/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GLCONTEXTPROVIDER_H_ #define GLCONTEXTPROVIDER_H_ #include "GLContext.h" #include "gfxTypes.h" #include "gfxPoint.h" #include "nsAutoPtr.h" class nsIWidget; class gfxASurface; namespace mozilla { namespace gl { class THEBES_API GLContextProvider { public: struct ContextFormat { static const ContextFormat BasicRGBA32Format; enum StandardContextFormat { Empty, BasicRGBA32, StrictBasicRGBA32, BasicRGBX32, StrictBasicRGBX32 }; ContextFormat(const StandardContextFormat cf) { memset(this, 0, sizeof(ContextFormat)); switch (cf) { case BasicRGBA32: red = green = blue = alpha = 8; minRed = minGreen = minBlue = minAlpha = 1; break; case StrictBasicRGBA32: red = green = blue = alpha = 8; minRed = minGreen = minBlue = minAlpha = 8; break; case BasicRGBX32: red = green = blue = 8; minRed = minGreen = minBlue = 1; break; case StrictBasicRGBX32: red = green = blue = alpha = 8; minRed = minGreen = minBlue = 8; break; default: break; } } int depth, minDepth; int stencil, minStencil; int red, minRed; int green, minGreen; int blue, minBlue; int alpha, minAlpha; int colorBits() const { return red + green + blue; } }; /** * Creates a PBuffer. * * @param aSize Size of the pbuffer to create * @param aFormat A ContextFormat describing the desired context attributes. Defaults to a basic RGBA32 context. * * @return Context to use for this Pbuffer */ already_AddRefed CreatePBuffer(const gfxIntSize &aSize, const ContextFormat& aFormat = ContextFormat::BasicRGBA32Format); /** * Create a context that renders to the surface of the widget that is * passed in. * * @param Widget whose surface to create a context for * @return Context to use for this window */ already_AddRefed CreateForWindow(nsIWidget *aWidget); /** * Try to create a GL context from native surface for arbitrary gfxASurface * If surface not compatible this will return NULL * * @param aSurface surface to create a context for * @return Context to use for this surface */ already_AddRefed CreateForNativePixmapSurface(gfxASurface *aSurface); }; /** Same as GLContextProvider but for off-screen Mesa rendering */ class THEBES_API GLContextProviderOSMesa { public: typedef GLContextProvider::ContextFormat ContextFormat; /** * Creates a PBuffer. * * @param aSize Size of the pbuffer to create * @param aFormat A ContextFormat describing the desired context attributes. Defaults to a basic RGBA32 context. * * @return Context to use for this Pbuffer */ static already_AddRefed CreatePBuffer(const gfxIntSize &aSize, const ContextFormat& aFormat = ContextFormat::BasicRGBA32Format); /** * Create a context that renders to the surface of the widget that is * passed in. * * @param Widget whose surface to create a context for * @return Context to use for this window */ static already_AddRefed CreateForWindow(nsIWidget *aWidget); /** * Try to create a GL context from native surface for arbitrary gfxASurface * If surface not compatible this will return NULL * * @param aSurface surface to create a context for * @return Context to use for this surface */ static already_AddRefed CreateForNativePixmapSurface(gfxASurface *aSurface); }; extern GLContextProvider THEBES_API sGLContextProvider; } } #endif