/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef CanvasRenderingContext2D_h #define CanvasRenderingContext2D_h #include "mozilla/Attributes.h" #include #include "nsIDOMCanvasRenderingContext2D.h" #include "nsICanvasRenderingContextInternal.h" #include "mozilla/RefPtr.h" #include "nsColor.h" #include "mozilla/dom/HTMLCanvasElement.h" #include "mozilla/dom/HTMLVideoElement.h" #include "CanvasUtils.h" #include "gfxTextRun.h" #include "mozilla/ErrorResult.h" #include "mozilla/dom/CanvasGradient.h" #include "mozilla/dom/CanvasRenderingContext2DBinding.h" #include "mozilla/dom/CanvasPattern.h" #include "mozilla/gfx/Rect.h" #include "mozilla/gfx/2D.h" #include "gfx2DGlue.h" #include "imgIEncoder.h" #include "nsLayoutUtils.h" #include "mozilla/EnumeratedArray.h" #include "FilterSupport.h" #include "nsSVGEffects.h" class nsGlobalWindow; class nsXULElement; namespace mozilla { namespace gl { class SourceSurface; } namespace dom { class HTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement; class ImageData; class StringOrCanvasGradientOrCanvasPattern; class OwningStringOrCanvasGradientOrCanvasPattern; class TextMetrics; class SVGMatrix; class CanvasFilterChainObserver; class CanvasPath; extern const mozilla::gfx::Float SIGMA_MAX; template class Optional; struct CanvasBidiProcessor; class CanvasRenderingContext2DUserData; class CanvasDrawObserver; /** ** CanvasRenderingContext2D **/ class CanvasRenderingContext2D final : public nsICanvasRenderingContextInternal, public nsWrapperCache { typedef HTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement HTMLImageOrCanvasOrVideoElement; virtual ~CanvasRenderingContext2D(); public: CanvasRenderingContext2D(); virtual JSObject* WrapObject(JSContext *cx, JS::Handle aGivenProto) override; HTMLCanvasElement* GetCanvas() const { // corresponds to changes to the old bindings made in bug 745025 return mCanvasElement->GetOriginalCanvas(); } void Save(); void Restore(); void Scale(double x, double y, mozilla::ErrorResult& error); void Rotate(double angle, mozilla::ErrorResult& error); void Translate(double x, double y, mozilla::ErrorResult& error); void Transform(double m11, double m12, double m21, double m22, double dx, double dy, mozilla::ErrorResult& error); void SetTransform(double m11, double m12, double m21, double m22, double dx, double dy, mozilla::ErrorResult& error); void ResetTransform(mozilla::ErrorResult& error); double GlobalAlpha() { return CurrentState().globalAlpha; } // Useful for silencing cast warnings static mozilla::gfx::Float ToFloat(double aValue) { return mozilla::gfx::Float(aValue); } void SetGlobalAlpha(double globalAlpha) { if (globalAlpha >= 0.0 && globalAlpha <= 1.0) { CurrentState().globalAlpha = ToFloat(globalAlpha); } } void GetGlobalCompositeOperation(nsAString& op, mozilla::ErrorResult& error); void SetGlobalCompositeOperation(const nsAString& op, mozilla::ErrorResult& error); void GetStrokeStyle(OwningStringOrCanvasGradientOrCanvasPattern& value) { GetStyleAsUnion(value, Style::STROKE); } void SetStrokeStyle(const StringOrCanvasGradientOrCanvasPattern& value) { SetStyleFromUnion(value, Style::STROKE); } void GetFillStyle(OwningStringOrCanvasGradientOrCanvasPattern& value) { GetStyleAsUnion(value, Style::FILL); } void SetFillStyle(const StringOrCanvasGradientOrCanvasPattern& value) { SetStyleFromUnion(value, Style::FILL); } already_AddRefed CreateLinearGradient(double x0, double y0, double x1, double y1); already_AddRefed CreateRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1, ErrorResult& aError); already_AddRefed CreatePattern(const HTMLImageOrCanvasOrVideoElement& element, const nsAString& repeat, ErrorResult& error); double ShadowOffsetX() { return CurrentState().shadowOffset.x; } void SetShadowOffsetX(double shadowOffsetX) { CurrentState().shadowOffset.x = ToFloat(shadowOffsetX); } double ShadowOffsetY() { return CurrentState().shadowOffset.y; } void SetShadowOffsetY(double shadowOffsetY) { CurrentState().shadowOffset.y = ToFloat(shadowOffsetY); } double ShadowBlur() { return CurrentState().shadowBlur; } void SetShadowBlur(double shadowBlur) { if (shadowBlur >= 0.0) { CurrentState().shadowBlur = ToFloat(shadowBlur); } } void GetShadowColor(nsAString& shadowColor) { StyleColorToString(CurrentState().shadowColor, shadowColor); } void GetFilter(nsAString& filter) { filter = CurrentState().filterString; } void SetShadowColor(const nsAString& shadowColor); void SetFilter(const nsAString& filter, mozilla::ErrorResult& error); void ClearRect(double x, double y, double w, double h); void FillRect(double x, double y, double w, double h); void StrokeRect(double x, double y, double w, double h); void BeginPath(); void Fill(const CanvasWindingRule& winding); void Fill(const CanvasPath& path, const CanvasWindingRule& winding); void Stroke(); void Stroke(const CanvasPath& path); void DrawFocusIfNeeded(mozilla::dom::Element& element); bool DrawCustomFocusRing(mozilla::dom::Element& element); void Clip(const CanvasWindingRule& winding); void Clip(const CanvasPath& path, const CanvasWindingRule& winding); bool IsPointInPath(double x, double y, const CanvasWindingRule& winding); bool IsPointInPath(const CanvasPath& path, double x, double y, const CanvasWindingRule& winding); bool IsPointInStroke(double x, double y); bool IsPointInStroke(const CanvasPath& path, double x, double y); void FillText(const nsAString& text, double x, double y, const Optional& maxWidth, mozilla::ErrorResult& error); void StrokeText(const nsAString& text, double x, double y, const Optional& maxWidth, mozilla::ErrorResult& error); TextMetrics* MeasureText(const nsAString& rawText, mozilla::ErrorResult& error); void AddHitRegion(const HitRegionOptions& options, mozilla::ErrorResult& error); void RemoveHitRegion(const nsAString& id); void ClearHitRegions(); void DrawImage(const HTMLImageOrCanvasOrVideoElement& image, double dx, double dy, mozilla::ErrorResult& error) { DrawImage(image, 0.0, 0.0, 0.0, 0.0, dx, dy, 0.0, 0.0, 0, error); } void DrawImage(const HTMLImageOrCanvasOrVideoElement& image, double dx, double dy, double dw, double dh, mozilla::ErrorResult& error) { DrawImage(image, 0.0, 0.0, 0.0, 0.0, dx, dy, dw, dh, 2, error); } void DrawImage(const HTMLImageOrCanvasOrVideoElement& image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh, mozilla::ErrorResult& error) { DrawImage(image, sx, sy, sw, sh, dx, dy, dw, dh, 6, error); } already_AddRefed CreateImageData(JSContext* cx, double sw, double sh, mozilla::ErrorResult& error); already_AddRefed CreateImageData(JSContext* cx, ImageData& imagedata, mozilla::ErrorResult& error); already_AddRefed GetImageData(JSContext* cx, double sx, double sy, double sw, double sh, mozilla::ErrorResult& error); void PutImageData(ImageData& imageData, double dx, double dy, mozilla::ErrorResult& error); void PutImageData(ImageData& imageData, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight, mozilla::ErrorResult& error); double LineWidth() { return CurrentState().lineWidth; } void SetLineWidth(double width) { if (width > 0.0) { CurrentState().lineWidth = ToFloat(width); } } void GetLineCap(nsAString& linecap); void SetLineCap(const nsAString& linecap); void GetLineJoin(nsAString& linejoin, mozilla::ErrorResult& error); void SetLineJoin(const nsAString& linejoin); double MiterLimit() { return CurrentState().miterLimit; } void SetMiterLimit(double miter) { if (miter > 0.0) { CurrentState().miterLimit = ToFloat(miter); } } void GetFont(nsAString& font) { font = GetFont(); } void SetFont(const nsAString& font, mozilla::ErrorResult& error); void GetTextAlign(nsAString& textAlign); void SetTextAlign(const nsAString& textAlign); void GetTextBaseline(nsAString& textBaseline); void SetTextBaseline(const nsAString& textBaseline); void ClosePath() { EnsureWritablePath(); if (mPathBuilder) { mPathBuilder->Close(); } else { mDSPathBuilder->Close(); } } void MoveTo(double x, double y) { EnsureWritablePath(); if (mPathBuilder) { mPathBuilder->MoveTo(mozilla::gfx::Point(ToFloat(x), ToFloat(y))); } else { mDSPathBuilder->MoveTo(mTarget->GetTransform() * mozilla::gfx::Point(ToFloat(x), ToFloat(y))); } } void LineTo(double x, double y) { EnsureWritablePath(); LineTo(mozilla::gfx::Point(ToFloat(x), ToFloat(y))); } void QuadraticCurveTo(double cpx, double cpy, double x, double y) { EnsureWritablePath(); if (mPathBuilder) { mPathBuilder->QuadraticBezierTo(mozilla::gfx::Point(ToFloat(cpx), ToFloat(cpy)), mozilla::gfx::Point(ToFloat(x), ToFloat(y))); } else { mozilla::gfx::Matrix transform = mTarget->GetTransform(); mDSPathBuilder->QuadraticBezierTo(transform * mozilla::gfx::Point(ToFloat(cpx), ToFloat(cpy)), transform * mozilla::gfx::Point(ToFloat(x), ToFloat(y))); } } void BezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y) { EnsureWritablePath(); BezierTo(mozilla::gfx::Point(ToFloat(cp1x), ToFloat(cp1y)), mozilla::gfx::Point(ToFloat(cp2x), ToFloat(cp2y)), mozilla::gfx::Point(ToFloat(x), ToFloat(y))); } void ArcTo(double x1, double y1, double x2, double y2, double radius, mozilla::ErrorResult& error); void Rect(double x, double y, double w, double h); void Arc(double x, double y, double radius, double startAngle, double endAngle, bool anticlockwise, mozilla::ErrorResult& error); void GetMozCurrentTransform(JSContext* cx, JS::MutableHandle result, mozilla::ErrorResult& error) const; void SetMozCurrentTransform(JSContext* cx, JS::Handle currentTransform, mozilla::ErrorResult& error); void GetMozCurrentTransformInverse(JSContext* cx, JS::MutableHandle result, mozilla::ErrorResult& error) const; void SetMozCurrentTransformInverse(JSContext* cx, JS::Handle currentTransform, mozilla::ErrorResult& error); void GetFillRule(nsAString& fillRule); void SetFillRule(const nsAString& fillRule); void GetMozDash(JSContext* cx, JS::MutableHandle retval, mozilla::ErrorResult& error); void SetMozDash(JSContext* cx, const JS::Value& mozDash, mozilla::ErrorResult& error); void SetLineDash(const Sequence& mSegments); void GetLineDash(nsTArray& mSegments) const; void SetLineDashOffset(double mOffset); double LineDashOffset() const; double MozDashOffset() { return CurrentState().dashOffset; } void SetMozDashOffset(double mozDashOffset); void GetMozTextStyle(nsAString& mozTextStyle) { GetFont(mozTextStyle); } void SetMozTextStyle(const nsAString& mozTextStyle, mozilla::ErrorResult& error) { SetFont(mozTextStyle, error); } bool ImageSmoothingEnabled() { return CurrentState().imageSmoothingEnabled; } void SetImageSmoothingEnabled(bool imageSmoothingEnabled) { if (imageSmoothingEnabled != CurrentState().imageSmoothingEnabled) { CurrentState().imageSmoothingEnabled = imageSmoothingEnabled; } } void DrawWindow(nsGlobalWindow& window, double x, double y, double w, double h, const nsAString& bgColor, uint32_t flags, mozilla::ErrorResult& error); void AsyncDrawXULElement(nsXULElement& elem, double x, double y, double w, double h, const nsAString& bgColor, uint32_t flags, mozilla::ErrorResult& error); enum RenderingMode { SoftwareBackendMode, OpenGLBackendMode, DefaultBackendMode }; bool SwitchRenderingMode(RenderingMode aRenderingMode); // Eventually this should be deprecated. Keeping for now to keep the binding functional. void Demote(); nsresult Redraw(); #ifdef DEBUG virtual int32_t GetWidth() const override; virtual int32_t GetHeight() const override; #endif // nsICanvasRenderingContextInternal /** * Gets the pres shell from either the canvas element or the doc shell */ virtual nsIPresShell *GetPresShell() override { if (mCanvasElement) { return mCanvasElement->OwnerDoc()->GetShell(); } if (mDocShell) { return mDocShell->GetPresShell(); } return nullptr; } NS_IMETHOD SetDimensions(int32_t width, int32_t height) override; NS_IMETHOD InitializeWithSurface(nsIDocShell *shell, gfxASurface *surface, int32_t width, int32_t height) override; NS_IMETHOD GetInputStream(const