/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; /** * Toolkit glue for the remote debugging protocol, loaded into the * debugging global. */ var { Ci, Cc } = require("chrome"); var Services = require("Services"); var { Pool } = require("devtools/shared/protocol"); var { ActorRegistry } = require("devtools/server/actors/utils/actor-registry"); var DevToolsUtils = require("devtools/shared/DevToolsUtils"); var { dumpn } = DevToolsUtils; loader.lazyRequireGetter(this, "Authentication", "devtools/shared/security/auth"); loader.lazyRequireGetter(this, "LocalDebuggerTransport", "devtools/shared/transport/local-transport", true); loader.lazyRequireGetter(this, "ChildDebuggerTransport", "devtools/shared/transport/child-transport", true); loader.lazyRequireGetter(this, "WorkerThreadWorkerDebuggerTransport", "devtools/shared/transport/worker-transport", true); loader.lazyRequireGetter(this, "MainThreadWorkerDebuggerTransport", "devtools/shared/transport/worker-transport", true); loader.lazyGetter(this, "generateUUID", () => { // eslint-disable-next-line no-shadow const { generateUUID } = Cc["@mozilla.org/uuid-generator;1"] .getService(Ci.nsIUUIDGenerator); return generateUUID; }); const CONTENT_PROCESS_SERVER_STARTUP_SCRIPT = "resource://devtools/server/startup/content-process.js"; loader.lazyRequireGetter(this, "EventEmitter", "devtools/shared/event-emitter"); /** * Public API */ var DebuggerServer = { _listeners: [], _initialized: false, // Flag to check if the content process server startup script was already loaded. _contentProcessServerStartupScriptLoaded: false, // Map of global actor names to actor constructors. globalActorFactories: {}, // Map of target-scoped actor names to actor constructors. targetScopedActorFactories: {}, LONG_STRING_LENGTH: 10000, LONG_STRING_INITIAL_LENGTH: 1000, LONG_STRING_READ_LENGTH: 65 * 1024, /** * The windowtype of the chrome window to use for actors that use the global * window (i.e the global style editor). Set this to your main window type, * for example "navigator:browser". */ chromeWindowType: "navigator:browser", /** * Allow debugging chrome of (parent or child) processes. */ allowChromeProcess: false, /** * Flag used to check if the server can be destroyed when all connections have been * removed. Firefox on Android runs a single shared DebuggerServer, and should not be * closed even if no client is connected. */ keepAlive: false, /** * We run a special server in child process whose main actor is an instance * of FrameTargetActor, but that isn't a root actor. Instead there is no root * actor registered on DebuggerServer. */ get rootlessServer() { return !this.createRootActor; }, /** * Initialize the debugger server. */ init() { if (this.initialized) { return; } this._connections = {}; ActorRegistry.init(this._connections); this._nextConnID = 0; this._initialized = true; this._onSocketListenerAccepted = this._onSocketListenerAccepted.bind(this); }, get protocol() { return require("devtools/shared/protocol"); }, get initialized() { return this._initialized; }, hasConnection() { return Object.keys(this._connections).length > 0; }, /** * Performs cleanup tasks before shutting down the debugger server. Such tasks * include clearing any actor constructors added at runtime. This method * should be called whenever a debugger server is no longer useful, to avoid * memory leaks. After this method returns, the debugger server must be * initialized again before use. */ destroy() { if (!this._initialized) { return; } for (const connID of Object.getOwnPropertyNames(this._connections)) { this._connections[connID].close(); } ActorRegistry.destroy(); this.closeAllSocketListeners(); this._initialized = false; dumpn("Debugger server is shut down."); }, /** * Raises an exception if the server has not been properly initialized. */ _checkInit() { if (!this._initialized) { throw new Error("DebuggerServer has not been initialized."); } if (!this.rootlessServer && !this.createRootActor) { throw new Error("Use DebuggerServer.setRootActor() to add a root actor " + "implementation."); } }, /** * Register different type of actors. Only register the one that are not already * registered. * * @param root boolean * Registers the root actor from webbrowser module, which is used to * connect to and fetch any other actor. * @param browser boolean * Registers all the parent process actors useful for debugging the * runtime itself, like preferences and addons actors. * @param target boolean * Registers all the target-scoped actors like console, script, etc. * for debugging a target context. */ registerActors({ root, browser, target }) { if (browser) { ActorRegistry.addBrowserActors(); } if (root) { const { createRootActor } = require("devtools/server/actors/webbrowser"); this.setRootActor(createRootActor); } if (target) { ActorRegistry.addTargetScopedActors(); } }, /** * Register all possible actors for this DebuggerServer. */ registerAllActors() { this.registerActors({ root: true, browser: true, target: true }); }, get listeningSockets() { return this._listeners.length; }, /** * Add a SocketListener instance to the server's set of active * SocketListeners. This is called by a SocketListener after it is opened. */ addSocketListener(listener) { if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) { throw new Error("Can't add a SocketListener, remote debugging disabled"); } this._checkInit(); listener.on("accepted", this._onSocketListenerAccepted); this._listeners.push(listener); }, /** * Remove a SocketListener instance from the server's set of active * SocketListeners. This is called by a SocketListener after it is closed. */ removeSocketListener(listener) { // Remove connections that were accepted in the listener. for (const connID of Object.getOwnPropertyNames(this._connections)) { const connection = this._connections[connID]; if (connection.isAcceptedBy(listener)) { connection.close(); } } this._listeners = this._listeners.filter(l => l !