/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ /* A list (single-column; single selection) of c-string data */ /* variable size data */ #include "CStringListView.h" #include "LTableMultiGeometry.h" #include "LTableSingleSelector.h" #include "LTableArrayStorage.h" void *CStringListView::CreateStringListViewStream( LStream *inStream ) { return new CStringListView( inStream ); } CStringListView::CStringListView( LStream *inStream ) : LTableView( inStream ), LBroadcaster(), LCommander() { } CStringListView::~CStringListView() { } void CStringListView::FinishCreateSelf() { // SetUpTableHelpers() SetTableGeometry(new LTableMultiGeometry(this, mFrameSize.width, 18)); SetTableSelector(new LTableSingleSelector(this)); SetTableStorage(new LTableArrayStorage( this, (Uint32)0 )); // 0 == variable size InsertCols( 1, 0, NULL, 0, Refresh_No); } Boolean CStringListView::GetPreviousRow( STableCell &ioCell) const { Boolean prevCellExists = true; TableIndexT row = ioCell.row - 1; // Previous Cell is in previous row if (row > mRows) { // Test if beyond last row row = mRows; } if (row < 1) { // Special test for row zero prevCellExists = false; row = 0; } ioCell.SetCell(row, ioCell.col); return prevCellExists; } Boolean CStringListView::HandleKeyPress( const EventRecord &inKeyEvent ) { STableCell c = GetFirstSelectedCell(); Char16 theChar = inKeyEvent.message & charCodeMask; switch ( theChar & charCodeMask ) { case char_UpArrow: if ( GetPreviousRow( c ) ) { SelectCell( c ); ScrollCellIntoFrame( c ); } return true; break; case char_DownArrow: if ( GetNextCell( c ) ) { SelectCell( c ); ScrollCellIntoFrame( c ); } return true; break; case char_Home: c.row = 1; if ( IsValidCell( c ) ) { SelectCell( c ); ScrollCellIntoFrame( c ); } return true; break; case char_End: { TableIndexT rows, cols; GetTableSize( rows, cols ); c.row = rows; if ( IsValidCell( c ) ) { SelectCell( c ); ScrollCellIntoFrame( c ); } return true; } break; } return LCommander::HandleKeyPress( inKeyEvent ); } void CStringListView::DontBeTarget() { UnselectAllCells(); } void CStringListView::BeTarget() { } void CStringListView::DrawCell( const STableCell &inCell, const Rect &inLocalRect ) { Rect textRect = inLocalRect; ::InsetRect(&textRect, 2, 0); Str255 str; Uint32 len = sizeof(str); GetCellData(inCell, str, len); Int16 just = teJustLeft; UTextDrawing::DrawWithJustification((Ptr) str, len, textRect, just); } void CStringListView::ClickCell( const STableCell &inCell, const SMouseDownEvent &inMouseDown ) { LTableView::ClickCell( inCell, inMouseDown ); // technically this isn't 100% accurate since the cell might already be selected // in which case the selection hasn't changed... BroadcastMessage( msg_SelectionChanged, this ); }