/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsASocketHandler_h__ #define nsASocketHandler_h__ // socket handler used by nsISocketTransportService. // methods are only called on the socket thread. class nsASocketHandler : public nsISupports { public: nsASocketHandler() : mCondition(NS_OK) , mPollFlags(0) , mPollTimeout(UINT16_MAX) , mIsPrivate(false) {} // // this condition variable will be checked to determine if the socket // handler should be detached. it must only be accessed on the socket // thread. // nsresult mCondition; // // these flags can only be modified on the socket transport thread. // the socket transport service will check these flags before calling // PR_Poll. // uint16_t mPollFlags; // // this value specifies the maximum amount of time in seconds that may be // spent waiting for activity on this socket. if this timeout is reached, // then OnSocketReady will be called with outFlags = -1. // // the default value for this member is UINT16_MAX, which disables the // timeout error checking. (i.e., a timeout value of UINT16_MAX is // never reached.) // uint16_t mPollTimeout; bool mIsPrivate; // // called to service a socket // // params: // socketRef - socket identifier // fd - socket file descriptor // outFlags - value of PR_PollDesc::out_flags after PR_Poll returns // or -1 if a timeout occurred // virtual void OnSocketReady(PRFileDesc *fd, int16_t outFlags) = 0; // // called when a socket is no longer under the control of the socket // transport service. the socket handler may close the socket at this // point. after this call returns, the handler will no longer be owned // by the socket transport service. // virtual void OnSocketDetached(PRFileDesc *fd) = 0; // // called to determine if the socket is for a local peer. // when used for server sockets, indicates if it only accepts local // connections. // virtual void IsLocal(bool *aIsLocal) = 0; // // called to determine if this socket should not be terminated when Gecko // is turned offline. This is mostly useful for the debugging server // socket. // virtual void KeepWhenOffline(bool *aKeepWhenOffline) { *aKeepWhenOffline = false; } // // returns the number of bytes sent/transmitted over the socket // virtual uint64_t ByteCountSent() = 0; virtual uint64_t ByteCountReceived() = 0; }; #endif // !nsASocketHandler_h__