/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "ContainerLayerOGL.h" #include "gfxUtils.h" namespace mozilla { namespace layers { template static void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter) { aChild->SetParent(aContainer); if (!aAfter) { Layer *oldFirstChild = aContainer->GetFirstChild(); aContainer->mFirstChild = aChild; aChild->SetNextSibling(oldFirstChild); aChild->SetPrevSibling(nsnull); if (oldFirstChild) { oldFirstChild->SetPrevSibling(aChild); } else { aContainer->mLastChild = aChild; } NS_ADDREF(aChild); return; } for (Layer *child = aContainer->GetFirstChild(); child; child = child->GetNextSibling()) { if (aAfter == child) { Layer *oldNextSibling = child->GetNextSibling(); child->SetNextSibling(aChild); aChild->SetNextSibling(oldNextSibling); if (oldNextSibling) { oldNextSibling->SetPrevSibling(aChild); } else { aContainer->mLastChild = aChild; } aChild->SetPrevSibling(child); NS_ADDREF(aChild); return; } } NS_WARNING("Failed to find aAfter layer!"); } template static void ContainerRemoveChild(Container* aContainer, Layer* aChild) { if (aContainer->GetFirstChild() == aChild) { aContainer->mFirstChild = aContainer->GetFirstChild()->GetNextSibling(); if (aContainer->mFirstChild) { aContainer->mFirstChild->SetPrevSibling(nsnull); } else { aContainer->mLastChild = nsnull; } aChild->SetNextSibling(nsnull); aChild->SetPrevSibling(nsnull); aChild->SetParent(nsnull); NS_RELEASE(aChild); return; } Layer *lastChild = nsnull; for (Layer *child = aContainer->GetFirstChild(); child; child = child->GetNextSibling()) { if (child == aChild) { // We're sure this is not our first child. So lastChild != NULL. lastChild->SetNextSibling(child->GetNextSibling()); if (child->GetNextSibling()) { child->GetNextSibling()->SetPrevSibling(lastChild); } else { aContainer->mLastChild = lastChild; } child->SetNextSibling(nsnull); child->SetPrevSibling(nsnull); child->SetParent(nsnull); NS_RELEASE(aChild); return; } lastChild = child; } } template static void ContainerDestroy(Container* aContainer) { if (!aContainer->mDestroyed) { while (aContainer->mFirstChild) { aContainer->GetFirstChildOGL()->Destroy(); aContainer->RemoveChild(aContainer->mFirstChild); } aContainer->mDestroyed = PR_TRUE; } } static inline LayerOGL* GetNextSibling(LayerOGL* aLayer) { Layer* layer = aLayer->GetLayer()->GetNextSibling(); return layer ? static_cast(layer-> ImplData()) : nsnull; } template static void ContainerRender(Container* aContainer, int aPreviousFrameBuffer, const nsIntPoint& aOffset, LayerManagerOGL* aManager) { /** * Setup our temporary texture for rendering the contents of this container. */ GLuint containerSurface; GLuint frameBuffer; nsIntPoint childOffset(aOffset); nsIntRect visibleRect = aContainer->GetEffectiveVisibleRegion().GetBounds(); nsIntRect cachedScissor = aContainer->gl()->ScissorRect(); aContainer->gl()->PushScissorRect(); float opacity = aContainer->GetEffectiveOpacity(); const gfx3DMatrix& transform = aContainer->GetEffectiveTransform(); bool needsFramebuffer = aContainer->UseIntermediateSurface(); if (needsFramebuffer) { aManager->CreateFBOWithTexture(visibleRect.width, visibleRect.height, &frameBuffer, &containerSurface); childOffset.x = visibleRect.x; childOffset.y = visibleRect.y; aContainer->gl()->PushViewportRect(); aManager->SetupPipeline(visibleRect.width, visibleRect.height); aContainer->gl()->fScissor(0, 0, visibleRect.width, visibleRect.height); aContainer->gl()->fClearColor(0.0, 0.0, 0.0, 0.0); aContainer->gl()->fClear(LOCAL_GL_COLOR_BUFFER_BIT); } else { frameBuffer = aPreviousFrameBuffer; } /** * Render this container's contents. */ for (LayerOGL* layerToRender = aContainer->GetFirstChildOGL(); layerToRender != nsnull; layerToRender = GetNextSibling(layerToRender)) { if (layerToRender->GetLayer()->GetEffectiveVisibleRegion().IsEmpty()) { continue; } nsIntRect scissorRect(visibleRect); const nsIntRect *clipRect = layerToRender->GetLayer()->GetEffectiveClipRect(); if (clipRect) { if (clipRect->IsEmpty()) { continue; } scissorRect = *clipRect; } if (needsFramebuffer) { scissorRect.MoveBy(- visibleRect.TopLeft()); } else { if (!aPreviousFrameBuffer) { /** * glScissor coordinates are oriented with 0,0 being at the bottom left, * the opposite to layout (0,0 at the top left). * All rendering to an FBO is upside-down, making the coordinate systems * match. * When rendering directly to a window (No current or previous FBO), * we need to flip the scissor rect. */ aContainer->gl()->FixWindowCoordinateRect(scissorRect, aManager->GetWigetSize().height); } scissorRect.IntersectRect(scissorRect, cachedScissor); } /** * We can't clip to a visible region if theres no framebuffer since we might be transformed */ if (needsFramebuffer || clipRect) { aContainer->gl()->fScissor(scissorRect.x, scissorRect.y, scissorRect.width, scissorRect.height); } else { aContainer->gl()->fScissor(cachedScissor.x, cachedScissor.y, cachedScissor.width, cachedScissor.height); } layerToRender->RenderLayer(frameBuffer, childOffset); } aContainer->gl()->PopScissorRect(); if (needsFramebuffer) { // Unbind the current framebuffer and rebind the previous one. // Restore the viewport aContainer->gl()->PopViewportRect(); nsIntRect viewport = aContainer->gl()->ViewportRect(); aManager->SetupPipeline(viewport.width, viewport.height); aContainer->gl()->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, aPreviousFrameBuffer); aContainer->gl()->fDeleteFramebuffers(1, &frameBuffer); aContainer->gl()->fActiveTexture(LOCAL_GL_TEXTURE0); aContainer->gl()->fBindTexture(aManager->FBOTextureTarget(), containerSurface); ColorTextureLayerProgram *rgb = aManager->GetFBOLayerProgram(); rgb->Activate(); rgb->SetLayerQuadRect(visibleRect); rgb->SetLayerTransform(transform); rgb->SetLayerOpacity(opacity); rgb->SetRenderOffset(aOffset); rgb->SetTextureUnit(0); if (rgb->GetTexCoordMultiplierUniformLocation() != -1) { // 2DRect case, get the multiplier right for a sampler2DRect float f[] = { float(visibleRect.width), float(visibleRect.height) }; rgb->SetUniform(rgb->GetTexCoordMultiplierUniformLocation(), 2, f); } DEBUG_GL_ERROR_CHECK(aContainer->gl()); aManager->BindAndDrawQuad(rgb, aPreviousFrameBuffer == 0); DEBUG_GL_ERROR_CHECK(aContainer->gl()); // Clean up resources. This also unbinds the texture. aContainer->gl()->fDeleteTextures(1, &containerSurface); DEBUG_GL_ERROR_CHECK(aContainer->gl()); } } ContainerLayerOGL::ContainerLayerOGL(LayerManagerOGL *aManager) : ContainerLayer(aManager, NULL) , LayerOGL(aManager) { mImplData = static_cast(this); } ContainerLayerOGL::~ContainerLayerOGL() { Destroy(); } void ContainerLayerOGL::InsertAfter(Layer* aChild, Layer* aAfter) { ContainerInsertAfter(this, aChild, aAfter); } void ContainerLayerOGL::RemoveChild(Layer *aChild) { ContainerRemoveChild(this, aChild); } void ContainerLayerOGL::Destroy() { ContainerDestroy(this); } LayerOGL* ContainerLayerOGL::GetFirstChildOGL() { if (!mFirstChild) { return nsnull; } return static_cast(mFirstChild->ImplData()); } void ContainerLayerOGL::RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset) { ContainerRender(this, aPreviousFrameBuffer, aOffset, mOGLManager); } #ifdef MOZ_IPC ShadowContainerLayerOGL::ShadowContainerLayerOGL(LayerManagerOGL *aManager) : ShadowContainerLayer(aManager, NULL) , LayerOGL(aManager) { mImplData = static_cast(this); } ShadowContainerLayerOGL::~ShadowContainerLayerOGL() { Destroy(); } void ShadowContainerLayerOGL::InsertAfter(Layer* aChild, Layer* aAfter) { ContainerInsertAfter(this, aChild, aAfter); } void ShadowContainerLayerOGL::RemoveChild(Layer *aChild) { ContainerRemoveChild(this, aChild); } void ShadowContainerLayerOGL::Destroy() { ContainerDestroy(this); } LayerOGL* ShadowContainerLayerOGL::GetFirstChildOGL() { if (!mFirstChild) { return nsnull; } return static_cast(mFirstChild->ImplData()); } void ShadowContainerLayerOGL::RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset) { ContainerRender(this, aPreviousFrameBuffer, aOffset, mOGLManager); } #endif // MOZ_IPC } /* layers */ } /* mozilla */