== listener); listener.off("accepted", this._onSocketListenerAccepted); }, /** * Closes and forgets all previously opened listeners. * * @return boolean * Whether any listeners were actually closed. */ closeAllSocketListeners() { if (!this.listeningSockets) { return false; } for (const listener of this._listeners) { listener.close(); } return true; }, _onSocketListenerAccepted(transport, listener) { this._onConnection(transport, null, false, listener); }, /** * Creates a new connection to the local debugger speaking over a fake * transport. This connection results in straightforward calls to the onPacket * handlers of each side. * * @param prefix string [optional] * If given, all actors in this connection will have names starting * with |prefix + '/'|. * @returns a client-side DebuggerTransport for communicating with * the newly-created connection. */ connectPipe(prefix) { this._checkInit(); const serverTransport = new LocalDebuggerTransport(); const clientTransport = new LocalDebuggerTransport(serverTransport); serverTransport.other = clientTransport; const connection = this._onConnection(serverTransport, prefix); // I'm putting this here because I trust you. // // There are times, when using a local connection, when you're going // to be tempted to just get direct access to the server. Resist that // temptation! If you succumb to that temptation, you will make the // fine developers that work on Fennec and Firefox OS sad. They're // professionals, they'll try to act like they understand, but deep // down you'll know that you hurt them. // // This reference allows you to give in to that temptation. There are // times this makes sense: tests, for example, and while porting a // previously local-only codebase to the remote protocol. // // But every time you use this, you will feel the shame of having // used a property that starts with a '_'. clientTransport._serverConnection = connection; return clientTransport; }, /** * In a content child process, create a new connection that exchanges * nsIMessageSender messages with our parent process. * * @param prefix * The prefix we should use in our nsIMessageSender message names and * actor names. This connection will use messages named * "debug::packet", and all its actors will have names * beginning with "/". */ connectToParent(prefix, scopeOrManager) { this._checkInit(); const transport = isWorker ? new WorkerThreadWorkerDebuggerTransport(scopeOrManager, prefix) : new ChildDebuggerTransport(scopeOrManager, prefix); return this._onConnection(transport, prefix, true); }, /** * Start a DevTools server in a content process (representing the entire process, not * just a single frame) and add it as a child server for an active connection. */ connectToContentProcess(connection, mm, onDestroy) { return new Promise(resolve => { const prefix = connection.allocID("content-process"); let actor, childTransport; mm.addMessageListener("debug:content-process-actor", function listener(msg) { // Arbitrarily choose the first content process to reply // XXX: This code needs to be updated if we use more than one content process mm.removeMessageListener("debug:content-process-actor", listener); // Pipe Debugger message from/to parent/child via the message manager childTransport = new ChildDebuggerTransport(mm, prefix); childTransport.hooks = { onPacket: connection.send.bind(connection), onClosed() {}, }; childTransport.ready(); connection.setForwarding(prefix, childTransport); dumpn(`Start forwarding for process with prefix ${prefix}`); actor = msg.json.actor; resolve(actor); }); // Load the content process server startup script only once. if (!this._contentProcessServerStartupScriptLoaded) { // Load the process script that will receive the debug:init-content-server message Services.ppmm.loadProcessScript(CONTENT_PROCESS_SERVER_STARTUP_SCRIPT, true); this._contentProcessServerStartupScriptLoaded = true; } // Send a message to the content process server startup script to forward it the // prefix. mm.sendAsyncMessage("debug:init-content-server", { prefix: prefix, }); function onClose() { Services.obs.removeObserver(onMessageManagerClose, "message-manager-close"); EventEmitter.off(connection, "closed", onClose); if (childTransport) { // If we have a child transport, the actor has already // been created. We need to stop using this message manager. childTransport.close(); childTransport = null; connection.cancelForwarding(prefix); // ... and notify the child process to clean the target-scoped actors. try { mm.sendAsyncMessage("debug:content-process-destroy"); } catch (e) { // Nothing to do } } if (onDestroy) { onDestroy(mm); } } const