# -*- Mode: python; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40 -*- # vim: set filetype=python: # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at http://mozilla.org/MPL/2.0/. gl_provider = 'Null' if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows': gl_provider = 'WGL' elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'cocoa': gl_provider = 'CGL' elif CONFIG['MOZ_WIDGET_GTK']: if CONFIG['MOZ_EGL_XRENDER_COMPOSITE']: gl_provider = 'EGL' else: gl_provider = 'GLX' elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'qt': gl_provider = 'GLX' elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'android': gl_provider = 'EGL' elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'gonk': gl_provider = 'EGL' if CONFIG['MOZ_GL_PROVIDER']: gl_provider = CONFIG['MOZ_GL_PROVIDER'] EXPORTS += [ 'AndroidNativeWindow.h', 'AndroidSurfaceTexture.h', 'DecomposeIntoNoRepeatTriangles.h', 'EGLUtils.h', 'ForceDiscreteGPUHelperCGL.h', 'GfxTexturesReporter.h', 'GLBlitHelper.h', 'GLConsts.h', 'GLContext.h', 'GLContextEGL.h', 'GLContextProvider.h', 'GLContextProviderImpl.h', 'GLContextSymbols.h', 'GLContextTypes.h', 'GLDefs.h', 'GLLibraryEGL.h', 'GLLibraryLoader.h', 'GLReadTexImageHelper.h', 'GLScreenBuffer.h', 'GLTextureImage.h', 'GLTypes.h', 'GLUploadHelpers.h', 'HeapCopyOfStackArray.h', 'ScopedGLHelpers.h', 'SharedSurface.h', 'SharedSurfaceEGL.h', 'SharedSurfaceGL.h', 'SurfaceTypes.h', 'TextureGarbageBin.h', ] if CONFIG['MOZ_X11']: EXPORTS += [ 'GLContextGLX.h', 'GLXLibrary.h', ] # Win32 is a special snowflake, for ANGLE if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows': EXPORTS += [ 'GLContextWGL.h', 'SharedSurfaceANGLE.h', # Needs for `HANDLE`. 'WGLLibrary.h', ] UNIFIED_SOURCES += [ 'GLContextProviderEGL.cpp', 'SharedSurfaceANGLE.cpp', ] if CONFIG['MOZ_ENABLE_SKIA_GPU']: EXPORTS += ['SkiaGLGlue.h'] UNIFIED_SOURCES += [ 'SkiaGLGlue.cpp', ] if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'gonk': UNIFIED_SOURCES += ['SharedSurfaceGralloc.cpp'] EXPORTS += ['SharedSurfaceGralloc.h'] LOCAL_INCLUDES += ['/widget/gonk'] CXXFLAGS += ['-I%s/%s' % (CONFIG['ANDROID_SOURCE'], 'hardware/libhardware/include')] if gl_provider == 'CGL': # These files include Mac headers that are unfriendly to unified builds SOURCES += [ "GLContextProviderCGL.mm", "TextureImageCGL.mm" ] EXPORTS += [ 'GLContextCGL.h', 'SharedSurfaceIO.h', ] # SharedSurfaceIO.cpp includes MacIOSurface.h which include Mac headers # which define Size and Point types in root namespace with often conflict with # our own types. While I haven't actually hit this issue in the present case, # it's been an issue in gfx/layers so let's not risk it. SOURCES += [ 'SharedSurfaceIO.cpp', ] elif gl_provider == 'GLX': # GLContextProviderGLX.cpp needs to be kept out of UNIFIED_SOURCES # as it includes X11 headers which cause conflicts. SOURCES += [ 'GLContextProviderGLX.cpp', 'SharedSurfaceGLX.cpp' ] EXPORTS += [ 'SharedSurfaceGLX.h' ] else: UNIFIED_SOURCES += [ 'GLContextProvider%s.cpp' % gl_provider, ] UNIFIED_SOURCES += [ 'AndroidNativeWindow.cpp', 'AndroidSurfaceTexture.cpp', 'DecomposeIntoNoRepeatTriangles.cpp', 'EGLUtils.cpp', 'GfxTexturesReporter.cpp', 'GLBlitHelper.cpp', 'GLContext.cpp', 'GLContextFeatures.cpp', 'GLContextTypes.cpp', 'GLDebugUtils.cpp', 'GLLibraryEGL.cpp', 'GLLibraryLoader.cpp', 'GLReadTexImageHelper.cpp', 'GLScreenBuffer.cpp', 'GLTextureImage.cpp', 'GLUploadHelpers.cpp', 'ScopedGLHelpers.cpp', 'SharedSurface.cpp', 'SharedSurfaceEGL.cpp', 'SharedSurfaceGL.cpp', 'SurfaceTypes.cpp', 'TextureGarbageBin.cpp', 'TextureImageEGL.cpp', ] include('/ipc/chromium/chromium-config.mozbuild') FINAL_LIBRARY = 'xul' if CONFIG['MOZ_D3DCOMPILER_VISTA_DLL']: DEFINES['MOZ_D3DCOMPILER_VISTA_DLL'] = CONFIG['MOZ_D3DCOMPILER_VISTA_DLL'] if CONFIG['MOZ_D3DCOMPILER_XP_DLL']: DEFINES['MOZ_D3DCOMPILER_XP_DLL'] = CONFIG['MOZ_D3DCOMPILER_XP_DLL'] CXXFLAGS += CONFIG['MOZ_CAIRO_CFLAGS'] CXXFLAGS += CONFIG['TK_CFLAGS'] CFLAGS += CONFIG['MOZ_CAIRO_CFLAGS'] CFLAGS += CONFIG['TK_CFLAGS'] LOCAL_INCLUDES += CONFIG['SKIA_INCLUDES'] if CONFIG['OS_ARCH'] == 'WINNT': del DEFINES['UNICODE']