/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Robert O'Callahan * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "FrameLayerBuilder.h" #include "nsDisplayList.h" #include "nsPresContext.h" #include "nsLayoutUtils.h" #include "Layers.h" #include "BasicLayers.h" #include "nsSubDocumentFrame.h" #include "nsCSSRendering.h" #include "nsCSSFrameConstructor.h" #include "gfxUtils.h" #include "nsImageFrame.h" #include "nsRenderingContext.h" #include "mozilla/Preferences.h" #include "sampler.h" #ifdef DEBUG #include #endif using namespace mozilla::layers; namespace mozilla { /** * This is the userdata we associate with a layer manager. */ class LayerManagerData : public LayerUserData { public: LayerManagerData(LayerManager *aManager) : mInvalidateAllLayers(false), mLayerManager(aManager) { MOZ_COUNT_CTOR(LayerManagerData); mFramesWithLayers.Init(); } ~LayerManagerData() { // Remove display item data properties now, since we won't be able // to find these frames again without mFramesWithLayers. mFramesWithLayers.EnumerateEntries( FrameLayerBuilder::RemoveDisplayItemDataForFrame, nsnull); MOZ_COUNT_DTOR(LayerManagerData); } /** * Tracks which frames have layers associated with them. */ nsTHashtable mFramesWithLayers; bool mInvalidateAllLayers; /** Layer manager we belong to, we hold a reference to this object. */ nsRefPtr mLayerManager; }; namespace { static void DestroyRegion(void* aPropertyValue) { delete static_cast(aPropertyValue); } /** * This property represents a region that should be invalidated in every * ThebesLayer child whose parent ContainerLayer is associated with the * frame. This is an nsRegion*; the coordinates of the region are * relative to the top-left of the border-box of the frame the property * is attached to (which is the frame for the ContainerLayer). * * We add to this region in InvalidateThebesLayerContents. The region * is propagated to ContainerState in BuildContainerLayerFor, and then * the region(s) are actually invalidated in CreateOrRecycleThebesLayer. * * When the property value is null, the region is infinite --- i.e. all * areas of the ThebesLayers should be invalidated. */ NS_DECLARE_FRAME_PROPERTY(ThebesLayerInvalidRegionProperty, DestroyRegion) static void DestroyPoint(void* aPropertyValue) { delete static_cast(aPropertyValue); } /** * The valid content in our child ThebesLayers is defined relative to * the offset from this frame to its active scroll root, mapped back * by the ThebesLayer's inverse transform. Since we accumulate the * region invalidated between last-paint and next-paint, and because * the offset of this frame to its active root may change during that * period, we save the offset at last-paint in this property and use * it to invalidate at next-paint. */ NS_DECLARE_FRAME_PROPERTY(ThebesLayerLastPaintOffsetProperty, DestroyPoint) /** * This is a helper object used to build up the layer children for * a ContainerLayer. */ class ContainerState { public: ContainerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager, nsIFrame* aContainerFrame, ContainerLayer* aContainerLayer, const FrameLayerBuilder::ContainerParameters& aParameters) : mBuilder(aBuilder), mManager(aManager), mContainerFrame(aContainerFrame), mContainerLayer(aContainerLayer), mParameters(aParameters), mNextFreeRecycledThebesLayer(0), mNextFreeRecycledColorLayer(0), mNextFreeRecycledImageLayer(0), mInvalidateAllThebesContent(false) { nsPresContext* presContext = aContainerFrame->PresContext(); mAppUnitsPerDevPixel = presContext->AppUnitsPerDevPixel(); // When AllowResidualTranslation is false, display items will be drawn // scaled with a translation by integer pixels, so we know how the snapping // will work. mSnappingEnabled = aManager->IsSnappingEffectiveTransforms() && !mParameters.AllowResidualTranslation(); CollectOldLayers(); } void AddInvalidThebesContent(const nsIntRegion& aRegion) { mInvalidThebesContent.Or(mInvalidThebesContent, aRegion); } void SetInvalidateAllThebesContent() { mInvalidateAllThebesContent = true; } /** * This is the method that actually walks a display list and builds * the child layers. We invoke it recursively to process clipped sublists. * @param aClipRect the clip rect to apply to the list items, or null * if no clipping is required */ void ProcessDisplayItems(const nsDisplayList& aList, FrameLayerBuilder::Clip& aClip); /** * This finalizes all the open ThebesLayers by popping every element off * mThebesLayerDataStack, then sets the children of the container layer * to be all the layers in mNewChildLayers in that order and removes any * layers as children of the container that aren't in mNewChildLayers. * @param aTextContentFlags if any child layer has CONTENT_COMPONENT_ALPHA, * set *aTextContentFlags to CONTENT_COMPONENT_ALPHA */ void Finish(PRUint32 *aTextContentFlags); nsRect GetChildrenBounds() { return mBounds; } nscoord GetAppUnitsPerDevPixel() { return mAppUnitsPerDevPixel; } nsIntRect ScaleToNearestPixels(const nsRect& aRect) { return aRect.ScaleToNearestPixels(mParameters.mXScale, mParameters.mYScale, mAppUnitsPerDevPixel); } nsIntRect ScaleToOutsidePixels(const nsRect& aRect, bool aSnap) { if (aSnap && mSnappingEnabled) { return ScaleToNearestPixels(aRect); } return aRect.ScaleToOutsidePixels(mParameters.mXScale, mParameters.mYScale, mAppUnitsPerDevPixel); } nsIntRect ScaleToInsidePixels(const nsRect& aRect, bool aSnap) { if (aSnap && mSnappingEnabled) { return ScaleToNearestPixels(aRect); } return aRect.ScaleToInsidePixels(mParameters.mXScale, mParameters.mYScale, mAppUnitsPerDevPixel); } const FrameLayerBuilder::ContainerParameters& ScaleParameters() { return mParameters; }; protected: /** * We keep a stack of these to represent the ThebesLayers that are * currently available to have display items added to. * We use a stack here because as much as possible we want to * assign display items to existing ThebesLayers, and to the lowest * ThebesLayer in z-order. This reduces the number of layers and * makes it more likely a display item will be rendered to an opaque * layer, giving us the best chance of getting subpixel AA. */ class ThebesLayerData { public: ThebesLayerData() : mActiveScrolledRoot(nsnull), mLayer(nsnull), mIsSolidColorInVisibleRegion(false), mNeedComponentAlpha(false), mForceTransparentSurface(false), mImage(nsnull) {} /** * Record that an item has been added to the ThebesLayer, so we * need to update our regions. * @param aVisibleRect the area of the item that's visible * @param aDrawRect the area of the item that would be drawn if it * was completely visible * @param aOpaqueRect if non-null, the area of the item that's opaque. * We pass in a separate opaque rect because the opaque rect can be * bigger than the visible rect, and we want to have the biggest * opaque rect that we can. * @param aSolidColor if non-null, the visible area of the item is * a constant color given by *aSolidColor */ void Accumulate(ContainerState* aState, nsDisplayItem* aItem, const nsIntRect& aVisibleRect, const nsIntRect& aDrawRect, const FrameLayerBuilder::Clip& aClip); nsIFrame* GetActiveScrolledRoot() { return mActiveScrolledRoot; } /** * If this represents only a nsDisplayImage, and the image type * supports being optimized to an ImageLayer (TYPE_RASTER only) returns * an ImageContainer for the image. */ already_AddRefed CanOptimizeImageLayer(); /** * The region of visible content in the layer, relative to the * container layer (which is at the snapped top-left of the display * list reference frame). */ nsIntRegion mVisibleRegion; /** * The region of visible content above the layer and below the * next ThebesLayerData currently in the stack, if any. Note that not * all ThebesLayers for the container are in the ThebesLayerData stack. * Same coordinate system as mVisibleRegion. * This is a conservative approximation: it contains the true region. */ nsIntRegion mVisibleAboveRegion; /** * The region containing the bounds of all display items in the layer, * regardless of visbility. * Same coordinate system as mVisibleRegion. * This is a conservative approximation: it contains the true region. */ nsIntRegion mDrawRegion; /** * The region containing the bounds of all display items (regardless * of visibility) in the layer and below the next ThebesLayerData * currently in the stack, if any. * Note that not all ThebesLayers for the container are in the * ThebesLayerData stack. * Same coordinate system as mVisibleRegion. */ nsIntRegion mDrawAboveRegion; /** * The region of visible content in the layer that is opaque. * Same coordinate system as mVisibleRegion. */ nsIntRegion mOpaqueRegion; /** * The "active scrolled root" for all content in the layer. Must * be non-null; all content in a ThebesLayer must have the same * active scrolled root. */ nsIFrame* mActiveScrolledRoot; ThebesLayer* mLayer; /** * If mIsSolidColorInVisibleRegion is true, this is the color of the visible * region. */ nscolor mSolidColor; /** * True if every pixel in mVisibleRegion will have color mSolidColor. */ bool mIsSolidColorInVisibleRegion; /** * True if there is any text visible in the layer that's over * transparent pixels in the layer. */ bool mNeedComponentAlpha; /** * Set if the layer should be treated as transparent, even if its entire * area is covered by opaque display items. For example, this needs to * be set if something is going to "punch holes" in the layer by clearing * part of its surface. */ bool mForceTransparentSurface; /** * Stores the pointer to the nsDisplayImage if we want to * convert this to an ImageLayer. */ nsDisplayImage* mImage; /** * Stores the clip that we need to apply to the image. */ FrameLayerBuilder::Clip mImageClip; }; friend class ThebesLayerData; /** * Grab the next recyclable ThebesLayer, or create one if there are no * more recyclable ThebesLayers. Does any necessary invalidation of * a recycled ThebesLayer, and sets up the transform on the ThebesLayer * to account for scrolling. */ already_AddRefed CreateOrRecycleThebesLayer(nsIFrame* aActiveScrolledRoot); /** * Grab the next recyclable ColorLayer, or create one if there are no * more recyclable ColorLayers. */ already_AddRefed CreateOrRecycleColorLayer(); /** * Grab the next recyclable ImageLayer, or create one if there are no * more recyclable ImageLayers. */ already_AddRefed