onMessageManagerClose = DevToolsUtils.makeInfallible((subject, topic, data) => { if (subject == mm) { onClose(); connection.send({ from: actor.actor, type: "tabDetached" }); } }); Services.obs.addObserver(onMessageManagerClose, "message-manager-close"); EventEmitter.on(connection, "closed", onClose); }); }, /** * Start a DevTools server in a worker and add it as a child server for an active * connection. */ connectToWorker(connection, dbg, id, options) { return new Promise((resolve, reject) => { // Step 1: Ensure the worker debugger is initialized. if (!dbg.isInitialized) { dbg.initialize("resource://devtools/server/startup/worker.js"); // Create a listener for rpc requests from the worker debugger. Only do // this once, when the worker debugger is first initialized, rather than // for each connection. const listener = { onClose: () => { dbg.removeListener(listener); }, onMessage: (message) => { message = JSON.parse(message); if (message.type !== "rpc") { if (message.type == "attached") { // The thread actor has finished attaching and can hit installed // breakpoints. Allow content to begin executing in the worker. dbg.setDebuggerReady(true); } return; } Promise.resolve().then(() => { const method = { "fetch": DevToolsUtils.fetch, }[message.method]; if (!method) { throw Error("Unknown method: " + message.method); } return method.apply(undefined, message.params); }).then((value) => { dbg.postMessage(JSON.stringify({ type: "rpc", result: value, error: null, id: message.id, })); }, (reason) => { dbg.postMessage(JSON.stringify({ type: "rpc", result: null, error: reason, id: message.id, })); }); }, }; dbg.addListener(listener); } // Step 2: Send a connect request to the worker debugger. dbg.postMessage(JSON.stringify({ type: "connect", id, options, })); // Steps 3-5 are performed on the worker thread (see worker.js). // Step 6: Wait for a connection response from the worker debugger. const listener = { onClose: () => { dbg.removeListener(listener); reject("closed"); }, onMessage: (message) => { message = JSON.parse(message); if (message.type !== "connected" || message.id !== id) { return; } // The initial connection message has been received, don't // need to listen any longer dbg.removeListener(listener); // Step 7: Create a transport for the connection to the worker. const transport = new MainThreadWorkerDebuggerTransport(dbg, id); transport.ready(); transport.hooks = { onClosed: () => { if (!dbg.isClosed) { // If the worker happens to be shutting down while we are trying // to close the connection, there is a small interval during // which no more runnables can be dispatched to the worker, but // the worker debugger has not yet been closed. In that case, // the call to postMessage below will fail. The onClosed hook on // DebuggerTransport is not supposed to throw exceptions, so we // need to make sure to catch these early. try { dbg.postMessage(JSON.stringify({ type: "disconnect", id, })); } catch (e) { // We can safely ignore these exceptions. The only time the // call to postMessage can fail is if the worker is either // shutting down, or has finished shutting down. In both // cases, there is nothing to clean up, so we don't care // whether this message arrives or not. } } connection.cancelForwarding(id); }, onPacket: (packet) => { // Ensure that any packets received from the server on the worker // thread are forwarded to the client on the main thread, as if // they had been sent by the server on the main thread. connection.send(packet); }, }; // Ensure that any packets received from the client on the main thread // to actors on the worker thread are forwarded to the server on the // worker thread. connection.setForwarding(id, transport); resolve({ threadActor: message.threadActor, consoleActor: message.consoleActor, transport: transport, }); }, }; dbg.addListener(listener); }); }, /** * Check if the server is running in the child process. */ get isInChildProcess() { return Services.appinfo.processType != Ci.nsIXULRuntime.PROCESS_TYPE_DEFAULT; }, /** * In a chrome parent process, ask all content child processes * to execute a given module setup helper. * * @param module * The module to be required * @param setupChild * The name of the setup helper exported by the above module * (setup helper signature: function ({mm}) { ... }) * @param waitForEval (optional) * If true, the returned promise only resolves once code in child * is evaluated */ setupInChild({ module, setupChild, args, waitForEval }) { if (this._childMessageManagers.size == 0) { return Promise.resolve(); } return new Promise(done => { // If waitForEval is set, pass a unique id and expect child.js to send // a message back once the code in child is evaluated. if (typeof (waitForEval) != "boolean") { waitForEval = false; } let count = this._childMessageManagers.size; const id = waitForEval ? generateUUID().toString() : null; this._childMessageManagers.forEach(mm => { if (waitForEval) { // Listen for the end of each child execution const evalListener = msg => { if (msg.data.id !