/* * Copyright (c) 2012, The Linux Foundation. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef mozilla_HwcComposer2D #define mozilla_HwcComposer2D #include "Composer2D.h" #include "Layers.h" #include #include #include #if ANDROID_VERSION >= 17 #include #endif namespace mozilla { namespace layers { class ContainerLayer; class Layer; } //Holds a dynamically allocated vector of rectangles //used to decribe the complex visible region of a layer typedef std::vector RectVector; #if ANDROID_VERSION >= 17 typedef hwc_composer_device_1_t HwcDevice; typedef hwc_display_contents_1_t HwcList; typedef hwc_layer_1_t HwcLayer; #else typedef hwc_composer_device_t HwcDevice; typedef hwc_layer_list_t HwcList; typedef hwc_layer_t HwcLayer; #endif /* * HwcComposer2D provides a way for gecko to render frames * using hwcomposer.h in the AOSP HAL. * * hwcomposer.h defines an interface for display composition * using dedicated hardware. This hardware is usually faster * or more power efficient than the GPU. However, in exchange * for better performance, generality has to be sacrificed: * no 3d transforms, no intermediate surfaces, no special shader effects, * and loss of other goodies depending on the platform. * * In general, when hwc is enabled gecko tries to compose * its frames using HwcComposer2D first. Then if HwcComposer2D is * unable to compose a frame then it falls back to compose it * using the GPU with OpenGL. * */ class HwcComposer2D : public mozilla::layers::Composer2D { public: HwcComposer2D(); virtual ~HwcComposer2D(); int Init(hwc_display_t aDisplay, hwc_surface_t aSurface); bool Initialized() const { return mHwc; } static HwcComposer2D* GetInstance(); // Returns TRUE if the container has been succesfully rendered // Returns FALSE if the container cannot be fully rendered // by this composer so nothing was rendered at all bool TryRender(layers::Layer* aRoot, const gfx::Matrix& aGLWorldTransform) MOZ_OVERRIDE; bool Render(EGLDisplay dpy, EGLSurface sur); private: void Reset(); void Prepare(buffer_handle_t fbHandle, int fence); bool Commit(); bool TryHwComposition(); bool ReallocLayerList(); bool PrepareLayerList(layers::Layer* aContainer, const nsIntRect& aClip, const gfxMatrix& aParentTransform, const gfxMatrix& aGLWorldTransform); void setCrop(HwcLayer* layer, hwc_rect_t srcCrop); HwcDevice* mHwc; HwcList* mList; hwc_display_t mDpy; hwc_surface_t mSur; nsIntRect mScreenRect; int mMaxLayerCount; bool mColorFill; bool mRBSwapSupport; //Holds all the dynamically allocated RectVectors needed //to render the current frame std::list mVisibleRegions; #if ANDROID_VERSION >= 17 android::sp mPrevRetireFence; android::sp mPrevDisplayFence; #endif nsTArray mHwcLayerMap; bool mPrepared; }; } // namespace mozilla #endif // mozilla_HwcComposer2D