char* aMimeType, const char16_t* aEncoderOptions, nsIInputStream **aStream) override; mozilla::TemporaryRef GetSurfaceSnapshot(bool* aPremultAlpha = nullptr) override { EnsureTarget(); if (aPremultAlpha) { *aPremultAlpha = true; } return mTarget->Snapshot(); } NS_IMETHOD SetIsOpaque(bool isOpaque) override; bool GetIsOpaque() override { return mOpaque; } NS_IMETHOD Reset() override; already_AddRefed GetCanvasLayer(nsDisplayListBuilder* aBuilder, CanvasLayer *aOldLayer, LayerManager *aManager) override; virtual bool ShouldForceInactiveLayer(LayerManager *aManager) override; void MarkContextClean() override; NS_IMETHOD SetIsIPC(bool isIPC) override; // this rect is in canvas device space void Redraw(const mozilla::gfx::Rect &r); NS_IMETHOD Redraw(const gfxRect &r) override { Redraw(ToRect(r)); return NS_OK; } NS_IMETHOD SetContextOptions(JSContext* aCx, JS::Handle aOptions) override; /** * An abstract base class to be implemented by callers wanting to be notified * that a refresh has occurred. Callers must ensure an observer is removed * before it is destroyed. */ virtual void DidRefresh() override; // this rect is in mTarget's current user space void RedrawUser(const gfxRect &r); // nsISupports interface + CC NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_SKIPPABLE_SCRIPT_HOLDER_CLASS(CanvasRenderingContext2D) enum class CanvasMultiGetterType : uint8_t { STRING = 0, PATTERN = 1, GRADIENT = 2 }; enum class Style : uint8_t { STROKE = 0, FILL, MAX }; nsINode* GetParentObject() { return mCanvasElement; } void LineTo(const mozilla::gfx::Point& aPoint) { if (mPathBuilder) { mPathBuilder->LineTo(aPoint); } else { mDSPathBuilder->LineTo(mTarget->GetTransform() * aPoint); } } void BezierTo(const mozilla::gfx::Point& aCP1, const mozilla::gfx::Point& aCP2, const mozilla::gfx::Point& aCP3) { if (mPathBuilder) { mPathBuilder->BezierTo(aCP1, aCP2, aCP3); } else { mozilla::gfx::Matrix transform = mTarget->GetTransform(); mDSPathBuilder->BezierTo(transform * aCP1, transform * aCP2, transform * aCP3); } } friend class CanvasRenderingContext2DUserData; virtual void GetImageBuffer(uint8_t** aImageBuffer, int32_t* aFormat) override; // Given a point, return hit region ID if it exists nsString GetHitRegion(const mozilla::gfx::Point& aPoint) override; // return true and fills in the bound rect if element has a hit region. bool GetHitRegionRect(Element* aElement, nsRect& aRect) override; protected: nsresult GetImageDataArray(JSContext* aCx, int32_t aX, int32_t aY, uint32_t aWidth, uint32_t aHeight, JSObject** aRetval); nsresult PutImageData_explicit(int32_t x, int32_t y, uint32_t w, uint32_t h, dom::Uint8ClampedArray* aArray, bool hasDirtyRect, int32_t dirtyX, int32_t dirtyY, int32_t dirtyWidth, int32_t dirtyHeight); /** * Internal method to complete initialisation, expects mTarget to have been set */ nsresult Initialize(int32_t width, int32_t height); nsresult InitializeWithTarget(mozilla::gfx::DrawTarget *surface, int32_t width, int32_t height); /** * The number of living nsCanvasRenderingContexts. When this goes down to * 0, we free the premultiply and unpremultiply tables, if they exist. */ static uint32_t sNumLivingContexts; /** * Lookup table used to speed up GetImageData(). */ static uint8_t (*sUnpremultiplyTable)[256]; /** * Lookup table used to speed up PutImageData(). */ static uint8_t (*sPremultiplyTable)[256]; static mozilla::gfx::DrawTarget* sErrorTarget; // Some helpers. Doesn't modify a color on failure. void SetStyleFromUnion(const StringOrCanvasGradientOrCanvasPattern& value, Style whichStyle); void SetStyleFromString(const nsAString& str, Style whichStyle); void SetStyleFromGradient(CanvasGradient& gradient, Style whichStyle) { CurrentState().SetGradientStyle(whichStyle, &gradient); } void SetStyleFromPattern(CanvasPattern& pattern, Style whichStyle) { CurrentState().SetPatternStyle(whichStyle, &pattern); } void GetStyleAsUnion(OwningStringOrCanvasGradientOrCanvasPattern& aValue, Style