/* jshint moz: true, esnext: true */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; // Don't modify this, instead set services.push.debug. var gDebuggingEnabled = false; function debug(s) { if (gDebuggingEnabled) dump("-*- PushService.jsm: " + s + "\n"); } const Cc = Components.classes; const Ci = Components.interfaces; const Cu = Components.utils; const Cr = Components.results; Cu.import("resource://gre/modules/XPCOMUtils.jsm"); Cu.import("resource://gre/modules/Services.jsm"); Cu.import("resource://gre/modules/IndexedDBHelper.jsm"); Cu.import("resource://gre/modules/Timer.jsm"); Cu.import("resource://gre/modules/Preferences.jsm"); Cu.import("resource://gre/modules/Promise.jsm"); Cu.importGlobalProperties(["indexedDB"]); XPCOMUtils.defineLazyServiceGetter(this, "gDNSService", "@mozilla.org/network/dns-service;1", "nsIDNSService"); XPCOMUtils.defineLazyModuleGetter(this, "AlarmService", "resource://gre/modules/AlarmService.jsm"); XPCOMUtils.defineLazyServiceGetter(this, "gPowerManagerService", "@mozilla.org/power/powermanagerservice;1", "nsIPowerManagerService"); var threadManager = Cc["@mozilla.org/thread-manager;1"].getService(Ci.nsIThreadManager); this.EXPORTED_SYMBOLS = ["PushService"]; const prefs = new Preferences("services.push."); // Set debug first so that all debugging actually works. gDebuggingEnabled = prefs.get("debug"); const kPUSHDB_DB_NAME = "push"; const kPUSHDB_DB_VERSION = 1; // Change this if the IndexedDB format changes const kPUSHDB_STORE_NAME = "push"; const kUDP_WAKEUP_WS_STATUS_CODE = 4774; // WebSocket Close status code sent // by server to signal that it can // wake client up using UDP. const kCHILD_PROCESS_MESSAGES = ["Push:Register", "Push:Unregister", "Push:Registrations"]; // This is a singleton this.PushDB = function PushDB() { debug("PushDB()"); // set the indexeddb database this.initDBHelper(kPUSHDB_DB_NAME, kPUSHDB_DB_VERSION, [kPUSHDB_STORE_NAME]); }; this.PushDB.prototype = { __proto__: IndexedDBHelper.prototype, upgradeSchema: function(aTransaction, aDb, aOldVersion, aNewVersion) { debug("PushDB.upgradeSchema()"); let objectStore = aDb.createObjectStore(kPUSHDB_STORE_NAME, { keyPath: "channelID" }); // index to fetch records based on endpoints. used by unregister objectStore.createIndex("pushEndpoint", "pushEndpoint", { unique: true }); // index to fetch records per manifest, so we can identify endpoints // associated with an app. Since an app can have multiple endpoints // uniqueness cannot be enforced objectStore.createIndex("manifestURL", "manifestURL", { unique: false }); }, /* * @param aChannelRecord * The record to be added. * @param aSuccessCb * Callback function to invoke with result ID. * @param aErrorCb [optional] * Callback function to invoke when there was an error. */ put: function(aChannelRecord, aSuccessCb, aErrorCb) { debug("put()"); this.newTxn( "readwrite", kPUSHDB_STORE_NAME, function txnCb(aTxn, aStore) { debug("Going to put " + aChannelRecord.channelID); aStore.put(aChannelRecord).onsuccess = function setTxnResult(aEvent) { debug("Request successful. Updated record ID: " + aEvent.target.result); }; }, aSuccessCb, aErrorCb ); }, /* * @param aChannelID * The ID of record to be deleted. * @param aSuccessCb * Callback function to invoke with result. * @param aErrorCb [optional] * Callback function to invoke when there was an error. */ delete: function(aChannelID, aSuccessCb, aErrorCb) { debug("delete()"); this.newTxn( "readwrite", kPUSHDB_STORE_NAME, function txnCb(aTxn, aStore) { debug("Going to delete " + aChannelID); aStore.delete(aChannelID); }, aSuccessCb, aErrorCb ); }, getByPushEndpoint: function(aPushEndpoint, aSuccessCb, aErrorCb) { debug("getByPushEndpoint()"); this.newTxn( "readonly", kPUSHDB_STORE_NAME, function txnCb(aTxn, aStore) { aTxn.result = undefined; let index = aStore.index("pushEndpoint"); index.get(aPushEndpoint).onsuccess = function setTxnResult(aEvent) { aTxn.result = aEvent.target.result; debug("Fetch successful " + aEvent.target.result); } }, aSuccessCb, aErrorCb ); }, getByChannelID: function(aChannelID, aSuccessCb, aErrorCb) { debug("getByChannelID()"); this.newTxn( "readonly", kPUSHDB_STORE_NAME, function txnCb(aTxn, aStore) { aTxn.result = undefined; aStore.get(aChannelID).onsuccess = function setTxnResult(aEvent) { aTxn.result = aEvent.target.result; debug("Fetch successful " + aEvent.target.result); } }, aSuccessCb, aErrorCb ); }, getAllByManifestURL: function(aManifestURL, aSuccessCb, aErrorCb) { debug("getAllByManifestURL()"); if (!aManifestURL) { if (typeof aErrorCb == "function") { aErrorCb("PushDB.getAllByManifestURL: Got undefined aManifestURL"); } return; } let self = this; this.newTxn( "readonly", kPUSHDB_STORE_NAME, function txnCb(aTxn, aStore) { let index = aStore.index("manifestURL"); let range = IDBKeyRange.only(aManifestURL); aTxn.result = []; index.openCursor(range).onsuccess = function(event) { let cursor = event.target.result; if (cursor) { debug(cursor.value.manifestURL + " " + cursor.value.channelID); aTxn.result.push(cursor.value); cursor.continue(); } } }, aSuccessCb, aErrorCb ); }, getAllChannelIDs: function(aSuccessCb, aErrorCb) { debug("getAllChannelIDs()"); this.newTxn( "readonly", kPUSHDB_STORE_NAME, function txnCb(aTxn, aStore) { aStore.mozGetAll().onsuccess = function(event) { aTxn.result = event.target.result; } }, aSuccessCb, aErrorCb ); }, drop: function(aSuccessCb, aErrorCb) { debug("drop()"); this.newTxn( "readwrite", kPUSHDB_STORE_NAME, function txnCb(aTxn, aStore) { aStore.clear(); }, aSuccessCb(), aErrorCb() ); } }; /** * A proxy between the PushService and the WebSocket. The listener is used so * that the PushService can silence messages from the WebSocket by setting * PushWebSocketListener._pushService to null. This is required because * a WebSocket can continue to send messages or errors after it has been * closed but the PushService may not be interested in these. It's easier to * stop listening than to have checks at specific points. */ this.PushWebSocketListener = function(pushService) { this._pushService = pushService; } this.PushWebSocketListener.prototype = { onStart: function(context) { if (!this._pushService) return; this._pushService._wsOnStart(context); }, onStop: function(context, statusCode) { if (!this._pushService) return; this._pushService._wsOnStop(context, statusCode); }, onAcknowledge: function(context, size) { // EMPTY }, onBinaryMessageAvailable: function(context, message) { // EMPTY }, onMessageAvailable: function(context, message) { if (!this._pushService) return; this._pushService._wsOnMessageAvailable(context, message); }, onServerClose: function(context, aStatusCode, aReason) { if (!this._pushService) return; this._pushService._wsOnServerClose(context, aStatusCode, aReason); } } // websocket states // websocket is off const STATE_SHUT_DOWN = 0; // Websocket has been opened on client side, waiting for successful open. // (_wsOnStart) const STATE_WAITING_FOR_WS_START = 1; // Websocket opened, hello sent, waiting for server reply (_handleHelloReply). const STATE_WAITING_FOR_HELLO = 2; // Websocket operational, handshake completed, begin protocol messaging. const STATE_READY = 3; /** * The implementation of the SimplePush system. This runs in the B2G parent * process and is started on boot. It uses WebSockets to communicate with the * server and PushDB (IndexedDB) for persistence. */ this.PushService = { observe: function observe(aSubject, aTopic, aData) { switch (aTopic) { /* * We need to call uninit() on shutdown to clean up things that modules aren't very good * at automatically cleaning up, so we don't get shutdown leaks on browser shutdown. */ case "xpcom-shutdown": this.uninit(); case "network-active-changed": /* On B2G. */ case "network:offline-status-changed": /* On desktop. */ // In case of network-active-changed, always disconnect existing // connections. In case of offline-status changing from offline to // online, it is likely that these statements will be no-ops. if (this._udpServer) { this._udpServer.close(); // Set to null since this is checked in _listenForUDPWakeup() this._udpServer = null; } this._shutdownWS(); // Try to connect if network-active-changed or the offline-status // changed to online. if (aTopic === "network-active-changed" || aData === "online") { this._startListeningIfChannelsPresent(); } break; case "nsPref:changed": if (aData == "services.push.serverURL") { debug("services.push.serverURL changed! websocket. new value " + prefs.get("serverURL")); this._shutdownWS(); } else if (aData == "services.push.connection.enabled") { if (prefs.get("connection.enabled")) { this._startListeningIfChannelsPresent(); } else { this._shutdownWS(); } } else if (aData == "services.push.debug") { gDebuggingEnabled = prefs.get("debug"); } break; case "timer-callback": if (aSubject == this._requestTimeoutTimer) { if (Object.keys(this._pendingRequests).length == 0) { this._requestTimeoutTimer.cancel(); } // Set to true if at least one request timed out. let requestTimedOut = false; for (let channelID in this._pendingRequests) { let duration = Date.now() - this._pendingRequests[channelID].ctime; // If any of the registration requests time out, all the ones after it // also made to fail, since we are going to be disconnecting the socket. if (requestTimedOut || duration > this._requestTimeout) { debug("Request timeout: Removing " + channelID); requestTimedOut = true; this._pendingRequests[channelID] .deferred.reject({status: 0, error: "TimeoutError"}); delete this._pendingRequests[channelID]; for (let i = this._requestQueue.length - 1; i >= 0; --i) if (this._requestQueue[i][1].channelID == channelID) this._requestQueue.splice(i, 1); } } // The most likely reason for a registration request timing out is // that the socket has disconnected. Best to reconnect. if (requestTimedOut) { this._shutdownWS(); this._reconnectAfterBackoff(); } } break; case "webapps-clear-data": debug("webapps-clear-data"); let data = aSubject.QueryInterface(Ci.mozIApplicationClearPrivateDataParams); if (!data) { debug("webapps-clear-data: Failed to get information about application"); return; } // Only remove push registrations for apps. if (data.browserOnly) { return; } let appsService = Cc["@mozilla.org/AppsService;1"] .getService(Ci.nsIAppsService); let manifestURL = appsService.getManifestURLByLocalId(data.appId); if (!manifestURL) { debug("webapps-clear-data: No manifest URL found for " + data.appId); return; } this._db.getAllByManifestURL(manifestURL, function(records) { debug("Got " + records.length); for (let i = 0; i < records.length; i++) { this._db.delete(records[i].channelID, null, function() { debug("webapps-clear-data: " + manifestURL + " Could not delete entry " + records[i].channelID); }); // courtesy, but don't establish a connection // just for it if (this._ws) { debug("Had a connection, so telling the server"); this._send("unregister", {channelID: records[i].channelID}); } } }.bind(this), function() { debug("webapps-clear-data: Error in getAllByManifestURL(" + manifestURL + ")"); }); break; } }, get _UAID() { return prefs.get("userAgentID"); }, set _UAID(newID) { if (typeof(newID) !== "string") { debug("Got invalid, non-string UAID " + newID + ". Not updating userAgentID"); return; } debug("New _UAID: " + newID); prefs.set("userAgentID", newID); }, // keeps requests buffered if the websocket disconnects or is not connected _requestQueue: [], _ws: null, _pendingRequests: {}, _currentState: STATE_SHUT_DOWN, _requestTimeout: 0, _requestTimeoutTimer: null, _retryFailCount: 0, /** * According to the WS spec, servers should immediately close the underlying * TCP connection after they close a WebSocket. This causes wsOnStop to be * called with error NS_BASE_STREAM_CLOSED. Since the client has to keep the * WebSocket up, it should try to reconnect. But if the server closes the * WebSocket because it will wake up the client via UDP, then the client * shouldn't re-establish the connection. If the server says that it will * wake up the client over UDP, this is set to true in wsOnServerClose. It is * checked in wsOnStop. */ _willBeWokenUpByUDP: false, /** * Holds if the adaptive ping is enabled. This is read on init(). * If adaptive ping is enabled, a new ping is calculed each time we receive * a pong message, trying to maximize network resources while minimizing * cellular signalling storms. */ _adaptiveEnabled: false, /** * This saves a flag about if we need to recalculate a new ping, based on: * 1) the gap between the maximum working ping and the first ping that * gives an error (timeout) OR * 2) we have reached the pref of the maximum value we allow for a ping * (services.push.adaptive.upperLimit) */ _recalculatePing: true, /** * This map holds a (pingInterval, triedTimes) of each pingInterval tried. * It is used to check if the pingInterval has been tested enough to know that * is incorrect and is above the limit the network allow us to keep the * connection open. */ _pingIntervalRetryTimes: {}, /** * Holds the lastGoodPingInterval