/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsCocoaWindow_h_ #define nsCocoaWindow_h_ #undef DARWIN #import #include "nsBaseWidget.h" #include "nsPIWidgetCocoa.h" #include "nsAutoPtr.h" #include "nsCocoaUtils.h" class nsCocoaWindow; class nsChildView; class nsMenuBarX; @class ChildView; // Value copied from BITMAP_MAX_AREA, used in nsNativeThemeCocoa.mm #define CUIDRAW_MAX_AREA 500000 // If we are using an SDK older than 10.7, define bits we need that are missing // from it. #if !defined(MAC_OS_X_VERSION_10_7) || \ MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_7 enum { NSWindowAnimationBehaviorDefault = 0, NSWindowAnimationBehaviorNone = 2, NSWindowAnimationBehaviorDocumentWindow = 3, NSWindowAnimationBehaviorUtilityWindow = 4, NSWindowAnimationBehaviorAlertPanel = 5, NSWindowCollectionBehaviorFullScreenPrimary = 128, // 1 << 7 }; typedef NSInteger NSWindowAnimationBehavior; @interface NSWindow (LionWindowFeatures) - (void)setAnimationBehavior:(NSWindowAnimationBehavior)newAnimationBehavior; - (void)toggleFullScreen:(id)sender; @end #endif typedef struct _nsCocoaWindowList { _nsCocoaWindowList() : prev(NULL), window(NULL) {} struct _nsCocoaWindowList *prev; nsCocoaWindow *window; // Weak } nsCocoaWindowList; // NSWindow subclass that is the base class for all of our own window classes. // Among other things, this class handles the storage of those settings that // need to be persisted across window destruction and reconstruction, i.e. when // switching to and from fullscreen mode. // We don't save shadow, transparency mode or background color because it's not // worth the hassle - Gecko will reset them anyway as soon as the window is // resized. @interface BaseWindow : NSWindow { // Data Storage NSMutableDictionary* mState; BOOL mDrawsIntoWindowFrame; NSColor* mActiveTitlebarColor; NSColor* mInactiveTitlebarColor; // Shadow BOOL mScheduledShadowInvalidation; // DPI cache. Getting the physical screen size (CGDisplayScreenSize) // is ridiculously slow, so we cache it in the toplevel window for all // descendants to use. float mDPI; NSTrackingArea* mTrackingArea; } - (void)importState:(NSDictionary*)aState; - (NSMutableDictionary*)exportState; - (void)setDrawsContentsIntoWindowFrame:(BOOL)aState; - (BOOL)drawsContentsIntoWindowFrame; - (void)setTitlebarColor:(NSColor*)aColor forActiveWindow:(BOOL)aActive; - (NSColor*)titlebarColorForActiveWindow:(BOOL)aActive; - (void)deferredInvalidateShadow; - (void)invalidateShadow; - (float)getDPI; - (void)mouseEntered:(NSEvent*)aEvent; - (void)mouseExited:(NSEvent*)aEvent; - (void)mouseMoved:(NSEvent*)aEvent; - (void)updateTrackingArea; - (NSView*)trackingAreaView; - (ChildView*)mainChildView; - (NSArray*)titlebarControls; @end @interface NSWindow (Undocumented) // If a window has been explicitly removed from the "window cache" (to // deactivate it), it's sometimes necessary to "reset" it to reactivate it // (and put it back in the "window cache"). One way to do this, which Apple // often uses, is to set the "window number" to '-1' and then back to its // original value. - (void)_setWindowNumber:(NSInteger)aNumber; // If we set the window's stylemask to be textured, the corners on the bottom of // the window are rounded by default. We use this private method to make // the corners square again, a la Safari. Starting with 10.7, all windows have // rounded bottom corners, so this call doesn't have any effect there. - (void)setBottomCornerRounded:(BOOL)rounded; - (BOOL)bottomCornerRounded; // Present in the same form on OS X since at least OS X 10.5. - (NSRect)contentRectForFrameRect:(NSRect)windowFrame styleMask:(NSUInteger)windowStyle; - (NSRect)frameRectForContentRect:(NSRect)windowContentRect styleMask:(NSUInteger)windowStyle; @end @interface PopupWindow : BaseWindow { @private BOOL mIsContextMenu; } - (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)bufferingType