aWhichStyle); // Returns whether a color was successfully parsed. bool ParseColor(const nsAString& aString, nscolor* aColor); static void StyleColorToString(const nscolor& aColor, nsAString& aStr); // Returns whether a filter was successfully parsed. bool ParseFilter(const nsAString& aString, nsTArray& aFilterChain, ErrorResult& error); /** * Creates the error target, if it doesn't exist */ static void EnsureErrorTarget(); /* This function ensures there is a writable pathbuilder available, this * pathbuilder may be working in user space or in device space or * device space. * After calling this function mPathTransformWillUpdate will be false */ void EnsureWritablePath(); // Ensures a path in UserSpace is available. void EnsureUserSpacePath(const CanvasWindingRule& winding = CanvasWindingRule::Nonzero); /** * Needs to be called before updating the transform. This makes a call to * EnsureTarget() so you don't have to. */ void TransformWillUpdate(); // Report the fillRule has changed. void FillRuleChanged(); /** * Create the backing surfacing, if it doesn't exist. If there is an error * in creating the target then it will put sErrorTarget in place. If there * is in turn an error in creating the sErrorTarget then they would both * be null so IsTargetValid() would still return null. * * Returns the actual rendering mode being used by the created target. */ RenderingMode EnsureTarget(RenderingMode aRenderMode = RenderingMode::DefaultBackendMode); /* * Disposes an old target and prepares to lazily create a new target. */ void ClearTarget(); /** * Check if the target is valid after calling EnsureTarget. */ bool IsTargetValid() const { return mTarget != sErrorTarget && mTarget != nullptr; } /** * Returns the surface format this canvas should be allocated using. Takes * into account mOpaque, platform requirements, etc. */ mozilla::gfx::SurfaceFormat GetSurfaceFormat() const; /** * Update CurrentState().filter with the filter description for * CurrentState().filterChain. */ void UpdateFilter(); nsLayoutUtils::SurfaceFromElementResult CachedSurfaceFromElement(Element* aElement); void DrawImage(const HTMLImageOrCanvasOrVideoElement &imgElt, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh, uint8_t optional_argc, mozilla::ErrorResult& error); void DrawDirectlyToCanvas(const nsLayoutUtils::DirectDrawInfo& image, mozilla::gfx::Rect* bounds, mozilla::gfx::Rect dest, mozilla::gfx::Rect src, gfx::IntSize imgSize); nsString& GetFont() { /* will initilize the value if not set, else does nothing */ GetCurrentFontStyle(); return CurrentState().font; } static std::vector& DemotableContexts(); static void DemoteOldestContextIfNecessary(); static void AddDemotableContext(CanvasRenderingContext2D* context); static void RemoveDemotableContext(CanvasRenderingContext2D* context); RenderingMode mRenderingMode; // Texture informations for fast video rendering unsigned int mVideoTexture; nsIntSize mCurrentVideoSize; // Member vars int32_t mWidth, mHeight; // This is true when the canvas is valid, but of zero size, this requires // specific behavior on some operations. bool mZero; bool mOpaque; // This is true when the next time our layer is retrieved we need to // recreate it (i.e. our backing surface changed) bool mResetLayer; // This is needed for drawing in drawAsyncXULElement bool mIPC; nsTArray mUserDatas; // If mCanvasElement is not provided, then a docshell is nsCOMPtr mDocShell; // This is created lazily so it is necessary to call EnsureTarget before // accessing it. In the event of an error it will be equal to // sErrorTarget. mozilla::RefPtr mTarget; uint32_t SkiaGLTex() const; // This observes our draw calls at the beginning of the canvas // lifetime and switches to software or GPU mode depending on // what it thinks is best CanvasDrawObserver* mDrawObserver; void RemoveDrawObserver(); /** * Flag to avoid duplicate calls to InvalidateFrame. Set to true whenever * Redraw is called, reset to false when Render is called. */ bool mIsEntireFrameInvalid; /** * When this is set, the first call to Redraw(gfxRect) should set * mIsEntireFrameInvalid since we expect it will be followed by * many more Redraw calls. */ bool mPredictManyRedrawCalls; // This is stored after GetThebesSurface has been called once to avoid // excessive ThebesSurface initialization overhead. nsRefPtr mThebesSurface; /** * We also have a device space pathbuilder. The reason for this is as * follows, when a path is being built, but the transform changes, we * can no longer keep a single path in userspace, considering there's * several 'user spaces' now. We therefore transform the current path * into device space, and add all operations to this path in device * space. * * When then finally executing a render, the Azure drawing API expects * the path to be in userspace. We could then set an identity transform * on the DrawTarget and do all drawing in device space. This is * undesirable because it requires transforming patterns, gradients, * clips, etc. into device space and it would not work for stroking. * What we do instead is convert the path back to user space when it is * drawn, and draw it with the current transform. This makes all drawing * occur correctly. * * There's never both a device space path builder and a user space path * builder present at the same time. There is also never a path and a * path builder present at the same time. When writing proceeds on an * existing path the Path is cleared and a new builder is created. * * mPath is always in user-space. */ mozilla::RefPtr mPath; mozilla::RefPtr mDSPathBuilder; mozilla::RefPtr mPathBuilder; bool mPathTransformWillUpdate; mozilla::gfx::Matrix mPathToDS; /** * Number of times we've invalidated before calling redraw */ uint32_t mInvalidateCount; static const uint32_t kCanvasMaxInvalidateCount = 100; /** * State information for hit regions */ struct RegionInfo { nsString mId; // fallback element for a11y nsRefPtr mElement; // Path of the hit region in the 2d context coordinate space (not user space) RefPtr mPath; }; nsTArray mHitRegionsOptions; /** * Returns true if a shadow should be drawn along with a * drawing operation. */ bool NeedToDrawShadow() { const ContextState& state = CurrentState(); // The spec says we should not draw shadows if the operator is OVER. // If it's over and the alpha value is zero, nothing needs to be drawn. return NS_GET_A(state.shadowColor) != 0 && (state.shadowBlur != 0.f || state.shadowOffset.x != 0.f || state.shadowOffset.y != 0.f); } /** * Returns true if the result of a drawing operation should be * drawn with a filter. */ bool NeedToApplyFilter() { const ContextState& state = CurrentState(); return state.filter.mPrimitives.Length() > 0; } bool NeedToCalculateBounds() { return NeedToDrawShadow() || NeedToApplyFilter(); } mozilla::gfx::CompositionOp UsedOperation() { if (NeedToDrawShadow() || NeedToApplyFilter()) { // In this case the shadow or filter rendering will use the operator. return mozilla::gfx::CompositionOp::OP_OVER; } return CurrentState().op; } // text protected: enum class TextAlign : uint8_t { START, END, LEFT, RIGHT, CENTER }; enum class TextBaseline : uint8_t { TOP, HANGING, MIDDLE, ALPHABETIC, IDEOGRAPHIC, BOTTOM }; enum class TextDrawOperation : uint8_t { FILL, STROKE, MEASURE }; protected: gfxFontGroup *GetCurrentFontStyle(); /* * Implementation of the fillText, strokeText, and measure functions with * the operation abstracted to a flag. */ nsresult DrawOrMeasureText(const nsAString& text, float x, float y, const Optional& maxWidth, TextDrawOperation op, float* aWidth); bool CheckSizeForSkiaGL(mozilla::gfx::IntSize size); // state stack handling class ContextState { public: