/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ #ifndef NSPOINT_H #define NSPOINT_H #include "nsCoord.h" struct nsPoint { nscoord x, y; // Constructors nsPoint() {} nsPoint(const nsPoint& aPoint) {x = aPoint.x; y = aPoint.y;} nsPoint(nscoord aX, nscoord aY) {x = aX; y = aY;} void MoveTo(nscoord aX, nscoord aY) {x = aX; y = aY;} void MoveBy(nscoord aDx, nscoord aDy) {x += aDx; y += aDy;} // Overloaded operators. Note that '=' isn't defined so we'll get the // compiler generated default assignment operator PRBool operator==(const nsPoint& aPoint) const { return (PRBool) ((x == aPoint.x) && (y == aPoint.y)); } PRBool operator!=(const nsPoint& aPoint) const { return (PRBool) ((x != aPoint.x) || (y != aPoint.y)); } nsPoint operator+(const nsPoint& aPoint) const { return nsPoint(x + aPoint.x, y + aPoint.y); } nsPoint operator-(const nsPoint& aPoint) const { return nsPoint(x - aPoint.x, y - aPoint.y); } nsPoint& operator+=(const nsPoint& aPoint) { x += aPoint.x; y += aPoint.y; return *this; } nsPoint& operator-=(const nsPoint& aPoint) { x -= aPoint.x; y -= aPoint.y; return *this; } }; /** --------------------------------------------------- * A point structure with floats for the Quadratic bezier curve * @update 4/27/2000 dwc */ struct nsFloatPoint { float x, y; // Constructors nsFloatPoint() {} nsFloatPoint(const nsFloatPoint& aPoint) {x = aPoint.x; y = aPoint.y;} nsFloatPoint(float aX, float aY) {x = aX; y = aY;} void MoveTo(float aX, float aY) {x = aX; y = aY;} void MoveTo(nscoord aX, nscoord aY) {x = (float)aX; y = (float)aY;} void MoveBy(float aDx, float aDy) {x += aDx; y += aDy;} // Overloaded operators. Note that '=' isn't defined so we'll get the // compiler generated default assignment operator PRBool operator==(const nsFloatPoint& aPoint) const { return (PRBool) ((x == aPoint.x) && (y == aPoint.y)); } PRBool operator!=(const nsFloatPoint& aPoint) const { return (PRBool) ((x != aPoint.x) || (y != aPoint.y)); } nsFloatPoint operator+(const nsFloatPoint& aPoint) const { return nsFloatPoint(x + aPoint.x, y + aPoint.y); } nsFloatPoint operator-(const nsFloatPoint& aPoint) const { return nsFloatPoint(x - aPoint.x, y - aPoint.y); } nsFloatPoint& operator+=(const nsFloatPoint& aPoint) { x += aPoint.x; y += aPoint.y; return *this; } nsFloatPoint& operator-=(const nsFloatPoint& aPoint) { x -= aPoint.x; y -= aPoint.y; return *this; } }; /** --------------------------------------------------- * A special type of point which also add the capability to tell if a point is on * the curve.. or off of the curve for a path * @update 03/29/00 dwc */ struct nsPathPoint: public nsFloatPoint{ PRBool mIsOnCurve; // Constructors nsPathPoint() {} nsPathPoint(const nsPathPoint& aPoint) {x = aPoint.x; y = aPoint.y;mIsOnCurve=aPoint.mIsOnCurve;} nsPathPoint(float aX, float aY) {x = aX; y = aY;mIsOnCurve=PR_TRUE;} nsPathPoint(float aX, float aY,PRBool aIsOnCurve) {x = aX; y = aY;mIsOnCurve=aIsOnCurve;} }; #endif /* NSPOINT_H */