/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ #ifndef NSPOINT_H #define NSPOINT_H #include "nsCoord.h" struct nsPoint { nscoord x, y; // Constructors nsPoint() {} nsPoint(const nsPoint& aPoint) {x = aPoint.x; y = aPoint.y;} nsPoint(nscoord aX, nscoord aY) {x = aX; y = aY;} void MoveTo(nscoord aX, nscoord aY) {x = aX; y = aY;} void MoveBy(nscoord aDx, nscoord aDy) {x += aDx; y += aDy;} // Overloaded operators. Note that '=' isn't defined so we'll get the // compiler generated default assignment operator PRBool operator==(const nsPoint& aPoint) const { return (PRBool) ((x == aPoint.x) && (y == aPoint.y)); } PRBool operator!=(const nsPoint& aPoint) const { return (PRBool) ((x != aPoint.x) || (y != aPoint.y)); } nsPoint operator+(const nsPoint& aPoint) const { return nsPoint(x + aPoint.x, y + aPoint.y); } nsPoint operator-(const nsPoint& aPoint) const { return nsPoint(x - aPoint.x, y - aPoint.y); } nsPoint& operator+=(const nsPoint& aPoint) { x += aPoint.x; y += aPoint.y; return *this; } nsPoint& operator-=(const nsPoint& aPoint) { x -= aPoint.x; y -= aPoint.y; return *this; } }; #endif /* NSPOINT_H */