for our current connection. */ _lastGoodPingInterval: 0, /** * Maximum ping interval that we can reach. */ _upperLimit: 0, /** * Sends a message to the Push Server through an open websocket. * typeof(msg) shall be an object */ _wsSendMessage: function(msg) { if (!this._ws) { debug("No WebSocket initialized. Cannot send a message."); return; } msg = JSON.stringify(msg); debug("Sending message: " + msg); this._ws.sendMsg(msg); }, init: function() { debug("init()"); if (!prefs.get("enabled")) return null; this._db = new PushDB(); let ppmm = Cc["@mozilla.org/parentprocessmessagemanager;1"] .getService(Ci.nsIMessageBroadcaster); kCHILD_PROCESS_MESSAGES.forEach(function addMessage(msgName) { ppmm.addMessageListener(msgName, this); }.bind(this)); this._alarmID = null; this._requestTimeout = prefs.get("requestTimeout"); this._adaptiveEnabled = prefs.get('adaptive.enabled'); this._upperLimit = prefs.get('adaptive.upperLimit'); this._startListeningIfChannelsPresent(); Services.obs.addObserver(this, "xpcom-shutdown", false); Services.obs.addObserver(this, "webapps-clear-data", false); // On B2G the NetworkManager interface fires a network-active-changed // event. // // The "active network" is based on priority - i.e. Wi-Fi has higher // priority than data. The PushService should just use the preferred // network, and not care about all interface changes. // network-active-changed is not fired when the network goes offline, but // socket connections time out. The check for Services.io.offline in // _beginWSSetup() prevents unnecessary retries. When the network comes // back online, network-active-changed is fired. // // On non-B2G platforms, the offline-status-changed event is used to know // when to (dis)connect. It may not fire if the underlying OS changes // networks; in such a case we rely on timeout. // // On B2G both events fire, one after the other, when the network goes // online, so we explicitly check for the presence of NetworkManager and // don't add an observer for offline-status-changed on B2G. Services.obs.addObserver(this, this._getNetworkStateChangeEventName(), false); // This is only used for testing. Different tests require connecting to // slightly different URLs. prefs.observe("serverURL", this); // Used to monitor if the user wishes to disable Push. prefs.observe("connection.enabled", this); // Debugging prefs.observe("debug", this); this._started = true; }, _shutdownWS: function() { debug("shutdownWS()"); this._currentState = STATE_SHUT_DOWN; this._willBeWokenUpByUDP = false; if (this._wsListener) this._wsListener._pushService = null; try { this._ws.close(0, null); } catch (e) {} this._ws = null; this._waitingForPong = false; this._stopAlarm(); }, uninit: function() { if (!this._started) return; debug("uninit()"); prefs.ignore("debug", this); prefs.ignore("connection.enabled", this); prefs.ignore("serverURL", this); Services.obs.removeObserver(this, this._getNetworkStateChangeEventName()); Services.obs.removeObserver(this, "webapps-clear-data", false); Services.obs.removeObserver(this, "xpcom-shutdown", false); if (this._db) { this._db.close(); this._db = null; } if (this._udpServer) { this._udpServer.close(); this._udpServer = null; } // All pending requests (ideally none) are dropped at this point. We // shouldn't have any applications performing registration/unregistration // or receiving notifications. this._shutdownWS(); // At this point, profile-change-net-teardown has already fired, so the // WebSocket has been closed with NS_ERROR_ABORT (if it was up) and will // try to reconnect. Stop the timer. this._stopAlarm(); if (this._requestTimeoutTimer) { this._requestTimeoutTimer.cancel(); } debug("shutdown complete!"); }, /** * How retries work: The goal is to ensure websocket is always up on * networks not supporting UDP. So the websocket should only be shutdown if * onServerClose indicates UDP wakeup. If WS is closed due to socket error, * _reconnectAfterBackoff() is called. The retry alarm is started and when * it times out, beginWSSetup() is called again. * * On a successful connection, the alarm is cancelled in * wsOnMessageAvailable() when the ping alarm is started. * * If we are in the middle of a timeout (i.e. waiting), but * a register/unregister is called, we don't want to wait around anymore. * _sendRequest will automatically call beginWSSetup(), which will cancel the * timer. In addition since the state will have changed, even if a pending * timer event comes in (because the timer fired the event before it was * cancelled), so the connection won't be reset. */ _reconnectAfterBackoff: function() { debug("reconnectAfterBackoff()"); //Calculate new ping interval this._calculateAdaptivePing(true /* wsWentDown */); // Calculate new timeout, but cap it to pingInterval. let retryTimeout = prefs.get("retryBaseInterval") * Math.pow(2, this._retryFailCount); retryTimeout = Math.min(retryTimeout, prefs.get("pingInterval")); this._retryFailCount++; debug("Retry in " + retryTimeout + " Try number " + this._retryFailCount); this._setAlarm(retryTimeout); }, /** * We need to calculate a new ping based on: * 1) Latest good ping * 2) A safe gap between 1) and the calculated new ping (which is * by default, 1 minute) * * This is for 3G networks, whose connections keepalives differ broadly, * for example: * 1) Movistar Spain: 29 minutes * 2) VIVO Brazil: 5 minutes * 3) Movistar Colombia: XXX minutes * * So a fixed ping is not good for us for two reasons: * 1) We might lose the connection, so we need to reconnect again (wasting * resources) * 2) We use a lot of network signaling just for pinging. * * This algorithm tries to search the best value between a disconnection and a * valid ping, to ensure better battery life and network resources usage. * * The value is saved in services.push.pingInterval * @param wsWentDown [Boolean] if the WebSocket was closed or it is still alive * */ _calculateAdaptivePing: function(wsWentDown) { debug('_calculateAdaptivePing()'); if (!this._adaptiveEnabled) { debug('Adaptive ping is disabled'); return; } if (this._retryFailCount > 0) { debug('Push has failed to connect to the Push Server ' + this._retryFailCount + ' times. ' + 'Do not calculate a new pingInterval now'); return; } if (!this._recalculatePing && !wsWentDown) { debug('We do not need to recalculate the ping now, based on previous data'); return; } // Save actual state of the network let ns = this._getNetworkInformation(); if (ns.ip) { // mobile debug('mobile'); let oldNetwork = prefs.get('adaptive.mobile'); let newNetwork = 'mobile-' + ns.mcc + '-' + ns.mnc; // Mobile networks differ, reset all intervals and pings if (oldNetwork !== newNetwork) { // Network differ, reset all values debug('Mobile networks differ. Old network is ' + oldNetwork + ' and new is ' + newNetwork); prefs.set('adaptive.mobile', newNetwork); //We reset the upper bound member this._recalculatePing = true; this._pingIntervalRetryTimes = {}; // Put default values let defaultPing = prefs.get('pingInterval.default'); prefs.set('pingInterval', defaultPing); this._lastGoodPingInterval = defaultPing; } else { // Mobile network is the same, let's just update things prefs.set('pingInterval', prefs.get('pingInterval.mobile')); this._lastGoodPingInterval = prefs.get('adaptive.lastGoodPingInterval.mobile'); } } else { // wifi debug('wifi'); prefs.set('pingInterval', prefs.get('pingInterval.wifi')); this._lastGoodPingInterval = prefs.get('adaptive.lastGoodPingInterval.wifi'); } let nextPingInterval; let lastTriedPingInterval = prefs.get('pingInterval'); if (wsWentDown) { debug('The WebSocket was disconnected, calculating next ping'); // If we have not tried this pingInterval yet, initialize this._pingIntervalRetryTimes[lastTriedPingInterval] = (this._pingIntervalRetryTimes[lastTriedPingInterval] || 0) + 1; // Try the pingInterval at least 3 times, just to be sure that the // calculated interval is not valid. if (this._pingIntervalRetryTimes[lastTriedPingInterval] < 2) { debug('pingInterval= ' + lastTriedPingInterval + ' tried only ' + this._pingIntervalRetryTimes[lastTriedPingInterval] + ' times'); return; } // Latest ping was invalid, we need to lower the limit to limit / 2 nextPingInterval = Math.floor(lastTriedPingInterval / 2); // If the new ping interval is close to the last good one, we are near // optimum, so stop calculating. if (nextPingInterval - this._lastGoodPingInterval < prefs.get('adaptive.gap')) { debug('We have reached the gap, we have finished the calculation'); debug('nextPingInterval=' + nextPingInterval); debug('lastGoodPing=' + this._lastGoodPingInterval); nextPingInterval = this._lastGoodPingInterval; this._recalculatePing = false; } else { debug('We need to calculate next time'); this._recalculatePing = true; } } else { debug('The WebSocket is still up'); this._lastGoodPingInterval = lastTriedPingInterval; nextPingInterval = Math.floor(lastTriedPingInterval * 1.5); } // Check if we have reached the upper limit if (this._upperLimit < nextPingInterval) { debug('Next ping will be bigger than the configured upper limit, capping interval'); this._recalculatePing = false; this._lastGoodPingInterval = lastTriedPingInterval; nextPingInterval = lastTriedPingInterval; } debug('Setting the pingInterval to ' + nextPingInterval); prefs.set('pingInterval', nextPingInterval); //Save values for our current network if (ns.ip) { prefs.set('pingInterval.mobile', nextPingInterval); prefs.set('adaptive.lastGoodPingInterval.mobile', this._lastGoodPingInterval); } else { prefs.set('pingInterval.wifi', nextPingInterval); prefs.set('adaptive.lastGoodPingInterval.wifi', this._lastGoodPingInterval); } }, _beginWSSetup: function() { debug("beginWSSetup()"); if (this._currentState != STATE_SHUT_DOWN) { debug("_beginWSSetup: Not in shutdown state! Current state " + this._currentState); return; } if (!prefs.get("connection.enabled")) { debug("_beginWSSetup: connection.enabled is not set to true. Aborting."); return; } // Stop any pending reconnects scheduled for the near future. this._stopAlarm(); if (Services.io.offline) { debug("Network is offline."); return; } let serverURL = prefs.get("serverURL"); if (!serverURL) { debug("No services.push.serverURL found!"); return; } let uri; try { uri = Services.io.newURI(serverURL, null, null); } catch(e) { debug("Error creating valid URI from services.push.serverURL (" + serverURL + ")"); return; } if (uri.scheme === "wss") { this._ws = Cc["@mozilla.org/network/protocol;1?name=wss"] .createInstance(Ci.nsIWebSocketChannel); this._ws.initLoadInfo(null, // aLoadingNode Services.scriptSecurityManager.getSystemPrincipal(), null, // aTriggeringPrincipal Ci.nsILoadInfo.SEC_ALLOW_CROSS_ORIGIN_DATA_IS_NULL, Ci.nsIContentPolicy.TYPE_WEBSOCKET); } else if (uri.scheme === "ws") { debug("Push over an insecure connection (ws://) is not allowed!"); return; } else { debug("Unsupported websocket scheme " + uri.scheme); return; } debug("serverURL: " + uri.spec); this._wsListener = new PushWebSocketListener(this); this._ws.protocol = "push-notification"; try { // Grab a wakelock before we open the socket to ensure we don't go to sleep // before connection the is opened. this._ws.asyncOpen(uri, serverURL, 0, this._wsListener, null); this._acquireWakeLock(); this._currentState = STATE_WAITING_FOR_WS_START; } catch(e) { debug("Error opening websocket. asyncOpen failed!"); this._shutdownWS(); this._reconnectAfterBackoff(); } }, _startListeningIfChannelsPresent: function() { // Check to see if we need to do anything. this._db.getAllChannelIDs(function(channelIDs) { if (channelIDs.length > 0) { this._beginWSSetup(); } }.bind(this)); }, /** |delay| should be in milliseconds. */ _setAlarm: function(delay) { // Bug 909270: Since calls to AlarmService.add() are async, calls must be // 'queued' to ensure only one alarm is ever active. if (this._settingAlarm) { // onSuccess will handle the set. Overwriting the variable enforces the // last-writer-wins semantics. this._queuedAlarmDelay = delay; this._waitingForAlarmSet = true; return; } // Stop any existing alarm. this._stopAlarm(); this._settingAlarm = true; AlarmService.add( { date: new Date(Date.now() + delay), ignoreTimezone: true }, this._onAlarmFired.bind(this), function onSuccess(alarmID) { this._alarmID = alarmID; debug("Set alarm " + delay + " in the future " + this._alarmID); this._settingAlarm = false; if (this._waitingForAlarmSet) { this._waitingForAlarmSet = false; this._setAlarm(this._queuedAlarmDelay); } }.bind(this) ) }, _stopAlarm: function() { if (this._alarmID !== null) { debug("Stopped existing alarm " + this._alarmID); AlarmService.remove(this._alarmID); this._alarmID = null; } }, /** * There is only one alarm active at any time. This alarm has 3 intervals * corresponding to 3 tasks. * * 1) Reconnect on ping timeout. * If we haven't received any messages from the server by the time this * alarm fires, the connection is closed and PushService tries to * reconnect, repurposing the alarm for (3). * * 2) Send a ping. * The protocol sends a ping ({}) on the wire every pingInterval ms. Once * it sends the ping, the alarm goes to task (1) which is waiting for * a pong. If data is received after the ping is sent, * _wsOnMessageAvailable() will reset the ping alarm (which cancels * waiting for the pong). So as long as the connection is fine, pong alarm * never fires. * * 3) Reconnect after backoff. * The alarm is set by _reconnectAfterBackoff() and increases in duration * every time we try and fail to connect. When it triggers, websocket * setup begins again. On successful socket setup, the socket starts * receiving messages. The alarm now goes to (2) where it monitors the * WebSocket by sending a ping. Since incoming data is a sign of the * connection being up, the ping alarm is reset every time data is * received. */ _onAlarmFired: function() { // Conditions are arranged in decreasing specificity. // i.e. when _waitingForPong is true, other conditions are also true. if (this._waitingForPong) { debug("Did not receive pong in time. Reconnecting WebSocket."); this._shutdownWS(); this._reconnectAfterBackoff(); } else if (this._currentState == STATE_READY) { // Send a ping. // Bypass the queue; we don't want this to be kept pending. // Watch out for exception in case the socket has disconnected. // When this happens, we pretend the ping was sent and don't specially // handle the exception, as the lack of a pong will lead to the socket // being reset. try { this._wsSendMessage({}); } catch (e) { } this._waitingForPong = true; this._setAlarm(prefs.get("requestTimeout")); } else if (this._alarmID !== null) { debug("reconnect alarm fired."); // Reconnect after back-off. // The check for a non-null _alarmID prevents a situation where the alarm // fires, but _shutdownWS() is called from another code-path (e.g. // network state change) and we don't want to reconnect. // // It also handles the case where _beginWSSetup() is called from another // code-path. // // alarmID will be non-null only when no shutdown/connect is // called between _reconnectAfterBackoff() setting the alarm and the // alarm firing. // Websocket is shut down. Backoff interval expired, try to connect. this._beginWSSetup(); } }, _acquireWakeLock: function() { if (!this._socketWakeLock) { debug("Acquiring Socket Wakelock"); this._socketWakeLock = gPowerManagerService.newWakeLock("cpu"); } if (!this._socketWakeLockTimer) { debug("Creating Socket WakeLock Timer"); this._socketWakeLockTimer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer); } debug("Setting Socket WakeLock Timer"); this._socketWakeLockTimer .initWithCallback(this._releaseWakeLock.bind(this), // Allow the same time for socket setup as we do for // requests after the setup. Fudge it a bit since // timers can be a little off and we don't want to go // to sleep just as the socket connected. this._requestTimeout + 1000, Ci.nsITimer.ONE_SHOT); }, _releaseWakeLock: function() { debug("Releasing Socket WakeLock"); if (this._socketWakeLockTimer) { this._socketWakeLockTimer.cancel(); } if (this._socketWakeLock) { this._socketWakeLock.unlock(); this._socketWakeLock = null; } }, /** * Protocol handler invoked by server message. */ _handleHelloReply: function(reply) { debug("handleHelloReply()"); if (this._currentState != STATE_WAITING_FOR_HELLO) { debug("Unexpected state " + this._currentState + "(expected STATE_WAITING_FOR_HELLO)"); this._shutdownWS(); return; } if (typeof reply.uaid !== "string") { debug("No UAID received or non string UAID received"); this._shutdownWS(); return; } if (reply.uaid === "") { debug("Empty UAID received!"); this._shutdownWS(); return; } // To avoid sticking extra large values sent by an evil server into prefs. if (reply.uaid.length > 128) { debug("UAID received from server was too long: " + reply.uaid); this._shutdownWS(); return; } function finishHandshake() { this._UAID = reply.uaid; this._currentState = STATE_READY; this._processNextRequestInQueue(); } // By this point we've got a UAID from the server that we are ready to // accept. // // If we already had a valid UAID before, we have to ask apps to // re-register. if (this._UAID && this._UAID != reply.uaid) { debug("got new UAID: all re-register"); this._notifyAllAppsRegister() .then(this._dropRegistrations.bind(this)) .then(finishHandshake.bind(this)); return; } // otherwise we are good to go finishHandshake.bind(this)(); }, /** * Protocol handler invoked by server message. */ _handleRegisterReply: function(reply) { debug("handleRegisterReply()"); if (typeof reply.channelID !== "string" || typeof this._pendingRequests[reply.channelID] !== "object") return; let tmp = this._pendingRequests[reply.channelID]; delete this._pendingRequests[reply.channelID]; if (Object.keys(this._pendingRequests).length == 0 && this._requestTimeoutTimer) this._requestTimeoutTimer.cancel(); if (reply.status == 200) { tmp.deferred.resolve(reply); } else { tmp.deferred.reject(reply); } }, /** * Protocol handler invoked by server message. */ _handleNotificationReply: function(reply) { debug("handleNotificationReply()"); if (typeof reply.updates !== 'object') { debug("No 'updates' field in response. Type = " + typeof reply.updates); return; } debug("Reply updates: " + reply.updates.length); for (let i = 0; i < reply.updates.length; i++) { let update = reply.updates[i]; debug("Update: " + update.channelID + ": " + update.version); if (typeof update.channelID !== "string") { debug("Invalid update literal at index " + i); continue; } if (update.version === undefined) { debug("update.version does not exist"); continue; } let version = update.version; if (typeof version === "string") { version = parseInt(version, 10); } if (typeof version === "number" && version >= 0) { // FIXME(nsm): this relies on app update notification being infallible! // eventually fix this this._receivedUpdate(update.channelID, version); this._sendAck(update.channelID, version); } } }, // FIXME(nsm): batch acks for efficiency reasons. _sendAck: function(channelID, version) { debug("sendAck()"); this._send('ack', { updates: [{channelID: channelID, version: version}] }); }, /* * Must be used only by request/response style calls over the websocket. */ _sendRequest: function(action, data) { debug("sendRequest() " + action); if (typeof data.channelID !== "string") { debug("Received non-string channelID"); return Promise.reject("Received non-string channelID"); } let deferred = Promise.defer(); if (Object.keys(this._pendingRequests).length == 0) { // start the timer since we now have at least one request if (!this._requestTimeoutTimer) this._requestTimeoutTimer = Cc["@mozilla.org/timer;1"] .createInstance(Ci.nsITimer); this._requestTimeoutTimer.init(this, this._requestTimeout, Ci.nsITimer.TYPE_REPEATING_SLACK); } this._pendingRequests[data.channelID] = { deferred: deferred, ctime: Date.now() }; this._send(action, data); return deferred.promise; }, _send: function(action, data) { debug("send()"); this._requestQueue.push([action, data]); debug("Queued " + action); this._processNextRequestInQueue(); }, _processNextRequestInQueue: function() { debug("_processNextRequestInQueue()"); if (this._requestQueue.length == 0) { debug("Request queue empty"); return; } if (this._currentState != STATE_READY) { if (!this._ws) { // This will end up calling processNextRequestInQueue(). this._beginWSSetup(); } else { // We have a socket open so we are just waiting for hello to finish. // That will call processNextRequestInQueue(). } return; } let [action, data] = this._requestQueue.shift(); data.messageType = action; if (!this._ws) { // If our websocket is not ready and our state is STATE_READY we may as // well give up all assumptions about the world and start from scratch // again. Discard the message itself, let the timeout notify error to // the app. debug("This should never happen!"); this._shutdownWS(); } this._wsSendMessage(data); // Process the next one as soon as possible. setTimeout(this._processNextRequestInQueue.bind(this), 0); }, _receivedUpdate: function(aChannelID, aLatestVersion) { debug("Updating: " + aChannelID + " -> " + aLatestVersion); let compareRecordVersionAndNotify = function(aPushRecord) { debug("compareRecordVersionAndNotify()"); if (!aPushRecord) { debug("No record for channel ID " + aChannelID); return; } if (aPushRecord.version == null || aPushRecord.version < aLatestVersion) { debug("Version changed, notifying app and updating DB"); aPushRecord.version = aLatestVersion; this._notifyApp(aPushRecord); this._updatePushRecord(aPushRecord) .then( null, function(e) { debug("Error updating push record"); } ); } else { debug("No significant version change: " + aLatestVersion); } } let recoverNoSuchChannelID = function(aChannelIDFromServer) { debug("Could not get channelID " + aChannelIDFromServer + " from DB"); } this._db.getByChannelID(aChannelID, compareRecordVersionAndNotify.bind(this), recoverNoSuchChannelID.bind(this)); }, // Fires a push-register system message to all applications that have // registrations. _notifyAllAppsRegister: function() { debug("notifyAllAppsRegister()"); let deferred = Promise.defer(); // records are objects describing the registrations as stored in IndexedDB. function wakeupRegisteredApps(records) { // Pages to be notified. // wakeupTable[manifestURL] -> [ pageURL ] let wakeupTable = {}; for (let i = 0; i < records.length; i++) { let record = records[i]; if (!(record.manifestURL in wakeupTable)) wakeupTable[record.manifestURL] = []; wakeupTable[record.manifestURL].push(record.pageURL); } let messenger = Cc["@mozilla.org/system-message-internal;1"] .getService(Ci.nsISystemMessagesInternal); for (let manifestURL in wakeupTable) { wakeupTable[manifestURL].forEach(function(pageURL) { messenger.sendMessage('push-register', {}, Services.io.newURI(pageURL, null, null), Services.io.newURI(manifestURL, null, null)); }); } deferred.resolve(); } this._db.getAllChannelIDs(wakeupRegisteredApps, deferred.reject); return deferred.promise; }, _notifyApp: function(aPushRecord) { if (!aPushRecord || !aPushRecord.pageURL || !aPushRecord.manifestURL) { debug("notifyApp() something is undefined. Dropping notification"); return; } debug("notifyApp() " + aPushRecord.pageURL + " " + aPushRecord.manifestURL); let pageURI = Services.io.newURI(aPushRecord.pageURL, null, null); let manifestURI = Services.io.newURI(aPushRecord.manifestURL, null, null); let message = { pushEndpoint: aPushRecord.pushEndpoint, version: aPushRecord.version }; let messenger = Cc["@mozilla.org/system-message-internal;1"] .getService(Ci.nsISystemMessagesInternal); messenger.sendMessage('push', message, pageURI, manifestURI); }, _updatePushRecord: function(aPushRecord) { debug("updatePushRecord()"); let deferred = Promise.defer(); this._db.put(aPushRecord, deferred.resolve, deferred.reject); return deferred.promise; }, _dropRegistrations: function() { let deferred = Promise.defer(); this._db.drop(deferred.resolve, deferred.reject); return deferred.promise; }, receiveMessage: function(aMessage) { debug("receiveMessage(): " + aMessage.name); if (kCHILD_PROCESS_MESSAGES.indexOf(aMessage.name) == -1) { debug("Invalid message from child " + aMessage.name); return; } let mm = aMessage.target.QueryInterface(Ci.nsIMessageSender); let json = aMessage.data; this[aMessage.name.slice("Push:".length).toLowerCase()](json, mm); }, /** * Called on message from the child process. aPageRecord is an object sent by * navigator.push, identifying the sending page and other fields. */ register: function(aPageRecord, aMessageManager) { debug("register()"); let uuidGenerator = Cc["@mozilla.org/uuid-generator;1"] .getService(Ci.nsIUUIDGenerator); // generateUUID() gives a UUID surrounded by {...}, slice them off. let channelID = uuidGenerator.generateUUID().toString().slice(1, -1); this._sendRequest("register", {channelID: channelID}) .then( this._onRegisterSuccess.bind(this, aPageRecord, channelID), this._onRegisterError.bind(this, aPageRecord, aMessageManager) ) .then( function(message) { aMessageManager.sendAsyncMessage("PushService:Register:OK", message); }, function(message) { aMessageManager.sendAsyncMessage("PushService:Register:KO", message); }); }, /** * Exceptions thrown in _onRegisterSuccess are caught by the promise obtained * from _sendRequest, causing the promise to be rejected instead. */ _onRegisterSuccess: function(aPageRecord, generatedChannelID, data) { debug("_onRegisterSuccess()"); let deferred = Promise.defer(); let message = { requestID: aPageRecord.requestID }; if (typeof data.channelID !