/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ #ifndef nsColor_h___ #define nsColor_h___ #include "nscore.h" class nsString; // A color is a 32 bit unsigned integer with four components: R, G, B // and A. typedef PRUint32 nscolor; // Make a color out of r,g,b values. This assumes that the r,g,b values are // properly constrained to 0-255. This also assumes that a is 255. #define NS_RGB(_r,_g,_b) \ ((nscolor) ((255 << 24) | ((_b)<<16) | ((_g)<<8) | (_r))) // Make a color out of r,g,b,a values. This assumes that the r,g,b,a // values are properly constrained to 0-255. #define NS_RGBA(_r,_g,_b,_a) \ ((nscolor) (((_a) << 24) | ((_b)<<16) | ((_g)<<8) | (_r))) // Extract color components from nscolor #define NS_GET_R(_rgba) ((PRUint8) ((_rgba) & 0xff)) #define NS_GET_G(_rgba) ((PRUint8) (((_rgba) >> 8) & 0xff)) #define NS_GET_B(_rgba) ((PRUint8) (((_rgba) >> 16) & 0xff)) #define NS_GET_A(_rgba) ((PRUint8) (((_rgba) >> 24) & 0xff)) // Fast approximate division by 255. It has the property that // for all 0 <= n <= 255*255, FAST_DIVIDE_BY_255(n) == n/255. // But it only uses two adds and two shifts instead of an // integer division (which is expensive on many processors). // // equivalent to target=v/255 #define FAST_DIVIDE_BY_255(target,v) \ PR_BEGIN_MACRO \ unsigned tmp_ = v; \ target = ((tmp_ << 8) + tmp_ + 255) >> 16; \ PR_END_MACRO // Blending macro // // equivalent to target=(bg*(255-alpha)+fg*alpha)/255 #define MOZ_BLEND(target, bg, fg, alpha) \ FAST_DIVIDE_BY_255(target, (bg)*(255-(alpha)) + (fg)*(alpha)) // Translate a hex string to a color. Return true if it parses ok, // otherwise return false. // This accepts only 3, 6 or 9 digits extern "C" NS_GFX_(PRBool) NS_HexToRGB(const nsString& aBuf, nscolor* aResult); // Translate a hex string to a color. Return true if it parses ok, // otherwise return false. // This version accepts 1 to 9 digits (missing digits are 0) extern "C" NS_GFX_(PRBool) NS_LooseHexToRGB(const nsString& aBuf, nscolor* aResult); // Translate a color name to a color. Return true if it parses ok, // otherwise return false. extern "C" NS_GFX_(PRBool) NS_ColorNameToRGB(const nsString& aBuf, nscolor* aResult); // Weird color computing code stolen from winfe which was stolen // from the xfe which was written originally by Eric Bina. So there. extern "C" NS_GFX_(void) NS_Get3DColors(nscolor aResult[2], nscolor aColor); // To determin colors based on the background brightness extern "C" NS_GFX_(void) NS_GetSpecial3DColors(nscolor aResult[2], nscolor aBackgroundColor, nscolor aBorderColor); // Special method to brighten a Color and have it shift to white when // fully saturated. extern "C" NS_GFX_(nscolor) NS_BrightenColor(nscolor inColor); // Special method to darken a Color and have it shift to black when // darkest component underflows extern "C" NS_GFX_(nscolor) NS_DarkenColor(nscolor inColor); // Determins brightness for a specific color extern "C" NS_GFX_(int) NS_GetBrightness(PRUint8 aRed, PRUint8 aGreen, PRUint8 aBlue); #endif /* nsColor_h___ */