== id) { return; } mm.removeMessageListener("debug:setup-in-child-response", evalListener); if (--count === 0) { done(); } }; mm.addMessageListener("debug:setup-in-child-response", evalListener); } mm.sendAsyncMessage("debug:setup-in-child", { module: module, setupChild: setupChild, args: args, id: id, }); }); if (!waitForEval) { done(); } }); }, /** * Live list of all currenctly attached child's message managers. */ _childMessageManagers: new Set(), /** * Start a DevTools server in a remote frame's process and add it as a child server for * an active connection. * * @param object connection * The debugger server connection to use. * @param Element frame * The frame element with remote content to connect to. * @param function [onDestroy] * Optional function to invoke when the child process closes or the connection * shuts down. (Need to forget about the related target actor.) * @return object * A promise object that is resolved once the connection is established. */ connectToFrame(connection, frame, onDestroy, {addonId} = {}) { return new Promise(resolve => { // Get messageManager from XUL browser (which might be a specialized tunnel for RDM) // or else fallback to asking the frameLoader itself. let mm = frame.messageManager || frame.frameLoader.messageManager; mm.loadFrameScript("resource://devtools/server/startup/frame.js", false); const trackMessageManager = () => { frame.addEventListener("DevTools:BrowserSwap", onBrowserSwap); mm.addMessageListener("debug:setup-in-parent", onSetupInParent); mm.addMessageListener("debug:spawn-actor-in-parent", onSpawnActorInParent); if (!actor) { mm.addMessageListener("debug:actor", onActorCreated); } DebuggerServer._childMessageManagers.add(mm); }; const untrackMessageManager = () => { frame.removeEventListener("DevTools:BrowserSwap", onBrowserSwap); mm.removeMessageListener("debug:setup-in-parent", onSetupInParent); mm.removeMessageListener("debug:spawn-actor-in-parent", onSpawnActorInParent); if (!actor) { mm.removeMessageListener("debug:actor", onActorCreated); } DebuggerServer._childMessageManagers.delete(mm); }; let actor, childTransport; const prefix = connection.allocID("child"); // Compute the same prefix that's used by DebuggerServerConnection const connPrefix = prefix + "/"; // provides hook to actor modules that need to exchange messages // between e10s parent and child processes const parentModules = []; const onSetupInParent = function(msg) { // We may have multiple connectToFrame instance running for the same frame and // need to filter the messages. if (msg.json.prefix != connPrefix) { return false; } const { module, setupParent } = msg.json; let m; try { m = require(module); if (!(setupParent in m)) { dumpn(`ERROR: module '${module}' does not export '${setupParent}'`); return false; } parentModules.push(m[setupParent]({ mm, prefix: connPrefix })); return true; } catch (e) { const errorMessage = "Exception during actor module setup running in the parent process: "; DevToolsUtils.reportException(errorMessage + e); dumpn(`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` + `setupParent: '${setupParent}'\n${DevToolsUtils.safeErrorString(e)}`); return false; } }; const parentActors = []; const onSpawnActorInParent = function(msg) { // We may have multiple connectToFrame instance running for the same tab // and need to filter the messages. if (msg.json.prefix != connPrefix) { return; } const { module, constructor, args, spawnedByActorID } = msg.json; let m; try { m = require(module); if (!(constructor in m)) { dump(`ERROR: module '${module}' does not export '${constructor}'`); return; } const Constructor = m[constructor]; // Bind the actor to parent process connection so that these actors // directly communicates with the client as regular actors instanciated from // parent process const instance = new Constructor(connection, ...args, mm); instance.conn = connection; instance.parentID = spawnedByActorID; // Manually set the actor ID in order to insert parent actorID as prefix // in order to help identifying actor hiearchy via actor IDs. // Remove `/` as it may confuse message forwarding between processes. const contentPrefix = spawnedByActorID.replace(connection.prefix, "") .replace("/", "-"); instance.actorID = connection.allocID(contentPrefix + "/" + instance.typeName); connection.addActor(instance); mm.sendAsyncMessage("debug:spawn-actor-in-parent:actor", { prefix: connPrefix, actorID: instance.actorID, }); parentActors.push(instance); } catch (e) { const errorMessage = "Exception during actor module setup running in the parent process: "; DevToolsUtils.reportException(errorMessage + e + "\n" + e.stack); dumpn(`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` + `constructor: '${constructor}'\n${DevToolsUtils.safeErrorString(e)}`); } }; const onActorCreated = DevToolsUtils.makeInfallible(function(msg) { if (msg.json.prefix != prefix) { return; } mm.removeMessageListener("debug:actor", onActorCreated); // Pipe Debugger message from/to parent/child via the message manager childTransport = new ChildDebuggerTransport(mm, prefix); childTransport.hooks = { // Pipe all the messages from content process actors back to the client // through the parent process connection. onPacket: connection.send.bind(connection), onClosed() {}, }; childTransport.ready(); connection.setForwarding(prefix, childTransport); dumpn(`Start forwarding for frame with prefix ${prefix}`); actor = msg.json.actor; resolve(actor); }).bind(this); // Listen for browser frame swap const onBrowserSwap = ({ detail: newFrame }) => { // Remove listeners from old frame and mm untrackMessageManager(); // Update frame and mm to point to the new browser frame frame = newFrame; // Get messageManager from XUL browser (which might be a specialized tunnel for // RDM) or else fallback to asking the frameLoader itself. mm = frame.messageManager || frame.frameLoader.messageManager; // Add listeners to new frame and mm trackMessageManager(); // provides hook to actor modules that need to exchange messages // between e10s parent and child processes parentModules.forEach(mod => { if (mod.onBrowserSwap) { mod.onBrowserSwap(mm); } }); // Also notify actors spawned in the parent process about the new message manager. parentActors.forEach(parentActor => { if (parentActor.onBrowserSwap) { parentActor.onBrowserSwap(mm); } }); if (childTransport) { childTransport.swapBrowser(mm); } }; const destroy = DevToolsUtils.makeInfallible(function() { EventEmitter.off(connection, "closed", destroy); Services.obs.removeObserver(onMessageManagerClose, "message-manager-close"); // provides hook to actor modules that need to exchange messages // between e10s parent and child processes parentModules.forEach(mod => { if (mod.onDisconnected) { mod.onDisconnected(); } }); // TODO: Remove this deprecated path once it's no longer needed by add-ons. DebuggerServer.emit("disconnected-from-child:" + connPrefix, { mm, prefix: connPrefix }); if (childTransport) { // If we have a child transport, the actor has already // been created. We need to stop using this message manager. childTransport.close(); childTransport = null; connection.cancelForwarding(prefix); // ... and notify the child process to clean the target-scoped actors. try { // Bug 1169643: Ignore any exception as the child process // may already be destroyed by now. mm.sendAsyncMessage("debug:disconnect", { prefix }); } catch (e) { // Nothing to do } } else { // Otherwise, the frame has been closed before the actor // had a chance to be created, so we are not able to create // the actor. resolve(null); } if (actor) { // The FrameTargetActor within the child process doesn't necessary // have time to uninitialize itself when the frame is closed/killed. // So ensure telling the client that the related actor is detached. connection.send({ from: actor.actor, type: "tabDetached" }); actor = null; } if (onDestroy) { onDestroy(mm); } // Cleanup all listeners untrackMessageManager(); }); // Listen for various messages and frame events trackMessageManager(); // Listen for app process exit const onMessageManagerClose = function(subject, topic, data) { if (subject == mm) { destroy(); } }; Services.obs.addObserver(onMessageManagerClose, "message-manager-close"); // Listen for connection close to cleanup things // when user unplug the device or we lose the connection somehow. EventEmitter.on(connection, "closed", destroy); mm.sendAsyncMessage("debug:connect", { prefix, addonId }); }); }, /** * Create a new debugger connection for the given transport. Called after * connectPipe(), from connectToParent, or from an incoming socket * connection handler. * * If present, |forwardingPrefix| is a forwarding prefix that a parent * server is using to recognizes messages intended for this server. Ensure * that all our actors have names beginning with |forwardingPrefix + '/'|. * In particular, the root actor's name will be |forwardingPrefix + '/root'|. */ _onConnection(transport, forwardingPrefix, noRootActor = false, socketListener = null) { let connID; if (forwardingPrefix) { connID = forwardingPrefix + "/"; } else { // Multiple servers can be started at the same time, and when that's the // case, they are loaded in separate devtools loaders. // So, use the current loader ID to prefix the connection ID and make it // unique. connID = "server" + loader.id + ".conn" + this._nextConnID++ + "."; } const conn = new DebuggerServerConnection(connID, transport, socketListener); this._connections[connID] = conn; // Create a root actor for the connection and send the hello packet. if (!noRootActor) { conn.rootActor = this.createRootActor(conn); if (forwardingPrefix) { conn.rootActor.actorID = forwardingPrefix + "/root"; } else { conn.rootActor.actorID = "root"; } conn.addActor(conn.rootActor); transport.send(conn.rootActor.sayHello()); } transport.ready(); this.emit("connectionchange", "opened", conn); return conn; }, /** * Remove the connection from the debugging server. */ _connectionClosed(connection) { delete this._connections[connection.prefix]; this.emit("connectionchange", "closed", connection); }, // DebuggerServer extension API. setRootActor(actorFactory) { this.createRootActor = actorFactory; }, /** * Called when DevTools are unloaded to remove the contend process server startup script * for the list of scripts loaded for each new content process. Will also remove message * listeners from already loaded scripts. */ removeContentServerScript() { Services.ppmm.removeDelayedProcessScript(CONTENT_PROCESS_SERVER_STARTUP_SCRIPT); try { Services.ppmm.broadcastAsyncMessage("debug:close-content-server"); } catch (e) { // Nothing to do } }, /** * Searches all active connections for an actor matching an ID. * * ⚠ TO BE USED ONLY FROM SERVER CODE OR TESTING ONLY! ⚠` * * This is helpful for some tests which depend on reaching into the server to check