/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "WebGLExtensions.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" using namespace mozilla; WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* context) : WebGLExtensionBase(context) { } WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders() { } /* If no source has been defined, compileShader() has not been called, * or the translation has failed for shader, an empty string is * returned; otherwise, return the translated source. */ void WebGLExtensionDebugShaders::GetTranslatedShaderSource(WebGLShader* shader, nsAString& retval) { if (mIsLost) { return mContext->ErrorInvalidOperation("getTranslatedShaderSource: " "Extension is lost."); } mContext->GetShaderTranslatedSource(shader, retval); if (retval.IsVoid()) { CopyASCIItoUTF16("", retval); } } IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders)