/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ #ifndef nsCellMap_h__ #define nsCellMap_h__ #include "nscore.h" class CellData; /** nsCellMap is a support class for nsTablePart. * It maintains an Rows x Columns grid onto which the cells of the table are mapped. * This makes processing of rowspan and colspan attributes much easier. * Each cell is represented by a CellData object. * * @see CellData * @see nsTablePart::BuildCellMap * @see nsTablePart::GrowCellMap * @see nsTablePart::BuildCellIntoMap * * acts like a 2-dimensional array, so all offsets are 0-indexed TODO: inline methods */ class nsCellMap { protected: /** storage for CellData pointers */ PRInt32 *mCells; /** the number of rows */ int mRowCount; // in java, we could just do fCellMap.length; /** the number of columns (the max of all row lengths) */ int mColCount; // in java, we could just do fCellMap[i].length public: nsCellMap(int aRows, int aColumns); // NOT VIRTUAL BECAUSE THIS CLASS SHOULD **NEVER** BE SUBCLASSED ~nsCellMap(); /** initialize the CellMap to (aRows x aColumns) */ void Reset(int aRows, int aColumns); /** return the CellData for the cell at (aRow,aColumn) */ CellData * GetCellAt(int aRow, int aColumn) const; /** assign aCellData to the cell at (aRow,aColumn) */ void SetCellAt(CellData *aCellData, int aRow, int aColumn); /** expand the CellMap to have aColCount columns. The number of rows remains the same */ void GrowTo(int aColCount); /** return the total number of columns in the table represented by this CellMap */ int GetColCount() const; /** return the total number of rows in the table represented by this CellMap */ int GetRowCount() const; /** for debugging, print out this CellMap */ void DumpCellMap() const; }; #endif