CreateOrRecycleImageLayer(); /** * Grabs all ThebesLayers and ColorLayers from the ContainerLayer and makes them * available for recycling. */ void CollectOldLayers(); /** * If aItem used to belong to a ThebesLayer, invalidates the area of * aItem in that layer. If aNewLayer is a ThebesLayer, invalidates the area of * aItem in that layer. */ void InvalidateForLayerChange(nsDisplayItem* aItem, Layer* aNewLayer); /** * Try to determine whether the ThebesLayer at aThebesLayerIndex * has a single opaque color behind it, over the entire bounds of its visible * region. * If successful, return that color, otherwise return NS_RGBA(0,0,0,0). */ nscolor FindOpaqueBackgroundColorFor(PRInt32 aThebesLayerIndex); /** * Indicate that we are done adding items to the ThebesLayer at the top of * mThebesLayerDataStack. Set the final visible region and opaque-content * flag, and pop it off the stack. */ void PopThebesLayerData(); /** * Find the ThebesLayer to which we should assign the next display item. * We scan the ThebesLayerData stack to find the topmost ThebesLayer * that is compatible with the display item (i.e., has the same * active scrolled root), and that has no content from other layers above * it and intersecting the aVisibleRect. * Returns the layer, and also updates the ThebesLayerData. Will * push a new ThebesLayerData onto the stack if no suitable existing * layer is found. If we choose a ThebesLayer that's already on the * ThebesLayerData stack, later elements on the stack will be popped off. * @param aVisibleRect the area of the next display item that's visible * @param aActiveScrolledRoot the active scrolled root for the next * display item * @param aOpaqueRect if non-null, a region of the display item that is opaque * @param aSolidColor if non-null, indicates that every pixel in aVisibleRect * will be painted with aSolidColor by the item */ already_AddRefed FindThebesLayerFor(nsDisplayItem* aItem, const nsIntRect& aVisibleRect, const nsIntRect& aDrawRect, const FrameLayerBuilder::Clip& aClip, nsIFrame* aActiveScrolledRoot); ThebesLayerData* GetTopThebesLayerData() { return mThebesLayerDataStack.IsEmpty() ? nsnull : mThebesLayerDataStack[mThebesLayerDataStack.Length() - 1].get(); } nsDisplayListBuilder* mBuilder; LayerManager* mManager; nsIFrame* mContainerFrame; ContainerLayer* mContainerLayer; FrameLayerBuilder::ContainerParameters mParameters; /** * The region of ThebesLayers that should be invalidated every time * we recycle one. */ nsIntRegion mInvalidThebesContent; nsRect mBounds; nsAutoTArray,1> mThebesLayerDataStack; /** * We collect the list of children in here. During ProcessDisplayItems, * the layers in this array either have mContainerLayer as their parent, * or no parent. */ typedef nsAutoTArray,1> AutoLayersArray; AutoLayersArray mNewChildLayers; nsTArray > mRecycledThebesLayers; nsTArray > mRecycledColorLayers; nsTArray > mRecycledImageLayers; PRUint32 mNextFreeRecycledThebesLayer; PRUint32 mNextFreeRecycledColorLayer; PRUint32 mNextFreeRecycledImageLayer; nscoord mAppUnitsPerDevPixel; bool mInvalidateAllThebesContent; bool mSnappingEnabled; }; class ThebesDisplayItemLayerUserData : public LayerUserData { public: ThebesDisplayItemLayerUserData() : mForcedBackgroundColor(NS_RGBA(0,0,0,0)), mXScale(1.f), mYScale(1.f), mActiveScrolledRootPosition(0, 0) {} /** * A color that should be painted over the bounds of the layer's visible * region before any other content is painted. */ nscolor mForcedBackgroundColor; /** * The resolution scale used. */ float mXScale, mYScale; /** * We try to make 0,0 of the ThebesLayer be the top-left of the * border-box of the "active scrolled root" frame (i.e. the nearest ancestor * frame for the display items that is being actively scrolled). But * we force the ThebesLayer transform to be an integer translation, and we may * have a resolution scale, so we have to snap the ThebesLayer transform, so * 0,0 may not be exactly the top-left of the active scrolled root. Here we * store the coordinates in ThebesLayer space of the top-left of the * active scrolled root. */ gfxPoint mActiveScrolledRootPosition; }; /** * The address of gThebesDisplayItemLayerUserData is used as the user * data key for ThebesLayers created by FrameLayerBuilder. * It identifies ThebesLayers used to draw non-layer content, which are * therefore eligible for recycling. We want display items to be able to * create their own dedicated ThebesLayers in BuildLayer, if necessary, * and we wouldn't want to accidentally recycle those. * The user data is a ThebesDisplayItemLayerUserData. */ PRUint8 gThebesDisplayItemLayerUserData; /** * The address of gColorLayerUserData is used as the user * data key for ColorLayers created by FrameLayerBuilder. * The user data is null. */ PRUint8 gColorLayerUserData; /** * The address of gImageLayerUserData is used as the user * data key for ImageLayers created by FrameLayerBuilder. * The user data is null. */ PRUint8 gImageLayerUserData; /** * The address of gLayerManagerUserData is used as the user * data key for retained LayerManagers managed by FrameLayerBuilder. * The user data is a LayerManagerData. */ PRUint8 gLayerManagerUserData; } // anonymous namespace void FrameLayerBuilder::Init(nsDisplayListBuilder* aBuilder) { mRootPresContext = aBuilder->ReferenceFrame()->PresContext()->GetRootPresContext(); if (mRootPresContext) { mInitialDOMGeneration = mRootPresContext->GetDOMGeneration(); } } bool FrameLayerBuilder::DisplayItemDataEntry::HasNonEmptyContainerLayer() { if (mIsSharingContainerLayer) return true; for (PRUint32 i = 0; i < mData.Length(); ++i) { if (mData[i].mLayer->GetType() == Layer::TYPE_CONTAINER && mData[i].mLayerState != LAYER_ACTIVE_EMPTY) return true; } return false; } void FrameLayerBuilder::FlashPaint(gfxContext *aContext) { static bool sPaintFlashingEnabled; static bool sPaintFlashingPrefCached = false; if (!sPaintFlashingPrefCached) { sPaintFlashingPrefCached = true; mozilla::Preferences::AddBoolVarCache(&sPaintFlashingEnabled, "nglayout.debug.paint_flashing"); } if (sPaintFlashingEnabled) { float r = float(rand()) / RAND_MAX; float g = float(rand()) / RAND_MAX; float b = float(rand()) / RAND_MAX; aContext->SetColor(gfxRGBA(r, g, b, 0.2)); aContext->Paint(); } } /* static */ nsTArray* FrameLayerBuilder::GetDisplayItemDataArrayForFrame(nsIFrame* aFrame) { FrameProperties props = aFrame->Properties(); LayerManagerData *data = reinterpret_cast(props.Get(LayerManagerDataProperty())); if (!data) return nsnull; DisplayItemDataEntry *entry = data->mFramesWithLayers.GetEntry(aFrame); NS_ASSERTION(entry, "out of sync?"); if (!entry) return nsnull; return &entry->mData; } /* static */ void FrameLayerBuilder::RemoveFrameFromLayerManager(nsIFrame* aFrame, void* aPropertyValue) { LayerManagerData *data = reinterpret_cast(aPropertyValue); data->mFramesWithLayers.RemoveEntry(aFrame); if (data->mFramesWithLayers.Count() == 0) { data->mLayerManager->RemoveUserData(&gLayerManagerUserData); } } void FrameLayerBuilder::DidBeginRetainedLayerTransaction(LayerManager* aManager) { mRetainingManager = aManager; LayerManagerData* data = static_cast (aManager->GetUserData(&gLayerManagerUserData)); if (data) { mInvalidateAllLayers = data->mInvalidateAllLayers; } } /** * A helper function to remove the mThebesLayerItems entries for every * layer in aLayer's subtree. */ void FrameLayerBuilder::RemoveThebesItemsForLayerSubtree(Layer* aLayer) { ThebesLayer* thebes = aLayer->AsThebesLayer(); if (thebes) { mThebesLayerItems.RemoveEntry(thebes); return; } for (Layer* child = aLayer->GetFirstChild(); child; child = child->GetNextSibling()) { RemoveThebesItemsForLayerSubtree(child); } } void FrameLayerBuilder::DidEndTransaction(LayerManager* aManager) { if (aManager != mRetainingManager) { Layer* root = aManager->GetRoot(); if (root) { RemoveThebesItemsForLayerSubtree(root); } } } void FrameLayerBuilder::WillEndTransaction(LayerManager* aManager) { if (aManager != mRetainingManager) return; // We need to save the data we'll need to support retaining. We do this // before we paint so that invalidation triggered by painting will // be able to update the ThebesLayerInvalidRegionProperty values // correctly and the NS_FRAME_HAS_CONTAINER_LAYER bits will be set // correctly. LayerManagerData* data = static_cast (mRetainingManager->GetUserData(&gLayerManagerUserData)); if (data) { // Update all the frames that used to have layers. data->mFramesWithLayers.EnumerateEntries(UpdateDisplayItemDataForFrame, this); } else { data = new LayerManagerData(mRetainingManager); mRetainingManager->SetUserData(&gLayerManagerUserData, data); } // Now go through all the frames that didn't have any retained // display items before, and record those retained display items. // This also empties mNewDisplayItemData. mNewDisplayItemData.EnumerateEntries(StoreNewDisplayItemData, data); data->mInvalidateAllLayers = false; NS_ASSERTION(data->mFramesWithLayers.Count() > 0, "Some frame must have a layer!"); } static void SetHasContainerLayer(nsIFrame* aFrame, nsPoint aOffsetToRoot) { aFrame->AddStateBits(NS_FRAME_HAS_CONTAINER_LAYER); for (nsIFrame* f = aFrame; f && !