/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WebSocket_h__ #define WebSocket_h__ #include "mozilla/Attributes.h" #include "mozilla/dom/TypedArray.h" #include "mozilla/dom/WebSocketBinding.h" // for BinaryType #include "mozilla/DOMEventTargetHelper.h" #include "mozilla/ErrorResult.h" #include "nsCOMPtr.h" #include "nsCycleCollectionParticipant.h" #include "nsISupports.h" #include "nsISupportsUtils.h" #include "nsString.h" #include "nsWrapperCache.h" #define DEFAULT_WS_SCHEME_PORT 80 #define DEFAULT_WSS_SCHEME_PORT 443 class nsIInputStream; class nsITransportProvider; namespace mozilla { namespace dom { class Blob; class WebSocketImpl; class WebSocket final : public DOMEventTargetHelper { friend class WebSocketImpl; public: enum { CONNECTING = 0, OPEN = 1, CLOSING = 2, CLOSED = 3 }; public: NS_DECL_ISUPPORTS_INHERITED NS_DECL_CYCLE_COLLECTION_SKIPPABLE_SCRIPT_HOLDER_CLASS_INHERITED( WebSocket, DOMEventTargetHelper) // EventTarget virtual void EventListenerAdded(nsIAtom* aType) override; virtual void EventListenerRemoved(nsIAtom* aType) override; virtual void DisconnectFromOwner() override; // nsWrapperCache nsPIDOMWindowInner* GetParentObject() { return GetOwner(); } virtual JSObject* WrapObject(JSContext* cx, JS::Handle aGivenProto) override; public: // static helpers: // Determine if preferences allow WebSocket static bool PrefEnabled(JSContext* aCx = nullptr, JSObject* aGlobal = nullptr); public: // WebIDL interface: // Constructor: static already_AddRefed Constructor(const GlobalObject& aGlobal, const nsAString& aUrl, ErrorResult& rv); static already_AddRefed Constructor(const GlobalObject& aGlobal, const nsAString& aUrl, const nsAString& aProtocol, ErrorResult& rv); static already_AddRefed Constructor(const GlobalObject& aGlobal, const nsAString& aUrl, const Sequence& aProtocols, ErrorResult& rv); static already_AddRefed ConstructorCommon(const GlobalObject& aGlobal, const nsAString& aUrl, const Sequence& aProtocols, nsITransportProvider* aTransportProvider, const nsACString& aNegotiatedExtensions, ErrorResult& rv); // webIDL: readonly attribute DOMString url void GetUrl(nsAString& aResult); // webIDL: readonly attribute unsigned short readyState; uint16_t ReadyState(); // webIDL: readonly attribute unsigned long bufferedAmount; uint32_t BufferedAmount() const; // webIDL: attribute Function? onopen; IMPL_EVENT_HANDLER(open) // webIDL: attribute Function? onerror; IMPL_EVENT_HANDLER(error) // webIDL: attribute Function? onclose; IMPL_EVENT_HANDLER(close) // webIDL: readonly attribute DOMString extensions; void GetExtensions(nsAString& aResult); // webIDL: readonly attribute DOMString protocol; void GetProtocol(nsAString& aResult); // webIDL: void close(optional unsigned short code, optional DOMString reason): void Close(const Optional& aCode, const Optional& aReason, ErrorResult& aRv); // webIDL: attribute Function? onmessage; IMPL_EVENT_HANDLER(message) // webIDL: attribute DOMString binaryType; dom::BinaryType BinaryType() const; void SetBinaryType(dom::BinaryType aData); // webIDL: void send(DOMString|Blob|ArrayBufferView data); void Send(const nsAString& aData, ErrorResult& aRv); void Send(Blob& aData, ErrorResult& aRv); void Send(const ArrayBuffer& aData, ErrorResult& aRv); void Send(const ArrayBufferView& aData, ErrorResult& aRv); private: // constructor && distructor explicit WebSocket(nsPIDOMWindowInner* aOwnerWindow); virtual ~WebSocket(); void SetReadyState(uint16_t aReadyState); // These methods actually do the dispatch for various events. nsresult CreateAndDispatchSimpleEvent(const nsAString& aName); nsresult CreateAndDispatchMessageEvent(const nsACString& aData, bool aIsBinary); nsresult CreateAndDispatchCloseEvent(bool aWasClean, uint16_t aCode, const nsAString& aReason); // if there are "strong event listeners" (see comment in WebSocket.cpp) or // outgoing not sent messages then this method keeps the object alive // when js doesn't have strong references to it. void UpdateMustKeepAlive(); // ATTENTION, when calling this method the object can be released // (and possibly collected). void DontKeepAliveAnyMore(); private: WebSocket(const WebSocket& x) = delete; // prevent bad usage WebSocket& operator=(const WebSocket& x) = delete; void Send(nsIInputStream* aMsgStream, const nsACString& aMsgString, uint32_t aMsgLength, bool aIsBinary, ErrorResult& aRv); void AssertIsOnTargetThread() const; // Raw pointer because this WebSocketImpl is created, managed and destroyed by // WebSocket. WebSocketImpl* mImpl; bool mIsMainThread; bool mKeepingAlive; bool mCheckMustKeepAlive; uint32_t mOutgoingBufferedAmount; // related to the WebSocket constructor steps nsString mURI; nsString mEffectiveURL; // after redirects nsCString mEstablishedExtensions; nsCString mEstablishedProtocol; dom::BinaryType mBinaryType; // This mutex protects mReadyState that is the only variable that is used in // different threads. mozilla::Mutex mMutex; // This value should not be used directly but use ReadyState() instead. uint16_t mReadyState; }; } //namespace dom } //namespace mozilla #endif