/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef _Accessible_H_ #define _Accessible_H_ #include "mozilla/a11y/AccTypes.h" #include "mozilla/a11y/RelationType.h" #include "mozilla/a11y/Role.h" #include "mozilla/a11y/States.h" #include "nsIContent.h" #include "nsString.h" #include "nsTArray.h" #include "nsRefPtrHashtable.h" struct nsRoleMapEntry; struct nsRect; class nsIFrame; class nsIAtom; struct nsIntRect; class nsIPersistentProperties; class nsView; namespace mozilla { namespace a11y { class Accessible; class AccEvent; class AccGroupInfo; class ApplicationAccessible; class DocAccessible; class EmbeddedObjCollector; class HTMLImageMapAccessible; class HTMLLIAccessible; class HyperTextAccessible; class ImageAccessible; class KeyBinding; class ProxyAccessible; class Relation; class RootAccessible; class TableAccessible; class TableCellAccessible; class TextLeafAccessible; class XULLabelAccessible; class XULTreeAccessible; /** * Name type flags. */ enum ENameValueFlag { /** * Name either * a) present (not empty): !name.IsEmpty() * b) no name (was missed): name.IsVoid() */ eNameOK, /** * Name was left empty by the author on purpose: * name.IsEmpty() && !name.IsVoid(). */ eNoNameOnPurpose, /** * Name was computed from the subtree. */ eNameFromSubtree, /** * Tooltip was used as a name. */ eNameFromTooltip }; /** * Group position (level, position in set and set size). */ struct GroupPos { GroupPos() : level(0), posInSet(0), setSize(0) { } int32_t level; int32_t posInSet; int32_t setSize; }; /** * An index type. Assert if out of range value was attempted to be used. */ class index_t { public: MOZ_IMPLICIT index_t(int32_t aVal) : mVal(aVal) {} operator uint32_t() const { MOZ_ASSERT(mVal >= 0, "Attempt to use wrong index!"); return mVal; } bool IsValid() const { return mVal >= 0; } private: int32_t mVal; }; typedef nsRefPtrHashtable, Accessible> AccessibleHashtable; #define NS_ACCESSIBLE_IMPL_IID \ { /* 133c8bf4-4913-4355-bd50-426bd1d6e1ad */ \ 0x133c8bf4, \ 0x4913, \ 0x4355, \ { 0xbd, 0x50, 0x42, 0x6b, 0xd1, 0xd6, 0xe1, 0xad } \ } class Accessible : public nsISupports { public: Accessible(nsIContent* aContent, DocAccessible* aDoc); NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_CLASS(Accessible) NS_DECLARE_STATIC_IID_ACCESSOR(NS_ACCESSIBLE_IMPL_IID) ////////////////////////////////////////////////////////////////////////////// // Public methods /** * Return the document accessible for this accessible. */ DocAccessible* Document() const { return mDoc; } /** * Return the root document accessible for this accessible. */ a11y::RootAccessible* RootAccessible() const; /** * Return frame for this accessible. */ virtual nsIFrame* GetFrame() const; /** * Return DOM node associated with the accessible. */ virtual nsINode* GetNode() const; inline already_AddRefed DOMNode() const { nsCOMPtr DOMNode = do_QueryInterface(GetNode()); return DOMNode.forget(); } nsIContent* GetContent() const { return mContent; } /** * Return node type information of DOM node associated with the accessible. */ bool IsContent() const { return GetNode() && GetNode()->IsNodeOfType(nsINode::eCONTENT); } /** * Return the unique identifier of the accessible. */ void* UniqueID() { return static_cast(this); } /** * Return language associated with the accessible. */ void Language(nsAString& aLocale); /** * Get the description of this accessible. */ virtual void Description(nsString& aDescription); /** * Get the value of this accessible. */ virtual void Value(nsString& aValue); /** * Get help string for the accessible. */ void Help(nsString& aHelp) const { aHelp.Truncate(); } /** * Get the name of this accessible. * * Note: aName.IsVoid() when name was left empty by the author on purpose. * aName.IsEmpty() when the author missed name, AT can try to repair a name. */ virtual ENameValueFlag Name(nsString& aName); /** * Maps ARIA state attributes to state of accessible. Note the given state * argument should hold states for accessible before you pass it into this * method. * * @param [in/out] where to fill the states into. */ virtual void ApplyARIAState(uint64_t* aState) const; /** * Return enumerated accessible role (see constants in Role.h). */ mozilla::a11y::role Role(); /** * Return true if ARIA role is specified on the element. */ bool HasARIARole() const { return mRoleMapEntry; } bool IsARIARole(nsIAtom* aARIARole) const; bool HasStrongARIARole() const; /** * Retrun ARIA role map if any. */ nsRoleMapEntry* ARIARoleMap() const { return mRoleMapEntry; } /** * Return accessible role specified by ARIA (see constants in * roles). */ mozilla::a11y::role ARIARole(); /** * Returns enumerated