== "string") { debug("Invalid channelID " + message); message["error"] = "Invalid channelID received"; throw message; } else if (data.channelID != generatedChannelID) { debug("Server replied with different channelID " + data.channelID + " than what UA generated " + generatedChannelID); message["error"] = "Server sent 200 status code but different channelID"; throw message; } try { Services.io.newURI(data.pushEndpoint, null, null); } catch (e) { debug("Invalid pushEndpoint " + data.pushEndpoint); message["error"] = "Invalid pushEndpoint " + data.pushEndpoint; throw message; } let record = { channelID: data.channelID, pushEndpoint: data.pushEndpoint, pageURL: aPageRecord.pageURL, manifestURL: aPageRecord.manifestURL, version: null }; this._updatePushRecord(record) .then( function() { message["pushEndpoint"] = data.pushEndpoint; deferred.resolve(message); }, function(error) { // Unable to save. this._send("unregister", {channelID: record.channelID}); message["error"] = error; deferred.reject(message); } ); return deferred.promise; }, /** * Exceptions thrown in _onRegisterError are caught by the promise obtained * from _sendRequest, causing the promise to be rejected instead. */ _onRegisterError: function(aPageRecord, aMessageManager, reply) { debug("_onRegisterError()"); if (!reply.error) { debug("Called without valid error message!"); } throw { requestID: aPageRecord.requestID, error: reply.error }; }, /** * Called on message from the child process. * * Why is the record being deleted from the local database before the server * is told? * * Unregistration is for the benefit of the app and the AppServer * so that the AppServer does not keep pinging a channel the UserAgent isn't * watching The important part of the transaction in this case is left to the * app, to tell its server of the unregistration. Even if the request to the * PushServer were to fail, it would not affect correctness of the protocol, * and the server GC would just clean up the channelID eventually. Since the * appserver doesn't ping it, no data is lost. * * If rather we were to unregister at the server and update the database only * on success: If the server receives the unregister, and deletes the * channelID, but the response is lost because of network failure, the * application is never informed. In addition the application may retry the * unregister when it fails due to timeout at which point the server will say * it does not know of this unregistration. We'll have to make the * registration/unregistration phases have retries and attempts to resend * messages from the server, and have the client acknowledge. On a server, * data is cheap, reliable notification is not. */ unregister: function(aPageRecord, aMessageManager) { debug("unregister()"); let fail = function(error) { debug("unregister() fail() error " + error); let message = {requestID: aPageRecord.requestID, error: error}; aMessageManager.sendAsyncMessage("PushService:Unregister:KO", message); } this._db.getByPushEndpoint(aPageRecord.pushEndpoint, function(record) { // If the endpoint didn't exist, let's just fail. if (record === undefined) { fail("NotFoundError"); return; } // Non-owner tried to unregister, say success, but don't do anything. if (record.manifestURL !== aPageRecord.manifestURL) { aMessageManager.sendAsyncMessage("PushService:Unregister:OK", { requestID: aPageRecord.requestID, pushEndpoint: aPageRecord.pushEndpoint }); return; } this._db.delete(record.channelID, function() { // Let's be nice to the server and try to inform it, but we don't care // about the reply. this._send("unregister", {channelID: record.channelID}); aMessageManager.sendAsyncMessage("PushService:Unregister:OK", { requestID: aPageRecord.requestID, pushEndpoint: aPageRecord.pushEndpoint }); }.bind(this), fail); }.bind(this), fail); }, /** * Called on message from the child process */ registrations: function(aPageRecord, aMessageManager) { debug("registrations()"); if (aPageRecord.manifestURL) { this._db.getAllByManifestURL(aPageRecord.manifestURL, this._onRegistrationsSuccess.bind(this, aPageRecord, aMessageManager), this._onRegistrationsError.bind(this, aPageRecord, aMessageManager)); } else { this._onRegistrationsError(aPageRecord, aMessageManager); } }, _onRegistrationsSuccess: function(aPageRecord, aMessageManager, pushRecords) { let registrations = []; pushRecords.forEach(function(pushRecord) { registrations.push({ __exposedProps__: { pushEndpoint: 'r', version: 'r' }, pushEndpoint: pushRecord.pushEndpoint, version: pushRecord.version }); }); aMessageManager.sendAsyncMessage("PushService:Registrations:OK", { requestID: aPageRecord.requestID, registrations: registrations }); }, _onRegistrationsError: function(aPageRecord, aMessageManager) { aMessageManager.sendAsyncMessage("PushService:Registrations:KO", { requestID: aPageRecord.requestID, error: "Database error" }); }, // begin Push protocol handshake _wsOnStart: function(context) { debug("wsOnStart()"); this._releaseWakeLock(); if (this._currentState != STATE_WAITING_FOR_WS_START) { debug("NOT in STATE_WAITING_FOR_WS_START. Current state " + this._currentState + ". Skipping"); return; } // Since we've had a successful connection reset the retry fail count. this._retryFailCount = 0; let data = { messageType: "hello", } if (this._UAID) data["uaid"] = this._UAID; this._getNetworkState((networkState) => { if (networkState.ip) { // Opening an available UDP port. this._listenForUDPWakeup(); // Host-port is apparently a thing. data["wakeup_hostport"] = { ip: networkState.ip, port: this._udpServer && this._udpServer.port }; data["mobilenetwork"] = { mcc: networkState.mcc, mnc: networkState.mnc, netid: networkState.netid }; } this._wsSendMessage(data); this._currentState = STATE_WAITING_FOR_HELLO; }); }, /** * This statusCode is not the websocket protocol status code, but the TCP * connection close status code. * * If we do not explicitly call ws.close() then statusCode is always * NS_BASE_STREAM_CLOSED, even on a successful close. */ _wsOnStop: function(context, statusCode) { debug("wsOnStop()"); this._releaseWakeLock(); if (statusCode != Cr.NS_OK && !