/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; ChromeUtils.import("resource://gre/modules/AppConstants.jsm"); ChromeUtils.import("resource://gre/modules/Services.jsm"); ChromeUtils.import("resource://gre/modules/XPCOMUtils.jsm"); const { error, stack, TimeoutError, } = ChromeUtils.import("chrome://marionette/content/error.js", {}); const {Log} = ChromeUtils.import("chrome://marionette/content/log.js", {}); XPCOMUtils.defineLazyGetter(this, "log", Log.get); this.EXPORTED_SYMBOLS = [ "DebounceCallback", "IdlePromise", "MessageManagerDestroyedPromise", "PollPromise", "Sleep", "TimedPromise", ]; const {TYPE_ONE_SHOT, TYPE_REPEATING_SLACK} = Ci.nsITimer; const PROMISE_TIMEOUT = AppConstants.DEBUG ? 4500 : 1500; /** * @callback Condition * * @param {function(*)} resolve * To be called when the condition has been met. Will return the * resolved value. * @param {function} reject * To be called when the condition has not been met. Will cause * the condition to be revaluated or time out. * * @return {*} * The value from calling ``resolve``. */ /** * Runs a Promise-like function off the main thread until it is resolved * through ``resolve`` or ``rejected`` callbacks. The function is * guaranteed to be run at least once, irregardless of the timeout. * * The ``func`` is evaluated every ``interval`` for as long as its * runtime duration does not exceed ``interval``. Evaluations occur * sequentially, meaning that evaluations of ``func`` are queued if * the runtime evaluation duration of ``func`` is greater than ``interval``. * * ``func`` is given two arguments, ``resolve`` and ``reject``, * of which one must be called for the evaluation to complete. * Calling ``resolve`` with an argument indicates that the expected * wait condition was met and will return the passed value to the * caller. Conversely, calling ``reject`` will evaluate ``func`` * again until the ``timeout`` duration has elapsed or ``func`` throws. * The passed value to ``reject`` will also be returned to the caller * once the wait has expired. * * Usage:: * * let els = new PollPromise((resolve, reject) => { * let res = document.querySelectorAll("p"); * if (res.length > 0) { * resolve(Array.from(res)); * } else { * reject([]); * } * }); * * @param {Condition} func * Function to run off the main thread. * @param {number=} [timeout=2000] timeout * Desired timeout. If 0 or less than the runtime evaluation * time of ``func``, ``func`` is guaranteed to run at least once. * The default is 2000 milliseconds. * @param {number=} [interval=10] interval * Duration between each poll of ``func`` in milliseconds. * Defaults to 10 milliseconds. * * @return {Promise.<*>} * Yields the value passed to ``func``'s * ``resolve`` or ``reject`` callbacks. * * @throws {*} * If ``func`` throws, its error is propagated. * @throws {TypeError} * If `timeout` or `interval`` are not numbers. * @throws {RangeError} * If `timeout` or `interval` are not unsigned integers. */ function PollPromise(func, {timeout = 2000, interval = 10} = {}) { const timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer); if (typeof func != "function") { throw new TypeError(); } if (!(typeof timeout == "number" && typeof interval == "number")) { throw new TypeError(); } if ((!Number.isInteger(timeout) || timeout < 0) || (!Number.isInteger(interval) || interval < 0)) { throw new RangeError(); } return new Promise((resolve, reject) => { const start = new Date().getTime(); const end = start + timeout; let evalFn = () => { new Promise(func).then(resolve, rejected => { if (error.isError(rejected)) { throw rejected; } // return if timeout is 0, allowing |func| to be evaluated at // least once if (start == end || new Date().getTime() >= end) { resolve(rejected); } }).catch(reject); }; // the repeating slack timer waits |interval| // before invoking |evalFn| evalFn(); timer.init(evalFn, interval, TYPE_REPEATING_SLACK); }).then(res => { timer.cancel(); return res; }, err => { timer.cancel(); throw err; }); } /** * Represents the timed, eventual completion (or failure) of an * asynchronous operation, and its resulting value. * * In contrast to a regular Promise, it times out after ``timeout``. * * @param {Condition} func * Function to run, which will have its ``reject`` * callback invoked after the ``timeout`` duration is reached. * It is given two callbacks: ``resolve(value)`` and * ``reject(error)``. * @param {timeout=} timeout * ``condition``'s ``reject`` callback will be called * after this timeout, given in milliseconds. * By default 1500 ms in an optimised build and 4500 ms in * debug builds. * @param {Error=} [throws=TimeoutError] throws * When the ``timeout`` is hit, this error class will be * thrown. If it is null, no error is thrown and the promise is * instead resolved on timeout. * * @return {Promise.<*>} * Timed promise. * * @throws {TypeError} * If `timeout` is not a number. * @throws {RangeError} * If `timeout` is not an unsigned integer. */ function TimedPromise(fn, {timeout = PROMISE_TIMEOUT, throws = TimeoutError} = {}) { const timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer); if (typeof fn != "function") { throw new TypeError(); } if (typeof timeout != "number") { throw new TypeError(); } if (!Number.isInteger(timeout) || timeout < 0) { throw new RangeError(); } return new Promise((resolve, reject) => { // Reject only if |throws| is given. Otherwise it is assumed that // the user is OK with the promise timing out. let bail = () => { if (throws !== null) { let err = new throws(); reject(err); } else { log.warn(`TimedPromise timed out after ${timeout} ms`, stack()); resolve(); } }; timer.initWithCallback({notify: bail}, timeout, TYPE_ONE_SHOT); try { fn(resolve, reject); } catch (e) { reject(e); } }).then(res => { timer.cancel(); return res; }, err => { timer.cancel(); throw err; }); } /** * Pauses for the given duration. * * @param {number} timeout * Duration to wait before fulfilling promise in milliseconds. * * @return {Promise} * Promise that fulfills when the `timeout` is elapsed. * * @throws {TypeError} * If `timeout` is not a number. * @throws {RangeError} * If `timeout` is not an unsigned integer. */ function Sleep(timeout) { if (typeof timeout != "number") { throw new TypeError(); } return new TimedPromise(() => {}, {timeout, throws: null}); } /** * Detects when the specified message manager has been destroyed. * * One can observe the removal and detachment of a content browser * (``) or a chrome window by its message manager * disconnecting. * * When a browser is associated with a tab, this is safer than only * relying on the event `TabClose` which signalises the _intent to_ * remove a tab and consequently would lead to the destruction of * the content browser and its browser message manager. * * When closing a chrome window it is safer than only relying on * the event 'unload' which signalises the _intent to_ close the * chrome window and consequently would lead to the destruction of * the window and its window message manager. * * @param {MessageListenerManager} messageManager * The message manager to observe for its disconnect state. * Use the browser message manager when closing a content browser, * and the window message manager when closing a chrome window. * * @return {Promise} * A promise that resolves when the message manager has been destroyed. */ function MessageManagerDestroyedPromise(messageManager) { return new Promise(resolve => { function observe(subject, topic) { log.trace(`Received observer notification ${topic}`); if (subject == messageManager) { Services.obs.removeObserver(this, "message-manager-disconnect"); resolve(); } } Services.obs.addObserver(observe, "message-manager-disconnect"); }); } /** * Throttle until the main thread is idle and `window` has performed * an animation frame (in that order). * * @param {ChromeWindow} win * Window to request the animation frame from. * * @return Promise */ function IdlePromise(win) { return new Promise(resolve => { Services.tm.idleDispatchToMainThread(() => { win.requestAnimationFrame(resolve); }); }); } /** * Wraps a callback function, that, as long as it continues to be * invoked, will not be triggered. The given function will be * called after the timeout duration is reached, after no more * events fire. * * This class implements the {@link EventListener} interface, * which means it can be used interchangably with `addEventHandler`. * * Debouncing events can be useful when dealing with e.g. DOM events * that fire at a high rate. It is generally advisable to avoid * computationally expensive operations such as DOM modifications * under these circumstances. * * One such high frequenecy event is `resize` that can fire multiple * times before the window reaches its final dimensions. In order * to delay an operation until the window has completed resizing, * it is possible to use this technique to only invoke the callback * after the last event has fired:: * * let cb = new DebounceCallback(event => { * // fires after the final resize event * console.log("resize", event); * }); * window.addEventListener("resize", cb); * * Note that it is not possible to use this synchronisation primitive * with `addEventListener(..., {once: true})`. * * @param {function(Event)} fn * Callback function that is guaranteed to be invoked once only, * after `timeout`. * @param {number=} [timeout = 250] timeout * Time since last event firing, before `fn` will be invoked. */ class DebounceCallback { constructor(fn, {timeout = 250} = {}) { if (typeof fn != "function" || typeof timeout != "number") { throw new TypeError(); } if (!Number.isInteger(timeout) || timeout < 0) { throw new RangeError(); } this.fn = fn; this.timeout = timeout; this.timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer); } handleEvent(ev) { this.timer.cancel(); this.timer.initWithCallback(() => { this.timer.cancel(); this.fn(ev); }, this.timeout, TYPE_ONE_SHOT); } } this.DebounceCallback = DebounceCallback;