/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_HELPERSSKIA_H_ #define MOZILLA_GFX_HELPERSSKIA_H_ #include "2D.h" #include "skia/SkCanvas.h" #include "skia/SkDashPathEffect.h" #include "skia/SkShader.h" #ifdef USE_SKIA_GPU #include "skia/GrTypes.h" #endif #include "mozilla/Assertions.h" #include namespace mozilla { namespace gfx { static inline SkBitmap::Config GfxFormatToSkiaConfig(SurfaceFormat format) { switch (format) { case SurfaceFormat::B8G8R8A8: return SkBitmap::kARGB_8888_Config; case SurfaceFormat::B8G8R8X8: // We probably need to do something here. return SkBitmap::kARGB_8888_Config; case SurfaceFormat::R5G6B5: return SkBitmap::kRGB_565_Config; case SurfaceFormat::A8: return SkBitmap::kA8_Config; default: return SkBitmap::kARGB_8888_Config; } } static inline SkColorType GfxFormatToSkiaColorType(SurfaceFormat format) { switch (format) { case SurfaceFormat::B8G8R8A8: return kBGRA_8888_SkColorType; case SurfaceFormat::B8G8R8X8: // We probably need to do something here. return kBGRA_8888_SkColorType; case SurfaceFormat::R5G6B5: return kRGB_565_SkColorType; case SurfaceFormat::A8: return kAlpha_8_SkColorType; default: return kRGBA_8888_SkColorType; } } static inline SurfaceFormat SkiaConfigToGfxFormat(SkBitmap::Config config) { switch (config) { case SkBitmap::kARGB_8888_Config: return SurfaceFormat::B8G8R8A8; case SkBitmap::kRGB_565_Config: return SurfaceFormat::R5G6B5; case SkBitmap::kA8_Config: return SurfaceFormat::A8; default: return SurfaceFormat::B8G8R8A8; } } #ifdef USE_SKIA_GPU static inline GrPixelConfig GfxFormatToGrConfig(SurfaceFormat format) { switch (format) { case SurfaceFormat::B8G8R8A8: return kBGRA_8888_GrPixelConfig; case SurfaceFormat::B8G8R8X8: // We probably need to do something here. return kBGRA_8888_GrPixelConfig; case SurfaceFormat::R5G6B5: return kRGB_565_GrPixelConfig; case SurfaceFormat::A8: return kAlpha_8_GrPixelConfig; default: return kRGBA_8888_GrPixelConfig; } } #endif static inline void GfxMatrixToSkiaMatrix(const Matrix& mat, SkMatrix& retval) { retval.setAll(SkFloatToScalar(mat._11), SkFloatToScalar(mat._21), SkFloatToScalar(mat._31), SkFloatToScalar(mat._12), SkFloatToScalar(mat._22), SkFloatToScalar(mat._32), 0, 0, SK_Scalar1); } static inline SkPaint::Cap CapStyleToSkiaCap(CapStyle aCap) { switch (aCap) { case CapStyle::BUTT: return SkPaint::kButt_Cap; case CapStyle::ROUND: return SkPaint::kRound_Cap; case CapStyle::SQUARE: return SkPaint::kSquare_Cap; } return SkPaint::kDefault_Cap; } static inline SkPaint::Join JoinStyleToSkiaJoin(JoinStyle aJoin) { switch (aJoin) { case JoinStyle::BEVEL: return SkPaint::kBevel_Join; case JoinStyle::ROUND: return SkPaint::kRound_Join; case JoinStyle::MITER: case JoinStyle::MITER_OR_BEVEL: return SkPaint::kMiter_Join; } return SkPaint::kDefault_Join; } static inline bool StrokeOptionsToPaint(SkPaint& aPaint, const StrokeOptions &aOptions) { // Skia renders 0 width strokes with a width of 1 (and in black), // so we should just skip the draw call entirely. if (!aOptions.mLineWidth) { return false; } aPaint.setStrokeWidth(SkFloatToScalar(aOptions.mLineWidth)); aPaint.setStrokeMiter(SkFloatToScalar(aOptions.mMiterLimit)); aPaint.setStrokeCap(CapStyleToSkiaCap(aOptions.mLineCap)); aPaint.setStrokeJoin(JoinStyleToSkiaJoin(aOptions.mLineJoin)); if (aOptions.mDashLength > 0) { // Skia only supports dash arrays that are multiples of 2. uint32_t dashCount; if (aOptions.mDashLength % 2 == 0) { dashCount = aOptions.mDashLength; } else { dashCount = aOptions.mDashLength * 2; } std::vector pattern; pattern.resize(dashCount); for (uint32_t i = 0; i < dashCount; i++) { pattern[i] = SkFloatToScalar(aOptions.mDashPattern[i % aOptions.mDashLength]); } SkDashPathEffect* dash = SkDashPathEffect::Create(&pattern.front(), dashCount, SkFloatToScalar(aOptions.mDashOffset)); SkSafeUnref(aPaint.setPathEffect(dash)); } aPaint.setStyle(SkPaint::kStroke_Style); return