/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim: set ts=8 sts=4 et sw=4 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GLREADTEXIMAGEHELPER_H_ #define GLREADTEXIMAGEHELPER_H_ #include "GLContextTypes.h" #include "mozilla/Attributes.h" #include "nsSize.h" #include "nsAutoPtr.h" #include "mozilla/RefPtr.h" #include "mozilla/gfx/Types.h" namespace mozilla { namespace gfx { class DataSourceSurface; } // namespace gfx namespace gl { // Returns true if the `dest{Format,Type}` are the same as the // `read{Format,Type}`. bool GetActualReadFormats(GLContext* gl, GLenum destFormat, GLenum destType, GLenum* out_readFormat, GLenum* out_readType); void ReadPixelsIntoDataSurface(GLContext* aGL, gfx::DataSourceSurface* aSurface); already_AddRefed ReadBackSurface(GLContext* gl, GLuint aTexture, bool aYInvert, gfx::SurfaceFormat aFormat); class GLReadTexImageHelper final { // The GLContext is the sole owner of the GLBlitHelper. GLContext* mGL; GLuint mPrograms[4]; GLuint TextureImageProgramFor(GLenum aTextureTarget, int aShader); bool DidGLErrorOccur(const char* str); public: explicit GLReadTexImageHelper(GLContext* gl); ~GLReadTexImageHelper(); /** * Read the image data contained in aTexture, and return it as an ImageSurface. * If GL_RGBA is given as the format, a gfxImageFormat::ARGB32 surface is returned. * Not implemented yet: * If GL_RGB is given as the format, a gfxImageFormat::RGB24 surface is returned. * If GL_LUMINANCE is given as the format, a gfxImageFormat::A8 surface is returned. * * THIS IS EXPENSIVE. It is ridiculously expensive. Only do this * if you absolutely positively must, and never in any performance * critical path. * * NOTE: aShaderProgram is really mozilla::layers::ShaderProgramType. It is * passed as int to eliminate including LayerManagerOGLProgram.h here. */ already_AddRefed ReadTexImage(GLuint aTextureId, GLenum aTextureTarget, const gfx::IntSize& aSize, /* ShaderProgramType */ int aShaderProgram, bool aYInvert = false); }; } // namespace gl } // namespace mozilla #endif