ContextState() : textAlign(TextAlign::START), textBaseline(TextBaseline::ALPHABETIC), lineWidth(1.0f), miterLimit(10.0f), globalAlpha(1.0f), shadowBlur(0.0), dashOffset(0.0f), op(mozilla::gfx::CompositionOp::OP_OVER), fillRule(mozilla::gfx::FillRule::FILL_WINDING), lineCap(mozilla::gfx::CapStyle::BUTT), lineJoin(mozilla::gfx::JoinStyle::MITER_OR_BEVEL), imageSmoothingEnabled(true), fontExplicitLanguage(false) { } ContextState(const ContextState& other) : fontGroup(other.fontGroup), fontLanguage(other.fontLanguage), fontFont(other.fontFont), gradientStyles(other.gradientStyles), patternStyles(other.patternStyles), colorStyles(other.colorStyles), font(other.font), textAlign(other.textAlign), textBaseline(other.textBaseline), shadowColor(other.shadowColor), transform(other.transform), shadowOffset(other.shadowOffset), lineWidth(other.lineWidth), miterLimit(other.miterLimit), globalAlpha(other.globalAlpha), shadowBlur(other.shadowBlur), dash(other.dash), dashOffset(other.dashOffset), op(other.op), fillRule(other.fillRule), lineCap(other.lineCap), lineJoin(other.lineJoin), filterString(other.filterString), filterChain(other.filterChain), filterChainObserver(other.filterChainObserver), filter(other.filter), filterAdditionalImages(other.filterAdditionalImages), imageSmoothingEnabled(other.imageSmoothingEnabled), fontExplicitLanguage(other.fontExplicitLanguage) { } void SetColorStyle(Style whichStyle, nscolor color) { colorStyles[whichStyle] = color; gradientStyles[whichStyle] = nullptr; patternStyles[whichStyle] = nullptr; } void SetPatternStyle(Style whichStyle, CanvasPattern* pat) { gradientStyles[whichStyle] = nullptr; patternStyles[whichStyle] = pat; } void SetGradientStyle(Style whichStyle, CanvasGradient* grad) { gradientStyles[whichStyle] = grad; patternStyles[whichStyle] = nullptr; } /** * returns true iff the given style is a solid color. */ bool StyleIsColor(Style whichStyle) const { return !(patternStyles[whichStyle] || gradientStyles[whichStyle]); } int32_t ShadowBlurRadius() const { static const gfxFloat GAUSSIAN_SCALE_FACTOR = (3 * sqrt(2 * M_PI) / 4) * 1.5; return (int32_t)floor(ShadowBlurSigma() * GAUSSIAN_SCALE_FACTOR + 0.5); } mozilla::gfx::Float ShadowBlurSigma() const { return std::min(SIGMA_MAX, shadowBlur / 2.0f); } std::vector > clipsPushed; nsRefPtr fontGroup; nsCOMPtr fontLanguage; nsFont fontFont; EnumeratedArray> gradientStyles; EnumeratedArray> patternStyles; EnumeratedArray colorStyles; nsString font; TextAlign textAlign; TextBaseline textBaseline; nscolor shadowColor; mozilla::gfx::Matrix transform; mozilla::gfx::Point shadowOffset; mozilla::gfx::Float lineWidth; mozilla::gfx::Float miterLimit; mozilla::gfx::Float globalAlpha; mozilla::gfx::Float shadowBlur; FallibleTArray dash; mozilla::gfx::Float dashOffset; mozilla::gfx::CompositionOp op; mozilla::gfx::FillRule fillRule; mozilla::gfx::CapStyle lineCap; mozilla::gfx::JoinStyle lineJoin; nsString filterString; nsTArray filterChain; nsRefPtr filterChainObserver; mozilla::gfx::FilterDescription filter; nsTArray> filterAdditionalImages; bool imageSmoothingEnabled; bool fontExplicitLanguage; }; nsAutoTArray mStyleStack; inline ContextState& CurrentState() { return mStyleStack[mStyleStack.Length() - 1]; } inline const ContextState& CurrentState() const { return mStyleStack[mStyleStack.Length() - 1]; } friend class CanvasGeneralPattern; friend class CanvasFilterChainObserver; friend class AdjustedTarget; friend class AdjustedTargetForShadow; friend class AdjustedTargetForFilter; // other helpers void GetAppUnitsValues(int32_t *perDevPixel, int32_t *perCSSPixel) { // If we don't have a canvas element, we just return something generic. int32_t devPixel = 60; int32_t cssPixel = 60; nsIPresShell *ps = GetPresShell(); nsPresContext *pc; if (!ps) goto FINISH; pc = ps->GetPresContext(); if (!pc) goto FINISH; devPixel = pc->AppUnitsPerDevPixel(); cssPixel = pc->AppUnitsPerCSSPixel(); FINISH: if (perDevPixel) *perDevPixel = devPixel; if (perCSSPixel) *perCSSPixel = cssPixel; } friend struct CanvasBidiProcessor; friend class CanvasDrawObserver; }; } } #endif /* CanvasRenderingContext2D_h */