/* * art_render.c: Modular rendering architecture. * * Libart_LGPL - library of basic graphic primitives * Copyright (C) 2000 Raph Levien * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "config.h" #include "art_render.h" #include "art_rgb.h" typedef struct _ArtRenderPriv ArtRenderPriv; struct _ArtRenderPriv { ArtRender super; ArtImageSource *image_source; int n_mask_source; ArtMaskSource **mask_source; int n_callbacks; ArtRenderCallback **callbacks; }; ArtRender * art_render_new (int x0, int y0, int x1, int y1, art_u8 *pixels, int rowstride, int n_chan, int depth, ArtAlphaType alpha_type, ArtAlphaGamma *alphagamma) { ArtRenderPriv *priv; ArtRender *result; priv = art_new (ArtRenderPriv, 1); result = &priv->super; if (n_chan > ART_MAX_CHAN) { art_warn ("art_render_new: n_chan = %d, exceeds %d max\n", n_chan, ART_MAX_CHAN); return NULL; } if (depth > ART_MAX_DEPTH) { art_warn ("art_render_new: depth = %d, exceeds %d max\n", depth, ART_MAX_DEPTH); return NULL; } if (x0 >= x1) { art_warn ("art_render_new: x0 >= x1 (x0 = %d, x1 = %d)\n", x0, x1); return NULL; } result->x0 = x0; result->y0 = y0; result->x1 = x1; result->y1 = y1; result->pixels = pixels; result->rowstride = rowstride; result->n_chan = n_chan; result->depth = depth; result->alpha_type = alpha_type; result->clear = ART_FALSE; result->opacity = 0x10000; result->compositing_mode = ART_COMPOSITE_NORMAL; result->alphagamma = alphagamma; result->alpha_buf = NULL; result->image_buf = NULL; result->run = NULL; result->span_x = NULL; result->need_span = ART_FALSE; priv->image_source = NULL; priv->n_mask_source = 0; priv->mask_source = NULL; return result; } /* todo on clear routines: I haven't really figured out what to do with clearing the alpha channel. It _should_ be possible to clear to an arbitrary RGBA color. */ /** * art_render_clear: Set clear color. * @clear_color: Color with which to clear dest. * * Sets clear color, equivalent to actually clearing the destination * buffer before rendering. This is the most general form. **/ void art_render_clear (ArtRender *render, const ArtPixMaxDepth *clear_color) { int i; int n_ch = render->n_chan + (render->alpha_type != ART_ALPHA_NONE); render->clear = ART_TRUE; for (i = 0; i < n_ch; i++) render->clear_color[i] = clear_color[i]; } /** * art_render_clear_rgb: Set clear color, given in RGB format. * @clear_rgb: Clear color, in 0xRRGGBB format. * * Sets clear color, equivalent to actually clearing the destination * buffer before rendering. **/ void art_render_clear_rgb (ArtRender *render, art_u32 clear_rgb) { if (render->n_chan != 3) art_warn ("art_render_clear_rgb: called on render with %d channels, only works with 3\n", render->n_chan); else { int r, g, b; render->clear = ART_TRUE; r = clear_rgb >> 16; g = (clear_rgb >> 8) & 0xff; b = clear_rgb & 0xff; render->clear_color[0] = ART_PIX_MAX_FROM_8(r); render->clear_color[1] = ART_PIX_MAX_FROM_8(g); render->clear_color[2] = ART_PIX_MAX_FROM_8(b); } } static void art_render_nop_done (ArtRenderCallback *self, ArtRender *render) { } static void art_render_clear_render_rgb8 (ArtRenderCallback *self, ArtRender *render, art_u8 *dest, int y) { int width = render->x1 - render->x0; art_u8 r, g, b; ArtPixMaxDepth color_max; color_max = render->clear_color[0]; r = ART_PIX_8_FROM_MAX (color_max); color_max = render->clear_color[1]; g = ART_PIX_8_FROM_MAX (color_max); color_max = render->clear_color[2]; b = ART_PIX_8_FROM_MAX (color_max); art_rgb_fill_run (dest, r, g, b, width); } static void art_render_clear_render_8 (ArtRenderCallback *self, ArtRender *render, art_u8 *dest, int y) { int width = render->x1 - render->x0; int i, j; int n_ch = render->n_chan + (render->alpha_type != ART_ALPHA_NONE); int ix; art_u8 color[ART_MAX_CHAN + 1]; for (j = 0; j < n_ch; j++) { ArtPixMaxDepth color_max = render->clear_color[j]; color[j] = ART_PIX_8_FROM_MAX (color_max); } ix = 0; for (i = 0; i < width; i++) for (j = 0; j < n_ch; j++) dest[ix++] = color[j]; } const ArtRenderCallback art_render_clear_rgb8_obj = { art_render_clear_render_rgb8, art_render_nop_done }; const ArtRenderCallback art_render_clear_8_obj = { art_render_clear_render_8, art_render_nop_done }; #if ART_MAX_DEPTH >= 16 static void art_render_clear_render_16 (ArtRenderCallback *self, ArtRender *render, art_u8 *dest, int y) { int width = render->x1 - render->x0; int i, j; int n_ch = render->n_chan + (render->alpha_type != ART_ALPHA_NONE); int ix; art_u16 *dest_16 = (art_u16 *)dest; art_u8 color[ART_MAX_CHAN + 1]; for (j = 0; j < n_ch; j++) { int color_16 = render->clear_color[j]; color[j] = color_16; } ix = 0; for (i = 0; i < width; i++) for (j = 0; j < n_ch; j++) dest_16[ix++] = color[j]; } const ArtRenderCallback art_render_clear_16_obj = { art_render_clear_render_16, art_render_nop_done }; #endif /* ART_MAX_DEPTH >= 16 */ /* todo: inline */ static ArtRenderCallback * art_render_choose_clear_callback (ArtRender *render) { ArtRenderCallback *clear_callback; if (render->depth == 8) { if (render->n_chan == 3 && render->alpha_type == ART_ALPHA_NONE) clear_callback = (ArtRenderCallback *)&art_render_clear_rgb8_obj; else clear_callback = (ArtRenderCallback *)&art_render_clear_8_obj; } #if ART_MAX_DEPTH >= 16 else if (render->depth == 16) clear_callback = (ArtRenderCallback *)&art_render_clear_16_obj; #endif else { art_die ("art_render_choose_clear_callback: inconsistent render->depth = %d\n", render->depth); } return clear_callback; } #if 0 /* todo: get around to writing this */ static void art_render_composite_render_noa_8_norm (ArtRenderCallback *self, ArtRender *render, art_u8 *dest, int y) { int width = render->x1 - render->x0; } #endif /* This is the most general form of the function. It is slow but (hopefully) correct. Actually, I'm still worried about roundoff errors in the premul case - it seems to me that an off-by-one could lead to overflow. */ static void art_render_composite (ArtRenderCallback *self, ArtRender *render, art_u8 *dest, int y) { ArtRenderMaskRun *run = render->run; art_u32 depth = render->depth; int n_run = render->n_run; int x0 = render->x0; int x; int run_x0, run_x1; art_u8 *alpha_buf = render->alpha_buf; art_u8 *image_buf = render->image_buf; int i, j; art_u32 tmp; art_u32 run_alpha; art_u32 alpha; int image_ix; art_u16 src[ART_MAX_CHAN + 1]; art_u16 dst[ART_MAX_CHAN + 1]; int n_chan = render->n_chan; ArtAlphaType alpha_type = render->alpha_type; int n_ch = n_chan + (alpha_type != ART_ALPHA_NONE); int dst_pixstride = n_ch * (depth >> 3); int buf_depth = render->buf_depth; ArtAlphaType buf_alpha = render->buf_alpha; int buf_n_ch = n_chan + (buf_alpha != ART_ALPHA_NONE); int buf_pixstride = buf_n_ch * (buf_depth >> 3); art_u8 *bufptr; art_u32 src_alpha; art_u32 src_mul; art_u8 *dstptr; art_u32 dst_alpha; art_u32 dst_mul; image_ix = 0; for (i = 0; i < n_run - 1; i++) { run_x0 = run[i].x; run_x1 = run[i + 1].x; tmp = run[i].alpha; if (tmp < 0x8100) continue; run_alpha = (tmp + (tmp >> 8) + (tmp >> 16) - 0x8000) >> 8; /* range [0 .. 0x10000] */ bufptr = image_buf + (run_x0 - x0) * buf_pixstride; dstptr = dest + (run_x0 - x0) * dst_pixstride; for (x = run_x0; x < run_x1; x++) { if (alpha_buf) { if (depth == 8) { tmp = run_alpha * alpha_buf[x - x0] + 0x80; /* range 0x80 .. 0xff0080 */ alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8; } else /* (depth == 16) */ { tmp = ((art_u16 *)alpha_buf)[x - x0]; tmp = (run_alpha * tmp + 0x8000) >> 8; /* range 0x80 .. 0xffff80 */ alpha = (tmp + (tmp >> 16)) >> 8; } } else alpha = run_alpha; /* alpha is run_alpha * alpha_buf[x], range 0 .. 0x10000 */ /* convert (src pixel * alpha) to premul alpha form, store in src as 0..0xffff range */ if (buf_alpha == ART_ALPHA_NONE) { src_alpha = alpha; src_mul = src_alpha; } else { if (buf_depth == 8) { tmp = alpha * bufptr[n_chan] + 0x80; /* range 0x80 .. 