defer:(BOOL)deferCreation; - (BOOL)isContextMenu; - (void)setIsContextMenu:(BOOL)flag; - (BOOL)canBecomeMainWindow; @end @interface BorderlessWindow : BaseWindow { } - (BOOL)canBecomeKeyWindow; - (BOOL)canBecomeMainWindow; @end #if defined( MAC_OS_X_VERSION_10_6 ) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6 ) @interface WindowDelegate : NSObject #else @interface WindowDelegate : NSObject #endif { nsCocoaWindow* mGeckoWindow; // [WEAK] (we are owned by the window) // Used to avoid duplication when we send NS_ACTIVATE and // NS_DEACTIVATE to Gecko for toplevel widgets. Starts out // false. bool mToplevelActiveState; BOOL mHasEverBeenZoomed; } + (void)paintMenubarForWindow:(NSWindow*)aWindow; - (id)initWithGeckoWindow:(nsCocoaWindow*)geckoWind; - (void)windowDidResize:(NSNotification*)aNotification; - (nsCocoaWindow*)geckoWidget; - (bool)toplevelActiveState; - (void)sendToplevelActivateEvents; - (void)sendToplevelDeactivateEvents; @end @class ToolbarWindow; // NSColor subclass that allows us to draw separate colors both in the titlebar // and for background of the window. @interface TitlebarAndBackgroundColor : NSColor { ToolbarWindow *mWindow; // [WEAK] (we are owned by the window) } - (id)initWithWindow:(ToolbarWindow*)aWindow; @end // NSWindow subclass for handling windows with toolbars. @interface ToolbarWindow : BaseWindow { TitlebarAndBackgroundColor *mColor; CGFloat mUnifiedToolbarHeight; NSColor *mBackgroundColor; NSView *mTitlebarView; // strong } // Pass nil here to get the default appearance. - (void)setTitlebarColor:(NSColor*)aColor forActiveWindow:(BOOL)aActive; - (void)setUnifiedToolbarHeight:(CGFloat)aHeight; - (CGFloat)unifiedToolbarHeight; - (CGFloat)titlebarHeight; - (NSRect)titlebarRect; - (void)setTitlebarNeedsDisplayInRect:(NSRect)aRect sync:(BOOL)aSync; - (void)setTitlebarNeedsDisplayInRect:(NSRect)aRect; - (void)setDrawsContentsIntoWindowFrame:(BOOL)aState; @end class nsCocoaWindow : public nsBaseWidget, public nsPIWidgetCocoa { private: typedef nsBaseWidget Inherited; public: nsCocoaWindow(); virtual ~nsCocoaWindow(); NS_DECL_ISUPPORTS_INHERITED NS_DECL_NSPIWIDGETCOCOA NS_IMETHOD Create(nsIWidget* aParent, nsNativeWidget aNativeParent, const nsIntRect &aRect, nsDeviceContext *aContext, nsWidgetInitData *aInitData = nullptr); NS_IMETHOD Destroy(); NS_IMETHOD Show(bool aState); virtual nsIWidget* GetSheetWindowParent(void); NS_IMETHOD Enable(bool aState); virtual bool IsEnabled() const; NS_IMETHOD SetModal(bool aState); virtual bool IsVisible() const; NS_IMETHOD SetFocus(bool aState=false); virtual nsIntPoint WidgetToScreenOffset(); virtual nsIntPoint GetClientOffset(); virtual nsIntSize ClientToWindowSize(const nsIntSize& aClientSize); virtual void* GetNativeData(uint32_t aDataType) ; NS_IMETHOD ConstrainPosition(bool aAllowSlop, int32_t *aX, int32_t *aY); virtual void SetSizeConstraints(const SizeConstraints& aConstraints); NS_IMETHOD Move(double aX, double aY); NS_IMETHOD PlaceBehind(nsTopLevelWidgetZPlacement aPlacement, nsIWidget *aWidget, bool aActivate); NS_IMETHOD SetSizeMode(int32_t aMode); NS_IMETHOD HideWindowChrome(bool aShouldHide); void EnteredFullScreen(bool aFullScreen); NS_IMETHOD MakeFullScreen(bool aFullScreen); NS_IMETHOD Resize(double aWidth, double aHeight, bool aRepaint); NS_IMETHOD Resize(double aX, double aY, double aWidth, double aHeight, bool aRepaint); NS_IMETHOD GetClientBounds(nsIntRect &aRect); NS_IMETHOD GetScreenBounds(nsIntRect &aRect); void ReportMoveEvent(); void ReportSizeEvent(); NS_IMETHOD SetCursor(nsCursor aCursor); NS_IMETHOD SetCursor(imgIContainer* aCursor, uint32_t aHotspotX, uint32_t aHotspotY); CGFloat BackingScaleFactor(); void BackingScaleFactorChanged(); virtual double GetDefaultScaleInternal(); virtual int32_t RoundsWidgetCoordinatesTo() MOZ_OVERRIDE; NS_IMETHOD SetTitle(const nsAString& aTitle); NS_IMETHOD Invalidate(const nsIntRect &aRect); virtual nsresult ConfigureChildren(const nsTArray& aConfigurations); virtual