some * properties of an actor, and it is also used by the actors related to the * DevTools WebExtensions API to be able to interact with the actors created for the * panels natively provided by the DevTools Toolbox. */ searchAllConnectionsForActor(actorID) { // NOTE: the actor IDs are generated with the following format: // // `server${loaderID}.conn${ConnectionID}${ActorPrefix}${ActorID}` // // as an optimization we can come up with a regexp to query only // the right connection via its id. for (const connID of Object.getOwnPropertyNames(this._connections)) { const actor = this._connections[connID].getActor(actorID); if (actor) { return actor; } } return null; }, }; // Expose these to save callers the trouble of importing DebuggerSocket DevToolsUtils.defineLazyGetter(DebuggerServer, "Authenticators", () => { return Authentication.Authenticators; }); DevToolsUtils.defineLazyGetter(DebuggerServer, "AuthenticationResult", () => { return Authentication.AuthenticationResult; }); EventEmitter.decorate(DebuggerServer); exports.DebuggerServer = DebuggerServer; /** * Creates a DebuggerServerConnection. * * Represents a connection to this debugging global from a client. * Manages a set of actors and actor pools, allocates actor ids, and * handles incoming requests. * * @param prefix string * All actor IDs created by this connection should be prefixed * with prefix. * @param transport transport * Packet transport for the debugging protocol. * @param socketListener SocketListener * SocketListener which accepted the transport. * If this is null, the transport is not that was accepted by SocketListener. */ function DebuggerServerConnection(prefix, transport, socketListener) { this._prefix = prefix; this._transport = transport; this._transport.hooks = this; this._nextID = 1; this._socketListener = socketListener; this._actorPool = new Pool(this); this._extraPools = [this._actorPool]; // Responses to a given actor must be returned the the client // in the same order as the requests that they're replying to, but // Implementations might finish serving requests in a different // order. To keep things in order we generate a promise for each // request, chained to the promise for the request before it. // This map stores the latest request promise in the chain, keyed // by an actor ID string. this._actorResponses = new Map(); /* * We can forward packets to other servers, if the actors on that server * all use a distinct prefix on their names. This is a map from prefixes * to transports: it maps a prefix P to a transport T if T conveys * packets to the server whose actors' names all begin with P + "/". */ this._forwardingPrefixes = new Map(); } exports.DebuggerServerConnection = DebuggerServerConnection; DebuggerServerConnection.prototype = { _prefix: null, get prefix() { return this._prefix; }, _transport: null, get transport() { return this._transport; }, /** * Message manager used to communicate with the parent process, * set by child.js. Is only defined for connections instantiated * within a child process. */ parentMessageManager: null, close() { if (this._transport) { this._transport.close(); } }, send(packet) { this.transport.send(packet); }, /** * Used when sending a bulk reply from an actor. * @see DebuggerTransport.prototype.startBulkSend */ startBulkSend(header) { return this.transport.startBulkSend(header); }, allocID(prefix) { return this.prefix + (prefix || "") + this._nextID++; }, /** * Add a map of actor IDs to the connection. */ addActorPool(actorPool) { this._extraPools.push(actorPool); }, /** * Remove a previously-added pool of actors to the connection. * * @param ActorPool actorPool * The ActorPool instance you want to remove. * @param boolean noCleanup [optional] * True if you don't want to destroy each actor from the pool, false * otherwise. */ removeActorPool(actorPool, noCleanup) { // When a connection is closed, it removes each of its actor pools. When an // actor pool is removed, it calls the destroy method on each of its // actors. Some actors, such as ThreadActor, manage their own actor pools. // When the destroy method is called on these actors, they manually // remove their actor pools. Consequently, this method is reentrant. // // In addition, some actors, such as ThreadActor, perform asynchronous work // (in the case of ThreadActor, because they need to resume), before they // remove each of their actor pools. Since we don't wait for this work to // be completed, we can end up in this function recursively after the // connection already set this._extraPools to null. // // This is a bug: if the destroy method can perform asynchronous work, // then we should wait for that work to be completed before setting this. // _extraPools to null. As a temporary solution, it should be acceptable // to just return early (if this._extraPools has been set to null, all // actors pools for this connection should already have been removed). if (this._extraPools === null) { return; } const index = this._extraPools.lastIndexOf(actorPool); if (index > -1) { const pool = this._extraPools.splice(index, 1); if (!noCleanup) { pool.forEach(p => p.destroy()); } } }, /** * Add an actor to the default actor pool for this connection. */ addActor(actor) { this._actorPool.manage(actor); }, /** * Remove an actor to