/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: NPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Netscape Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the NPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the NPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsCSSRendering_h___ #define nsCSSRendering_h___ #include "nsIRenderingContext.h" struct nsPoint; class nsIStyleContext; class nsIPresContext; class nsCSSRendering { public: /** * Render the border for an element using css rendering rules * for borders. aSkipSides is a bitmask of the sides to skip * when rendering. If 0 then no sides are skipped. * * Both aDirtyRect and aBorderArea are in the local coordinate space * of aForFrame */ static void PaintBorder(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBorder& aBorderStyle, nsIStyleContext* aStyleContext, PRIntn aSkipSides, nsRect* aGap = 0, nscoord aHardBorderSize = 0, PRBool aShouldIgnoreRounded = PR_FALSE); /** * Render the outline for an element using css rendering rules * for borders. aSkipSides is a bitmask of the sides to skip * when rendering. If 0 then no sides are skipped. * * Both aDirtyRect and aBorderArea are in the local coordinate space * of aForFrame */ static void PaintOutline(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBorder& aBorderStyle, const nsStyleOutline& aOutlineStyle, nsIStyleContext* aStyleContext, PRIntn aSkipSides, nsRect* aGap = 0); /** * Just like PaintBorder, but takes as input a list of border segments * rather than a single border style. Useful for any object that needs to * draw a border where an edge is not necessarily homogenous. * Render the border for an element using css rendering rules * for borders. aSkipSides is a bitmask of the sides to skip * when rendering. If 0 then no sides are skipped. * * Both aDirtyRect and aBorderArea are in the local coordinate space * of aForFrame */ static void PaintBorderEdges(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, nsBorderEdges * aBorderEdges, nsIStyleContext* aStyleContext, PRIntn aSkipSides, nsRect* aGap = 0); /** * Fill in an nsStyleBackground to be used to paint the background for * an element. The nsStyleBackground should first be initialized * using the pres context. This applies the rules for propagating * backgrounds between BODY, the root element, and the canvas. */ static PRBool FindBackground(nsIPresContext* aPresContext, nsIFrame* aForFrame, const nsStyleBackground** aBackground, PRBool* aIsCanvas); /** * Find a non-transparent background, for various table-related and * HR-related backwards-compatibility hacks. Be very hesitant if * you're considering calling this function -- it's usually not what * you want. */ static const nsStyleBackground* FindNonTransparentBackground(nsIStyleContext* aContext, PRBool aStartAtParent = PR_FALSE); /** * Render the background for an element using css rendering rules * for backgrounds. * * Both aDirtyRect and aBorderArea are in the local coordinate space * of aForFrame */ static void PaintBackground(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBorder& aBorder, const nsStylePadding& aPadding, nscoord aDX, nscoord aDY, PRBool aUsePrintSettings=PR_FALSE); /** * Same as |PaintBackground|, except using the provided style context * (which short-circuits the code that ensures that the root element's * background is drawn on the canvas. */ static void PaintBackgroundWithSC(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBackground& aColor, const nsStyleBorder& aBorder, const nsStylePadding& aPadding, nscoord aDX, nscoord aDY, PRBool aUsePrintSettings=PR_FALSE); /** * Called by the presShell when painting is finished, so we can clear our * inline background data cache. */ static void DidPaint(); static void DrawDashedSides(PRIntn startSide, nsIRenderingContext& aContext, const nsRect& aDirtyRect, const PRUint8 borderStyles[], const nscolor borderColors[], const nsRect& borderOutside, const nsRect& borderInside, PRIntn aSkipSides, nsRect* aGap); static void DrawDashedSides(PRIntn startSide, nsIRenderingContext& aContext, const nsRect& aDirtyRect, const nsStyleColor* aColorStyle, const nsStyleBorder* aBorderStyle, const nsStyleOutline* aOutlineStyle, PRBool aDoOutline, const nsRect& borderOutside, const nsRect& borderInside, PRIntn aSkipSides, nsRect* aGap); /** draw the dashed segements of a segmented border */ //XXX: boy is it annoying that we have 3 methods to draw dashed sides! // they clearly can be factored. static void DrawDashedSegments(nsIRenderingContext& aContext, const nsRect& aBounds, nsBorderEdges * aBorderEdges, PRIntn aSkipSides, nsRect* aGap); // Draw a border segment in the table collapsing border model without beveling corners static void DrawTableBorderSegment(nsIRenderingContext& aContext, PRUint8 aBorderStyle, nscolor aBorderColor, const nsStyleBackground* aBGColor, const nsRect& aBorderRect, float aPixelsToTwips, PRUint8 aStartBevelSide = 0, nscoord aStartBevelOffset = 0, PRUint8 aEndBevelSide = 0, nscoord aEndBevelOffset = 0); /** * transform a color to a color that will show up on a printer if needed * aMapColor - color to evaluate * aIsPrinter - Is this a printing device * return - the transformed color */ static nscolor TransformColor(nscolor aMapColor,PRBool aNoBackGround); protected: /** * Render the border for an element using css