LayerManager* GetLayerManager(PLayerTransactionChild* aShadowManager = nullptr, LayersBackend aBackendHint = mozilla::layers::LAYERS_NONE, LayerManagerPersistence aPersistence = LAYER_MANAGER_CURRENT, bool* aAllowRetaining = nullptr); NS_IMETHOD DispatchEvent(nsGUIEvent* event, nsEventStatus & aStatus) ; NS_IMETHOD CaptureRollupEvents(nsIRollupListener * aListener, bool aDoCapture); NS_IMETHOD GetAttention(int32_t aCycleCount); virtual bool HasPendingInputEvent(); virtual nsTransparencyMode GetTransparencyMode(); virtual void SetTransparencyMode(nsTransparencyMode aMode); NS_IMETHOD SetWindowShadowStyle(int32_t aStyle); virtual void SetShowsToolbarButton(bool aShow); virtual void SetShowsFullScreenButton(bool aShow); virtual void SetWindowAnimationType(WindowAnimationType aType); NS_IMETHOD SetWindowTitlebarColor(nscolor aColor, bool aActive); virtual void SetDrawsInTitlebar(bool aState); virtual nsresult SynthesizeNativeMouseEvent(nsIntPoint aPoint, uint32_t aNativeMessage, uint32_t aModifierFlags); void DispatchSizeModeEvent(); virtual gfxASurface* GetThebesSurface(); // be notified that a some form of drag event needs to go into Gecko virtual bool DragEvent(unsigned int aMessage, Point aMouseGlobal, UInt16 aKeyModifiers); bool HasModalDescendents() { return mNumModalDescendents > 0; } NSWindow *GetCocoaWindow() { return mWindow; } void SetMenuBar(nsMenuBarX* aMenuBar); nsMenuBarX *GetMenuBar(); NS_IMETHOD NotifyIME(NotificationToIME aNotification) MOZ_OVERRIDE; NS_IMETHOD_(void) SetInputContext( const InputContext& aContext, const InputContextAction& aAction) MOZ_OVERRIDE; NS_IMETHOD_(InputContext) GetInputContext() { NSView* view = mWindow ? [mWindow contentView] : nil; if (view) { mInputContext.mNativeIMEContext = [view inputContext]; } // If inputContext isn't available on this window, returns this window's // pointer since nullptr means the platform has only one context per // process. if (!mInputContext.mNativeIMEContext) { mInputContext.mNativeIMEContext = this; } return mInputContext; } void SetPopupWindowLevel(); bool IsChildInFailingLeftClickThrough(NSView *aChild); bool ShouldFocusPlugin(); NS_IMETHOD ReparentNativeWidget(nsIWidget* aNewParent); protected: nsresult CreateNativeWindow(const NSRect &aRect, nsBorderStyle aBorderStyle, bool aRectIsFrameRect); nsresult CreatePopupContentView(const nsIntRect &aRect, nsDeviceContext *aContext); void DestroyNativeWindow(); void AdjustWindowShadow(); void SetUpWindowFilter(); void CleanUpWindowFilter(); void UpdateBounds(); nsresult DoResize(double aX, double aY, double aWidth, double aHeight, bool aRepaint, bool aConstrainToCurrentScreen); virtual already_AddRefed AllocateChildPopupWidget() { static NS_DEFINE_IID(kCPopUpCID, NS_POPUP_CID); nsCOMPtr widget = do_CreateInstance(kCPopUpCID); return widget.forget(); } nsIWidget* mParent; // if we're a popup, this is our parent [WEAK] BaseWindow* mWindow; // our cocoa window [STRONG] WindowDelegate* mDelegate; // our delegate for processing window msgs [STRONG] nsRefPtr mMenuBar; NSWindow* mSheetWindowParent; // if this is a sheet, this is the NSWindow it's attached to nsChildView* mPopupContentView; // if this is a popup, this is its content widget int32_t mShadowStyle; NSUInteger mWindowFilter; CGFloat mBackingScaleFactor; WindowAnimationType mAnimationType; bool mWindowMadeHere; // true if we created the window, false for embedding bool mSheetNeedsShow; // if this is a sheet, are we waiting to be shown? // this is used for sibling sheet contention only bool mFullScreen; bool mInFullScreenTransition; // true from the request to enter/exit fullscreen // (MakeFullScreen() call) to EnteredFullScreen() bool mModal; bool mUsesNativeFullScreen; // only true on Lion if SetShowsFullScreenButton(true); bool mIsAnimationSuppressed; bool mInReportMoveEvent; // true if in a call to ReportMoveEvent(). int32_t mNumModalDescendents; InputContext mInputContext; }; #endif // nsCocoaWindow_h_