(statusCode == Cr.NS_BASE_STREAM_CLOSED && this._willBeWokenUpByUDP)) { debug("Socket error " + statusCode); this._reconnectAfterBackoff(); } // Bug 896919. We always shutdown the WebSocket, even if we need to // reconnect. This works because _reconnectAfterBackoff() is "async" // (there is a minimum delay of the pref retryBaseInterval, which by default // is 5000ms), so that function will open the WebSocket again. this._shutdownWS(); }, _wsOnMessageAvailable: function(context, message) { debug("wsOnMessageAvailable() " + message); this._waitingForPong = false; let reply = undefined; try { reply = JSON.parse(message); } catch(e) { debug("Parsing JSON failed. text : " + message); return; } // If we are not waiting for a hello message, reset the retry fail count if (this._currentState != STATE_WAITING_FOR_HELLO) { debug('Reseting _retryFailCount and _pingIntervalRetryTimes'); this._retryFailCount = 0; this._pingIntervalRetryTimes = {}; } let doNotHandle = false; if ((message === '{}') || (reply.messageType === undefined) || (reply.messageType === "ping") || (typeof reply.messageType != "string")) { debug('Pong received'); this._calculateAdaptivePing(false); doNotHandle = true; } // Reset the ping timer. Note: This path is executed at every step of the // handshake, so this alarm does not need to be set explicitly at startup. this._setAlarm(prefs.get("pingInterval")); // If it is a ping, do not handle the message. if (doNotHandle) { return; } // A whitelist of protocol handlers. Add to these if new messages are added // in the protocol. let handlers = ["Hello", "Register", "Notification"]; // Build up the handler name to call from messageType. // e.g. messageType == "register" -> _handleRegisterReply. let handlerName = reply.messageType[0].toUpperCase() + reply.messageType.slice(1).toLowerCase(); if (handlers.indexOf(handlerName) == -1) { debug("No whitelisted handler " + handlerName + ". messageType: " + reply.messageType); return; } let handler = "_handle" + handlerName + "Reply"; if (typeof this[handler] !== "function") { debug("Handler whitelisted but not implemented! " + handler); return; } this[handler](reply); }, /** * The websocket should never be closed. Since we don't call ws.close(), * _wsOnStop() receives error code NS_BASE_STREAM_CLOSED (see comment in that * function), which calls reconnect and re-establishes the WebSocket * connection. * * If the server said it'll use UDP for wakeup, we set _willBeWokenUpByUDP * and stop reconnecting in _wsOnStop(). */ _wsOnServerClose: function(context, aStatusCode, aReason) { debug("wsOnServerClose() " + aStatusCode + " " + aReason); // Switch over to UDP. if (aStatusCode == kUDP_WAKEUP_WS_STATUS_CODE) { debug("Server closed with promise to wake up"); this._willBeWokenUpByUDP = true; // TODO: there should be no pending requests } }, /** * This method should be called only if the device is on a mobile network! */ _listenForUDPWakeup: function() { debug("listenForUDPWakeup()"); if (this._udpServer) { debug("UDP Server already running"); return; } if (!prefs.get("udp.wakeupEnabled")) { debug("UDP support disabled"); return; } this._udpServer = Cc["@mozilla.org/network/udp-socket;1"] .createInstance(Ci.nsIUDPSocket); this._udpServer.init(-1, false, Services.scriptSecurityManager.getSystemPrincipal()); this._udpServer.asyncListen(this); debug("listenForUDPWakeup listening on " + this._udpServer.port); return this._udpServer.port; }, /** * Called by UDP Server Socket. As soon as a ping is recieved via UDP, * reconnect the WebSocket and get the actual data. */ onPacketReceived: function(aServ, aMessage) { debug("Recv UDP datagram on port: " + this._udpServer.port); this._beginWSSetup(); }, /** * Called by UDP Server Socket if the socket was closed for some reason. * * If this happens, we reconnect the WebSocket to not miss out on * notifications. */ onStopListening: function(aServ, aStatus) { debug("UDP Server socket was shutdown. Status: " + aStatus); this._udpServer = undefined; this._beginWSSetup(); }, /** * Returns information about MCC-MNC and the IP of the current connection. */ _getNetworkInformation: function() { debug("getNetworkInformation()"); try { if (!prefs.get("udp.wakeupEnabled")) { debug("UDP support disabled, we do not send any carrier info"); throw new Error("UDP disabled"); } let nm = Cc["@mozilla.org/network/manager;1"].getService(Ci.nsINetworkManager); if (nm.activeNetworkInfo && nm.activeNetworkInfo.type == Ci.nsINetworkInfo.NETWORK_TYPE_MOBILE) { let iccService = Cc["@mozilla.org/icc/iccservice;1"].getService(Ci.nsIIccService); // TODO: Bug 927721 - PushService for multi-sim // In Multi-sim, there is more than one client in iccService. Each // client represents a icc handle. To maintain backward compatibility // with single sim, we always use client 0 for now. Adding support // for multiple sim will be addressed in bug 927721, if needed. let clientId = 0; let icc = iccService.getIccByServiceId(clientId); let iccInfo = icc && icc.iccInfo; if (iccInfo) { debug("Running on mobile data"); let ips = {}; let prefixLengths = {}; nm.activeNetworkInfo.getAddresses(ips, prefixLengths); return { mcc: iccInfo.mcc, mnc: iccInfo.mnc, ip: ips.value[0] } } } } catch (e) { debug("Error recovering mobile network information: " + e); } debug("Running on wifi"); return { mcc: 0, mnc: 0, ip: undefined }; }, /** * Get mobile network information to decide if the client is capable of being * woken up by UDP (which currently just means having an mcc and mnc along * with an IP, and optionally a netid). */ _getNetworkState: function(callback) { debug("getNetworkState()"); if (typeof callback !== 'function') { throw new Error("No callback method. Aborting push agent !"); } var networkInfo = this._getNetworkInformation(); if (networkInfo.ip) { this._getMobileNetworkId(networkInfo, function(netid) { debug("Recovered netID = " + netid); callback({ mcc: networkInfo.mcc, mnc: networkInfo.mnc, ip: networkInfo.ip, netid: netid }); }); } else { callback(networkInfo); } }, // utility function used to add/remove observers in init() and shutdown() _getNetworkStateChangeEventName: function() { try { Cc["@mozilla.org/network/manager;1"].getService(Ci.nsINetworkManager); return "network-active-changed"; } catch (e) { return "network:offline-status-changed"; } }, /* * Get the mobile network ID (netid) * * @param networkInfo * Network information object { mcc, mnc, ip, port } * @param callback * Callback function to invoke with the netid or null if not found */ _getMobileNetworkId: function(networkInfo, callback) { if (typeof callback !== 'function') { return; } function queryDNSForDomain(domain) { debug("[_getMobileNetworkId:queryDNSForDomain] Querying DNS for " + domain); let netIDDNSListener = { onLookupComplete: function(aRequest, aRecord, aStatus) { if (aRecord) { let netid = aRecord.getNextAddrAsString(); debug("[_getMobileNetworkId:queryDNSForDomain] NetID found: " + netid); callback(netid); } else { debug("[_getMobileNetworkId:queryDNSForDomain] NetID not found"); callback(null); } } }; gDNSService.asyncResolve(domain, 0, netIDDNSListener, threadManager.currentThread); return []; } debug("[_getMobileNetworkId:queryDNSForDomain] Getting mobile network ID"); let netidAddress = "wakeup.mnc" + ("00" + networkInfo.mnc).slice(-3) + ".mcc" + ("00" + networkInfo.mcc).slice(-3) + ".3gppnetwork.org"; queryDNSForDomain(netidAddress, callback); } }