/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ package org.mozilla.gecko.gfx; import android.opengl.GLES20; import java.util.ArrayList; /** Manages a list of dead tiles, so we don't leak resources. */ public class TextureReaper { private static TextureReaper sSharedInstance; private final ArrayList mDeadTextureIDs; private TextureReaper() { mDeadTextureIDs = new ArrayList(); } public static TextureReaper get() { if (sSharedInstance == null) sSharedInstance = new TextureReaper(); return sSharedInstance; } public void add(int[] textureIDs) { for (int textureID : textureIDs) add(textureID); } public void add(int textureID) { mDeadTextureIDs.add(textureID); } public void reap() { int numTextures = mDeadTextureIDs.size(); // Adreno 200 will generate INVALID_VALUE if len == 0 is passed to glDeleteTextures, // even though it's not supposed to. if (numTextures == 0) return; int[] deadTextureIDs = new int[numTextures]; for (int i = 0; i < numTextures; i++) { deadTextureIDs[i] = mDeadTextureIDs.get(i); } mDeadTextureIDs.clear(); GLES20.glDeleteTextures(deadTextureIDs.length, deadTextureIDs, 0); } }