rendering rules * for borders. aSkipSides is a bitmask of the sides to skip * when rendering. If 0 then no sides are skipped. * Both aDirtyRect and aBorderArea are in the local coordinate space * of aForFrame */ static void PaintRoundedBorder(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBorder* aBorderStyle, const nsStyleOutline* aOutlineStyle, nsIStyleContext* aStyleContext, PRIntn aSkipSides, PRInt16 aBorderRadius[4],nsRect* aGap = 0, PRBool aIsOutline=PR_FALSE); static void RenderSide(nsFloatPoint aPoints[],nsIRenderingContext& aRenderingContext, const nsStyleBorder* aBorderStyle,const nsStyleOutline* aOutlineStyle,nsIStyleContext* aStyleContext, PRUint8 aSide,nsMargin &aBorThick,nscoord aTwipsPerPixel, PRBool aIsOutline=PR_FALSE); static void PaintBackgroundColor(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aBgClipArea, const nsStyleBackground& aColor, const nsStyleBorder& aBorder, const nsStylePadding& aPadding, nscoord aDX, nscoord aDY); static void PaintRoundedBackground(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aBorderArea, const nsStyleBackground& aColor, const nsStyleBorder& aBorder, nscoord aDX, nscoord aDY, PRInt16 aTheRadius[4]); static nscolor MakeBevelColor(PRIntn whichSide, PRUint8 style, nscolor aBackgroundColor, nscolor aBorderColor, PRBool aSpecialCase); static PRIntn MakeSide(nsPoint aPoints[], nsIRenderingContext& aContext, PRIntn whichSide, const nsRect& outside, const nsRect& inside, PRIntn aSkipSides, PRIntn borderPart, float borderFrac, nscoord twipsPerPixel); static void DrawSide(nsIRenderingContext& aContext, PRIntn whichSide, const PRUint8 borderStyle, const nscolor borderColor, const nscolor aBackgroundColor, const nsRect& borderOutside, const nsRect& borderInside, PRIntn aSkipSides, nscoord twipsPerPixel, nsRect* aGap = 0); static void DrawCompositeSide(nsIRenderingContext& aContext, PRIntn aWhichSide, nsBorderColors* aCompositeColors, const nsRect& aOuterRect, const nsRect& aInnerRect, PRInt16* aBorderRadii, nscoord aTwipsPerPixel, nsRect* aGap); static void DrawLine (nsIRenderingContext& aContext, nscoord aX1, nscoord aY1, nscoord aX2, nscoord aY2, nsRect* aGap); static void FillPolygon (nsIRenderingContext& aContext, const nsPoint aPoints[], PRInt32 aNumPoints, nsRect* aGap); }; /** --------------------------------------------------- * Class QBCurve, a quadratic bezier curve, used to implement the rounded rectangles * @update 3/26/99 dwc */ class QBCurve { public: nsFloatPoint mAnc1; nsFloatPoint mCon; nsFloatPoint mAnc2; QBCurve() {mAnc1.x=0;mAnc1.y=0;mCon=mAnc2=mAnc1;} void SetControls(nsFloatPoint &aAnc1,nsFloatPoint &aCon,nsFloatPoint &aAnc2) { mAnc1 = aAnc1; mCon = aCon; mAnc2 = aAnc2;} void SetPoints(float a1x,float a1y,float acx,float acy,float a2x,float a2y) {mAnc1.MoveTo(a1x,a1y),mCon.MoveTo(acx,acy),mAnc2.MoveTo(a2x,a2y);} /** --------------------------------------------------- * Divide a Quadratic curve into line segments if it is not smaller than a certain size * else it is so small that it can be approximated by 2 lineto calls * @param aRenderingContext -- The RenderingContext to use to draw with * @param aPointArray[] -- A list of points we can put line calls into instead of drawing. If null, lines are drawn * @param aCurInex -- a pointer to an Integer that tells were to put the points into the array, incremented when finished * @update 3/26/99 dwc */ void SubDivide(nsIRenderingContext *aRenderingContext,nsPoint aPointArray[],PRInt32 *aCurIndex); /** --------------------------------------------------- * Divide a Quadratic Bezier curve at the mid-point * @update 3/26/99 dwc * @param aCurve1 -- Curve 1 as a result of the division * @param aCurve2 -- Curve 2 as a result of the division */ void MidPointDivide(QBCurve *A,QBCurve *B); }; /** --------------------------------------------------- * Class RoundedRect, A class to encapsulate all the rounded rect functionality, * which are based on the QBCurve * @update 4/13/99 dwc */ class RoundedRect { public: PRInt32 mRoundness[4]; PRBool mDoRound; PRInt32 mLeft; PRInt32 mRight; PRInt32 mTop; PRInt32 mBottom; /** * Construct a rounded rectangle object * @update 4/19/99 */ void RoundRect() {mRoundness[0]=0;} /** * Set the curves boundaries and then break it up into the curve pieces for rendering * @update 4/13/99 dwc * @param aLeft -- Left side of bounding box * @param aTop -- Top side of bounding box * @param aWidth -- Width of bounding box * @param aHeight -- Height of bounding box * @param aRadius -- radius for the rounding */ void Set(nscoord aLeft,nscoord aTop,PRInt32 aWidth,PRInt32 aHeight,PRInt16 aRadius[4],PRInt16 aNumTwipPerPix); /** * Calculate the inset of a curve based on a border * @update 4/13/99 dwc * @param aLeft -- Left side of bounding box * @param aTop -- Top side of bounding box */ void CalcInsetCurves(QBCurve &aULCurve,QBCurve &aURCurve,QBCurve &aLLCurve,QBCurve &aLRCurve,nsMargin &aBorder); /** --------------------------------------------------- * set the passed in curves to the rounded borders of the rectangle * @update 4/13/99 dwc * @param aULCurve -- upperleft curve * @param aURCurve -- upperright curve * @param aLRCurve -- lowerright curve * @param aLLCurve -- lowerleft curve */ void GetRoundedBorders(QBCurve &aULCurve,QBCurve &aURCurve,QBCurve &aLLCurve,QBCurve &aLRCurve); }; #endif /* nsCSSRendering_h___ */