/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "WebGLSampler.h" #include "GLContext.h" #include "mozilla/dom/WebGL2RenderingContextBinding.h" using namespace mozilla; WebGLSampler::WebGLSampler(WebGLContext* context) : WebGLBindableName(0), WebGLContextBoundObject(context) { MOZ_CRASH("Not Implemented."); } WebGLSampler::~WebGLSampler() {} void WebGLSampler::Delete() { MOZ_CRASH("Not Implemented."); } WebGLContext* WebGLSampler::GetParentObject() const { MOZ_CRASH("Not Implemented."); return nullptr; } JSObject* WebGLSampler::WrapObject(JSContext* cx) { MOZ_CRASH("Not Implemented."); return dom::WebGLSamplerBinding::Wrap(cx, this); } NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSampler) NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLSampler, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLSampler, Release)