0xff0080 */ src_alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8; } else /* (depth == 16) */ { tmp = ((art_u16 *)bufptr)[n_chan]; tmp = (alpha * tmp + 0x8000) >> 8; /* range 0x80 .. 0xffff80 */ src_alpha = (tmp + (tmp >> 16)) >> 8; } if (buf_alpha == ART_ALPHA_SEPARATE) src_mul = src_alpha; else /* buf_alpha == (ART_ALPHA_PREMUL) */ src_mul = alpha; } /* src_alpha is the (alpha of the source pixel * alpha), range 0..0x10000 */ if (buf_depth == 8) { src_mul *= 0x101; for (j = 0; j < n_chan; j++) src[j] = (bufptr[j] * src_mul + 0x8000) >> 16; } else if (buf_depth == 16) { for (j = 0; j < n_chan; j++) src[j] = (((art_u16 *)bufptr)[j] * src_mul + 0x8000) >> 16; } bufptr += buf_pixstride; /* src[0..n_chan - 1] (range 0..0xffff) and src_alpha (range 0..0x10000) now contain the source pixel with premultiplied alpha */ /* convert dst pixel to premul alpha form, store in dst as 0..0xffff range */ if (alpha_type == ART_ALPHA_NONE) { dst_alpha = 0x10000; dst_mul = dst_alpha; } else { if (depth == 8) { tmp = dstptr[n_chan]; /* range 0..0xff */ dst_alpha = (tmp << 8) + tmp + (tmp >> 7); } else /* (depth == 16) */ { tmp = ((art_u16 *)bufptr)[n_chan]; dst_alpha = (tmp + (tmp >> 15)); } if (alpha_type == ART_ALPHA_SEPARATE) dst_mul = dst_alpha; else /* (alpha_type == ART_ALPHA_PREMUL) */ dst_mul = 0x10000; } /* dst_alpha is the alpha of the dest pixel, range 0..0x10000 */ if (depth == 8) { dst_mul *= 0x101; for (j = 0; j < n_chan; j++) dst[j] = (dstptr[j] * dst_mul + 0x8000) >> 16; } else if (buf_depth == 16) { for (j = 0; j < n_chan; j++) dst[j] = (((art_u16 *)dstptr)[j] * dst_mul + 0x8000) >> 16; } /* do the compositing, dst = (src over dst) */ for (j = 0; j < n_chan; j++) { art_u32 srcv, dstv; art_u32 tmp; srcv = src[j]; dstv = dst[j]; tmp = ((dstv * (0x10000 - src_alpha) + 0x8000) >> 16) + srcv; tmp -= tmp >> 16; dst[j] = tmp; } if (alpha_type == ART_ALPHA_NONE) { if (depth == 8) dst_mul = 0xff; else /* (depth == 16) */ dst_mul = 0xffff; } else { if (src_alpha >= 0x10000) dst_alpha = 0x10000; else dst_alpha += ((((0x10000 - dst_alpha) * src_alpha) >> 8) + 0x80) >> 8; if (alpha_type == ART_ALPHA_PREMUL || dst_alpha == 0) { if (depth == 8) dst_mul = 0xff; else /* (depth == 16) */ dst_mul = 0xffff; } else /* (ALPHA_TYPE == ART_ALPHA_SEPARATE && dst_alpha != 0) */ { if (depth == 8) dst_mul = 0xff0000 / dst_alpha; else /* (depth == 16) */ dst_mul = 0xffff0000 / dst_alpha; } } if (depth == 8) { for (j = 0; j < n_chan; j++) dstptr[j] = (dst[j] * dst_mul + 0x8000) >> 16; if (alpha_type != ART_ALPHA_NONE) dstptr[n_chan] = (dst_alpha * 0xff + 0x8000) >> 16; } else if (depth == 16) { for (j = 0; j < n_chan; j++) ((art_u16 *)dstptr)[j] = (dst[j] * dst_mul + 0x8000) >> 16; if (alpha_type != ART_ALPHA_NONE) dstptr[n_chan] = (dst_alpha * 0xffff + 0x8000) >> 16; } dstptr += dst_pixstride; } } } const ArtRenderCallback art_render_composite_obj = { art_render_composite, art_render_nop_done }; static void art_render_composite_8 (ArtRenderCallback *self, ArtRender *render, art_u8 *dest, int y) { ArtRenderMaskRun *run = render->run; int n_run = render->n_run; int x0 = render->x0; int x; int run_x0, run_x1; art_u8 *alpha_buf = render->alpha_buf; art_u8 *image_buf = render->image_buf; int i, j; art_u32 tmp; art_u32 run_alpha; art_u32 alpha; int image_ix; int n_chan = render->n_chan; ArtAlphaType alpha_type = render->alpha_type; int n_ch = n_chan + (alpha_type != ART_ALPHA_NONE); int dst_pixstride = n_ch; ArtAlphaType buf_alpha = render->buf_alpha; int buf_n_ch = n_chan + (buf_alpha != ART_ALPHA_NONE); int buf_pixstride = buf_n_ch; art_u8 *bufptr; art_u32 src_alpha; art_u32 src_mul; art_u8 *dstptr; art_u32 dst_alpha; art_u32 dst_mul, dst_save_mul; image_ix = 0; for (i = 0; i < n_run - 1; i++) { run_x0 = run[i].x; run_x1 = run[i + 1].x; tmp = run[i].alpha; if (tmp < 0x10000) continue; run_alpha = (tmp + (tmp >> 8) + (tmp >> 16) - 0x8000) >> 8; /* range [0 .. 