true; } static inline SkXfermode::Mode GfxOpToSkiaOp(CompositionOp op) { switch (op) { case CompositionOp::OP_OVER: return SkXfermode::kSrcOver_Mode; case CompositionOp::OP_ADD: return SkXfermode::kPlus_Mode; case CompositionOp::OP_ATOP: return SkXfermode::kSrcATop_Mode; case CompositionOp::OP_OUT: return SkXfermode::kSrcOut_Mode; case CompositionOp::OP_IN: return SkXfermode::kSrcIn_Mode; case CompositionOp::OP_SOURCE: return SkXfermode::kSrc_Mode; case CompositionOp::OP_DEST_IN: return SkXfermode::kDstIn_Mode; case CompositionOp::OP_DEST_OUT: return SkXfermode::kDstOut_Mode; case CompositionOp::OP_DEST_OVER: return SkXfermode::kDstOver_Mode; case CompositionOp::OP_DEST_ATOP: return SkXfermode::kDstATop_Mode; case CompositionOp::OP_XOR: return SkXfermode::kXor_Mode; case CompositionOp::OP_MULTIPLY: return SkXfermode::kMultiply_Mode; case CompositionOp::OP_SCREEN: return SkXfermode::kScreen_Mode; case CompositionOp::OP_OVERLAY: return SkXfermode::kOverlay_Mode; case CompositionOp::OP_DARKEN: return SkXfermode::kDarken_Mode; case CompositionOp::OP_LIGHTEN: return SkXfermode::kLighten_Mode; case CompositionOp::OP_COLOR_DODGE: return SkXfermode::kColorDodge_Mode; case CompositionOp::OP_COLOR_BURN: return SkXfermode::kColorBurn_Mode; case CompositionOp::OP_HARD_LIGHT: return SkXfermode::kHardLight_Mode; case CompositionOp::OP_SOFT_LIGHT: return SkXfermode::kSoftLight_Mode; case CompositionOp::OP_DIFFERENCE: return SkXfermode::kDifference_Mode; case CompositionOp::OP_EXCLUSION: return SkXfermode::kExclusion_Mode; case CompositionOp::OP_HUE: return SkXfermode::kHue_Mode; case CompositionOp::OP_SATURATION: return SkXfermode::kSaturation_Mode; case CompositionOp::OP_COLOR: return SkXfermode::kColor_Mode; case CompositionOp::OP_LUMINOSITY: return SkXfermode::kLuminosity_Mode; default: return SkXfermode::kSrcOver_Mode; } } /* There's quite a bit of inconsistency about * whether float colors should be rounded with .5f. * We choose to do it to match cairo which also * happens to match the Direct3D specs */ static inline U8CPU ColorFloatToByte(Float color) { //XXX: do a better job converting to int return U8CPU(color*255.f + .5f); }; static inline SkColor ColorToSkColor(const Color &color, Float aAlpha) { return SkColorSetARGB(ColorFloatToByte(color.a*aAlpha), ColorFloatToByte(color.r), ColorFloatToByte(color.g), ColorFloatToByte(color.b)); } static inline SkRect RectToSkRect(const Rect& aRect) { return SkRect::MakeXYWH(SkFloatToScalar(aRect.x), SkFloatToScalar(aRect.y), SkFloatToScalar(aRect.width), SkFloatToScalar(aRect.height)); } static inline SkRect IntRectToSkRect(const IntRect& aRect) { return SkRect::MakeXYWH(SkIntToScalar(aRect.x), SkIntToScalar(aRect.y), SkIntToScalar(aRect.width), SkIntToScalar(aRect.height)); } static inline SkIRect RectToSkIRect(const Rect& aRect) { return SkIRect::MakeXYWH(int32_t(aRect.x), int32_t(aRect.y), int32_t(aRect.width), int32_t(aRect.height)); } static inline SkIRect IntRectToSkIRect(const IntRect& aRect) { return SkIRect::MakeXYWH(aRect.x, aRect.y, aRect.width, aRect.height); } static inline Point SkPointToPoint(const SkPoint &aPoint) { return Point(SkScalarToFloat(aPoint.x()), SkScalarToFloat(aPoint.y())); } static inline Rect SkRectToRect(const SkRect &aRect) { return Rect(SkScalarToFloat(aRect.x()), SkScalarToFloat(aRect.y()), SkScalarToFloat(aRect.width()), SkScalarToFloat(aRect.height())); } static inline SkShader::TileMode ExtendModeToTileMode(ExtendMode aMode) { switch (aMode) { case ExtendMode::CLAMP: return SkShader::kClamp_TileMode; case ExtendMode::REPEAT: return SkShader::kRepeat_TileMode; case ExtendMode::REFLECT: return SkShader::kMirror_TileMode; } return SkShader::kClamp_TileMode; } } } #endif /* MOZILLA_GFX_HELPERSSKIA_H_ */