/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsTObserverArray_h___ #define nsTObserverArray_h___ #include "nsTArray.h" /** * An array of observers. Like a normal array, but supports iterators that are * stable even if the array is modified during iteration. * The template parameter T is the observer type the array will hold; * N is the number of built-in storage slots that come with the array. * NOTE: You probably want to use nsTObserverArray, unless you specifically * want built-in storage. See below. * @see nsTObserverArray, nsTArray */ class NS_COM_GLUE nsTObserverArray_base { public: typedef PRUint32 index_type; typedef PRUint32 size_type; typedef PRInt32 diff_type; protected: class Iterator_base { protected: friend class nsTObserverArray_base; Iterator_base(index_type aPosition, Iterator_base* aNext) : mPosition(aPosition), mNext(aNext) { } // The current position of the iterator. Its exact meaning differs // depending on iterator. See nsTObserverArray::ForwardIterator. index_type mPosition; // The next iterator currently iterating the same array Iterator_base* mNext; }; nsTObserverArray_base() : mIterators(nsnull) { } ~nsTObserverArray_base() { NS_ASSERTION(mIterators == nsnull, "iterators outlasting array"); } /** * Adjusts iterators after an element has been inserted or removed * from the array. * @param modPos Position where elements were added or removed. * @param adjustment -1 if an element was removed, 1 if an element was * added. */ void AdjustIterators(index_type aModPos, diff_type aAdjustment); /** * Clears iterators when the array is destroyed. */ void ClearIterators(); mutable Iterator_base* mIterators; }; template class nsAutoTObserverArray : protected nsTObserverArray_base { public: typedef T elem_type; typedef nsTArray array_type; nsAutoTObserverArray() { } // // Accessor methods // // @return The number of elements in the array. size_type Length() const { return mArray.Length(); } // @return True if the array is empty or false otherwise. bool IsEmpty() const { return mArray.IsEmpty(); } // This method provides direct access to the i'th element of the array. // The given index must be within the array bounds. // @param i The index of an element in the array. // @return A reference to the i'th element of the array. elem_type& ElementAt(index_type i) { return mArray.ElementAt(i); } // Same as above, but readonly. const elem_type& ElementAt(index_type i) const { return mArray.ElementAt(i); } // This method provides direct access to the i'th element of the array in // a bounds safe manner. If the requested index is out of bounds the // provided default value is returned. // @param i The index of an element in the array. // @param def The value to return if the index is out of bounds. elem_type& SafeElementAt(index_type i, elem_type& def) { return mArray.SafeElementAt(i, def); } // Same as above, but readonly. const elem_type& SafeElementAt(index_type i, const elem_type& def) const { return mArray.SafeElementAt(i, def); } // // Search methods // // This method searches, starting from the beginning of the array, // for the first element in this array that is equal to the given element. // 'operator==' must be defined for elem_type. // @param item The item to search for. // @return true if the element was found. template bool Contains(const Item& item) const { return IndexOf(item) != array_type::NoIndex; } // This method searches for the offset of the first element in this // array that is equal to the given element. // 'operator==' must be defined for elem_type. // @param item The item to search for. // @param start The index to start from. // @return The index of the found element or NoIndex if not found. template index_type IndexOf(const Item& item, index_type start = 0) const { return mArray.IndexOf(item, start); } // // Mutation methods // // Prepend an element to the array unless it already exists in the array. // 'operator==' must be defined for elem_type. // @param item The item to prepend. // @return true if the element was found, or inserted successfully. template bool PrependElementUnlessExists(const Item& item) { return Contains(item) || mArray.InsertElementAt(0, item) != nsnull; } // Append an element to the array. // @param item The item to append. // @return A pointer to the newly appended element, or null on OOM. template elem_type* AppendElement(const Item& item) { return mArray.AppendElement(item); } // Same as above, but without copy-constructing. This is useful to avoid // temporaries. elem_type* AppendElement() { return mArray.AppendElement(); } // Append an element to the array unless it already exists in the array. // 'operator==' must be defined for elem_type. // @param item The item to append. // @return true if the element was found, or inserted successfully. template bool AppendElementUnlessExists(const Item& item) { return Contains(item) || AppendElement(item) != nsnull; } // Remove an element from the array. // @param index The index of the item to remove. void RemoveElementAt(index_type index) { NS_ASSERTION(index < mArray.Length(), "invalid