0x10000] */ bufptr = image_buf + (run_x0 - x0) * buf_pixstride; dstptr = dest + (run_x0 - x0) * dst_pixstride; for (x = run_x0; x < run_x1; x++) { if (alpha_buf) { tmp = run_alpha * alpha_buf[x - x0] + 0x80; /* range 0x80 .. 0xff0080 */ alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8; } else alpha = run_alpha; /* alpha is run_alpha * alpha_buf[x], range 0 .. 0x10000 */ /* convert (src pixel * alpha) to premul alpha form, store in src as 0..0xffff range */ if (buf_alpha == ART_ALPHA_NONE) { src_alpha = alpha; src_mul = src_alpha; } else { tmp = alpha * bufptr[n_chan] + 0x80; /* range 0x80 .. 0xff0080 */ src_alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8; if (buf_alpha == ART_ALPHA_SEPARATE) src_mul = src_alpha; else /* buf_alpha == (ART_ALPHA_PREMUL) */ src_mul = alpha; } /* src_alpha is the (alpha of the source pixel * alpha), range 0..0x10000 */ src_mul *= 0x101; if (alpha_type == ART_ALPHA_NONE) { dst_alpha = 0x10000; dst_mul = dst_alpha; } else { tmp = dstptr[n_chan]; /* range 0..0xff */ dst_alpha = (tmp << 8) + tmp + (tmp >> 7); if (alpha_type == ART_ALPHA_SEPARATE) dst_mul = dst_alpha; else /* (alpha_type == ART_ALPHA_PREMUL) */ dst_mul = 0x10000; } /* dst_alpha is the alpha of the dest pixel, range 0..0x10000 */ dst_mul *= 0x101; if (alpha_type == ART_ALPHA_NONE) { dst_save_mul = 0xff; } else { if (src_alpha >= 0x10000) dst_alpha = 0x10000; else dst_alpha += ((((0x10000 - dst_alpha) * src_alpha) >> 8) + 0x80) >> 8; if (alpha_type == ART_ALPHA_PREMUL || dst_alpha == 0) { dst_save_mul = 0xff; } else /* (ALPHA_TYPE == ART_ALPHA_SEPARATE && dst_alpha != 0) */ { dst_save_mul = 0xff0000 / dst_alpha; } } for (j = 0; j < n_chan; j++) { art_u32 src, dst; art_u32 tmp; src = (bufptr[j] * src_mul + 0x8000) >> 16; dst = (dstptr[j] * dst_mul + 0x8000) >> 16; tmp = ((dst * (0x10000 - src_alpha) + 0x8000) >> 16) + src; tmp -= tmp >> 16; dstptr[j] = (tmp * dst_save_mul + 0x8000) >> 16; } if (alpha_type != ART_ALPHA_NONE) dstptr[n_chan] = (dst_alpha * 0xff + 0x8000) >> 16; bufptr += buf_pixstride; dstptr += dst_pixstride; } } } const ArtRenderCallback art_render_composite_8_obj = { art_render_composite_8, art_render_nop_done }; /* Assumes: * alpha_buf is NULL * buf_alpha = ART_ALPHA_NONE (source) * alpha_type = ART_ALPHA_SEPARATE (dest) * n_chan = 3; */ static void art_render_composite_8_opt1 (ArtRenderCallback *self, ArtRender *render, art_u8 *dest, int y) { ArtRenderMaskRun *run = render->run; int n_run = render->n_run; int x0 = render->x0; int x; int run_x0, run_x1; art_u8 *image_buf = render->image_buf; int i, j; art_u32 tmp; art_u32 run_alpha; int image_ix; art_u8 *bufptr; art_u32 src_mul; art_u8 *dstptr; art_u32 dst_alpha; art_u32 dst_mul, dst_save_mul; image_ix = 0; for (i = 0; i < n_run - 1; i++) { run_x0 = run[i].x; run_x1 = run[i + 1].x; tmp = run[i].alpha; if (tmp < 0x10000) continue; run_alpha = (tmp + (tmp >> 8) + (tmp >> 16) - 0x8000) >> 8; /* range [0 .. 0x10000] */ bufptr = image_buf + (run_x0 - x0) * 3; dstptr = dest + (run_x0 - x0) * 4; if (run_alpha == 0x10000) { for (x = run_x0; x < run_x1; x++) { *dstptr++ = *bufptr++; *dstptr++ = *bufptr++; *dstptr++ = *bufptr++; *dstptr++ = 0xff; } } else { for (x = run_x0; x < run_x1; x++) { src_mul = run_alpha * 0x101; tmp = dstptr[3]; /* range 0..0xff */ dst_alpha = (tmp << 8) + tmp + (tmp >> 7); dst_mul = dst_alpha; /* dst_alpha is the alpha of the dest pixel, range 0..0x10000 */ dst_mul *= 0x101; dst_alpha += ((((0x10000 - dst_alpha) * run_alpha) >> 8) + 0x80) >> 8; if (dst_alpha == 0) dst_save_mul = 0xff; else /* (dst_alpha != 0) */ dst_save_mul = 0xff0000 / dst_alpha; for (j = 0; j < 3; j++) { art_u32 src, dst; art_u32 tmp; src = (bufptr[j] * src_mul + 0x8000) >> 16; dst = (dstptr[j] * dst_mul + 0x8000) >> 16; tmp = ((dst * (0x10000 - run_alpha) + 0x8000) >> 16) + src; tmp -= tmp >> 16; dstptr[j] = (tmp * dst_save_mul + 0x8000) >> 16; } dstptr[3] = (dst_alpha * 0xff + 0x8000) >> 16; bufptr += 3; dstptr += 4; } } } } const ArtRenderCallback art_render_composite_8_opt1_obj = { art_render_composite_8_opt1, art_render_nop_done }; /* Assumes: * alpha_buf is NULL * buf_alpha = ART_ALPHA_PREMUL (source) * alpha_type = ART_ALPHA_SEPARATE (dest) * n_chan = 3; */ static void art_render_composite_8_opt2 (ArtRenderCallback *self, ArtRender *render, art_u8 *dest, int y) { ArtRenderMaskRun *run = render->run; int n_run = render->n_run; int x0 = render->x0; int x; int run_x0, run_x1; art_u8 *image_buf = render->image_buf; int i, j; art_u32 tmp; art_u32 run_alpha; int image_ix; art_u8 *bufptr; art_u32 src_alpha; art_u32 src_mul; art_u8 *dstptr; art_u32 dst_alpha; art_u32 dst_mul, dst_save_mul; image_ix = 0; for (i = 0; i < n_run - 1; i++) { run_x0 = run[i].x; run_x1 = run[i + 1].x; tmp = run[i].alpha; if (tmp < 0x10000) continue; run_alpha = (tmp + (tmp >> 8) + (tmp >> 16) - 0x8000) >> 8; /* range [0 .. 0x10000] */ bufptr = image_buf + (run_x0 - x0) * 4; dstptr = dest + (run_x0 - x0) * 4; if (run_alpha == 0x10000) { for (x = run_x0; x < run_x1; x++) { src_alpha = (bufptr[3] << 8) + bufptr[3] + (bufptr[3] >> 7); /* src_alpha is the (alpha of the source pixel), range 0..0x10000 */ dst_alpha = (dstptr[3] << 8) + dstptr[3] + (dstptr[3] >> 7); /* dst_alpha is the alpha of the dest pixel, range 0..0x10000 */ dst_mul = dst_alpha*0x101; if (src_alpha >= 0x10000) dst_alpha = 0x10000; else dst_alpha += ((((0x10000 - dst_alpha) * src_alpha) >> 8) + 0x80) >> 8; if (dst_alpha == 0) dst_save_mul = 0xff; else /* dst_alpha != 0) */ dst_save_mul = 0xff0000 / dst_alpha; for (j = 0; j < 3; j++) { art_u32 src, dst; art_u32 tmp; src = (bufptr[j] << 8) | bufptr[j]; dst = (dstptr[j] * dst_mul + 0x8000) >> 16; tmp = ((dst * (0x10000 - src_alpha) + 0x8000) >> 16) + src; tmp -= tmp >> 16; dstptr[j] = (tmp * dst_save_mul + 0x8000) >> 16; } dstptr[3] = (dst_alpha * 0xff + 0x8000) >> 16; bufptr += 4; dstptr += 4; } } else { for (x = run_x0; x < run_x1; x++) { tmp = run_alpha * bufptr[3] + 0x80; /* range 0x80 .. 0xff0080 */ src_alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8; /* src_alpha is the (alpha of the source pixel * alpha), range 0..0x10000 */ src_mul = run_alpha * 0x101; tmp = dstptr[3]; /* range 0..0xff */ dst_alpha = (tmp << 8) + tmp + (tmp >> 7); dst_mul = dst_alpha; /* dst_alpha is the alpha of the dest pixel, range 0..0x10000 */ dst_mul *= 0x101; if (src_alpha >= 0x10000) dst_alpha = 0x10000; else dst_alpha += ((((0x10000 - dst_alpha) * src_alpha) >> 8) + 0x80) >> 8; if (dst_alpha == 0) { dst_save_mul = 0xff; } else /* dst_alpha != 0) */ { dst_save_mul = 0xff0000 / dst_alpha; } for (j = 0; j < 3; j++) { art_u32 src, dst; art_u32 tmp; src = (bufptr[j] * src_mul + 0x8000) >> 16; dst = (dstptr[j] * dst_mul + 0x8000) >> 16; tmp = ((dst * (0x10000 - src_alpha) + 0x8000) >> 16) + src; tmp -= tmp >> 16; dstptr[j] = (tmp * dst_save_mul + 0x8000) >> 16; } dstptr[3] = (dst_alpha * 0xff + 0x8000) >> 16; bufptr += 4; dstptr += 4; } } } } const ArtRenderCallback art_render_composite_8_opt2_obj = { art_render_composite_8_opt2, art_render_nop_done }; /* todo: inline */ static ArtRenderCallback * art_render_choose_compositing_callback (ArtRender *render) { if (render->depth == 8 && render->buf_depth == 8) { if (render->n_chan == 3 && render->alpha_buf == NULL && render->alpha_type == ART_ALPHA_SEPARATE) { if (render->buf_alpha == ART_ALPHA_NONE) return (ArtRenderCallback *)&art_render_composite_8_opt1_obj; else if (render->buf_alpha == ART_ALPHA_PREMUL) return (ArtRenderCallback *)&art_render_composite_8_opt2_obj; } return (ArtRenderCallback *)&art_render_composite_8_obj; } return (ArtRenderCallback *)&art_render_composite_obj; } /** * art_render_invoke_callbacks: Invoke the callbacks in the render object. * @render: The render object. * @y: The current Y coordinate value. * * Invokes the callbacks of the render object in the appropriate * order. Drivers should call this routine once per scanline. * * todo: should management of dest devolve to this routine? very * plausibly yes. **/ void art_render_invoke_callbacks (ArtRender *render, art_u8 *dest, int y) { ArtRenderPriv *priv = (ArtRenderPriv *)render; int i; for (i = 0; i < priv->n_callbacks; i++) { ArtRenderCallback *callback; callback = priv->callbacks[i]; callback->render (callback, render, dest, y); } } /** * art_render_invoke: Perform the requested rendering task. * @render: The render object. * * Invokes the renderer and all sources associated with it, to perform * the requested rendering task. **/ void art_render_invoke (ArtRender *render) { ArtRenderPriv *priv = (ArtRenderPriv *)render; int width; int best_driver, best_score; int i; int n_callbacks, n_callbacks_max; ArtImageSource *image_source; ArtImageSourceFlags image_flags; int buf_depth; ArtAlphaType buf_alpha; art_boolean first = ART_TRUE; if (render == NULL) { art_warn ("art_render_invoke: called with render == NULL\n"); return; } if (priv->image_source == NULL) { art_warn ("art_render_invoke: no image source given\n"); return; } width = render->x1 - render->x0; render->run = art_new (ArtRenderMaskRun, width + 1); /* Elect a mask source as driver. */ best_driver = -1; best_score = 0; for (i = 0; i < priv->n_mask_source; i++) { int score; ArtMaskSource *mask_source; mask_source = priv->mask_source[i]; score = mask_source->can_drive (mask_source, render); if (score > best_score) { best_score = score; best_driver = i; } } /* Allocate alpha buffer if needed. */ if (priv->n_mask_source > 1 || (priv->n_mask_source == 1 && best_driver < 0)) { render->alpha_buf = art_new (art_u8, (width * render->depth) >> 3); } /* Negotiate image rendering and compositing. */ image_source = priv->image_source; image_source->negotiate (image_source, render, &image_flags, &buf_depth, &buf_alpha); /* Build callback list. */ n_callbacks_max = priv->n_mask_source + 3; priv->callbacks = art_new (ArtRenderCallback *, n_callbacks_max); n_callbacks = 0; for (i = 0; i < priv->n_mask_source; i++) if (i != best_driver) { ArtMaskSource *mask_source = priv->mask_source[i]; mask_source->prepare (mask_source, render, first); first = ART_FALSE; priv->callbacks[n_callbacks++] = &mask_source->super; } if (render->clear && !(image_flags & ART_IMAGE_SOURCE_CAN_CLEAR)) priv->callbacks[n_callbacks++] = art_render_choose_clear_callback (render); priv->callbacks[n_callbacks++] = &image_source->super; /* Allocate image buffer and add compositing callback if needed. */ if (!(image_flags & ART_IMAGE_SOURCE_CAN_COMPOSITE)) { int bytespp = ((render->n_chan + (buf_alpha != ART_ALPHA_NONE)) * buf_depth) >> 3; render->buf_depth = buf_depth; render->buf_alpha = buf_alpha; render->image_buf = art_new (art_u8, width * bytespp); priv->callbacks[n_callbacks++] = art_render_choose_compositing_callback (render); } priv->n_callbacks = n_callbacks; if (render->need_span) render->span_x = art_new (int, width + 1); /* Invoke the driver */ if (best_driver >= 0) { ArtMaskSource *driver; driver = priv->mask_source[best_driver]; driver->invoke_driver (driver, render); } else { art_u8 *dest_ptr = render->pixels; int y; /* Dummy driver */ render->n_run = 2; render->run[0].x = render->x0; render->run[0].alpha = 0x8000 + 0xff * render->opacity; render->run[1].x = render->x1; render->run[1].alpha = 0x8000; if (render->need_span) { render->n_span = 2; render->span_x[0] = render->x0; render->span_x[1] = render->x1; } for (y = render->y0; y < render->y1; y++) { art_render_invoke_callbacks (render, dest_ptr, y); dest_ptr += render->rowstride; } } if (priv->mask_source != NULL) art_free (priv->mask_source); /* clean