accessible role from native markup (see constants in * Role.h). Doesn't take into account ARIA roles. */ virtual mozilla::a11y::role NativeRole(); /** * Return all states of accessible (including ARIA states). */ virtual uint64_t State(); /** * Return interactive states present on the accessible * (@see NativeInteractiveState). */ uint64_t InteractiveState() const { uint64_t state = NativeInteractiveState(); ApplyARIAState(&state); return state; } /** * Return link states present on the accessible. */ uint64_t LinkState() const { uint64_t state = NativeLinkState(); ApplyARIAState(&state); return state; } /** * Return if accessible is unavailable. */ bool Unavailable() const { uint64_t state = NativelyUnavailable() ? states::UNAVAILABLE : 0; ApplyARIAState(&state); return state & states::UNAVAILABLE; } /** * Return the states of accessible, not taking into account ARIA states. * Use State() to get complete set of states. */ virtual uint64_t NativeState(); /** * Return native interactice state (unavailable, focusable or selectable). */ virtual uint64_t NativeInteractiveState() const; /** * Return native link states present on the accessible. */ virtual uint64_t NativeLinkState() const; /** * Return bit set of invisible and offscreen states. */ uint64_t VisibilityState(); /** * Return true if native unavailable state present. */ virtual bool NativelyUnavailable() const; /** * Return object attributes for the accessible. */ virtual already_AddRefed Attributes(); /** * Return group position (level, position in set and set size). */ virtual mozilla::a11y::GroupPos GroupPosition(); /** * Used by ChildAtPoint() method to get direct or deepest child at point. */ enum EWhichChildAtPoint { eDirectChild, eDeepestChild }; /** * Return direct or deepest child at the given point. * * @param aX [in] x coordinate relative screen * @param aY [in] y coordinate relative screen * @param aWhichChild [in] flag points if deepest or direct child * should be returned */ virtual Accessible* ChildAtPoint(int32_t aX, int32_t aY, EWhichChildAtPoint aWhichChild); /** * Return the focused child if any. */ virtual Accessible* FocusedChild(); /** * Return calculated group level based on accessible hierarchy. */ virtual int32_t GetLevelInternal(); /** * Calculate position in group and group size ('posinset' and 'setsize') based * on accessible hierarchy. * * @param aPosInSet [out] accessible position in the group * @param aSetSize [out] the group size */ virtual void GetPositionAndSizeInternal(int32_t *aPosInSet, int32_t *aSetSize); /** * Get the relation of the given type. */ virtual Relation RelationByType(RelationType aType); ////////////////////////////////////////////////////////////////////////////// // Initializing methods /** * Shutdown this accessible object. */ virtual void Shutdown(); /** * Set the ARIA role map entry for a new accessible. */ void SetRoleMapEntry(nsRoleMapEntry* aRoleMapEntry) { mRoleMapEntry = aRoleMapEntry; } /** * Cache children if necessary. */ void EnsureChildren(); /** * Set the child count to -1 (unknown) and null out cached child pointers. * Should be called when accessible tree is changed because document has * transformed. Note, if accessible cares about its parent relation chain * itself should override this method to do nothing. */ virtual void InvalidateChildren(); /** * Append/insert/remove a child. Return true if operation was successful. */ bool AppendChild(Accessible* aChild) { return InsertChildAt(mChildren.Length(), aChild); } virtual bool InsertChildAt(uint32_t aIndex, Accessible* aChild); virtual bool RemoveChild(Accessible* aChild); ////////////////////////////////////////////////////////////////////////////// // Accessible tree traverse methods /** * Return parent accessible. */ Accessible* Parent() const { return mParent; } /** * Return child accessible at the given index. */ virtual Accessible* GetChildAt(uint32_t aIndex) const; /** * Return child accessible count. */ virtual uint32_t ChildCount() const; /** * Return index of the given child accessible. */ int32_t GetIndexOf(const Accessible* aChild) const { return (aChild->mParent != this) ? -1 : aChild->IndexInParent(); } /** * Return index in parent accessible. */ virtual int32_t IndexInParent() const; /** * Return true if accessible has children; */ bool HasChildren() { return !!GetChildAt(0); } /** * Return first/last/next/previous sibling of the accessible. */ inline Accessible* NextSibling() const { return GetSiblingAtOffset(1); } inline Accessible* PrevSibling() const { return GetSiblingAtOffset(-1); } inline Accessible* FirstChild() { return GetChildAt(0); } inline