/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "ContainerLayerOGL.h" namespace mozilla { namespace layers { ContainerLayerOGL::ContainerLayerOGL(LayerManagerOGL *aManager) : ContainerLayer(aManager, NULL) , LayerOGL(aManager) { mImplData = static_cast(this); } ContainerLayerOGL::~ContainerLayerOGL() { LayerOGL *nextChild; for (LayerOGL *child = GetFirstChildOGL(); child; child = nextChild) { nextChild = child->GetNextSibling(); child->GetLayer()->Release(); } } const nsIntRect& ContainerLayerOGL::GetVisibleRect() { return mVisibleRect; } void ContainerLayerOGL::SetVisibleRegion(const nsIntRegion &aRegion) { mVisibleRect = aRegion.GetBounds(); } void ContainerLayerOGL::InsertAfter(Layer* aChild, Layer* aAfter) { LayerOGL *newChild = static_cast(aChild->ImplData()); aChild->SetParent(this); if (!aAfter) { NS_ADDREF(aChild); LayerOGL *oldFirstChild = GetFirstChildOGL(); mFirstChild = newChild->GetLayer(); newChild->SetNextSibling(oldFirstChild); return; } for (LayerOGL *child = GetFirstChildOGL(); child; child = child->GetNextSibling()) { if (aAfter == child->GetLayer()) { NS_ADDREF(aChild); LayerOGL *oldNextSibling = child->GetNextSibling(); child->SetNextSibling(newChild); child->GetNextSibling()->SetNextSibling(oldNextSibling); return; } } NS_WARNING("Failed to find aAfter layer!"); } void ContainerLayerOGL::RemoveChild(Layer *aChild) { if (GetFirstChild() == aChild) { mFirstChild = GetFirstChildOGL()->GetNextSibling()->GetLayer(); NS_RELEASE(aChild); return; } LayerOGL *lastChild = NULL; for (LayerOGL *child = GetFirstChildOGL(); child; child = child->GetNextSibling()) { if (child->GetLayer() == aChild) { // We're sure this is not our first child. So lastChild != NULL. lastChild->SetNextSibling(child->GetNextSibling()); child->SetNextSibling(NULL); child->GetLayer()->SetParent(NULL); NS_RELEASE(aChild); return; } lastChild = child; } } LayerOGL::LayerType ContainerLayerOGL::GetType() { return TYPE_CONTAINER; } Layer* ContainerLayerOGL::GetLayer() { return this; } LayerOGL* ContainerLayerOGL::GetFirstChildOGL() { if (!mFirstChild) { return nsnull; } return static_cast(mFirstChild->ImplData()); } void ContainerLayerOGL::RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset) { /** * Setup our temporary texture for rendering the contents of this container. */ GLuint containerSurface; GLuint frameBuffer; nsIntPoint childOffset(aOffset); bool needsFramebuffer = false; float opacity = GetOpacity(); if (opacity != 1.0) { mOGLManager->CreateFBOWithTexture(mVisibleRect.width, mVisibleRect.height, &frameBuffer, &containerSurface); childOffset.x = mVisibleRect.x; childOffset.y = mVisibleRect.y; } else { frameBuffer = aPreviousFrameBuffer; } /** * Render this container's contents. */ LayerOGL *layerToRender = GetFirstChildOGL(); while (layerToRender) { const nsIntRect *clipRect = layerToRender->GetLayer()->GetClipRect(); if (clipRect) { gl()->fScissor(clipRect->x - mVisibleRect.x, clipRect->y - mVisibleRect.y, clipRect->width, clipRect->height); } else { gl()->fScissor(0, 0, mVisibleRect.width, mVisibleRect.height); } layerToRender->RenderLayer(frameBuffer, childOffset); layerToRender = layerToRender->GetNextSibling(); } if (opacity != 1.0) { // Unbind the current framebuffer and rebind the previous one. gl()->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, aPreviousFrameBuffer); gl()->fDeleteFramebuffers(1, &frameBuffer); gl()->fActiveTexture(LOCAL_GL_TEXTURE0); gl()->fBindTexture(mOGLManager->FBOTextureTarget(), containerSurface); ColorTextureLayerProgram *rgb = mOGLManager->GetFBOLayerProgram(); rgb->Activate(); rgb->SetLayerQuadRect(mVisibleRect); rgb->SetLayerTransform(mTransform); rgb->SetLayerOpacity(opacity); rgb->SetRenderOffset(aOffset); rgb->SetTextureUnit(0); if (rgb->GetTexCoordMultiplierUniformLocation() != -1) { // 2DRect case, get the multiplier right for a sampler2DRect float f[] = { float(mVisibleRect.width), float(mVisibleRect.height) }; rgb->SetUniform(rgb->GetTexCoordMultiplierUniformLocation(), 2, f); } DEBUG_GL_ERROR_CHECK(gl()); mOGLManager->BindAndDrawQuad(rgb); DEBUG_GL_ERROR_CHECK(gl()); // Clean up resources. This also unbinds the texture. gl()->fDeleteTextures(1, &containerSurface); DEBUG_GL_ERROR_CHECK(gl()); } } } /* layers */ } /* mozilla */