/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_system_AudioChannelManager_h #define mozilla_dom_system_AudioChannelManager_h #include "mozilla/DOMEventTargetHelper.h" #include "mozilla/Hal.h" #include "mozilla/HalTypes.h" #include "AudioChannelService.h" namespace mozilla { namespace hal { class SwitchEvent; typedef Observer SwitchObserver; } // namespace hal namespace dom { namespace system { class AudioChannelManager MOZ_FINAL : public DOMEventTargetHelper , public hal::SwitchObserver , public nsIDOMEventListener { public: AudioChannelManager(); virtual ~AudioChannelManager(); NS_DECL_ISUPPORTS_INHERITED NS_DECL_NSIDOMEVENTLISTENER void Notify(const hal::SwitchEvent& aEvent); void Init(nsPIDOMWindow* aWindow); /** * WebIDL Interface */ nsPIDOMWindow* GetParentObject() const { return GetOwner(); } virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE; bool Headphones() const { // Bug 929139 - Remove the assert check for SWITCH_STATE_UNKNOWN. // If any devices (ex: emulator) didn't have the corresponding sys node for // headset switch state then GonkSwitch will report the unknown state. // So it is possible to get unknown state here. return mState != hal::SWITCH_STATE_OFF && mState != hal::SWITCH_STATE_UNKNOWN; } bool SetVolumeControlChannel(const nsAString& aChannel); bool GetVolumeControlChannel(nsAString& aChannel); IMPL_EVENT_HANDLER(headphoneschange) private: void NotifyVolumeControlChannelChanged(); hal::SwitchState mState; int32_t mVolumeChannel; }; } // namespace system } // namespace dom } // namespace mozilla #endif // mozilla_dom_system_AudioChannelManager_h