/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef VibrancyManager_h #define VibrancyManager_h #include "mozilla/Assertions.h" #include "mozilla/TypedEnum.h" #include "nsClassHashtable.h" #include "nsRegion.h" #include "nsTArray.h" #import @class NSColor; @class NSView; class nsChildView; class nsIntRegion; namespace mozilla { MOZ_BEGIN_ENUM_CLASS(VibrancyType) LIGHT, DARK, TOOLTIP MOZ_END_ENUM_CLASS(VibrancyType) /** * VibrancyManager takes care of updating the vibrant regions of a window. * Vibrancy is a visual look that was introduced on OS X starting with 10.10. * An app declares vibrant window regions to the window server, and the window * server will display a blurred rendering of the screen contents from behind * the window in these areas, behind the actual window contents. Consequently, * the effect is only visible in areas where the window contents are not * completely opaque. Usually this is achieved by clearing the background of * the window prior to drawing in the vibrant areas. This is possible even if * the window is declared as opaque. */ class VibrancyManager { public: /** * Create a new VibrancyManager instance and provide it with an NSView * to attach NSVisualEffectViews to. * * @param aCoordinateConverter The nsChildView to use for converting * nsIntRect device pixel coordinates into Cocoa NSRect coordinates. Must * outlive this VibrancyManager instance. * @param aContainerView The view that's going to be the superview of the * NSVisualEffectViews which will be created for vibrant regions. */ VibrancyManager(const nsChildView& aCoordinateConverter, NSView* aContainerView) : mCoordinateConverter(aCoordinateConverter) , mContainerView(aContainerView) { MOZ_ASSERT(SystemSupportsVibrancy(), "Don't instantiate this if !SystemSupportsVibrancy()"); } /** * Update the placement of the NSVisualEffectViews inside the container * NSView so that they cover aRegion, and create new NSVisualEffectViews * or remove existing ones as needed. * @param aType The vibrancy type to use in the region. * @param aRegion The vibrant area, in device pixels. */ void UpdateVibrantRegion(VibrancyType aType, const nsIntRegion& aRegion); /** * Clear the vibrant areas that we know about. * The clearing happens in the current NSGraphicsContext. If you call this * from within an -[NSView drawRect:] implementation, the currrent * NSGraphicsContext is already correctly set to the window drawing context. */ void ClearVibrantAreas() const; /** * Return the fill color that should be drawn on top of the cleared window * parts. Usually this would be drawn by -[NSVisualEffectView drawRect:]. * The returned color is opaque if the system-wide "Reduce transparency" * preference is set. */ NSColor* VibrancyFillColorForType(VibrancyType aType); /** * Return the font smoothing background color that should be used for text * drawn on top of the vibrant window parts. */ NSColor* VibrancyFontSmoothingBackgroundColorForType(VibrancyType aType); /** * Check whether the operating system supports vibrancy at all. * You may only create a VibrancyManager instance if this returns true. * @return Whether VibrancyManager can be used on this OS. */ static bool SystemSupportsVibrancy(); // The following are only public because otherwise ClearVibrantRegionFunc // can't see them. struct VibrantRegion { nsIntRegion region; nsTArray effectViews; }; void ClearVibrantRegion(const VibrantRegion& aVibrantRegion) const; protected: NSView* CreateEffectView(VibrancyType aType, NSRect aRect); const nsChildView& mCoordinateConverter; NSView* mContainerView; nsClassHashtable mVibrantRegions; }; } #endif // VibrancyManager_h