/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "BasicCompositor.h" #include "BasicLayersImpl.h" // for FillRectWithMask #include "TextureHostBasic.h" #include "mozilla/layers/Effects.h" #include "nsIWidget.h" #include "gfx2DGlue.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/Helpers.h" #include "mozilla/gfx/Tools.h" #include "gfxUtils.h" #include "YCbCrUtils.h" #include #include "ImageContainer.h" #include "gfxPrefs.h" namespace mozilla { using namespace mozilla::gfx; namespace layers { class DataTextureSourceBasic : public DataTextureSource , public TextureSourceBasic { public: virtual const char* Name() const override { return "DataTextureSourceBasic"; } explicit DataTextureSourceBasic(DataSourceSurface* aSurface) : mSurface(aSurface) , mWrappingExistingData(!!aSurface) {} virtual DataTextureSource* AsDataTextureSource() override { // If the texture wraps someone else's memory we'd rather not use it as // a DataTextureSource per say (that is call Update on it). return mWrappingExistingData ? nullptr : this; } virtual TextureSourceBasic* AsSourceBasic() override { return this; } virtual gfx::SourceSurface* GetSurface(DrawTarget* aTarget) override { return mSurface; } SurfaceFormat GetFormat() const override { return mSurface ? mSurface->GetFormat() : gfx::SurfaceFormat::UNKNOWN; } virtual IntSize GetSize() const override { return mSurface ? mSurface->GetSize() : gfx::IntSize(0, 0); } virtual bool Update(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion = nullptr, gfx::IntPoint* aSrcOffset = nullptr) override { MOZ_ASSERT(!mWrappingExistingData); if (mWrappingExistingData) { return false; } mSurface = aSurface; return true; } virtual void DeallocateDeviceData() override { mSurface = nullptr; SetUpdateSerial(0); } public: RefPtr mSurface; bool mWrappingExistingData; }; BasicCompositor::BasicCompositor(nsIWidget *aWidget) : mWidget(aWidget) , mDidExternalComposition(false) { MOZ_COUNT_CTOR(BasicCompositor); mMaxTextureSize = Factory::GetMaxSurfaceSize(gfxPlatform::GetPlatform()->GetContentBackendFor(LayersBackend::LAYERS_BASIC)); } BasicCompositor::~BasicCompositor() { MOZ_COUNT_DTOR(BasicCompositor); } bool BasicCompositor::Initialize() { return mWidget ? mWidget->InitCompositor(this) : false; }; int32_t BasicCompositor::GetMaxTextureSize() const { return mMaxTextureSize; } void BasicCompositingRenderTarget::BindRenderTarget() { if (mClearOnBind) { mDrawTarget->ClearRect(Rect(0, 0, mSize.width, mSize.height)); mClearOnBind = false; } } void BasicCompositor::Destroy() { mWidget->CleanupRemoteDrawing(); mWidget = nullptr; } TextureFactoryIdentifier BasicCompositor::GetTextureFactoryIdentifier() { TextureFactoryIdentifier ident(LayersBackend::LAYERS_BASIC, XRE_GetProcessType(), GetMaxTextureSize()); return ident; } already_AddRefed BasicCompositor::CreateRenderTarget(const IntRect& aRect, SurfaceInitMode aInit) { MOZ_ASSERT(aRect.width != 0 && aRect.height != 0, "Trying to create a render target of invalid size"); if (aRect.width * aRect.height == 0) { return nullptr; } RefPtr target = mDrawTarget->CreateSimilarDrawTarget(aRect.Size(), SurfaceFormat::B8G8R8A8); if (!target) { return nullptr; } RefPtr rt = new BasicCompositingRenderTarget(target, aRect); return rt.forget(); } already_AddRefed BasicCompositor::CreateRenderTargetFromSource(const