/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GainNode.h" #include "mozilla/dom/GainNodeBinding.h" #include "AudioNodeEngine.h" #include "AudioNodeStream.h" #include "AudioDestinationNode.h" #include "WebAudioUtils.h" namespace mozilla { namespace dom { NS_IMPL_CYCLE_COLLECTION_INHERITED_1(GainNode, AudioNode, mGain) NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(GainNode) NS_INTERFACE_MAP_END_INHERITING(AudioNode) NS_IMPL_ADDREF_INHERITED(GainNode, AudioNode) NS_IMPL_RELEASE_INHERITED(GainNode, AudioNode) class GainNodeEngine : public AudioNodeEngine { public: GainNodeEngine(AudioNode* aNode, AudioDestinationNode* aDestination) : AudioNodeEngine(aNode) , mSource(nullptr) , mDestination(static_cast (aDestination->Stream())) // Keep the default value in sync with the default value in GainNode::GainNode. , mGain(1.f) { } void SetSourceStream(AudioNodeStream* aSource) { mSource = aSource; } enum Parameters { GAIN }; void SetTimelineParameter(uint32_t aIndex, const AudioParamTimeline& aValue, TrackRate aSampleRate) MOZ_OVERRIDE { switch (aIndex) { case GAIN: MOZ_ASSERT(mSource && mDestination); mGain = aValue; WebAudioUtils::ConvertAudioParamToTicks(mGain, mSource, mDestination); break; default: NS_ERROR("Bad GainNodeEngine TimelineParameter"); } } virtual void ProcessBlock(AudioNodeStream* aStream, const AudioChunk& aInput, AudioChunk* aOutput, bool* aFinished) { MOZ_ASSERT(mSource == aStream, "Invalid source stream"); if (aInput.IsNull()) { // If input is silent, so is the output aOutput->SetNull(WEBAUDIO_BLOCK_SIZE); } else if (mGain.HasSimpleValue()) { // Optimize the case where we only have a single value set as the volume float gain = mGain.GetValue(); if (gain == 0.0f) { aOutput->SetNull(WEBAUDIO_BLOCK_SIZE); } else { *aOutput = aInput; aOutput->mVolume *= gain; } } else { // First, compute a vector of gains for each track tick based on the // timeline at hand, and then for each channel, multiply the values // in the buffer with the gain vector. AllocateAudioBlock(aInput.mChannelData.Length(), aOutput); // Compute the gain values for the duration of the input AudioChunk // XXX we need to add a method to AudioEventTimeline to compute this buffer directly. float computedGain[WEBAUDIO_BLOCK_SIZE]; for (size_t counter = 0; counter < WEBAUDIO_BLOCK_SIZE; ++counter) { TrackTicks tick = aStream->GetCurrentPosition(); computedGain[counter] = mGain.GetValueAtTime(tick, counter) * aInput.mVolume; } // Apply the gain to the output buffer for (size_t channel = 0; channel < aOutput->mChannelData.Length(); ++channel) { const float* inputBuffer = static_cast (aInput.mChannelData[channel]); float* buffer = static_cast (const_cast (aOutput->mChannelData[channel])); AudioBlockCopyChannelWithScale(inputBuffer, computedGain, buffer); } } } AudioNodeStream* mSource; AudioNodeStream* mDestination; AudioParamTimeline mGain; }; GainNode::GainNode(AudioContext* aContext) : AudioNode(aContext, 2, ChannelCountMode::Max, ChannelInterpretation::Speakers) , mGain(new AudioParam(MOZ_THIS_IN_INITIALIZER_LIST(), SendGainToStream, 1.0f)) { GainNodeEngine* engine = new GainNodeEngine(this, aContext->Destination()); mStream = aContext->Graph()->CreateAudioNodeStream(engine, MediaStreamGraph::INTERNAL_STREAM); engine->SetSourceStream(static_cast (mStream.get())); } JSObject* GainNode::WrapObject(JSContext* aCx, JS::Handle aScope) { return GainNodeBinding::Wrap(aCx, aScope, this); } void GainNode::SendGainToStream(AudioNode* aNode) { GainNode* This = static_cast(aNode); SendTimelineParameterToStream(This, GainNodeEngine::GAIN, *This->mGain); } } }