/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ package org.mozilla.gecko.gfx; import org.mozilla.gecko.util.FloatUtils; import android.graphics.PointF; import android.graphics.Rect; import android.graphics.RectF; import java.nio.FloatBuffer; import java.util.concurrent.locks.ReentrantLock; public abstract class Layer { private final ReentrantLock mTransactionLock; private boolean mInTransaction; private Rect mNewPosition; private float mNewResolution; protected Rect mPosition; protected float mResolution; public Layer() { this(null); } public Layer(IntSize size) { mTransactionLock = new ReentrantLock(); if (size == null) { mPosition = new Rect(); } else { mPosition = new Rect(0, 0, size.width, size.height); } mResolution = 1.0f; } /** * Updates the layer. This returns false if there is still work to be done * after this update. */ public final boolean update(RenderContext context) { if (mTransactionLock.isHeldByCurrentThread()) { throw new RuntimeException("draw() called while transaction lock held by this " + "thread?!"); } if (mTransactionLock.tryLock()) { try { performUpdates(context); return true; } finally { mTransactionLock.unlock(); } } return false; } /** Subclasses override this function to draw the layer. */ public abstract void draw(RenderContext context); /** Given the intrinsic size of the layer, returns the pixel boundaries of the layer rect. */ protected RectF getBounds(RenderContext context) { return RectUtils.scale(new RectF(mPosition), context.zoomFactor / mResolution); } /** * Call this before modifying the layer. Note that, for TileLayers, "modifying the layer" * includes altering the underlying BufferedImage in any way. Thus you must call this function * before modifying the byte buffer associated with this layer. * * This function may block, so you should never call this on the main UI thread. */ public void beginTransaction() { if (mTransactionLock.isHeldByCurrentThread()) throw new RuntimeException("Nested transactions are not supported"); mTransactionLock.lock(); mInTransaction = true; mNewResolution = mResolution; } /** Call this when you're done modifying the layer. */ public void endTransaction() { if (!mInTransaction) throw new RuntimeException("endTransaction() called outside a transaction"); mInTransaction = false; mTransactionLock.unlock(); } /** Returns true if the layer is currently in a transaction and false otherwise. */ protected boolean inTransaction() { return mInTransaction; } /** Returns the current layer position. */ public Rect getPosition() { return mPosition; } /** Sets the position. Only valid inside a transaction. */ public void setPosition(Rect newPosition) { if (!mInTransaction) throw new RuntimeException("setPosition() is only valid inside a transaction"); mNewPosition = newPosition; } /** Returns the current layer's resolution. */ public float getResolution() { return mResolution; } /** * Sets the layer resolution. This value is used to determine how many pixels per * device pixel this layer was rendered at. This will be reflected by scaling by * the reciprocal of the resolution in the layer's transform() function. * Only valid inside a transaction. */ public void setResolution(float newResolution) { if (!mInTransaction) throw new RuntimeException("setResolution() is only valid inside a transaction"); mNewResolution = newResolution; } /** * Subclasses may override this method to perform custom layer updates. This will be called * with the transaction lock held. Subclass implementations of this method must call the * superclass implementation. Returns false if there is still work to be done after this * update is complete. */ protected void performUpdates(RenderContext context) { if (mNewPosition != null) { mPosition = mNewPosition; mNewPosition = null; } if (mNewResolution != 0.0f) { mResolution = mNewResolution; mNewResolution = 0.0f; } } /** * This function fills in the provided dest array with values to render a texture. * The array is filled with 4 sets of {x, y, z, texture_x, texture_y} values (so 20 values * in total) corresponding to the corners of the rect. */ protected final void fillRectCoordBuffer(float[] dest, RectF rect, float viewWidth, float viewHeight, Rect cropRect, float texWidth, float texHeight) { //x, y, z, texture_x, texture_y dest[0] = rect.left / viewWidth; dest[1] = rect.bottom / viewHeight; dest[2] = 0; dest[3] = cropRect.left / texWidth; dest[4] = cropRect.top / texHeight; dest[5] = rect.left / viewWidth; dest[6] = rect.top / viewHeight; dest[7] = 0; dest[8] = cropRect.left / texWidth; dest[9] = cropRect.bottom / texHeight; dest[10] = rect.right / viewWidth; dest[11] = rect.bottom / viewHeight; dest[12] = 0; dest[13] = cropRect.right / texWidth; dest[14] = cropRect.top / texHeight; dest[15] = rect.right / viewWidth; dest[16] = rect.top / viewHeight; dest[17] = 0; dest[18] = cropRect.right / texWidth; dest[19] = cropRect.bottom / texHeight; } public static class RenderContext { public final RectF viewport; public final RectF pageRect; public final float zoomFactor; public final int positionHandle; public final int textureHandle; public final FloatBuffer coordBuffer; public RenderContext(RectF aViewport, RectF aPageRect, float aZoomFactor, int aPositionHandle, int aTextureHandle, FloatBuffer aCoordBuffer) { viewport = aViewport; pageRect = aPageRect; zoomFactor = aZoomFactor; positionHandle = aPositionHandle; textureHandle = aTextureHandle; coordBuffer = aCoordBuffer; } public boolean fuzzyEquals(RenderContext other) { if (other == null) { return false; } return RectUtils.fuzzyEquals(viewport, other.viewport) && RectUtils.fuzzyEquals(pageRect, other.pageRect) && FloatUtils.fuzzyEquals(zoomFactor, other.zoomFactor); } } }