IntRect &aRect, const CompositingRenderTarget *aSource, const IntPoint &aSourcePoint) { MOZ_CRASH("GFX: Shouldn't be called!"); return nullptr; } already_AddRefed BasicCompositor::CreateRenderTargetForWindow(const LayoutDeviceIntRect& aRect, SurfaceInitMode aInit, BufferMode aBufferMode) { MOZ_ASSERT(mDrawTarget); MOZ_ASSERT(aRect.width != 0 && aRect.height != 0, "Trying to create a render target of invalid size"); if (aRect.width * aRect.height == 0) { return nullptr; } RefPtr rt; IntRect rect = aRect.ToUnknownRect(); if (aBufferMode != BufferMode::BUFFER_NONE) { RefPtr target = mWidget->CreateBackBufferDrawTarget(mDrawTarget, aRect, aInit == INIT_MODE_CLEAR); if (!target) { return nullptr; } rt = new BasicCompositingRenderTarget(target, rect); } else { IntRect windowRect = rect; // Adjust bounds rect to account for new origin at (0, 0). if (windowRect.Size() != mDrawTarget->GetSize()) { windowRect.ExpandToEnclose(IntPoint(0, 0)); } rt = new BasicCompositingRenderTarget(mDrawTarget, windowRect); if (aInit == INIT_MODE_CLEAR) { mDrawTarget->ClearRect(Rect(rect - rt->GetOrigin())); } } return rt.forget(); } already_AddRefed BasicCompositor::CreateDataTextureSource(TextureFlags aFlags) { RefPtr result = new DataTextureSourceBasic(nullptr); return result.forget(); } already_AddRefed BasicCompositor::CreateDataTextureSourceAround(DataSourceSurface* aSurface) { RefPtr result = new DataTextureSourceBasic(aSurface); return result.forget(); } bool BasicCompositor::SupportsEffect(EffectTypes aEffect) { return aEffect != EffectTypes::YCBCR && aEffect != EffectTypes::COMPONENT_ALPHA; } static void DrawSurfaceWithTextureCoords(DrawTarget *aDest, const gfx::Rect& aDestRect, SourceSurface *aSource, const gfx::Rect& aTextureCoords, gfx::Filter aFilter, const DrawOptions& aOptions, SourceSurface *aMask, const Matrix* aMaskTransform) { if (!aSource) { gfxWarning() << "DrawSurfaceWithTextureCoords problem " << gfx::hexa(aSource) << " and " << gfx::hexa(aMask); return; } // Convert aTextureCoords into aSource's coordinate space gfxRect sourceRect(aTextureCoords.x * aSource->GetSize().width, aTextureCoords.y * aSource->GetSize().height, aTextureCoords.width * aSource->GetSize().width, aTextureCoords.height * aSource->GetSize().height); // Floating point error can accumulate above and we know our visible region // is integer-aligned, so round it out. sourceRect.Round(); // Compute a transform that maps sourceRect to aDestRect. Matrix matrix = gfxUtils::TransformRectToRect(sourceRect, gfx::IntPoint(aDestRect.x, aDestRect.y), gfx::IntPoint(aDestRect.XMost(), aDestRect.y), gfx::IntPoint(aDestRect.XMost(), aDestRect.YMost())); // Only use REPEAT if aTextureCoords is outside (0, 0, 1, 1). gfx::Rect unitRect(0, 0, 1, 1); ExtendMode mode = unitRect.Contains(aTextureCoords) ? ExtendMode::CLAMP : ExtendMode::REPEAT; FillRectWithMask(aDest, aDestRect, aSource, aFilter, aOptions, mode, aMask, aMaskTransform, &matrix); } static void SetupMask(const EffectChain& aEffectChain, DrawTarget* aDest, const IntPoint& aOffset, RefPtr& aMaskSurface, Matrix& aMaskTransform) { if (aEffectChain.mSecondaryEffects[EffectTypes::MASK]) { EffectMask *effectMask = static_cast(aEffectChain.mSecondaryEffects[EffectTypes::MASK].get()); aMaskSurface = effectMask->mMaskTexture->AsSourceBasic()->GetSurface(aDest); if (!aMaskSurface) { gfxWarning() << "Invalid sourceMask effect"; } MOZ_ASSERT(effectMask->mMaskTransform.Is2D(), "How did we end up with a 3D transform here?!"); aMaskTransform = effectMask->mMaskTransform.As2D(); aMaskTransform.PostTranslate(-aOffset.x, -aOffset.y); } } void BasicCompositor::DrawQuad(const gfx::Rect& aRect, const gfx::Rect& aClipRect, const EffectChain &aEffectChain, gfx::Float aOpacity, const gfx::Matrix4x4& aTransform, const gfx::Rect& aVisibleRect) { RefPtr buffer = mRenderTarget->mDrawTarget; // For 2D drawing, |dest| and |buffer| are the same surface. For 3D drawing, // |dest| is a temporary surface. RefPtr dest = buffer; AutoRestoreTransform autoRestoreTransform(dest); Matrix newTransform; Rect transformBounds; Matrix4x4 new3DTransform; IntPoint offset = mRenderTarget->GetOrigin(); if (aTransform.Is2D()) { newTransform = aTransform.As2D(); } else { // Create a temporary surface for the transform. dest = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(RoundedOut(aRect).Size(), SurfaceFormat::B8G8R8A8); if (!dest) { return; } dest->SetTransform(Matrix::Translation(-aRect.x, -aRect.y)); // Get the bounds post-transform. transformBounds = aTransform.TransformAndClipBounds(aRect, Rect(offset.x, offset.y, buffer->GetSize().width, buffer->GetSize().height)); transformBounds.RoundOut(); if (transformBounds.IsEmpty()) { return; } newTransform = Matrix(); // When we apply the 3D transformation, we do it against a temporary // surface, so undo the coordinate offset. new3DTransform = aTransform; new3DTransform.PreTranslate(aRect.x, aRect.y, 0); } buffer->PushClipRect(aClipRect); newTransform.PostTranslate(-offset.x, -offset.y); buffer->SetTransform(newTransform); RefPtr sourceMask; Matrix maskTransform; if (aTransform.Is2D()) { SetupMask(aEffectChain, dest, offset, sourceMask, maskTransform); } CompositionOp blendMode = CompositionOp::OP_OVER; if (Effect* effect = aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE].get()) { blendMode = static_cast(effect)->mBlendMode; } switch (aEffectChain.mPrimaryEffect->mType) { case EffectTypes::SOLID_COLOR: { EffectSolidColor* effectSolidColor = static_cast(aEffectChain.mPrimaryEffect.get()); bool unboundedOp = !IsOperatorBoundByMask(blendMode); if (unboundedOp) { dest->PushClipRect(aRect); } FillRectWithMask(dest, aRect, effectSolidColor->mColor, DrawOptions(aOpacity, blendMode), sourceMask, &maskTransform); if (unboundedOp) { dest->PopClip(); } break; } case EffectTypes::RGB: { TexturedEffect* texturedEffect = static_cast(aEffectChain.mPrimaryEffect.get()); TextureSourceBasic* source = texturedEffect->mTexture->AsSourceBasic(); if (source && texturedEffect->mPremultiplied) { DrawSurfaceWithTextureCoords(dest, aRect, source->GetSurface(dest), texturedEffect->mTextureCoords, texturedEffect->mFilter, DrawOptions(aOpacity, blendMode), sourceMask, &maskTransform); } else if (source) { SourceSurface* srcSurf = source->GetSurface(dest); if (srcSurf) { RefPtr srcData = srcSurf->GetDataSurface(); // Yes, we re-create the premultiplied data every time. // This might be better with a cache, eventually. RefPtr premultData = gfxUtils::CreatePremultipliedDataSurface(srcData); DrawSurfaceWithTextureCoords(dest, aRect, premultData, texturedEffect->mTextureCoords, texturedEffect->mFilter, DrawOptions(aOpacity, blendMode), sourceMask, &maskTransform); } } else { gfxDevCrash(LogReason::IncompatibleBasicTexturedEffect) << "Bad for basic with " << texturedEffect->mTexture->Name() << " and " << gfx::hexa(sourceMask); } break; } case EffectTypes::YCBCR: { NS_RUNTIMEABORT("Can't (easily) support component alpha with BasicCompositor!"); break; } case EffectTypes::RENDER_TARGET: { EffectRenderTarget* effectRenderTarget = static_cast(aEffectChain.mPrimaryEffect.get()); RefPtr surface = static_cast(effectRenderTarget->mRenderTarget.get()); RefPtr sourceSurf = surface->mDrawTarget->Snapshot(); DrawSurfaceWithTextureCoords(dest, aRect, sourceSurf, effectRenderTarget->mTextureCoords, effectRenderTarget->mFilter, DrawOptions(aOpacity, blendMode), sourceMask, &maskTransform); break; } case EffectTypes::COMPONENT_ALPHA: { NS_RUNTIMEABORT("Can't (easily) support component alpha with BasicCompositor!"); break; } default: { NS_RUNTIMEABORT("Invalid effect type!"); break; } } if (!aTransform.Is2D()) { dest->Flush(); RefPtr destSnapshot = dest->Snapshot(); SetupMask(aEffectChain, buffer, offset, sourceMask, maskTransform); if (sourceMask) { RefPtr transformDT = dest->CreateSimilarDrawTarget(IntSize(transformBounds.width, transformBounds.height), SurfaceFormat::B8G8R8A8); new3DTransform.PostTranslate(-transformBounds.x, -transformBounds.y, 0); if (transformDT && transformDT->Draw3DTransformedSurface(destSnapshot, new3DTransform)) { RefPtr transformSnapshot = transformDT->Snapshot(); // Transform the source by it's normal transform, and then the inverse // of the mask transform so that it's in the mask's untransformed // coordinate space. Matrix sourceTransform = newTransform; sourceTransform.PostTranslate(transformBounds.TopLeft()); Matrix inverseMask = maskTransform; inverseMask.Invert(); sourceTransform *= inverseMask; SurfacePattern source(transformSnapshot, ExtendMode::CLAMP, sourceTransform); buffer->PushClipRect(transformBounds); // Mask in the untransformed coordinate space, and then transform // by the mask transform to put the result back into destination // coords. buffer->SetTransform(maskTransform); buffer->MaskSurface(source, sourceMask, Point(0, 0)); buffer->PopClip(); } } else { buffer->Draw3DTransformedSurface(destSnapshot, new3DTransform); } } buffer->PopClip(); } void BasicCompositor::ClearRect(const gfx::Rect& aRect) { mRenderTarget->mDrawTarget->ClearRect(aRect); } void BasicCompositor::BeginFrame(const nsIntRegion& aInvalidRegion, const gfx::Rect *aClipRectIn, const gfx::Rect& aRenderBounds, bool aOpaque, gfx::Rect *aClipRectOut /* = nullptr */, gfx::Rect *aRenderBoundsOut /* = nullptr */) { LayoutDeviceIntRect intRect(LayoutDeviceIntPoint(), mWidget->GetClientSize()); Rect rect = Rect(0, 0, intRect.width, intRect.height); LayoutDeviceIntRegion invalidRegionSafe; if (mDidExternalComposition) { // We do not know rendered region during external composition, just redraw // whole widget. invalidRegionSafe = intRect; mDidExternalComposition = false; } else { // Sometimes the invalid region is larger than we want to draw. invalidRegionSafe.And( LayoutDeviceIntRegion::FromUnknownRegion(aInvalidRegion), intRect); } mInvalidRegion = invalidRegionSafe; mInvalidRect = mInvalidRegion.GetBounds(); if (aRenderBoundsOut) { *aRenderBoundsOut = Rect(); } BufferMode bufferMode = BufferMode::BUFFERED; if (mTarget) { // If we have a copy target, then we don't have a widget-provided mDrawTarget (currently). Use a dummy // placeholder so that CreateRenderTarget() works. mDrawTarget = gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget(); } else { // StartRemoteDrawingInRegion can mutate mInvalidRegion. mDrawTarget = mWidget->StartRemoteDrawingInRegion(mInvalidRegion, &bufferMode); if (!mDrawTarget) { return; } mInvalidRect = mInvalidRegion.GetBounds(); if (mInvalidRect.IsEmpty()) { mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion); return; } } if (!mDrawTarget || mInvalidRect.IsEmpty()) { return; } // Setup an intermediate render target to buffer all compositing. We will // copy this into mDrawTarget (the widget), and/or mTarget in EndFrame() RefPtr target = CreateRenderTargetForWindow(mInvalidRect, aOpaque ? INIT_MODE_NONE : INIT_MODE_CLEAR, bufferMode); if (!target) { if (!mTarget) { mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion); } return; } SetRenderTarget(target); // We only allocate a surface sized to the invalidated region, so we need to // translate future coordinates. mRenderTarget->mDrawTarget->SetTransform(Matrix::Translation(-mRenderTarget->GetOrigin())); gfxUtils::ClipToRegion(mRenderTarget->mDrawTarget, mInvalidRegion.ToUnknownRegion()); if (aRenderBoundsOut) { *aRenderBoundsOut = rect; } if (aClipRectIn) { mRenderTarget->mDrawTarget->PushClipRect(*aClipRectIn); } else { mRenderTarget->mDrawTarget->PushClipRect(rect); if (aClipRectOut) { *aClipRectOut = rect; } } } void BasicCompositor::EndFrame() { // Pop aClipRectIn/bounds rect mRenderTarget->mDrawTarget->PopClip(); if (gfxPrefs::WidgetUpdateFlashing()) { float r = float(rand()) / RAND_MAX; float g = float(rand()) / RAND_MAX; float b = float(rand()) / RAND_MAX; // We're still clipped to mInvalidRegion, so just fill the bounds. mRenderTarget->mDrawTarget->FillRect( IntRectToRect(mInvalidRegion.GetBounds()).ToUnknownRect(), ColorPattern(Color(r, g, b, 0.2f))); } // Pop aInvalidregion mRenderTarget->mDrawTarget->PopClip(); if (mTarget || mRenderTarget->mDrawTarget != mDrawTarget) { // Note: Most platforms require us to buffer drawing to the widget surface. // That's why we don't draw to mDrawTarget directly. RefPtr source = mRenderTarget->mDrawTarget->Snapshot(); RefPtr dest(mTarget ? mTarget : mDrawTarget); nsIntPoint offset = mTarget ? mTargetBounds.TopLeft() : nsIntPoint(); // The source DrawTarget is clipped to the invalidation region, so we have // to copy the individual rectangles in the region or else we'll draw blank // pixels. for (auto iter = mInvalidRegion.RectIter(); !iter.Done(); iter.Next()) { const LayoutDeviceIntRect& r = iter.Get(); dest->CopySurface(source, IntRect(r.x, r.y, r.width, r.height) - mRenderTarget->GetOrigin(), IntPoint(r.x, r.y) - offset); } } if (!mTarget) { mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion); } mDrawTarget = nullptr; mRenderTarget = nullptr; } void BasicCompositor::EndFrameForExternalComposition(const gfx::Matrix& aTransform) { MOZ_ASSERT(!mTarget); MOZ_ASSERT(!mDrawTarget); MOZ_ASSERT(!mRenderTarget); mDidExternalComposition = true; } } // namespace layers } // namespace mozilla