Accessible* LastChild() { uint32_t childCount = ChildCount(); return childCount != 0 ? GetChildAt(childCount - 1) : nullptr; } /** * Return embedded accessible children count. */ uint32_t EmbeddedChildCount(); /** * Return embedded accessible child at the given index. */ Accessible* GetEmbeddedChildAt(uint32_t aIndex); /** * Return index of the given embedded accessible child. */ int32_t GetIndexOfEmbeddedChild(Accessible* aChild); /** * Return number of content children/content child at index. The content * child is created from markup in contrast to it's never constructed by its * parent accessible (like treeitem accessibles for XUL trees). */ uint32_t ContentChildCount() const { return mChildren.Length(); } Accessible* ContentChildAt(uint32_t aIndex) const { return mChildren.ElementAt(aIndex); } /** * Return true if children were initialized. */ inline bool AreChildrenCached() const { return !IsChildrenFlag(eChildrenUninitialized); } /** * Return true if the accessible is attached to tree. */ bool IsBoundToParent() const { return !!mParent; } ////////////////////////////////////////////////////////////////////////////// // Miscellaneous methods /** * Handle accessible event, i.e. process it, notifies observers and fires * platform specific event. */ virtual nsresult HandleAccEvent(AccEvent* aAccEvent); /** * Return true if this accessible allows accessible children from anonymous subtree. */ virtual bool CanHaveAnonChildren(); /** * Return true if the accessible is an acceptable child. */ virtual bool IsAcceptableChild(Accessible* aPossibleChild) const { return true; } /** * Returns text of accessible if accessible has text role otherwise empty * string. * * @param aText [in] returned text of the accessible * @param aStartOffset [in, optional] start offset inside of the accessible, * if missed entire text is appended * @param aLength [in, optional] required length of text, if missed * then text form start offset till the end is appended */ virtual void AppendTextTo(nsAString& aText, uint32_t aStartOffset = 0, uint32_t aLength = UINT32_MAX); /** * Assert if child not in parent's cache if the cache was initialized at this * point. */ void TestChildCache(Accessible* aCachedChild) const; /** * Return boundaries in screen coordinates. */ virtual nsIntRect Bounds() const; /** * Return boundaries rect relative the bounding frame. */ virtual nsRect RelativeBounds(nsIFrame** aRelativeFrame) const; /** * Selects the accessible within its container if applicable. */ virtual void SetSelected(bool aSelect); /** * Extend selection to this accessible. */ void ExtendSelection() { }; /** * Select the accessible within its container. */ void TakeSelection(); /** * Focus the accessible. */ virtual void TakeFocus(); /** * Scroll the accessible into view. */ void ScrollTo(uint32_t aHow) const; /** * Scroll the accessible to the given point. */ void ScrollToPoint(uint32_t aCoordinateType, int32_t aX, int32_t aY); /** * Get a pointer to accessibility interface for this node, which is specific * to the OS/accessibility toolkit we're running on. */ virtual void GetNativeInterface(void** aNativeAccessible); ////////////////////////////////////////////////////////////////////////////// // Downcasting and types inline bool IsAbbreviation() const { return mContent->IsHTML() && (mContent->Tag() == nsGkAtoms::abbr || mContent->Tag() == nsGkAtoms::acronym); } bool IsApplication() const { return mType == eApplicationType; } ApplicationAccessible* AsApplication(); bool IsAutoComplete() const { return HasGenericType(eAutoComplete); } bool IsAutoCompletePopup() const { return HasGenericType(eAutoCompletePopup); } bool IsButton() const { return HasGenericType(eButton); } bool IsCombobox() const { return HasGenericType(eCombobox); } bool IsDoc() const { return HasGenericType(eDocument); } DocAccessible* AsDoc(); bool IsGenericHyperText() const { return mType == eHyperTextType; } bool IsHyperText() const { return HasGenericType(eHyperText); } HyperTextAccessible* AsHyperText(); bool IsHTMLBr() const { return mType == eHTMLBRType; } bool IsHTMLCombobox() const { return mType == eHTMLComboboxType; } bool IsHTMLFileInput() const { return mType == eHTMLFileInputType; } bool IsHTMLListItem() const { return mType == eHTMLLiType; } HTMLLIAccessible* AsHTMLListItem(); bool IsHTMLOptGroup() const { return mType == eHTMLOptGroupType; } bool IsHTMLTable() const { return mType == eHTMLTableType; } bool IsHTMLTableRow() const { return mType == eHTMLTableRowType; } bool IsImage() const { return mType == eImageType; } ImageAccessible* AsImage(); bool IsImageMap() const { return mType == eImageMapType; } HTMLImageMapAccessible* AsImageMap(); bool IsList() const { return HasGenericType(eList); } bool IsListControl() const { return HasGenericType(eListControl); } bool IsMenuButton() const { return HasGenericType(eMenuButton); } bool IsMenuPopup() const { return mType == eMenuPopupType; } bool IsProxy() const { return mType == eProxyType; } ProxyAccessible* Proxy() const { MOZ_ASSERT(IsProxy()); return mBits.proxy; } bool IsProgress() const { return mType == eProgressType; } bool IsRoot() const { return mType == eRootType; } a11y::RootAccessible* AsRoot(); bool IsSelect() const { return HasGenericType(eSelect); } bool IsTable() const { return HasGenericType(eTable); } virtual TableAccessible* AsTable() { return nullptr; } bool IsTableCell() const { return HasGenericType(eTableCell); } virtual TableCellAccessible* AsTableCell() { return nullptr; } const TableCellAccessible* AsTableCell() const { return const_cast(this)->AsTableCell(); } bool IsTableRow() const { return HasGenericType(eTableRow); } bool IsTextField() const { return mType == eHTMLTextFieldType; } bool IsTextLeaf() const { return mType == eTextLeafType; } TextLeafAccessible* AsTextLeaf(); bool IsXULLabel() const { return mType == eXULLabelType; } XULLabelAccessible* AsXULLabel(); bool IsXULListItem() const { return mType == eXULListItemType; } bool IsXULTabpanels() const { return mType == eXULTabpanelsType; } bool IsXULTree() const { return mType == eXULTreeType; } XULTreeAccessible* AsXULTree(); /** * Return true if the accessible belongs to the given accessible type. */ bool HasGenericType(AccGenericType aType) const; ////////////////////////////////////////////////////////////////////////////// // ActionAccessible /** * Return the number of actions that can be performed on this accessible. */ virtual uint8_t ActionCount(); /** * Return action name at given index. */ virtual void ActionNameAt(uint8_t aIndex, nsAString& aName); /** * Default to localized action name. */ void ActionDescriptionAt(uint8_t aIndex, nsAString& aDescription) { nsAutoString name; ActionNameAt(aIndex, name); TranslateString(name, aDescription); } /** * Invoke the accessible action. */ virtual bool DoAction(uint8_t aIndex); /** * Return access key, such as Alt+D. */ virtual KeyBinding AccessKey() const; /** * Return global keyboard shortcut for default action, such as Ctrl+O for * Open file menuitem. */ virtual KeyBinding KeyboardShortcut() const; ////////////////////////////////////////////////////////////////////////////// // HyperLinkAccessible (any embedded object in text can implement HyperLink, // which helps determine where it is located within containing text). /** * Return true if the accessible is hyper link accessible. */ virtual bool IsLink(); /** * Return the start offset of the link within the parent accessible. */ virtual uint32_t StartOffset(); /** * Return the end offset of the link within the parent accessible. */ virtual uint32_t EndOffset(); /** * Return true if the link is valid (e. g. points to a valid URL). */ inline bool IsLinkValid() { NS_PRECONDITION(IsLink(), "IsLinkValid is called on not hyper link!"); // XXX In order to implement this we would need to follow every link // Perhaps we can get information about invalid links from the cache // In the mean time authors can use role="link" aria-invalid="true" // to force it for links they internally know to be invalid return (0 == (State() & mozilla::a11y::states::INVALID)); } /** * Return the number of anchors within the link. */ virtual uint32_t AnchorCount(); /** * Returns an anchor accessible at the given index. */ virtual Accessible* AnchorAt(uint32_t aAnchorIndex); /** * Returns an anchor URI at the given index. */ virtual already_AddRefed AnchorURIAt(uint32_t aAnchorIndex); ////////////////////////////////////////////////////////////////////////////// // SelectAccessible /** * Return an array of selected items. */ virtual void SelectedItems(nsTArray* aItems); /** * Return the number of selected items. */ virtual uint32_t SelectedItemCount(); /** * Return selected item at the given index. */ virtual Accessible* GetSelectedItem(uint32_t aIndex); /** * Determine if item at the given index is selected. */ virtual bool IsItemSelected(uint32_t aIndex); /** * Add item at the given index the selection. Return true if success. */ virtual bool AddItemToSelection(uint32_t aIndex); /** * Remove item at the given index from the selection. Return if success. */ virtual bool RemoveItemFromSelection(uint32_t aIndex); /** * Select all items. Return true if success. */ virtual bool SelectAll(); /** * Unselect all items. Return true if success. */ virtual