(f->GetStateBits() & NS_FRAME_HAS_CONTAINER_LAYER_DESCENDANT); f = nsLayoutUtils::GetCrossDocParentFrame(f)) { f->AddStateBits(NS_FRAME_HAS_CONTAINER_LAYER_DESCENDANT); } FrameProperties props = aFrame->Properties(); nsPoint* lastPaintOffset = static_cast (props.Get(ThebesLayerLastPaintOffsetProperty())); if (lastPaintOffset) { *lastPaintOffset = aOffsetToRoot; } else { props.Set(ThebesLayerLastPaintOffsetProperty(), new nsPoint(aOffsetToRoot)); } } static void SetNoContainerLayer(nsIFrame* aFrame) { FrameProperties props = aFrame->Properties(); props.Delete(ThebesLayerInvalidRegionProperty()); props.Delete(ThebesLayerLastPaintOffsetProperty()); aFrame->RemoveStateBits(NS_FRAME_HAS_CONTAINER_LAYER); } /* static */ PLDHashOperator FrameLayerBuilder::UpdateDisplayItemDataForFrame(DisplayItemDataEntry* aEntry, void* aUserArg) { FrameLayerBuilder* builder = static_cast(aUserArg); nsIFrame* f = aEntry->GetKey(); FrameProperties props = f->Properties(); DisplayItemDataEntry* newDisplayItems = builder ? builder->mNewDisplayItemData.GetEntry(f) : nsnull; if (!newDisplayItems) { // This frame was visible, but isn't anymore. bool found; props.Remove(LayerManagerDataProperty(), &found); NS_ASSERTION(found, "How can the frame property be missing?"); SetNoContainerLayer(f); return PL_DHASH_REMOVE; } if (newDisplayItems->HasNonEmptyContainerLayer()) { // Reset or create the invalid region now so we can start collecting // new dirty areas. // Note that the NS_FRAME_HAS_CONTAINER_LAYER bit is set in // BuildContainerLayerFor, so we don't need to set it here. nsRegion* invalidRegion = static_cast (props.Get(ThebesLayerInvalidRegionProperty())); if (invalidRegion) { invalidRegion->SetEmpty(); } else { props.Set(ThebesLayerInvalidRegionProperty(), new nsRegion()); } } else { SetNoContainerLayer(f); } // Steal the list of display item layers aEntry->mData.SwapElements(newDisplayItems->mData); // Don't need to process this frame again builder->mNewDisplayItemData.RawRemoveEntry(newDisplayItems); return PL_DHASH_NEXT; } /* static */ PLDHashOperator FrameLayerBuilder::StoreNewDisplayItemData(DisplayItemDataEntry* aEntry, void* aUserArg) { LayerManagerData* data = static_cast(aUserArg); nsIFrame* f = aEntry->GetKey(); FrameProperties props = f->Properties(); // Remember that this frame has display items in retained layers NS_ASSERTION(!data->mFramesWithLayers.GetEntry(f), "We shouldn't get here if we're already in mFramesWithLayers"); DisplayItemDataEntry *newEntry = data->mFramesWithLayers.PutEntry(f); NS_ASSERTION(!props.Get(LayerManagerDataProperty()), "mFramesWithLayers out of sync"); newEntry->mData.SwapElements(aEntry->mData); props.Set(LayerManagerDataProperty(), data); if (f->GetStateBits() & NS_FRAME_HAS_CONTAINER_LAYER) { props.Set(ThebesLayerInvalidRegionProperty(), new nsRegion()); } return PL_DHASH_REMOVE; } bool FrameLayerBuilder::HasRetainedLayerFor(nsIFrame* aFrame, PRUint32 aDisplayItemKey) { nsTArray *array = GetDisplayItemDataArrayForFrame(aFrame); if (!array) return false; for (PRUint32 i = 0; i < array->Length(); ++i) { if (array->ElementAt(i).mDisplayItemKey == aDisplayItemKey) { Layer* layer = array->ElementAt(i).mLayer; if (layer->Manager()->GetUserData(&gLayerManagerUserData)) { // All layer managers with our user data are retained layer managers return true; } } } return false; } Layer* FrameLayerBuilder::GetOldLayerFor(nsIFrame* aFrame, PRUint32 aDisplayItemKey) { // If we need to build a new layer tree, then just refuse to recycle // anything. if (!mRetainingManager || mInvalidateAllLayers) return nsnull; nsTArray *array = GetDisplayItemDataArrayForFrame(aFrame); if (!array) return nsnull; for (PRUint32 i = 0; i < array->Length(); ++i) { if (array->ElementAt(i).mDisplayItemKey == aDisplayItemKey) { Layer* layer = array->ElementAt(i).mLayer; if (layer->Manager() == mRetainingManager) return layer; } } return nsnull; } /** * Invalidate aRegion in aLayer. aLayer is in the coordinate system * *after* aTranslation has been applied, so we need to * apply the inverse of that transform before calling InvalidateRegion. */ static void InvalidatePostTransformRegion(ThebesLayer* aLayer, const nsIntRegion& aRegion, const nsIntPoint& aTranslation) { // Convert the region from the coordinates of the container layer // (relative to the snapped top-left of the display list reference frame) // to the ThebesLayer's own coordinates nsIntRegion rgn = aRegion; rgn.MoveBy(-aTranslation); aLayer->InvalidateRegion(rgn); } already_AddRefed ContainerState::CreateOrRecycleColorLayer() { nsRefPtr layer; if (mNextFreeRecycledColorLayer < mRecycledColorLayers.Length()) { // Recycle a layer layer = mRecycledColorLayers[mNextFreeRecycledColorLayer]; ++mNextFreeRecycledColorLayer; // Clear clip rect so we don't accidentally stay clipped. We will // reapply any necessary clipping. layer->SetClipRect(nsnull); } else { // Create a new layer layer = mManager->CreateColorLayer(); if (!layer) return nsnull; // Mark this layer as being used for Thebes-painting display items layer->SetUserData(&gColorLayerUserData, nsnull); } return layer.forget(); } already_AddRefed ContainerState::CreateOrRecycleImageLayer() { nsRefPtr layer; if (mNextFreeRecycledImageLayer < mRecycledImageLayers.Length()) { // Recycle a layer layer = mRecycledImageLayers[mNextFreeRecycledImageLayer]; ++mNextFreeRecycledImageLayer; // Clear clip rect so we don't accidentally stay clipped. We will // reapply any necessary clipping. layer->SetClipRect(nsnull); } else { // Create a new layer layer = mManager->CreateImageLayer(); if (!layer) return nsnull; // Mark this layer as being used for Thebes-painting display items layer->SetUserData(&gImageLayerUserData, nsnull); } return layer.forget(); } static nsIntPoint GetTranslationForThebesLayer(ThebesLayer* aLayer) { gfxMatrix transform; if (!aLayer->GetTransform().Is2D(&transform) || transform.HasNonIntegerTranslation()) { NS_ERROR("ThebesLayers should have integer translations only"); return nsIntPoint(0, 0); } return nsIntPoint(PRInt32(transform.x0), PRInt32(transform.y0)); } already_AddRefed ContainerState::CreateOrRecycleThebesLayer(nsIFrame* aActiveScrolledRoot) { // We need a new thebes layer nsRefPtr layer; ThebesDisplayItemLayerUserData* data; if (mNextFreeRecycledThebesLayer < mRecycledThebesLayers.Length()) { // Recycle a layer layer = mRecycledThebesLayers[mNextFreeRecycledThebesLayer]; ++mNextFreeRecycledThebesLayer; // Clear clip rect so we don't accidentally stay clipped. We will // reapply any necessary clipping. layer->SetClipRect(nsnull); data = static_cast (layer->GetUserData(&gThebesDisplayItemLayerUserData)); NS_ASSERTION(data, "Recycled ThebesLayers must have user data"); // This gets called on recycled ThebesLayers that are going to be in the // final layer tree, so it's a convenient time to invalidate the // content that changed where we don't know what ThebesLayer it belonged // to, or if we need to invalidate the entire layer, we can do that. // This needs to be done before we update the ThebesLayer to its new // transform. See nsGfxScrollFrame::InvalidateInternal, where // we ensure that mInvalidThebesContent is updated according to the // scroll position as of the most recent paint. if (mInvalidateAllThebesContent || data->mXScale != mParameters.mXScale || data->mYScale != mParameters.mYScale) { nsIntRect invalidate = layer->GetValidRegion().GetBounds(); layer->InvalidateRegion(invalidate); } else { InvalidatePostTransformRegion(layer, mInvalidThebesContent, GetTranslationForThebesLayer(layer)); } // We do not need to Invalidate these areas in the widget because we // assume the caller of InvalidateThebesLayerContents has ensured // the area is invalidated in the widget. } else { // Create a new thebes layer layer = mManager->CreateThebesLayer(); if (!layer) return nsnull; // Mark this layer as being used for Thebes-painting display items data = new ThebesDisplayItemLayerUserData(); layer->SetUserData(&gThebesDisplayItemLayerUserData, data); } data->mXScale = mParameters.mXScale; data->mYScale = mParameters.mYScale; layer->SetAllowResidualTranslation(mParameters.AllowResidualTranslation()); mBuilder->LayerBuilder()->SaveLastPaintOffset(layer); // Set up transform so that 0,0 in the Thebes layer corresponds to the // (pixel-snapped) top-left of the aActiveScrolledRoot. nsPoint offset = mBuilder->ToReferenceFrame(aActiveScrolledRoot); nscoord appUnitsPerDevPixel = aActiveScrolledRoot->PresContext()->AppUnitsPerDevPixel(); gfxPoint scaledOffset( NSAppUnitsToDoublePixels(offset.x, appUnitsPerDevPixel)*mParameters.mXScale, NSAppUnitsToDoublePixels(offset.y, appUnitsPerDevPixel)*mParameters.mYScale); nsIntPoint pixOffset(NSToIntRoundUp(scaledOffset.x), NSToIntRoundUp(scaledOffset.y)); gfxMatrix matrix; matrix.Translate(gfxPoint(pixOffset.x, pixOffset.y)); layer->SetTransform(gfx3DMatrix::From2D(matrix)); // FIXME: Temporary workaround for bug 681192 and bug 724786. #ifndef MOZ_JAVA_COMPOSITOR // Calculate exact position of the top-left of the active scrolled root. // This might not be 0,0 due to the snapping in ScaleToNearestPixels. gfxPoint activeScrolledRootTopLeft = scaledOffset - matrix.GetTranslation(); // If it has changed, then we need to invalidate the entire layer since the // pixels in the layer buffer have the content at a (subpixel) offset // from what we need. if (activeScrolledRootTopLeft != data->mActiveScrolledRootPosition) { data->mActiveScrolledRootPosition = activeScrolledRootTopLeft; nsIntRect invalidate = layer->GetValidRegion().GetBounds(); layer->InvalidateRegion(invalidate); } #endif return layer.forget(); } /** * Returns the appunits per dev pixel for the item's frame. The item must * have a frame because only nsDisplayClip items don't have a frame, * and those items are flattened away by ProcessDisplayItems. */ static PRInt32 AppUnitsPerDevPixel(nsDisplayItem* aItem) { // The underlying frame for zoom items is the root frame of the subdocument. // But zoom display items report their bounds etc using the parent document's // APD because zoom items act as a conversion layer between the two different // APDs. if (aItem->GetType() == nsDisplayItem::TYPE_ZOOM) { return static_cast(aItem)->GetParentAppUnitsPerDevPixel(); } return aItem->GetUnderlyingFrame()->PresContext()->AppUnitsPerDevPixel(); } /** * Restrict the visible region of aLayer to the region that is actually visible. * Because we only reduce the visible region here, we don't need to worry * about whether CONTENT_OPAQUE is set; if layer was opauqe in the old * visible region, it will still be opaque in the new one. * @param aItemVisible the visible region of the display item (that is, * after any layer transform has been applied) */ static void RestrictVisibleRegionForLayer(Layer* aLayer, const nsIntRect& aItemVisible) { gfx3DMatrix transform = aLayer->GetTransform(); // if 'transform' is not invertible, then nothing will be displayed // for the layer, so it doesn't really matter what we do here gfxRect itemVisible(aItemVisible.x, aItemVisible.y, aItemVisible.width, aItemVisible.height); gfxRect layerVisible = transform.Inverse().ProjectRectBounds(itemVisible); layerVisible.RoundOut(); nsIntRect visibleRect; if (!gfxUtils::GfxRectToIntRect(layerVisible, &visibleRect)) return; nsIntRegion rgn = aLayer->GetVisibleRegion(); if (!visibleRect.Contains(rgn.GetBounds())) { rgn.And(rgn, visibleRect); aLayer->SetVisibleRegion(rgn); } } nscolor ContainerState::FindOpaqueBackgroundColorFor(PRInt32 aThebesLayerIndex) { ThebesLayerData* target = mThebesLayerDataStack[aThebesLayerIndex]; for (PRInt32 i = aThebesLayerIndex - 1; i >= 0; --i) { ThebesLayerData* candidate = mThebesLayerDataStack[i]; nsIntRegion visibleAboveIntersection; visibleAboveIntersection.And(candidate->mVisibleAboveRegion, target->mVisibleRegion); if (!visibleAboveIntersection.IsEmpty()) { // Some non-Thebes content between target and candidate; this is // hopeless break; } nsIntRegion intersection; intersection.And(candidate->mVisibleRegion, target->mVisibleRegion); if (intersection.IsEmpty()) { // The layer doesn't intersect our target, ignore it and move on continue; } // The candidate intersects our target. If any layer has a solid-color // area behind our target, this must be it. Scan its display items. nsRect rect = target->mVisibleRegion.GetBounds().ToAppUnits(mAppUnitsPerDevPixel); rect.ScaleInverseRoundOut(mParameters.mXScale, mParameters.mYScale); return mBuilder->LayerBuilder()-> FindOpaqueColorCovering(mBuilder, candidate->mLayer, rect); } return NS_RGBA(0,0,0,0); } already_AddRefed ContainerState::ThebesLayerData::CanOptimizeImageLayer() { if (!mImage || !mImageClip.mRoundedClipRects.IsEmpty()) { return nsnull; } return mImage->GetContainer(); } void ContainerState::PopThebesLayerData() { NS_ASSERTION(!mThebesLayerDataStack.IsEmpty(), "Can't pop"); PRInt32 lastIndex = mThebesLayerDataStack.Length() - 1; ThebesLayerData* data = mThebesLayerDataStack[lastIndex]; nsRefPtr layer; nsRefPtr imageContainer = data->CanOptimizeImageLayer(); if ((data->mIsSolidColorInVisibleRegion || imageContainer) && data->mLayer->GetValidRegion().IsEmpty()) { NS_ASSERTION(!(data->mIsSolidColorInVisibleRegion && imageContainer), "Can't be a solid color as well as an image!"); if (imageContainer) { nsRefPtr imageLayer = CreateOrRecycleImageLayer(); imageLayer->SetContainer(imageContainer); data->mImage->ConfigureLayer(imageLayer); if (mParameters.mInActiveTransformedSubtree) { // The layer's current transform is applied first, then the result is scaled. gfx3DMatrix transform = imageLayer->GetTransform()* gfx3DMatrix::ScalingMatrix(mParameters.mXScale, mParameters.mYScale, 1.0f); imageLayer->SetTransform(transform); } NS_ASSERTION(data->mImageClip.mRoundedClipRects.IsEmpty(), "How did we get rounded clip rects here?"); if (data->mImageClip.mHaveClipRect) { nsIntRect clip = ScaleToNearestPixels(data->mImageClip.mClipRect); imageLayer->IntersectClipRect(clip); } layer = imageLayer; } else { nsRefPtr colorLayer = CreateOrRecycleColorLayer(); colorLayer->SetIsFixedPosition(data->mLayer->GetIsFixedPosition()); colorLayer->SetColor(data->mSolidColor); // Copy transform colorLayer->SetTransform(data->mLayer->GetTransform()); // Clip colorLayer to its visible region, since ColorLayers are // allowed to paint outside the visible region. Here we rely on the // fact that uniform display items fill rectangles; obviously the // area to fill must contain the visible region, and because it's // a rectangle, it must therefore contain the visible region's GetBounds. // Note that the visible region is already clipped appropriately. nsIntRect visibleRect = data->mVisibleRegion.GetBounds(); colorLayer->SetClipRect(&visibleRect); layer = colorLayer; } NS_ASSERTION(!mNewChildLayers.Contains(layer), "Layer already in list???"); AutoLayersArray::index_type index = mNewChildLayers.IndexOf(data->mLayer); NS_ASSERTION(index != AutoLayersArray::NoIndex, "Thebes layer not found?"); mNewChildLayers.InsertElementAt(index + 1, layer); // Hide the ThebesLayer. We leave it in the layer tree so that we // can find and recycle it later. data->mLayer->IntersectClipRect(nsIntRect()); data->mLayer->SetVisibleRegion(nsIntRegion()); } else { layer = data->mLayer; imageContainer = nsnull; } gfxMatrix transform; if (!layer->GetTransform().Is2D(&transform)) { NS_ERROR("Only 2D transformations currently supported"); } // ImageLayers are already configured with a visible region if (!imageContainer) { NS_ASSERTION(!transform.HasNonIntegerTranslation(), "Matrix not just an integer translation?"); // Convert from relative to the container to relative to the // ThebesLayer itself. nsIntRegion rgn = data->mVisibleRegion; rgn.MoveBy(-nsIntPoint(PRInt32(transform.x0), PRInt32(transform.y0))); layer->SetVisibleRegion(rgn); } nsIntRegion transparentRegion; transparentRegion.Sub(data->mVisibleRegion, data->mOpaqueRegion); bool isOpaque = transparentRegion.IsEmpty(); // For translucent ThebesLayers, try to find an opaque background // color that covers the entire area beneath it so we can pull that // color into this layer to make it opaque. if (layer == data->mLayer) { nscolor backgroundColor = NS_RGBA(0,0,0,0); if (!isOpaque) { backgroundColor = FindOpaqueBackgroundColorFor(lastIndex); if (NS_GET_A(backgroundColor) == 255) { isOpaque = true; } } // Store the background color ThebesDisplayItemLayerUserData* userData = static_cast (data->mLayer->GetUserData(&gThebesDisplayItemLayerUserData)); NS_ASSERTION(userData, "where did our user data go?"); if (userData->mForcedBackgroundColor != backgroundColor) { // Invalidate the entire target ThebesLayer since we're changing // the background color data->mLayer->InvalidateRegion(data->mLayer->GetValidRegion()); } userData->mForcedBackgroundColor = backgroundColor; } PRUint32 flags; if (isOpaque && !data->mForceTransparentSurface) { flags = Layer::CONTENT_OPAQUE; } else if (data->mNeedComponentAlpha) { flags = Layer::CONTENT_COMPONENT_ALPHA; } else { flags = 0; } layer->SetContentFlags(flags); if (lastIndex > 0) { // Since we're going to pop off the last ThebesLayerData, the // mVisibleAboveRegion of the second-to-last item will need to include // the regions of the last item. ThebesLayerData* nextData = mThebesLayerDataStack[lastIndex - 1]; nextData->mVisibleAboveRegion.Or(nextData->mVisibleAboveRegion, data->mVisibleAboveRegion); nextData->mVisibleAboveRegion.Or(nextData->mVisibleAboveRegion, data->mVisibleRegion); nextData->mVisibleAboveRegion.SimplifyOutward(4); nextData->mDrawAboveRegion.Or(nextData->mDrawAboveRegion, data->mDrawAboveRegion); nextData->mDrawAboveRegion.Or(nextData->mDrawAboveRegion, data->mDrawRegion); nextData->mDrawAboveRegion.SimplifyOutward(4); } mThebesLayerDataStack.RemoveElementAt(lastIndex); } static bool SuppressComponentAlpha(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem, const nsRect& aComponentAlphaBounds) { const nsRegion* windowTransparentRegion = aBuilder->GetFinalTransparentRegion(); if (!windowTransparentRegion || windowTransparentRegion->IsEmpty()) return false; // Suppress component alpha for items in the toplevel window that are over // the window translucent area nsIFrame* f = aItem->GetUnderlyingFrame(); nsIFrame* ref = aBuilder->ReferenceFrame(); if (f->PresContext() != ref->PresContext()) return false; for (nsIFrame* t = f; t; t = t->GetParent()) { if (t->IsTransformed()) return false; } return windowTransparentRegion->Intersects(aComponentAlphaBounds); } static bool WindowHasTransparency(nsDisplayListBuilder* aBuilder) { const nsRegion* windowTransparentRegion = aBuilder->GetFinalTransparentRegion(); return windowTransparentRegion && !windowTransparentRegion->IsEmpty(); } void ContainerState::ThebesLayerData::Accumulate(ContainerState* aState, nsDisplayItem* aItem, const nsIntRect& aVisibleRect, const nsIntRect& aDrawRect, const FrameLayerBuilder::Clip& aClip) { nscolor uniformColor; bool isUniform = aItem->IsUniform(aState->mBuilder, &uniformColor); /* Mark as available for conversion to image layer if this is a nsDisplayImage and * we are the first visible item in the ThebesLayerData object. */ if (mVisibleRegion.IsEmpty() && aItem->GetType() == nsDisplayItem::TYPE_IMAGE) { mImage = static_cast(aItem); mImageClip = aClip; } else { mImage = nsnull; } // Some display items have to exist (so they can set forceTransparentSurface // below) but don't draw anything. They'll return true for isUniform but // a color with opacity 0. if (!isUniform || NS_GET_A(uniformColor) > 0) { // Make sure that the visible area is covered by uniform pixels. In // particular this excludes cases where the edges of the item are not // pixel-aligned (thus the item will not be truly uniform). if (isUniform) { bool snap; nsRect bounds = aItem->GetBounds(aState->mBuilder, &snap); if (!aState->ScaleToInsidePixels(bounds, snap).Contains(aVisibleRect)) { isUniform = false; } } if (isUniform) { if (mVisibleRegion.IsEmpty()) { // This color is all we have mSolidColor = uniformColor; mIsSolidColorInVisibleRegion = true; } else if (mIsSolidColorInVisibleRegion && mVisibleRegion.IsEqual(nsIntRegion(aVisibleRect))) { // we can just blend the colors together mSolidColor = NS_ComposeColors(mSolidColor, uniformColor); } else { mIsSolidColorInVisibleRegion = false; } } else { mIsSolidColorInVisibleRegion = false; } mVisibleRegion.Or(mVisibleRegion, aVisibleRect); mVisibleRegion.SimplifyOutward(4); mDrawRegion.Or(mDrawRegion, aDrawRect); mDrawRegion.SimplifyOutward(4); } bool forceTransparentSurface; bool snap; nsRegion opaque = aItem->GetOpaqueRegion(aState->mBuilder, &snap, &forceTransparentSurface); if (!opaque.IsEmpty()) { nsRegionRectIterator iter(opaque); for (const nsRect* r = iter.Next(); r; r = iter.Next()) { // We don't use SimplifyInward here since it's not defined exactly // what it will discard. For our purposes the most important case // is a large opaque background at the bottom of z-order (e.g., // a canvas background), so we need to make sure that the first rect // we see doesn't get discarded. nsIntRect rect = aState->ScaleToInsidePixels(aClip.ApproximateIntersect(*r), snap); nsIntRegion tmp; tmp.Or(mOpaqueRegion, rect); // Opaque display items in chrome documents whose window is partially // transparent are always added to the opaque region. This helps ensure // that we get as much subpixel-AA as possible in the chrome. if (tmp.GetNumRects() <= 4 || (WindowHasTransparency(aState->mBuilder) && aItem->GetUnderlyingFrame()->PresContext()->IsChrome())) { mOpaqueRegion = tmp; } } } if (aState->mParameters.mDisableSubpixelAntialiasingInDescendants) { // Disable component alpha. This is cheaper than calling GetComponentAlphaBounds since for // most items this is a single virtual call that does