/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef widget_windows_WinWindowOcclusionTracker_h #define widget_windows_WinWindowOcclusionTracker_h #include #include #include #include #include "nsIWeakReferenceUtils.h" #include "mozilla/Monitor.h" #include "mozilla/ThreadSafeWeakPtr.h" #include "mozilla/widget/WindowOcclusionState.h" #include "mozilla/widget/WinEventObserver.h" class nsBaseWidget; struct IVirtualDesktopManager; class WinWindowOcclusionTrackerTest; class WinWindowOcclusionTrackerInteractiveTest; namespace base { class Thread; } // namespace base namespace mozilla { namespace widget { class OcclusionUpdateRunnable; class SerializedTaskDispatcher; class UpdateOcclusionStateRunnable; // This class handles window occlusion tracking by using HWND. // Implementation is borrowed from chromium's NativeWindowOcclusionTrackerWin. class WinWindowOcclusionTracker final : public DisplayStatusListener, public SessionChangeListener { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WinWindowOcclusionTracker) /// Can only be called from the main thread. static WinWindowOcclusionTracker* Get(); /// Can only be called from the main thread. static void Ensure(); /// Can only be called from the main thread. static void ShutDown(); /// Can be called from any thread. static MessageLoop* OcclusionCalculatorLoop(); /// Can be called from any thread. static bool IsInWinWindowOcclusionThread(); /// Can only be called from the main thread. void EnsureDisplayStatusObserver(); /// Can only be called from the main thread. void EnsureSessionChangeObserver(); // Enables notifying to widget via NotifyOcclusionState() when the occlusion // state has been computed. void Enable(nsBaseWidget* aWindow, HWND aHwnd); // Disables notifying to widget via NotifyOcclusionState() when the occlusion // state has been computed. void Disable(nsBaseWidget* aWindow, HWND aHwnd); // Called when widget's visibility is changed void OnWindowVisibilityChanged(nsBaseWidget* aWindow, bool aVisible); SerializedTaskDispatcher* GetSerializedTaskDispatcher() { return mSerializedTaskDispatcher; } void TriggerCalculation(); void DumpOccludingWindows(HWND aHWnd); private: friend class ::WinWindowOcclusionTrackerTest; friend class ::WinWindowOcclusionTrackerInteractiveTest; explicit WinWindowOcclusionTracker(UniquePtr aThread); virtual ~WinWindowOcclusionTracker(); // This class computes the occlusion state of the tracked windows. // It runs on a separate thread, and notifies the main thread of // the occlusion state of the tracked windows. class WindowOcclusionCalculator { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WindowOcclusionCalculator) public: // Creates WindowOcclusionCalculator instance. static void CreateInstance(); // Clear WindowOcclusionCalculator instance. static void ClearInstance(); // Returns existing WindowOcclusionCalculator instance. static WindowOcclusionCalculator* GetInstance() { return sCalculator; } void Initialize(); void Shutdown(); void EnableOcclusionTrackingForWindow(HWND hwnd); void DisableOcclusionTrackingForWindow(HWND hwnd); // If a window becomes visible, makes sure event hooks are registered. void HandleVisibilityChanged(bool aVisible); void HandleTriggerCalculation(); private: WindowOcclusionCalculator(); ~WindowOcclusionCalculator(); // Registers event hooks, if not registered. void MaybeRegisterEventHooks(); // This is the callback registered to get notified of various Windows // events, like window moving/resizing. static void CALLBACK EventHookCallback(HWINEVENTHOOK aWinEventHook, DWORD aEvent, HWND aHwnd, LONG aIdObject, LONG aIdChild, DWORD aEventThread, DWORD aMsEventTime); // EnumWindows callback used to iterate over all hwnds to determine // occlusion status of all tracked root windows. Also builds up // |current_pids_with_visible_windows_| and registers event hooks for newly // discovered processes with visible hwnds. static BOOL CALLBACK ComputeNativeWindowOcclusionStatusCallback(HWND hwnd, LPARAM lParam); // EnumWindows callback used to update the list of process ids with // visible hwnds, |pids_for_location_change_hook_|. static BOOL CALLBACK UpdateVisibleWindowProcessIdsCallback(HWND aHwnd, LPARAM aLParam); // Determines which processes owning visible application windows to set the // EVENT_OBJECT_LOCATIONCHANGE event hook for and stores the pids in // |pids_for_location_change_hook_|. void UpdateVisibleWindowProcessIds(); // Computes the native window occlusion status for all tracked root gecko // windows in |root_window_hwnds_occlusion_state_| and notifies them if // their occlusion status has changed. void ComputeNativeWindowOcclusionStatus(); // Schedules an occlusion calculation , if one isn't already scheduled. void ScheduleOcclusionCalculationIfNeeded(); // Registers a global event hook (not per process) for the events in the // range from |event_min| to |event_max|, inclusive. void RegisterGlobalEventHook(DWORD aEventMin, DWORD aEventMax); // Registers the EVENT_OBJECT_LOCATIONCHANGE event hook for the process with // passed id. The process has one or more visible, opaque windows. void RegisterEventHookForProcess(DWORD aPid); // Registers/Unregisters the event hooks necessary for occlusion tracking // via calls to RegisterEventHook. These event hooks are disabled when all // tracked windows are minimized. void RegisterEventHooks(); void UnregisterEventHooks(); // EnumWindows callback for occlusion calculation. Returns true to // continue enumeration, false otherwise. Currently, always returns // true because this function also updates currentPidsWithVisibleWindows, // and needs to see all HWNDs. bool