up callbacks */ for (i = 0; i < priv->n_callbacks; i++) { ArtRenderCallback *callback; callback = priv->callbacks[i]; callback->done (callback, render); } /* Tear down object */ if (render->alpha_buf != NULL) art_free (render->alpha_buf); if (render->image_buf != NULL) art_free (render->image_buf); art_free (render->run); if (render->span_x != NULL) art_free (render->span_x); art_free (priv->callbacks); art_free (render); } /** * art_render_mask_solid: Add a solid translucent mask. * @render: The render object. * @opacity: Opacity in [0..0x10000] form. * * Adds a translucent mask to the rendering object. **/ void art_render_mask_solid (ArtRender *render, int opacity) { art_u32 old_opacity = render->opacity; art_u32 new_opacity_tmp; if (opacity == 0x10000) /* avoid potential overflow */ return; new_opacity_tmp = old_opacity * (art_u32)opacity + 0x8000; render->opacity = new_opacity_tmp >> 16; } /** * art_render_add_mask_source: Add a mask source to the render object. * @render: Render object. * @mask_source: Mask source to add. * * This routine adds a mask source to the render object. In general, * client api's for adding mask sources should just take a render object, * then the mask source creation function should call this function. * Clients should never have to call this function directly, unless of * course they're creating custom mask sources. **/ void art_render_add_mask_source (ArtRender *render, ArtMaskSource *mask_source) { ArtRenderPriv *priv = (ArtRenderPriv *)render; int n_mask_source = priv->n_mask_source++; if (n_mask_source == 0) priv->mask_source = art_new (ArtMaskSource *, 1); /* This predicate is true iff n_mask_source is a power of two */ else if (!(n_mask_source & (n_mask_source - 1))) priv->mask_source = art_renew (priv->mask_source, ArtMaskSource *, n_mask_source << 1); priv->mask_source[n_mask_source] = mask_source; } /** * art_render_add_image_source: Add a mask source to the render object. * @render: Render object. * @image_source: Image source to add. * * This routine adds an image source to the render object. In general, * client api's for adding image sources should just take a render * object, then the mask source creation function should call this * function. Clients should never have to call this function * directly, unless of course they're creating custom image sources. **/ void art_render_add_image_source (ArtRender *render, ArtImageSource *image_source) { ArtRenderPriv *priv = (ArtRenderPriv *)render; if (priv->image_source != NULL) { art_warn ("art_render_add_image_source: image source already present.\n"); return; } priv->image_source = image_source; } /* Solid image source object and methods. Perhaps this should go into a separate file. */ typedef struct _ArtImageSourceSolid ArtImageSourceSolid; struct _ArtImageSourceSolid { ArtImageSource super; ArtPixMaxDepth color[ART_MAX_CHAN]; art_u32 *rgbtab; art_boolean init; }; static void art_render_image_solid_done (ArtRenderCallback *self, ArtRender *render) { ArtImageSourceSolid *z = (ArtImageSourceSolid *)self; if (z->rgbtab != NULL) art_free (z->rgbtab); art_free (self); } static void art_render_image_solid_rgb8_opaq_init (ArtImageSourceSolid *self, ArtRender *render) { ArtImageSourceSolid *z = (ArtImageSourceSolid *)self; ArtPixMaxDepth color_max; int r_fg, g_fg, b_fg; int r_bg, g_bg, b_bg; int r, g, b; int dr, dg, db; int i; int tmp; art_u32 *rgbtab; rgbtab = art_new (art_u32, 256); z->rgbtab = rgbtab; color_max = self->color[0]; r_fg = ART_PIX_8_FROM_MAX (color_max); color_max = self->color[1]; g_fg = ART_PIX_8_FROM_MAX (color_max); color_max = self->color[2]; b_fg = ART_PIX_8_FROM_MAX (color_max); color_max = render->clear_color[0]; r_bg = ART_PIX_8_FROM_MAX (color_max); color_max = render->clear_color[1]; g_bg = ART_PIX_8_FROM_MAX (color_max); color_max = render->clear_color[2]; b_bg = ART_PIX_8_FROM_MAX (color_max); r = (r_bg << 16) + 0x8000; g = (g_bg << 16) + 0x8000; b = (b_bg << 16) + 0x8000; tmp = ((r_fg - r_bg) << 16) + 0x80; dr = (tmp + (tmp >> 8)) >> 8; tmp = ((g_fg - g_bg) << 16) + 0x80; dg = (tmp + (tmp >> 8)) >> 8; tmp = ((b_fg - b_bg) << 16) + 0x80; db = (tmp + (tmp >> 8)) >> 8; for (i = 0; i < 256; i++) { rgbtab[i] = (r & 0xff0000) | ((g & 0xff0000) >> 8) | (b >> 16); r += dr; g += dg; b += db; } } static void art_render_image_solid_rgb8_opaq (ArtRenderCallback *self, ArtRender *render, art_u8 *dest, int y) { ArtImageSourceSolid *z = (ArtImageSourceSolid *)self; ArtRenderMaskRun *run = render->run; int n_run = render->n_run; art_u32 *rgbtab = z->rgbtab; art_u32 rgb; int x0 = render->x0; int x1 = render->x1; int run_x0, run_x1; int i; int ix; if (n_run > 0) { run_x1 = run[0].x; if (run_x1 > x0) { rgb = rgbtab[0]; art_rgb_fill_run (dest, rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff, run_x1 - x0); } for (i = 0; i < n_run - 1; i++) { run_x0 = run_x1; run_x1 = run[i + 1].x; rgb = rgbtab[(run[i].alpha >> 16) & 0xff]; ix = (run_x0 - x0) * 3; #define OPTIMIZE_LEN_1 #ifdef OPTIMIZE_LEN_1 if (run_x1 - run_x0 == 1) { dest[ix] = rgb >> 16; dest[ix + 1] = (rgb >> 8) & 0xff; dest[ix + 2] = rgb & 0xff; } else { art_rgb_fill_run (dest + ix, rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff, run_x1 - run_x0); } #else art_rgb_fill_run (dest + ix, rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff, run_x1 - run_x0); #endif } } else { run_x1 = x0; } if (run_x1 < x1) { rgb = rgbtab[0]; art_rgb_fill_run (dest + (run_x1 - x0) * 3, rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff, x1 - run_x1); } } static void art_render_image_solid_rgb8 (ArtRenderCallback *self, ArtRender *render, art_u8 *dest, int y) { ArtImageSourceSolid *z = (ArtImageSourceSolid *)self; int width = render->x1 - render->x0; art_u8 r, g, b; ArtPixMaxDepth color_max; /* todo: replace this simple test with real sparseness */ if (z->init) return; z->init = ART_TRUE; color_max = z->color[0]; r = ART_PIX_8_FROM_MAX (color_max); color_max = z->color[1]; g = ART_PIX_8_FROM_MAX (color_max); color_max = z->color[2]; b = ART_PIX_8_FROM_MAX (color_max); art_rgb_fill_run (render->image_buf, r, g, b, width); } static void art_render_image_solid_negotiate (ArtImageSource *self, ArtRender *render, ArtImageSourceFlags *p_flags, int *p_buf_depth, ArtAlphaType *p_alpha) { ArtImageSourceSolid *z = (ArtImageSourceSolid *)self; ArtImageSourceFlags flags = 0; static void (*render_cbk) (ArtRenderCallback *self, ArtRender *render, art_u8 *dest, int y); render_cbk = NULL; if (render->depth == 8 && render->n_chan == 3 && render->alpha_type == ART_ALPHA_NONE) { if (render->clear) { render_cbk = art_render_image_solid_rgb8_opaq; flags |= ART_IMAGE_SOURCE_CAN_CLEAR | ART_IMAGE_SOURCE_CAN_COMPOSITE; art_render_image_solid_rgb8_opaq_init (z, render); } } if (render_cbk == NULL) { if (render->depth == 8) { render_cbk = art_render_image_solid_rgb8; *p_buf_depth = 8; *p_alpha = ART_ALPHA_NONE; /* todo */ } } /* todo: general case */ self->super.render = render_cbk; *p_flags = flags; } /** * art_render_image_solid: Add a solid color image source. * @render: The render object. * @color: Color. * * Adds an image source with the solid color given by @color. The * color need not be retained in memory after this call. **/ void art_render_image_solid (ArtRender *render, ArtPixMaxDepth *color) { ArtImageSourceSolid *image_source; int i; image_source = art_new (ArtImageSourceSolid, 1); image_source->super.super.render = NULL; image_source->super.super.done = art_render_image_solid_done; image_source->super.negotiate = art_render_image_solid_negotiate; for (i = 0; i < render->n_chan; i++) image_source->color[i] = color[i]; image_source->rgbtab = NULL; image_source->init = ART_FALSE; art_render_add_image_source (render, &image_source->super); }