nothing. // Note that the transform (if any) on the ThebesLayer is always an integer translation so // we don't have to factor that in here. aItem->DisableComponentAlpha(); } else { nsRect componentAlpha = aItem->GetComponentAlphaBounds(aState->mBuilder); if (!componentAlpha.IsEmpty()) { nsIntRect componentAlphaRect = aState->ScaleToOutsidePixels(componentAlpha, false).Intersect(aVisibleRect); if (!mOpaqueRegion.Contains(componentAlphaRect)) { if (SuppressComponentAlpha(aState->mBuilder, aItem, componentAlpha)) { aItem->DisableComponentAlpha(); } else { mNeedComponentAlpha = true; } } } } mForceTransparentSurface = mForceTransparentSurface || forceTransparentSurface; } already_AddRefed ContainerState::FindThebesLayerFor(nsDisplayItem* aItem, const nsIntRect& aVisibleRect, const nsIntRect& aDrawRect, const FrameLayerBuilder::Clip& aClip, nsIFrame* aActiveScrolledRoot) { PRInt32 i; PRInt32 lowestUsableLayerWithScrolledRoot = -1; PRInt32 topmostLayerWithScrolledRoot = -1; for (i = mThebesLayerDataStack.Length() - 1; i >= 0; --i) { ThebesLayerData* data = mThebesLayerDataStack[i]; if (data->mDrawAboveRegion.Intersects(aVisibleRect)) { ++i; break; } if (data->mActiveScrolledRoot == aActiveScrolledRoot) { lowestUsableLayerWithScrolledRoot = i; if (topmostLayerWithScrolledRoot < 0) { topmostLayerWithScrolledRoot = i; } } if (data->mDrawRegion.Intersects(aVisibleRect)) break; } if (topmostLayerWithScrolledRoot < 0) { --i; for (; i >= 0; --i) { ThebesLayerData* data = mThebesLayerDataStack[i]; if (data->mActiveScrolledRoot == aActiveScrolledRoot) { topmostLayerWithScrolledRoot = i; break; } } } if (topmostLayerWithScrolledRoot >= 0) { while (PRUint32(topmostLayerWithScrolledRoot + 1) < mThebesLayerDataStack.Length()) { PopThebesLayerData(); } } nsRefPtr layer; ThebesLayerData* thebesLayerData = nsnull; if (lowestUsableLayerWithScrolledRoot < 0) { layer = CreateOrRecycleThebesLayer(aActiveScrolledRoot); NS_ASSERTION(!mNewChildLayers.Contains(layer), "Layer already in list???"); mNewChildLayers.AppendElement(layer); thebesLayerData = new ThebesLayerData(); mThebesLayerDataStack.AppendElement(thebesLayerData); thebesLayerData->mLayer = layer; thebesLayerData->mActiveScrolledRoot = aActiveScrolledRoot; } else { thebesLayerData = mThebesLayerDataStack[lowestUsableLayerWithScrolledRoot]; layer = thebesLayerData->mLayer; } thebesLayerData->Accumulate(this, aItem, aVisibleRect, aDrawRect, aClip); return layer.forget(); } #ifdef MOZ_DUMP_PAINTING static void DumpPaintedImage(nsDisplayItem* aItem, gfxASurface* aSurf) { nsCString string(aItem->Name()); string.Append("-"); string.AppendInt((PRUint64)aItem); fprintf(gfxUtils::sDumpPaintFile, "array[\"%s\"]=\"", string.BeginReading()); aSurf->DumpAsDataURL(gfxUtils::sDumpPaintFile); fprintf(gfxUtils::sDumpPaintFile, "\";"); } #endif static void PaintInactiveLayer(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem, gfxContext* aContext) { // This item has an inactive layer. Render it to a ThebesLayer // using a temporary BasicLayerManager. PRInt32 appUnitsPerDevPixel = AppUnitsPerDevPixel(aItem); nsIntRect itemVisibleRect = aItem->GetVisibleRect().ToOutsidePixels(appUnitsPerDevPixel); nsRefPtr context = aContext; #ifdef MOZ_DUMP_PAINTING nsRefPtr surf; if (gfxUtils::sDumpPainting) { surf = gfxPlatform::GetPlatform()->CreateOffscreenSurface(itemVisibleRect.Size(), gfxASurface::CONTENT_COLOR_ALPHA); surf->SetDeviceOffset(-itemVisibleRect.TopLeft()); context = new gfxContext(surf); } #endif nsRefPtr tempManager = new BasicLayerManager(); tempManager->BeginTransactionWithTarget(context); nsRefPtr layer = aItem->BuildLayer(aBuilder, tempManager, FrameLayerBuilder::ContainerParameters()); if (!layer) { tempManager->EndTransaction(nsnull, nsnull); return; } RestrictVisibleRegionForLayer(layer, itemVisibleRect); tempManager->SetRoot(layer); aBuilder->LayerBuilder()->WillEndTransaction(tempManager); tempManager->EndTransaction(FrameLayerBuilder::DrawThebesLayer, aBuilder); aBuilder->LayerBuilder()->DidEndTransaction(tempManager); #ifdef MOZ_DUMP_PAINTING if (gfxUtils::sDumpPainting) { DumpPaintedImage(aItem, surf); surf->SetDeviceOffset(gfxPoint(0, 0)); aContext->SetSource(surf, itemVisibleRect.TopLeft()); aContext->Rectangle(itemVisibleRect); aContext->Fill(); aItem->SetPainted(); } #endif } /* * Iterate through the non-clip items in aList and its descendants. * For each item we compute the effective clip rect. Each item is assigned * to a layer. We invalidate the areas in ThebesLayers where an item * has moved from one ThebesLayer to another. Also, * aState->mInvalidThebesContent is invalidated in every ThebesLayer. * We set the clip rect for items that generated their own layer. * (ThebesLayers don't need a clip rect on the layer, we clip the items * individually when we draw them.) * If we have to clip to a rounded rect, we treat any active layer as * though it's inactive so that we draw it ourselves into the thebes layer. * We set the visible rect for all layers, although the actual setting * of visible rects for some ThebesLayers is deferred until the calling * of ContainerState::Finish. */ void ContainerState::ProcessDisplayItems(const nsDisplayList& aList, FrameLayerBuilder::Clip& aClip) { SAMPLE_LABEL("ContainerState", "ProcessDisplayItems"); for (nsDisplayItem* item = aList.GetBottom(); item; item = item->GetAbove()) { nsDisplayItem::Type type = item->GetType(); if (type == nsDisplayItem::TYPE_CLIP || type == nsDisplayItem::TYPE_CLIP_ROUNDED_RECT) { FrameLayerBuilder::Clip childClip(aClip, item); ProcessDisplayItems(*item->GetList(), childClip); continue; } NS_ASSERTION(mAppUnitsPerDevPixel == AppUnitsPerDevPixel(item), "items in a container layer should all have the same app units per dev pixel"); nsIntRect itemVisibleRect = ScaleToOutsidePixels(item->GetVisibleRect(), false); bool snap; nsRect itemContent = item->GetBounds(mBuilder, &snap); nsIntRect itemDrawRect = ScaleToOutsidePixels(itemContent, snap); if (aClip.mHaveClipRect) { itemContent.IntersectRect(itemContent, aClip.mClipRect); nsIntRect clipRect = ScaleToNearestPixels(aClip.mClipRect); itemDrawRect.IntersectRect(itemDrawRect, clipRect); } mBounds.UnionRect(mBounds, itemContent); itemVisibleRect.IntersectRect(itemVisibleRect, itemDrawRect); LayerState layerState = item->GetLayerState(mBuilder, mManager); nsIFrame* activeScrolledRoot = nsLayoutUtils::GetActiveScrolledRootFor(item, mBuilder); // Assign the item to a layer if (layerState == LAYER_ACTIVE_FORCE || layerState == LAYER_ACTIVE_EMPTY || (layerState == LAYER_ACTIVE && (aClip.mRoundedClipRects.IsEmpty() || // We can use the visible rect here only because the item has its own // layer, like the comment below. !aClip.IsRectClippedByRoundedCorner(item->GetVisibleRect())))) { // LAYER_ACTIVE_EMPTY means the layer is created just for its metadata. // We should never see an empty layer with any visible content! NS_ASSERTION(layerState != LAYER_ACTIVE_EMPTY || itemVisibleRect.IsEmpty(), "State is LAYER_ACTIVE_EMPTY but visible rect is not."); // If the item would have its own layer but is invisible, just hide it. // Note that items without their own layers can't be skipped this // way, since their ThebesLayer may decide it wants to draw them // into its buffer even if they're currently covered. if (itemVisibleRect.IsEmpty() && layerState != LAYER_ACTIVE_EMPTY) { InvalidateForLayerChange(item, nsnull); continue; } // Just use its layer. nsRefPtr ownLayer = item->BuildLayer(mBuilder, mManager, mParameters); if (!ownLayer) { InvalidateForLayerChange(item, ownLayer); continue; } // If it's not a ContainerLayer, we need to apply the scale transform // ourselves. if (!ownLayer->AsContainerLayer()) { // The layer's current transform is applied first, then the result is scaled. gfx3DMatrix transform = ownLayer->GetTransform()* gfx3DMatrix::ScalingMatrix(mParameters.mXScale, mParameters.mYScale, 1.0f); ownLayer->SetTransform(transform); } ownLayer->SetIsFixedPosition(!nsLayoutUtils::ScrolledByViewportScrolling( activeScrolledRoot, mBuilder)); // Update that layer's clip and visible rects. NS_ASSERTION(ownLayer->Manager() == mManager, "Wrong manager"); NS_ASSERTION(!ownLayer->HasUserData(&gLayerManagerUserData), "We shouldn't have a FrameLayerBuilder-managed layer here!"); NS_ASSERTION(aClip.mHaveClipRect || aClip.mRoundedClipRects.IsEmpty(), "If we have rounded rects, we must have a clip rect"); // It has its own layer. Update that layer's clip and visible rects. if (aClip.mHaveClipRect) { ownLayer->IntersectClipRect( ScaleToNearestPixels(aClip.NonRoundedIntersection())); } ThebesLayerData* data = GetTopThebesLayerData(); if (data) { data->mVisibleAboveRegion.Or(data->mVisibleAboveRegion, itemVisibleRect); data->mVisibleAboveRegion.SimplifyOutward(4); // Add the entire bounds rect to the mDrawAboveRegion. // The visible region may be excluding opaque content above the // item, and we need to ensure that that content is not placed // in a ThebesLayer below the item! data->mDrawAboveRegion.Or(data->mDrawAboveRegion, itemDrawRect); data->mDrawAboveRegion.SimplifyOutward(4); } RestrictVisibleRegionForLayer(ownLayer, itemVisibleRect); ContainerLayer* oldContainer = ownLayer->GetParent(); if (oldContainer && oldContainer != mContainerLayer) { oldContainer->RemoveChild(ownLayer); } NS_ASSERTION(!mNewChildLayers.Contains(ownLayer), "Layer already in list???"); InvalidateForLayerChange(item, ownLayer); mNewChildLayers.AppendElement(ownLayer); mBuilder->LayerBuilder()->AddLayerDisplayItem(ownLayer, item, layerState); } else { nsRefPtr thebesLayer = FindThebesLayerFor(item, itemVisibleRect, itemDrawRect, aClip, activeScrolledRoot); thebesLayer->SetIsFixedPosition(!nsLayoutUtils::ScrolledByViewportScrolling( activeScrolledRoot, mBuilder)); InvalidateForLayerChange(item, thebesLayer); mBuilder->LayerBuilder()-> AddThebesDisplayItem(thebesLayer, item, aClip, mContainerFrame, layerState); } } } void ContainerState::InvalidateForLayerChange(nsDisplayItem* aItem, Layer* aNewLayer) { nsIFrame* f = aItem->GetUnderlyingFrame(); NS_ASSERTION(f, "Display items that render using Thebes must have a frame"); PRUint32 key = aItem->GetPerFrameKey(); NS_ASSERTION(key, "Display items that render using Thebes must have a key"); Layer* oldLayer = mBuilder->LayerBuilder()->GetOldLayerFor(f, key); if (!oldLayer) { // Nothing to do here, this item didn't have a layer before return; } if (aNewLayer != oldLayer) { // The item has changed layers. // Invalidate the bounds in the old layer and new layer. // The bounds might have changed, but we assume that any difference // in the bounds will have been invalidated for all Thebes layers // in the container via regular frame invalidation. bool snap; nsRect bounds = aItem->GetBounds(mBuilder, &snap); ThebesLayer* t = oldLayer->AsThebesLayer(); if (t) { ThebesDisplayItemLayerUserData* data = static_cast(t->GetUserData(&gThebesDisplayItemLayerUserData)); // Note that whenever the layer's scale changes, we invalidate the whole thing, // so it doesn't matter whether we are using the old scale at last paint // or a new scale here InvalidatePostTransformRegion(t, bounds.ScaleToOutsidePixels(data->mXScale, data->mYScale, mAppUnitsPerDevPixel), mBuilder->LayerBuilder()->GetLastPaintOffset(t)); } if (aNewLayer) { ThebesLayer* newLayer = aNewLayer->AsThebesLayer(); if (newLayer) { ThebesDisplayItemLayerUserData* data = static_cast(newLayer->GetUserData(&gThebesDisplayItemLayerUserData)); InvalidatePostTransformRegion(newLayer, bounds.ScaleToOutsidePixels(data->mXScale, data->mYScale, mAppUnitsPerDevPixel), GetTranslationForThebesLayer(newLayer)); } } mContainerFrame->InvalidateWithFlags( bounds - mBuilder->ToReferenceFrame(mContainerFrame), nsIFrame::INVALIDATE_NO_THEBES_LAYERS | nsIFrame::INVALIDATE_EXCLUDE_CURRENT_PAINT); } } bool FrameLayerBuilder::NeedToInvalidateFixedDisplayItem(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { return !aItem->ShouldFixToViewport(aBuilder) || !HasRetainedLayerFor(aItem->GetUnderlyingFrame(), aItem->GetPerFrameKey()); } void FrameLayerBuilder::AddThebesDisplayItem(ThebesLayer* aLayer, nsDisplayItem* aItem, const Clip& aClip, nsIFrame* aContainerLayerFrame, LayerState aLayerState) { AddLayerDisplayItem(aLayer, aItem, aLayerState); ThebesLayerItemsEntry* entry = mThebesLayerItems.PutEntry(aLayer); if (entry) { entry->mContainerLayerFrame = aContainerLayerFrame; NS_ASSERTION(aItem->GetUnderlyingFrame(), "Must have frame"); ClippedDisplayItem* cdi = entry->mItems.AppendElement(ClippedDisplayItem(aItem, aClip)); cdi->mInactiveLayer = aLayerState != LAYER_NONE; } } void FrameLayerBuilder::AddLayerDisplayItem(Layer* aLayer, nsDisplayItem* aItem, LayerState aLayerState) { if (aLayer->Manager() != mRetainingManager) return; nsIFrame* f = aItem->GetUnderlyingFrame(); DisplayItemDataEntry* entry = mNewDisplayItemData.PutEntry(f); if (entry) { entry->mData.AppendElement(DisplayItemData(aLayer, aItem->GetPerFrameKey(), aLayerState)); } } nsIntPoint FrameLayerBuilder::GetLastPaintOffset(ThebesLayer* aLayer) { ThebesLayerItemsEntry* entry = mThebesLayerItems.PutEntry(aLayer); if (entry && entry->mHasExplicitLastPaintOffset) return entry->mLastPaintOffset; return GetTranslationForThebesLayer(aLayer); } void FrameLayerBuilder::SaveLastPaintOffset(ThebesLayer* aLayer) { ThebesLayerItemsEntry* entry = mThebesLayerItems.PutEntry(aLayer); if (entry) { entry->mLastPaintOffset = GetTranslationForThebesLayer(aLayer); entry->mHasExplicitLastPaintOffset = true; } } nscolor FrameLayerBuilder::FindOpaqueColorCovering(nsDisplayListBuilder* aBuilder, ThebesLayer* aLayer, const nsRect& aRect) { ThebesLayerItemsEntry* entry = mThebesLayerItems.GetEntry(aLayer); NS_ASSERTION(entry, "Must know about this layer!"); for (PRInt32 i = entry->mItems.Length() - 1; i >= 0; --i) { nsDisplayItem* item = entry->mItems[i].mItem; const nsRect& visible = item->GetVisibleRect(); if (!visible.Intersects(aRect)) continue; nscolor color; if (visible.Contains(aRect) && item->IsUniform(aBuilder, &color) && NS_GET_A(color) == 255) return color; break; } return NS_RGBA(0,0,0,0); } void ContainerState::CollectOldLayers() { for (Layer* layer = mContainerLayer->GetFirstChild(); layer; layer = layer->GetNextSibling()) { if (layer->HasUserData(&gColorLayerUserData)) { mRecycledColorLayers.AppendElement(static_cast(layer)); } else if (layer->HasUserData(&gImageLayerUserData)) { mRecycledImageLayers.AppendElement(static_cast(layer)); } else if (layer->HasUserData(&gThebesDisplayItemLayerUserData)) { NS_ASSERTION(layer->AsThebesLayer(), "Wrong layer type"); mRecycledThebesLayers.AppendElement(static_cast(layer)); } } } void ContainerState::Finish(PRUint32* aTextContentFlags) { while (!mThebesLayerDataStack.IsEmpty()) { PopThebesLayerData(); } PRUint32 textContentFlags = 0; for (PRUint32 i = 0; i <= mNewChildLayers.Length(); ++i) { // An invariant of this loop is that the layers in mNewChildLayers // with index < i are the first i child layers of mContainerLayer. Layer* layer; if (i < mNewChildLayers.Length()) { layer = mNewChildLayers[i]; if (!layer->GetVisibleRegion().IsEmpty()) { textContentFlags |= layer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA; } if (!layer->GetParent()) { // This is not currently a child of the container, so just add it // now. Layer* prevChild = i == 0 ? nsnull : mNewChildLayers[i - 1].get(); mContainerLayer->InsertAfter(layer, prevChild); continue; } NS_ASSERTION(layer->GetParent() == mContainerLayer, "Layer shouldn't be the child of some other container"); } else { layer = nsnull; } // If layer is non-null, then it's already a child of the container, // so scan forward until we find it, removing the other layers we // don't want here. // If it's null, scan forward until we've removed all the leftover // children. Layer* nextOldChild = i == 0 ? mContainerLayer->GetFirstChild() : mNewChildLayers[i - 1]->GetNextSibling(); while (nextOldChild != layer) { Layer* tmp = nextOldChild; nextOldChild = nextOldChild->GetNextSibling(); mContainerLayer->RemoveChild(tmp); } // If non-null, 'layer' is now in the right place in the list, so we // can just move on to the next one. } *aTextContentFlags = textContentFlags; } static FrameLayerBuilder::ContainerParameters ChooseScaleAndSetTransform(FrameLayerBuilder* aLayerBuilder, nsIFrame* aContainerFrame, const gfx3DMatrix* aTransform, const FrameLayerBuilder::ContainerParameters& aIncomingScale, ContainerLayer* aLayer) { gfx3DMatrix transform = gfx3DMatrix::ScalingMatrix(aIncomingScale.mXScale, aIncomingScale.mYScale, 1.0); if (aTransform) { // aTransform is applied first, then the scale is applied to the result transform = (*aTransform)*transform; } gfxMatrix transform2d; bool canDraw2D = transform.CanDraw2D(&transform2d); gfxSize scale; bool isRetained = aLayerBuilder->GetRetainingLayerManager() == aLayer->Manager(); // Only fiddle with scale factors for the retaining layer manager, since // it only matters for retained layers // XXX Should we do something for 3D transforms? if (canDraw2D && isRetained) { //Scale factors are normalized to a power of 2 to reduce the number of resolution changes scale = transform2d.ScaleFactors(true); // For frames with a changing transform that's not just a translation, // round scale factors up to nearest power-of-2 boundary so that we don't // keep having to redraw the content as it scales up and down. Rounding up to nearest // power-of-2 boundary ensures we never scale up, only down --- avoiding // jaggies. It also ensures we never scale down by more than a factor of 2, // avoiding bad downscaling quality. gfxMatrix frameTransform; if (aContainerFrame->AreLayersMarkedActive(nsChangeHint_UpdateTransformLayer) && aTransform && (!aTransform->Is2D(&frameTransform) || frameTransform.HasNonTranslationOrFlip())) { // Don't clamp the scale factor when the new desired scale factor matches the old one // or it was previously unscaled. bool clamp = true; gfxMatrix oldFrameTransform2d; if (aLayer->GetTransform().Is2D(&oldFrameTransform2d)) { gfxSize oldScale = oldFrameTransform2d.ScaleFactors(true); if (oldScale == scale || oldScale == gfxSize(1.0, 1.0)) clamp = false; } if (clamp) { scale.width = gfxUtils::ClampToScaleFactor(scale.width); scale.height = gfxUtils::ClampToScaleFactor(scale.height); } } else { // XXX Do we need to move nearly-integer values to integers here? } // If the scale factors are too small, just use 1.0. The content is being // scaled out of sight anyway. if (fabs(scale.width) < 1e-8 || fabs(scale.height) < 1e-8) { scale.width = scale.height = 1.0; } } else { scale = gfxSize(1.0, 1.0); } // Apply the inverse of our resolution-scale before the rest of our transform transform = gfx3DMatrix::ScalingMatrix(1.0/scale.width, 1.0/scale.height, 1.0)*transform; aLayer->SetTransform(transform); FrameLayerBuilder::ContainerParameters result(scale.width, scale.height, aIncomingScale); if (aTransform) { result.mInTransformedSubtree = true; if (aContainerFrame->AreLayersMarkedActive(nsChangeHint_UpdateTransformLayer)) { result.mInActiveTransformedSubtree = true; } } if (isRetained && (!canDraw2D || transform2d.HasNonIntegerTranslation())) { result.mDisableSubpixelAntialiasingInDescendants = true; } return result; } static void ApplyThebesLayerInvalidation(nsDisplayListBuilder* aBuilder, nsIFrame* aContainerFrame, nsDisplayItem* aContainerItem, ContainerState& aState, nsPoint* aCurrentOffset) { FrameProperties props = aContainerFrame->Properties(); nsPoint* offsetAtLastPaint = static_cast (props.Get(ThebesLayerLastPaintOffsetProperty())); *aCurrentOffset = aContainerItem ? aContainerItem->ToReferenceFrame() : aBuilder->ToReferenceFrame(aContainerFrame); nsRegion* invalidThebesContent = static_cast (props.Get(ThebesLayerInvalidRegionProperty())); if (invalidThebesContent) { nsPoint offset = offsetAtLastPaint ? *offsetAtLastPaint : *aCurrentOffset; invalidThebesContent->MoveBy(offset); const FrameLayerBuilder::ContainerParameters& scaleParameters = aState.ScaleParameters(); aState.AddInvalidThebesContent(invalidThebesContent-> ScaleToOutsidePixels(scaleParameters.mXScale, scaleParameters.mYScale, aState.GetAppUnitsPerDevPixel())); // We have to preserve the current contents of invalidThebesContent // because there might be multiple container layers for the same // frame and we need to invalidate the ThebesLayer children of all // of them. invalidThebesContent->MoveBy(-offset); } else { // The region was deleted to indicate that everything should be // invalidated. aState.SetInvalidateAllThebesContent(); } } already_AddRefed FrameLayerBuilder::BuildContainerLayerFor(nsDisplayListBuilder* aBuilder, LayerManager* aManager, nsIFrame* aContainerFrame, nsDisplayItem* aContainerItem, const nsDisplayList& aChildren, const ContainerParameters& aParameters, const gfx3DMatrix* aTransform) { PRUint32 containerDisplayItemKey = aContainerItem ? aContainerItem->GetPerFrameKey() : 0; NS_ASSERTION(aContainerFrame, "Container display items here should have a frame"); NS_ASSERTION(!aContainerItem || aContainerItem->GetUnderlyingFrame() == aContainerFrame, "Container display item must match given frame"); nsRefPtr containerLayer; if (aManager == mRetainingManager) { Layer* oldLayer = GetOldLayerFor(aContainerFrame, containerDisplayItemKey); if (oldLayer) { NS_ASSERTION(oldLayer->Manager() == aManager, "Wrong manager"); if (oldLayer->HasUserData(&gThebesDisplayItemLayerUserData)) { // The old layer for this item is actually our ThebesLayer // because we rendered its layer into that ThebesLayer. So we // don't actually have a retained container layer. } else { NS_ASSERTION(oldLayer->GetType() == Layer::TYPE_CONTAINER, "Wrong layer type"); containerLayer = static_cast(oldLayer); // Clear clip rect; the caller will set it if necessary. containerLayer->SetClipRect(nsnull); } } } if (!containerLayer) { // No suitable existing layer was found. containerLayer = aManager->CreateContainerLayer(); if (!containerLayer) return nsnull; } if (aContainerItem && aContainerItem->GetLayerState(aBuilder, aManager) == LAYER_ACTIVE_EMPTY) { // Empty layers only have metadata and should never have display items. We // early exit because later, invalidation will walk up the frame tree to // determine which thebes layer gets invalidated. Since an empty layer // should never have anything to paint, it should never be invalidated. NS_ASSERTION(aChildren.IsEmpty(), "Should have no children"); return containerLayer.forget(); } ContainerParameters scaleParameters = ChooseScaleAndSetTransform(this, aContainerFrame, aTransform, aParameters, containerLayer); ContainerState state(aBuilder, aManager, aContainerFrame, containerLayer, scaleParameters); if (aManager == mRetainingManager) { DisplayItemDataEntry* entry = mNewDisplayItemData.PutEntry(aContainerFrame); if (entry) { entry->mData.AppendElement( DisplayItemData(containerLayer, containerDisplayItemKey, LAYER_ACTIVE)); } nsPoint currentOffset; ApplyThebesLayerInvalidation(aBuilder, aContainerFrame, aContainerItem, state, ¤tOffset); SetHasContainerLayer(aContainerFrame, currentOffset); nsAutoTArray mergedFrames; if (aContainerItem) { aContainerItem->GetMergedFrames(&mergedFrames); } for (PRUint32 i = 0; i < mergedFrames.Length(); ++i) { nsIFrame* mergedFrame = mergedFrames[i]; DisplayItemDataEntry* entry = mNewDisplayItemData.PutEntry(mergedFrame); if (entry) { // Ensure that UpdateDisplayItemDataForFrame recognizes that we // still have a container layer associated with this frame. entry->mIsSharingContainerLayer = true; } ApplyThebesLayerInvalidation(aBuilder, mergedFrame, nsnull, state, ¤tOffset); SetHasContainerLayer(mergedFrame, currentOffset); } } Clip clip; state.ProcessDisplayItems(aChildren, clip); // Set CONTENT_COMPONENT_ALPHA if any of our children have it. // This is suboptimal ... a child could have text that's over transparent // pixels in its own layer, but over opaque parts of previous siblings. PRUint32 flags; state.Finish(&flags); nsRect bounds = state.GetChildrenBounds(); NS_ASSERTION(bounds.IsEqualInterior(aChildren.GetBounds(aBuilder)), "Wrong bounds"); nsIntRect pixBounds = state.ScaleToOutsidePixels(bounds, false); containerLayer->SetVisibleRegion(pixBounds); // Make sure that rounding the visible region out didn't add any area // we won't paint if (aChildren.IsOpaque() && !aChildren.NeedsTransparentSurface()) { bounds.ScaleRoundIn(scaleParameters.mXScale, scaleParameters.mYScale); if (bounds.Contains(pixBounds.ToAppUnits(state.GetAppUnitsPerDevPixel()))) { // Clear CONTENT_COMPONENT_ALPHA flags = Layer::CONTENT_OPAQUE; } } containerLayer->SetContentFlags(flags); return containerLayer.forget(); } Layer* FrameLayerBuilder::GetLeafLayerFor(nsDisplayListBuilder* aBuilder, LayerManager* aManager, nsDisplayItem* aItem) { if (aManager != mRetainingManager) return nsnull; nsIFrame* f = aItem->GetUnderlyingFrame(); NS_ASSERTION(f, "Can only call GetLeafLayerFor on items that have a frame"); Layer* layer = GetOldLayerFor(f, aItem->GetPerFrameKey()); if (!layer) return nsnull; if (layer->HasUserData(&gThebesDisplayItemLayerUserData)) { // This layer was created to render Thebes-rendered content for this // display item. The display item should not use it for its own // layer rendering. return nsnull; } // Clear clip rect; the caller is responsible for setting it. layer->SetClipRect(nsnull); return layer; } /* static */ void FrameLayerBuilder::InvalidateThebesLayerContents(nsIFrame* aFrame, const nsRect& aRect) { nsRegion* invalidThebesContent = static_cast (aFrame->Properties().Get(ThebesLayerInvalidRegionProperty())); if (!invalidThebesContent) return; invalidThebesContent->Or(*invalidThebesContent, aRect); invalidThebesContent->SimplifyOutward(20); } /** * Returns true if we find a descendant with a container layer */ static bool InternalInvalidateThebesLayersInSubtree(nsIFrame* aFrame) { if (!(aFrame->GetStateBits() & NS_FRAME_HAS_CONTAINER_LAYER_DESCENDANT)) return false; bool foundContainerLayer = false; if (aFrame->GetStateBits() & NS_FRAME_HAS_CONTAINER_LAYER) { // Delete the invalid region to indicate that all Thebes contents // need to be invalidated aFrame->Properties().Delete(ThebesLayerInvalidRegionProperty()); foundContainerLayer = true; } nsAutoTArray childListArray; if (!aFrame->GetFirstPrincipalChild()) { nsSubDocumentFrame* subdocumentFrame = do_QueryFrame(aFrame); if (subdocumentFrame) { // Descend into the subdocument nsIFrame* root = subdocumentFrame->GetSubdocumentRootFrame(); if (root) { childListArray.AppendElement(nsIFrame::ChildList( nsFrameList(root, nsLayoutUtils::GetLastSibling(root)), nsIFrame::kPrincipalList)); } } } aFrame->GetChildLists(&childListArray); nsIFrame::ChildListArrayIterator lists(childListArray); for (; !lists.IsDone(); lists.Next()) { nsFrameList::Enumerator childFrames(lists.CurrentList()); for (; !childFrames.AtEnd(); childFrames.Next()) { if (InternalInvalidateThebesLayersInSubtree(childFrames.get())) { foundContainerLayer = true; } } } if (!foundContainerLayer) { aFrame->RemoveStateBits(NS_FRAME_HAS_CONTAINER_LAYER_DESCENDANT); } return foundContainerLayer; } /* static */ void FrameLayerBuilder::InvalidateThebesLayersInSubtree(nsIFrame* aFrame) { InternalInvalidateThebesLayersInSubtree(aFrame); } /* static */ void FrameLayerBuilder::InvalidateAllLayers(LayerManager* aManager) { LayerManagerData* data = static_cast (aManager->GetUserData(&gLayerManagerUserData)); if (data) { data->mInvalidateAllLayers = true; } } /* static */ Layer* FrameLayerBuilder::GetDedicatedLayer(nsIFrame* aFrame, PRUint32 aDisplayItemKey) { nsTArray* array = GetDisplayItemDataArrayForFrame(aFrame); if (!array) return nsnull; for (PRUint32 i = 0; i < array->Length(); ++i) { if (array->ElementAt(i).mDisplayItemKey == aDisplayItemKey) { Layer* layer = array->ElementAt(i).mLayer; if (!layer->HasUserData(&gColorLayerUserData) && !layer->HasUserData(&gImageLayerUserData) && !layer->HasUserData(&gThebesDisplayItemLayerUserData)) return layer; } } return nsnull; } #ifdef MOZ_DUMP_PAINTING static void DebugPaintItem(nsRenderingContext* aDest, nsDisplayItem *aItem, nsDisplayListBuilder* aBuilder) { bool snap; nsRect appUnitBounds = aItem->GetBounds(aBuilder, &snap); gfxRect bounds(appUnitBounds.x, appUnitBounds.y, appUnitBounds.width, appUnitBounds.height); bounds.ScaleInverse(aDest->AppUnitsPerDevPixel()); nsRefPtr surf = gfxPlatform::GetPlatform()->CreateOffscreenSurface(gfxIntSize(bounds.width, bounds.height), gfxASurface::CONTENT_COLOR_ALPHA); surf->SetDeviceOffset(-bounds.TopLeft()); nsRefPtr context = new gfxContext(surf); nsRefPtr ctx = new nsRenderingContext(); ctx->Init(aDest->DeviceContext(), context); aItem->Paint(aBuilder, ctx); DumpPaintedImage(aItem, surf); aItem->SetPainted(); surf->SetDeviceOffset(gfxPoint(0, 0)); aDest->ThebesContext()->SetSource(surf, bounds.TopLeft()); aDest->ThebesContext()->Rectangle(bounds); aDest->ThebesContext()->Fill(); } #endif /* * A note on residual transforms: * * In a transformed subtree we sometimes apply the ThebesLayer's * "residual transform" when drawing content into the ThebesLayer. * This is a translation by components in the range [-0.5,0.5) provided * by the layer system; applying the residual transform followed by the * transforms used by layer compositing ensures that the subpixel alignment * of the content of the ThebesLayer exactly matches what it would be if * we used cairo/Thebes to draw directly to the screen without going through * retained layer buffers. * * The visible and valid regions of the ThebesLayer are computed without * knowing the residual transform (because we don't know what the residual * transform is going to be until we've built the layer tree!). So we have to * consider whether content painted in the range [x, xmost) might be painted * outside the visible region we computed for that content. The visible region * would be [floor(x), ceil(xmost)). The content would be rendered at * [x + r, xmost + r), where -0.5 <= r < 0.5. So some half-rendered pixels could * indeed fall outside the computed visible region, which is not a big deal; * similar issues already arise when we snap cliprects to nearest pixels. * Note that if the rendering of the content is snapped to nearest pixels --- * which it often is --- then the content is actually rendered at * [snap(x + r), snap(xmost + r)). It turns out that floor(x) <= snap(x + r) * and ceil(xmost) >= snap(xmost + r), so the rendering of snapped content * always falls within the visible region we computed. */ /* static */ void FrameLayerBuilder::DrawThebesLayer(ThebesLayer* aLayer, gfxContext* aContext, const nsIntRegion& aRegionToDraw, const nsIntRegion& aRegionToInvalidate, void* aCallbackData) { SAMPLE_LABEL("gfx", "DrawThebesLayer"); nsDisplayListBuilder* builder = static_cast (aCallbackData); if (builder->LayerBuilder()->CheckDOMModified()) return; nsTArray items; nsIFrame* containerLayerFrame; { ThebesLayerItemsEntry* entry = builder->LayerBuilder()->mThebesLayerItems.GetEntry(aLayer); NS_ASSERTION(entry, "We shouldn't be drawing into a layer with no items!"); items.SwapElements(entry->mItems); containerLayerFrame = entry->mContainerLayerFrame; // Later after this point, due to calls to DidEndTransaction // for temporary layer managers, mThebesLayerItems can change, // so 'entry' could become invalid. } ThebesDisplayItemLayerUserData* userData = static_cast (aLayer->GetUserData(&gThebesDisplayItemLayerUserData)); NS_ASSERTION(userData, "where did our user data go?"); if (NS_GET_A(userData->mForcedBackgroundColor) > 0) { nsIntRect r = aLayer->GetVisibleRegion().GetBounds(); aContext->NewPath(); aContext->Rectangle(gfxRect(r.x, r.y, r.width, r.height)); aContext->SetColor(gfxRGBA(userData->mForcedBackgroundColor)); aContext->Fill(); } // make the origin of the context coincide with the origin of the // ThebesLayer gfxContextMatrixAutoSaveRestore saveMatrix(aContext); nsIntPoint offset = GetTranslationForThebesLayer(aLayer); // Apply the residual transform if it has been enabled, to ensure that // snapping when we draw into aContext exactly matches the ideal transform. // See above for why this is OK. aContext->Translate(aLayer->GetResidualTranslation() - gfxPoint(offset.x, offset.y)); aContext->Scale(userData->mXScale, userData->mYScale); nsPresContext* presContext = containerLayerFrame->PresContext(); PRInt32 appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel(); if (!aRegionToInvalidate.IsEmpty()) { nsRect r = (aRegionToInvalidate.GetBounds() + offset). ToAppUnits(appUnitsPerDevPixel); r.ScaleInverseRoundOut(userData->mXScale, userData->mYScale); containerLayerFrame->InvalidateWithFlags(r, nsIFrame::INVALIDATE_NO_THEBES_LAYERS | nsIFrame::INVALIDATE_EXCLUDE_CURRENT_PAINT); } PRUint32 i; // Update visible regions. We need perform visibility analysis again // because we may be asked to draw into part of a ThebesLayer that // isn't actually visible in the window (e.g., because a ThebesLayer // expanded its visible region to a rectangle internally), in which // case the mVisibleRect stored in the display item may be wrong. nsRegion visible = aRegionToDraw.ToAppUnits(appUnitsPerDevPixel); visible.MoveBy(NSIntPixelsToAppUnits(offset.x, appUnitsPerDevPixel), NSIntPixelsToAppUnits(offset.y, appUnitsPerDevPixel)); visible.ScaleInverseRoundOut(userData->mXScale, userData->mYScale); for (i = items.Length(); i > 0; --i) { ClippedDisplayItem* cdi = &items[i - 1]; NS_ASSERTION(AppUnitsPerDevPixel(cdi->mItem) == appUnitsPerDevPixel, "a thebes layer should contain items only at the same zoom"); NS_ABORT_IF_FALSE(cdi->mClip.mHaveClipRect || cdi->mClip.mRoundedClipRects.IsEmpty(), "If we have rounded rects, we must have a clip rect"); if (!cdi->mClip.mHaveClipRect || (cdi->mClip.mRoundedClipRects.IsEmpty() && cdi->mClip.mClipRect.Contains(visible.GetBounds()))) { cdi->mItem->RecomputeVisibility(builder, &visible); continue; } // Do a little dance to account for the fact that we're clipping // to cdi->mClipRect nsRegion clipped; clipped.And(visible, cdi->mClip.mClipRect); nsRegion finalClipped = clipped; cdi->mItem->RecomputeVisibility(builder, &finalClipped); // If we have rounded clip rects, don't subtract from the visible // region since we aren't displaying everything inside the rect. if (cdi->mClip.mRoundedClipRects.IsEmpty()) { nsRegion removed; removed.Sub(clipped, finalClipped); nsRegion newVisible; newVisible.Sub(visible, removed); // Don't let the visible region get too complex. if (newVisible.GetNumRects() <= 15) { visible = newVisible; } } if (!cdi->mClip.IsRectClippedByRoundedCorner(cdi->mItem->GetVisibleRect())) { cdi->mClip.RemoveRoundedCorners(); } } nsRefPtr rc = new nsRenderingContext(); rc->Init(presContext->DeviceContext(), aContext); Clip currentClip; bool setClipRect = false; for (i = 0; i < items.Length(); ++i) { ClippedDisplayItem* cdi = &items[i]; if (cdi->mItem->GetVisibleRect().IsEmpty()) continue; // If the new desired clip state is different from the current state, // update the clip. if (setClipRect != cdi->mClip.mHaveClipRect || (cdi->mClip.mHaveClipRect && cdi->mClip != currentClip)) { if (setClipRect) { aContext->Restore(); } setClipRect = cdi->mClip.mHaveClipRect; if (setClipRect) { currentClip = cdi->mClip; aContext->Save(); currentClip.ApplyTo(aContext, presContext); } } if (cdi->mInactiveLayer) { PaintInactiveLayer(builder, cdi->mItem, aContext); } else { nsIFrame* frame = cdi->mItem->GetUnderlyingFrame(); if (frame) { frame->AddStateBits(NS_FRAME_PAINTED_THEBES); } #ifdef MOZ_DUMP_PAINTING if (gfxUtils::sDumpPainting) { DebugPaintItem(rc, cdi->mItem, builder); } else { #else { #endif cdi->mItem->Paint(builder, rc); } } if (builder->LayerBuilder()->CheckDOMModified()) break; } if (setClipRect) { aContext->Restore(); } FlashPaint(aContext); } bool FrameLayerBuilder::CheckDOMModified() { if (!mRootPresContext || mInitialDOMGeneration == mRootPresContext->GetDOMGeneration()) return false; if (mDetectedDOMModification) { // Don't spam the console with extra warnings return true; } mDetectedDOMModification = true; // Painting is not going to complete properly. There's not much // we can do here though. Invalidating the window to get another repaint // is likely to lead to an infinite repaint loop. NS_WARNING("Detected DOM modification during paint, bailing out!"); return true; } #ifdef MOZ_DUMP_PAINTING void FrameLayerBuilder::DumpRetainedLayerTree(FILE* aFile) { if (mRetainingManager) { mRetainingManager->Dump(aFile); } } #endif FrameLayerBuilder::Clip::Clip(const Clip& aOther, nsDisplayItem* aClipItem) : mRoundedClipRects(aOther.mRoundedClipRects), mHaveClipRect(true) { nsDisplayItem::Type type = aClipItem->GetType(); NS_ABORT_IF_FALSE(type == nsDisplayItem::TYPE_CLIP || type == nsDisplayItem::TYPE_CLIP_ROUNDED_RECT, "unexpected display item type"); nsDisplayClip* item = static_cast(aClipItem); // Always intersect with mClipRect, even if we're going to add a // rounded rect. if (aOther.mHaveClipRect) { mClipRect.IntersectRect(aOther.mClipRect, item->GetClipRect()); } else { mClipRect = item->GetClipRect(); } if (type == nsDisplayItem::TYPE_CLIP_ROUNDED_RECT) { RoundedRect *rr = mRoundedClipRects.AppendElement(); if (rr) { rr->mRect = item->GetClipRect(); static_cast(item)->GetRadii(rr->mRadii); } } // FIXME: Optimize away excess rounded rectangles due to the new addition. } void FrameLayerBuilder::Clip::ApplyTo(gfxContext* aContext, nsPresContext* aPresContext) { aContext->NewPath(); PRInt32 A2D = aPresContext->AppUnitsPerDevPixel(); gfxRect clip = nsLayoutUtils::RectToGfxRect(mClipRect, A2D); aContext->Rectangle(clip, true); aContext->Clip(); for (PRUint32 i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) { const Clip::RoundedRect &rr = mRoundedClipRects[i]; gfxCornerSizes pixelRadii; nsCSSRendering::ComputePixelRadii(rr.mRadii, A2D, &pixelRadii); clip = nsLayoutUtils::RectToGfxRect(rr.mRect, A2D); clip.Round(); clip.Condition(); // REVIEW: This might make clip empty. Is that OK? aContext->NewPath(); aContext->RoundedRectangle(clip, pixelRadii); aContext->Clip(); } } nsRect FrameLayerBuilder::Clip::ApproximateIntersect(const nsRect& aRect) const { nsRect r = aRect; if (mHaveClipRect) { r.IntersectRect(r, mClipRect); } for (PRUint32 i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) { const Clip::RoundedRect &rr = mRoundedClipRects[i]; nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(rr.mRect, rr.mRadii, r); r = rgn.GetLargestRectangle(); } return r; } // Test if (aXPoint, aYPoint) is in the ellipse with center (aXCenter, aYCenter) // and radii aXRadius, aYRadius. bool IsInsideEllipse(nscoord aXRadius, nscoord aXCenter, nscoord aXPoint, nscoord aYRadius, nscoord aYCenter, nscoord aYPoint) { float scaledX = float(aXPoint - aXCenter) / float(aXRadius); float scaledY = float(aYPoint - aYCenter) / float(aYRadius); return scaledX * scaledX + scaledY * scaledY < 1.0f; } bool FrameLayerBuilder::Clip::IsRectClippedByRoundedCorner(const nsRect& aRect) const { if (mRoundedClipRects.IsEmpty()) return false; nsRect rect; rect.IntersectRect(aRect, NonRoundedIntersection()); for (PRUint32 i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) { const Clip::RoundedRect &rr = mRoundedClipRects[i]; // top left if (rect.x < rr.mRect.x + rr.mRadii[NS_CORNER_TOP_LEFT_X] && rect.y < rr.mRect.y + rr.mRadii[NS_CORNER_TOP_LEFT_Y]) { if (!IsInsideEllipse(rr.mRadii[NS_CORNER_TOP_LEFT_X], rr.mRect.x + rr.mRadii[NS_CORNER_TOP_LEFT_X], rect.x, rr.mRadii[NS_CORNER_TOP_LEFT_Y], rr.mRect.y + rr.mRadii[NS_CORNER_TOP_LEFT_Y], rect.y)) { return true; } } // top right if (rect.XMost() > rr.mRect.XMost() - rr.mRadii[NS_CORNER_TOP_RIGHT_X] && rect.y < rr.mRect.y + rr.mRadii[NS_CORNER_TOP_RIGHT_Y]) { if (!IsInsideEllipse(rr.mRadii[NS_CORNER_TOP_RIGHT_X], rr.mRect.XMost() - rr.mRadii[NS_CORNER_TOP_RIGHT_X], rect.XMost(), rr.mRadii[NS_CORNER_TOP_RIGHT_Y], rr.mRect.y + rr.mRadii[NS_CORNER_TOP_RIGHT_Y], rect.y)) { return true; } } // bottom left if (rect.x < rr.mRect.x + rr.mRadii[NS_CORNER_BOTTOM_LEFT_X] && rect.YMost() > rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_LEFT_Y]) { if (!IsInsideEllipse(rr.mRadii[NS_CORNER_BOTTOM_LEFT_X], rr.mRect.x + rr.mRadii[NS_CORNER_BOTTOM_LEFT_X], rect.x, rr.mRadii[NS_CORNER_BOTTOM_LEFT_Y], rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_LEFT_Y], rect.YMost())) { return true; } } // bottom right if (rect.XMost() > rr.mRect.XMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_X] && rect.YMost() > rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_Y]) { if (!IsInsideEllipse(rr.mRadii[NS_CORNER_BOTTOM_RIGHT_X], rr.mRect.XMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_X], rect.XMost(), rr.mRadii[NS_CORNER_BOTTOM_RIGHT_Y], rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_Y], rect.YMost())) { return true; } } } return false; } nsRect FrameLayerBuilder::Clip::NonRoundedIntersection() const { nsRect result = mClipRect; for (PRUint32 i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) { result.IntersectRect(result, mRoundedClipRects[i].mRect); } return result; } void FrameLayerBuilder::Clip::RemoveRoundedCorners() { if (mRoundedClipRects.IsEmpty()) return; mClipRect = NonRoundedIntersection(); mRoundedClipRects.Clear(); } } // namespace mozilla