ProcessComputeNativeWindowOcclusionStatusCallback( HWND aHwnd, std::unordered_set* aCurrentPidsWithVisibleWindows); // Processes events sent to OcclusionEventHookCallback. // It generally triggers scheduling of the occlusion calculation, but // ignores certain events in order to not calculate occlusion more than // necessary. void ProcessEventHookCallback(HWINEVENTHOOK aWinEventHook, DWORD aEvent, HWND aHwnd, LONG aIdObject, LONG aIdChild); // EnumWindows callback for determining which processes to set the // EVENT_OBJECT_LOCATIONCHANGE event hook for. We set that event hook for // processes hosting fully visible, opaque windows. void ProcessUpdateVisibleWindowProcessIdsCallback(HWND aHwnd); // Returns true if the window is visible, fully opaque, and on the current // virtual desktop, false otherwise. bool WindowCanOccludeOtherWindowsOnCurrentVirtualDesktop( HWND aHwnd, LayoutDeviceIntRect* aWindowRect); // Returns true if aHwnd is definitely on the current virtual desktop, // false if it's definitely not on the current virtual desktop, and Nothing // if we we can't tell for sure. Maybe IsWindowOnCurrentVirtualDesktop(HWND aHwnd); static StaticRefPtr sCalculator; // Map of root app window hwnds and their occlusion state. This contains // both visible and hidden windows. // It is accessed from WinWindowOcclusionTracker::UpdateOcclusionState() // without using mutex. The access is safe by using // SerializedTaskDispatcher. std::unordered_map mRootWindowHwndsOcclusionState; // Values returned by SetWinEventHook are stored so that hooks can be // unregistered when necessary. std::vector mGlobalEventHooks; // Map from process id to EVENT_OBJECT_LOCATIONCHANGE event hook. std::unordered_map mProcessEventHooks; // Pids of processes for which the EVENT_OBJECT_LOCATIONCHANGE event hook is // set. std::unordered_set mPidsForLocationChangeHook; // Used as a timer to delay occlusion update. RefPtr mOcclusionUpdateRunnable; // Used to determine if a window is occluded. As we iterate through the // hwnds in z-order, we subtract each opaque window's rect from // mUnoccludedDesktopRegion. When we get to a root window, we subtract // it from mUnoccludedDesktopRegion, and if mUnoccludedDesktopRegion // doesn't change, the root window was already occluded. LayoutDeviceIntRegion mUnoccludedDesktopRegion; // Keeps track of how many root windows we need to compute the occlusion // state of in a call to ComputeNativeWindowOcclusionStatus. Once we've // determined the state of all root windows, we can stop subtracting // windows from mUnoccludedDesktopRegion;. int mNumRootWindowsWithUnknownOcclusionState; // This is true if the task bar thumbnails or the alt tab thumbnails are // showing. bool mShowingThumbnails = false; // Used to keep track of the window that's currently moving. That window // is ignored for calculation occlusion so that tab dragging won't // ignore windows occluded by the dragged window. HWND mMovingWindow = 0; // Only used on Win10+. RefPtr mVirtualDesktopManager; // Used to serialize tasks related to mRootWindowHwndsOcclusionState. RefPtr mSerializedTaskDispatcher; // This is an alias to the singleton WinWindowOcclusionTracker mMonitor, // and is used in ShutDown(). Monitor& mMonitor; friend class OcclusionUpdateRunnable; }; static BOOL CALLBACK DumpOccludingWindowsCallback(HWND aHWnd, LPARAM aLParam); // Returns true if we are interested in |hwnd| for purposes of occlusion // calculation. We are interested in |hwnd| if it is a window that is // visible, opaque, bounded, and not a popup or floating window. If we are // interested in |hwnd|, stores the window rectangle in |window_rect|. static bool IsWindowVisibleAndFullyOpaque(HWND aHwnd, LayoutDeviceIntRect* aWindowRect); void Destroy(); static void CallUpdateOcclusionState( std::unordered_map* aMap, bool aShowAllWindows); // Updates root windows occclusion state. If aShowAllWindows is true, // all non-hidden windows will be marked visible. This is used to force // rendering of thumbnails. void UpdateOcclusionState(std::unordered_map* aMap, bool aShowAllWindows); // This is called with session changed notifications. If the screen is locked // by the current session, it marks app windows as occluded. void OnSessionChange(WPARAM aStatusCode, Maybe aIsCurrentSession) override; // This is called when the display is put to sleep. If the display is sleeping // it marks app windows as occluded. void OnDisplayStateChanged(bool aDisplayOn) override; // Marks all root windows as either occluded, or if hwnd IsIconic, hidden. void MarkNonIconicWindowsOccluded(); static StaticRefPtr sTracker; // "WinWindowOcclusionCalc" thread. UniquePtr mThread; Monitor mMonitor; // Has ShutDown been called on us? We might have survived if our thread join // timed out. bool mHasAttemptedShutdown = false; // Map of HWND to widget. Maintained on main thread, and used to send // occlusion state notifications to Windows from // mRootWindowHwndsOcclusionState. std::unordered_map mHwndRootWindowMap; // This is set by UpdateOcclusionState(). It is currently only used by tests. int mNumVisibleRootWindows = 0; // If the screen is locked, windows are considered occluded. bool mScreenLocked = false; // If the display is off, windows are considered occluded. bool mDisplayOn = true; RefPtr mDisplayStatusObserver; RefPtr mSessionChangeObserver; // Used to serialize tasks related to mRootWindowHwndsOcclusionState. RefPtr mSerializedTaskDispatcher; friend class OcclusionUpdateRunnable; friend class UpdateOcclusionStateRunnable; }; } // namespace widget } // namespace mozilla #endif // widget_windows_WinWindowOcclusionTracker_h