/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "Layers.h" #include "RenderTrace.h" // If rendertrace is off let's no compile this code #ifdef MOZ_RENDERTRACE namespace mozilla { namespace layers { static int colorId = 0; static gfx3DMatrix GetRootTransform(Layer *aLayer) { gfx3DMatrix layerTrans = aLayer->GetTransform().ProjectTo2D(); if (aLayer->GetParent() != NULL) { return GetRootTransform(aLayer->GetParent()) * layerTrans; } return layerTrans; } void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx3DMatrix aRootTransform, bool aReset) { if (!aLayer) return; gfx3DMatrix trans = aRootTransform * aLayer->GetTransform().ProjectTo2D(); nsIntRect clipRect = aLayer->GetEffectiveVisibleRegion().GetBounds(); gfxRect rect(clipRect.x, clipRect.y, clipRect.width, clipRect.height); trans.TransformBounds(rect); if (strcmp(aLayer->Name(), "ContainerLayer") != 0 && strcmp(aLayer->Name(), "ShadowContainerLayer") != 0) { printf_stderr("%s RENDERTRACE %u rect #%02X%s %i %i %i %i\n", aLayer->Name(), (int)PR_IntervalNow(), colorId, aColor, (int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height); } colorId++; for (Layer* child = aLayer->GetFirstChild(); child; child = child->GetNextSibling()) { RenderTraceLayers(child, aColor, aRootTransform, false); } if (aReset) colorId = 0; } void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const nsIntRect aRect) { gfx3DMatrix trans = GetRootTransform(aLayer); gfxRect rect(aRect.x, aRect.y, aRect.width, aRect.height); trans.TransformBounds(rect); printf_stderr("%s RENDERTRACE %u fillrect #%s %i %i %i %i\n", aLayer->Name(), (int)PR_IntervalNow(), aColor, (int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height); } void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor) { // Clear with an empty rect RenderTraceInvalidateStart(aLayer, aColor, nsIntRect()); } void renderTraceEventStart(const char *aComment, const char *aColor) { printf_stderr("%s RENDERTRACE %u fillrect #%s 0 0 10 10\n", aComment, (int)PR_IntervalNow(), aColor); } void renderTraceEventEnd(const char *aComment, const char *aColor) { printf_stderr("%s RENDERTRACE %u fillrect #%s 0 0 0 0\n", aComment, (int)PR_IntervalNow(), aColor); } void renderTraceEventEnd(const char *aColor) { renderTraceEventEnd("", aColor); } } } #endif