index"); mArray.RemoveElementAt(index); AdjustIterators(index, -1); } // This helper function combines IndexOf with RemoveElementAt to "search // and destroy" the first element that is equal to the given element. // 'operator==' must be defined for elem_type. // @param item The item to search for. // @return true if the element was found and removed. template bool RemoveElement(const Item& item) { index_type index = mArray.IndexOf(item, 0); if (index == array_type::NoIndex) return false; mArray.RemoveElementAt(index); AdjustIterators(index, -1); return true; } // Removes all observers and collapses all iterators to the beginning of // the array. The result is that forward iterators will see all elements // in the array. void Clear() { mArray.Clear(); ClearIterators(); } // Returns the number of bytes on the heap taken up by this object, not // including sizeof(*this). size_t SizeOfExcludingThis(nsMallocSizeOfFun mallocSizeOf) const { return mArray.SizeOfExcludingThis(mallocSizeOf); } // // Iterators // // Base class for iterators. Do not use this directly. class Iterator : public Iterator_base { protected: friend class nsAutoTObserverArray; typedef nsAutoTObserverArray array_type; Iterator(index_type aPosition, const array_type& aArray) : Iterator_base(aPosition, aArray.mIterators), mArray(const_cast(aArray)) { aArray.mIterators = this; } ~Iterator() { NS_ASSERTION(mArray.mIterators == this, "Iterators must currently be destroyed in opposite order " "from the construction order. It is suggested that you " "simply put them on the stack"); mArray.mIterators = mNext; } // The array we're iterating array_type& mArray; }; // Iterates the array forward from beginning to end. mPosition points // to the element that will be returned on next call to GetNext. // Elements: // - prepended to the array during iteration *will not* be traversed // - appended during iteration *will* be traversed // - removed during iteration *will not* be traversed. // @see EndLimitedIterator class ForwardIterator : protected Iterator { public: typedef nsAutoTObserverArray array_type; typedef Iterator base_type; ForwardIterator(const array_type& aArray) : Iterator(0, aArray) { } ForwardIterator(const array_type& aArray, index_type aPos) : Iterator(aPos, aArray) { } bool operator <(const ForwardIterator& aOther) const { NS_ASSERTION(&this->mArray == &aOther.mArray, "not iterating the same array"); return base_type::mPosition < aOther.mPosition; } // Returns true if there are more elements to iterate. // This must precede a call to GetNext(). If false is // returned, GetNext() must not be called. bool HasMore() const { return base_type::mPosition < base_type::mArray.Length(); } // Returns the next element and steps one step. This must // be preceded by a call to HasMore(). // @return The next observer. elem_type& GetNext() { NS_ASSERTION(HasMore(), "iterating beyond end of array"); return base_type::mArray.ElementAt(base_type::mPosition++); } }; // EndLimitedIterator works like ForwardIterator, but will not iterate new // observers appended to the array after the iterator was created. class EndLimitedIterator : protected ForwardIterator { public: typedef nsAutoTObserverArray array_type; typedef Iterator base_type; EndLimitedIterator(const array_type& aArray) : ForwardIterator(aArray), mEnd(aArray, aArray.Length()) { } // Returns true if there are more elements to iterate. // This must precede a call to GetNext(). If false is // returned, GetNext() must not be called. bool HasMore() const { return *this < mEnd; } // Returns the next element and steps one step. This must // be preceded by a call to HasMore(). // @return The next observer. elem_type& GetNext() { NS_ASSERTION(HasMore(), "iterating beyond end of array"); return base_type::mArray.ElementAt(base_type::mPosition++); } private: ForwardIterator mEnd; }; protected: nsAutoTArray mArray; }; template class nsTObserverArray : public nsAutoTObserverArray { public: typedef nsAutoTObserverArray base_type; typedef nsTObserverArray_base::size_type size_type; // // Initialization methods // nsTObserverArray() {} // Initialize this array and pre-allocate some number of elements. explicit nsTObserverArray(size_type capacity) { base_type::mArray.SetCapacity(capacity); } }; // XXXbz I wish I didn't have to pass in the observer type, but I // don't see a way to get it out of array_. // Note that this macro only works if the array holds pointers to XPCOM objects. #define NS_OBSERVER_ARRAY_NOTIFY_XPCOM_OBSERVERS(array_, obstype_, func_, params_) \ PR_BEGIN_MACRO \ nsTObserverArray::ForwardIterator iter_(array_); \ nsCOMPtr obs_; \ while (iter_.HasMore()) { \ obs_ = iter_.GetNext(); \ obs_ -> func_ params_ ; \ } \ PR_END_MACRO // Note that this macro only works if the array holds pointers to XPCOM objects. #define NS_OBSERVER_ARRAY_NOTIFY_OBSERVERS(array_, obstype_, func_, params_) \ PR_BEGIN_MACRO \ nsTObserverArray::ForwardIterator iter_(array_); \ obstype_* obs_; \ while (iter_.HasMore()) { \ obs_ = iter_.GetNext(); \ obs_ -> func_ params_ ; \ } \ PR_END_MACRO #endif // nsTObserverArray_h___