the default actor pool for this connection. */ removeActor(actor) { this._actorPool.unmanage(actor); }, /** * Match the api expected by the protocol library. */ unmanage(actor) { return this.removeActor(actor); }, /** * Look up an actor implementation for an actorID. Will search * all the actor pools registered with the connection. * * @param actorID string * Actor ID to look up. */ getActor(actorID) { const pool = this.poolFor(actorID); if (pool) { return pool.get(actorID); } if (actorID === "root") { return this.rootActor; } return null; }, _getOrCreateActor(actorID) { try { const actor = this.getActor(actorID); if (!actor) { this.transport.send({ from: actorID ? actorID : "root", error: "noSuchActor", message: "No such actor for ID: " + actorID }); return null; } if (typeof (actor) !== "object") { // ActorPools should now contain only actor instances (i.e. objects) throw new Error("Unexpected actor constructor/function in ActorPool " + "for actorID=" + actorID + "."); } return actor; } catch (error) { const prefix = `Error occurred while creating actor' ${actorID}`; this.transport.send(this._unknownError(actorID, prefix, error)); } return null; }, poolFor(actorID) { for (const pool of this._extraPools) { if (pool.has(actorID)) { return pool; } } return null; }, _unknownError(from, prefix, error) { const errorString = prefix + ": " + DevToolsUtils.safeErrorString(error); reportError(errorString); dumpn(errorString); return { from, error: "unknownError", message: errorString, }; }, _queueResponse: function(from, type, responseOrPromise) { const pendingResponse = this._actorResponses.get(from) || Promise.resolve(null); const responsePromise = pendingResponse.then(() => { return responseOrPromise; }).then(response => { if (!this.transport) { throw new Error(`Connection closed, pending response from ${from}, ` + `type ${type} failed`); } if (!response.from) { response.from = from; } this.transport.send(response); }).catch((error) => { if (!this.transport) { throw new Error(`Connection closed, pending error from ${from}, ` + `type ${type} failed`); } const prefix = "error occurred while processing '" + type; this.transport.send(this._unknownError(from, prefix, error)); }); this._actorResponses.set(from, responsePromise); }, /** * This function returns whether the connection was accepted by passed SocketListener. * * @param {SocketListener} socketListener * @return {Boolean} return true if this connection was accepted by socketListener, * else returns false. */ isAcceptedBy(socketListener) { return this._socketListener === socketListener; }, /* Forwarding packets to other transports based on actor name prefixes. */ /* * Arrange to forward packets to another server. This is how we * forward debugging connections to child processes. * * If we receive a packet for an actor whose name begins with |prefix| * followed by '/', then we will forward that packet to |transport|. * * This overrides any prior forwarding for |prefix|. * * @param prefix string * The actor name prefix, not including the '/'. * @param transport object * A packet transport to which we should forward packets to actors * whose names begin with |(prefix + '/').| */ setForwarding(prefix, transport) { this._forwardingPrefixes.set(prefix, transport); }, /* * Stop forwarding messages to actors whose names begin with * |prefix+'/'|. Such messages will now elicit 'noSuchActor' errors. */ cancelForwarding(prefix) { this._forwardingPrefixes.delete(prefix); // Notify the client that forwarding in now cancelled for this prefix. // There could be requests in progress that the client should abort rather leaving // handing indefinitely. if (this.rootActor) { this.send(this.rootActor.forwardingCancelled(prefix)); } }, sendActorEvent(actorID, eventName, event = {}) { event.from = actorID; event.type = eventName; this.send(event); }, // Transport hooks. /** * Called by DebuggerTransport to dispatch incoming packets as appropriate. * * @param packet object * The incoming packet. */ onPacket(packet) { // If the actor's name begins with a prefix we've been asked to // forward, do so. // // Note that the presence of a prefix alone doesn't indicate that // forwarding is needed: in DebuggerServerConnection instances in child // processes, every actor has a prefixed name. if (this._forwardingPrefixes.size > 0) { let to = packet.to; let separator = to.lastIndexOf("/"); while (separator >= 0) { to = to.substring(0, separator); const forwardTo = this._forwardingPrefixes.get(packet.to.substring(0, separator)); if (forwardTo) { forwardTo.send(packet); return; } separator = to.lastIndexOf("/"); } } const actor = this._getOrCreateActor(packet.to); if (!actor) { return; } let ret = null; // handle "requestTypes" RDP request. if (packet.type == "requestTypes") { ret = { from: actor.actorID, requestTypes: Object.keys(actor.requestTypes) }; } else if (actor.requestTypes && actor.requestTypes[packet.type]) { // Dispatch the request to the actor. try { this.currentPacket = packet; ret = actor.requestTypes[packet.type].bind(actor)(packet, this); } catch (error) { const prefix = "error occurred while processing '" + packet.type; this.transport.send(this._unknownError(actor.actorID, prefix, error)); } finally { this.currentPacket = undefined; } } else { ret = { error: "unrecognizedPacketType", message: ("Actor " + actor.actorID + " does not recognize the packet type " + packet.type) }; } // There will not be a return value if a bulk reply is sent. if (ret) { this._queueResponse(packet.to, packet.type, ret); } }, /** * Called by the DebuggerTransport to dispatch incoming bulk packets as * appropriate. * * @param packet object * The incoming packet, which contains: * * actor: Name of actor that will receive the packet * * type: Name of actor's method that should be called on receipt * * length: Size of the data to be read * * stream: This input stream should only be used directly if you can * ensure that you will read exactly |length| bytes and will * not close the stream when reading is complete * * done: If you use the stream directly (instead of |copyTo| * below), you must signal completion by resolving / * rejecting this deferred. If it's rejected, the transport * will be closed. If an Error is supplied as a rejection * value, it will be logged via |dumpn|. If you do use * |copyTo|, resolving is taken care of for you when copying * completes. * * copyTo: A helper function for getting your data out of the stream * that meets the stream handling requirements above, and has * the following signature: * @param output nsIAsyncOutputStream * The stream to copy to. * @return Promise * The promise is resolved when copying completes or rejected * if any (unexpected) errors occur. * This object also emits "progress" events for each chunk * that is copied. See stream-utils.js. */ onBulkPacket(packet) { const { actor: actorKey, type } = packet; const actor = this._getOrCreateActor(actorKey); if (!actor) { return; } // Dispatch the request to the actor. let ret; if (actor.requestTypes && actor.requestTypes[type]) { try { ret = actor.requestTypes[type].call(actor, packet); } catch (error) { const prefix = "error occurred while processing bulk packet '" + type; this.transport.send(this._unknownError(actorKey, prefix, error)); packet.done.reject(error); } } else { const message = "Actor " + actorKey + " does not recognize the bulk packet type " + type; ret = { error: "unrecognizedPacketType", message: message }; packet.done.reject(new Error(message)); } // If there is a JSON response, queue it for sending back to the client. if (ret) { this._queueResponse(actorKey, type, ret); } }, /** * Called by DebuggerTransport when the underlying stream is closed. * * @param status nsresult * The status code that corresponds to the reason for closing * the stream. */ onClosed(status) { dumpn("Cleaning up connection."); if (!this._actorPool) { // Ignore this call if the connection is already closed. return; } this._actorPool = null; EventEmitter.emit(this, "closed", status); this._extraPools.forEach(p => p.destroy()); this._extraPools = null; this.rootActor = null; this._transport = null; DebuggerServer._connectionClosed(this); }, /* * Debugging helper for inspecting the state of the actor pools. */ _dumpPools() { dumpn("/-------------------- dumping pools:"); if (this._actorPool) { dumpn("--------------------- actorPool actors: " + uneval(Object.keys(this._actorPool._actors))); } for (const pool of this._extraPools) { if (pool !== this._actorPool) { dumpn("--------------------- extraPool actors: " + uneval(Object.keys(pool._actors))); } } }, /* * Debugging helper for inspecting the state of an actor pool. */ _dumpPool(pool) { dumpn("/-------------------- dumping pool:"); dumpn("--------------------- actorPool actors: " + uneval(Object.keys(pool._actors))); }, /** * In a content child process, ask the DebuggerServer in the parent process * to execute a given module setup helper. * * @param module * The module to be required * @param setupParent * The name of the setup helper exported by the above module * (setup helper signature: function ({mm}) { ... }) * @return boolean * true if the setup helper returned successfully */ setupInParent({ module, setupParent }) { if (!this.parentMessageManager) { return false; } return this.parentMessageManager.sendSyncMessage("debug:setup-in-parent", { prefix: this.prefix, module: module, setupParent: setupParent, }); }, /** * Instanciates a protocol.js actor in the parent process, from the content process * module is the absolute path to protocol.js actor module * * @param spawnByActorID string * The actor ID of the actor that is requesting an actor to be created. * This is used as a prefix to compute the actor id of the actor created * in the parent process. * @param module string * Absolute path for the actor module to load. * @param constructor string * The symbol exported by this module that implements Actor. * @param args array * Arguments to pass to its constructor */ spawnActorInParentProcess(spawnedByActorID, { module, constructor, args }) { if (!this.parentMessageManager) { return null; } const mm = this.parentMessageManager; const onResponse = new Promise(done => { const listener = msg => { if (msg.json.prefix != this.prefix) { return; } mm.removeMessageListener("debug:spawn-actor-in-parent:actor", listener); done(msg.json.actorID); }; mm.addMessageListener("debug:spawn-actor-in-parent:actor", listener); }); mm.sendAsyncMessage("debug:spawn-actor-in-parent", { prefix: this.prefix, module, constructor, args, spawnedByActorID, }); return onResponse; }, };