/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsIconDecoder_h #define nsIconDecoder_h #include "Decoder.h" #include "nsCOMPtr.h" namespace mozilla { namespace image { class RasterImage; //////////////////////////////////////////////////////////////////////////////// // The icon decoder is a decoder specifically tailored for loading icons // from the OS. We've defined our own little format to represent these icons // and this decoder takes that format and converts it into 24-bit RGB with // alpha channel support. It was modeled a bit off the PPM decoder. // // Assumptions about the decoder: // (1) We receive ALL of the data from the icon channel in one OnDataAvailable // call. We don't support multiple ODA calls yet. // (2) the format of the incoming data is as follows: // The first two bytes contain the width and the height of the icon. // The remaining bytes contain the icon data, 4 bytes per pixel, in // ARGB order (platform endianness, A in highest bits, B in lowest // bits), row-primary, top-to-bottom, left-to-right, with // premultiplied alpha. // // //////////////////////////////////////////////////////////////////////////////// class nsIconDecoder : public Decoder { public: explicit nsIconDecoder(RasterImage* aImage); virtual ~nsIconDecoder(); virtual void WriteInternal(const char* aBuffer, uint32_t aCount) override; uint8_t mWidth; uint8_t mHeight; uint32_t mPixBytesRead; uint32_t mState; }; enum { iconStateStart = 0, iconStateHaveHeight = 1, iconStateReadPixels = 2, iconStateFinished = 3 }; } // namespace image } // namespace mozilla #endif // nsIconDecoder_h