bool UnselectAll(); ////////////////////////////////////////////////////////////////////////////// // Value (numeric value interface) virtual double MaxValue() const; virtual double MinValue() const; virtual double CurValue() const; virtual double Step() const; virtual bool SetCurValue(double aValue); ////////////////////////////////////////////////////////////////////////////// // Widgets /** * Return true if accessible is a widget, i.e. control or accessible that * manages its items. Note, being a widget the accessible may be a part of * composite widget. */ virtual bool IsWidget() const; /** * Return true if the widget is active, i.e. has a focus within it. */ virtual bool IsActiveWidget() const; /** * Return true if the widget has items and items are operable by user and * can be activated. */ virtual bool AreItemsOperable() const; /** * Return the current item of the widget, i.e. an item that has or will have * keyboard focus when widget gets active. */ virtual Accessible* CurrentItem(); /** * Set the current item of the widget. */ virtual void SetCurrentItem(Accessible* aItem); /** * Return container widget this accessible belongs to. */ virtual Accessible* ContainerWidget() const; /** * Return the localized string for the given key. */ static void TranslateString(const nsString& aKey, nsAString& aStringOut); /** * Return true if the accessible is defunct. */ bool IsDefunct() const { return mStateFlags & eIsDefunct; } /** * Return true if the accessible is no longer in the document. */ bool IsInDocument() const { return !(mStateFlags & eIsNotInDocument); } /** * Return true if the accessible should be contained by document node map. */ bool IsNodeMapEntry() const { return HasOwnContent() && !(mStateFlags & eNotNodeMapEntry); } /** * Return true if the accessible's group info needs to be updated. */ inline bool HasDirtyGroupInfo() const { return mStateFlags & eGroupInfoDirty; } /** * Return true if the accessible has associated DOM content. */ bool HasOwnContent() const { return mContent && !(mStateFlags & eSharedNode); } /** * Return true if the accessible has a numeric value. */ bool HasNumericValue() const; /** * Return true if the accessible state change is processed by handling proper * DOM UI event, if otherwise then false. For example, HTMLCheckboxAccessible * process nsIDocumentObserver::ContentStateChanged instead * 'CheckboxStateChange' event. */ bool NeedsDOMUIEvent() const { return !(mStateFlags & eIgnoreDOMUIEvent); } /** * Get/set survivingInUpdate bit on child indicating that parent recollects * its children. */ bool IsSurvivingInUpdate() const { return mStateFlags & eSurvivingInUpdate; } void SetSurvivingInUpdate(bool aIsSurviving) { if (aIsSurviving) mStateFlags |= eSurvivingInUpdate; else mStateFlags &= ~eSurvivingInUpdate; } /** * Return true if this accessible has a parent whose name depends on this * accessible. */ bool HasNameDependentParent() const { return mContextFlags & eHasNameDependentParent; } /** * Return true if aria-hidden="true" is applied to the accessible or inherited * from the parent. */ bool IsARIAHidden() const { return mContextFlags & eARIAHidden; } void SetARIAHidden(bool aIsDefined); protected: virtual ~Accessible(); /** * Return the accessible name provided by native markup. It doesn't take * into account ARIA markup used to specify the name. */ virtual mozilla::a11y::ENameValueFlag NativeName(nsString& aName); /** * Return object attributes provided by native markup. It doesn't take into * account ARIA. */ virtual already_AddRefed NativeAttributes(); ////////////////////////////////////////////////////////////////////////////// // Initializing, cache and tree traverse methods /** * Destroy the object. */ void LastRelease(); /** * Cache accessible children. */ virtual void CacheChildren(); /** * Set accessible parent and index in parent. */ virtual void BindToParent(Accessible* aParent, uint32_t aIndexInParent); virtual void UnbindFromParent(); /** * Return sibling accessible at the given offset. */ virtual Accessible* GetSiblingAtOffset(int32_t aOffset, nsresult *aError = nullptr) const; /** * Flags used to describe the state and type of children. */ enum ChildrenFlags { eChildrenUninitialized = 0, // children aren't initialized eMixedChildren = 1 << 0, // text leaf children are presented eEmbeddedChildren = 1 << 1, // all children are embedded objects eLastChildrenFlag = eEmbeddedChildren }; /** * Return true if the children flag is set. */ bool IsChildrenFlag(ChildrenFlags aFlag) const { return static_cast(mChildrenFlags) == aFlag; } /** * Set children flag. */ void SetChildrenFlag(ChildrenFlags aFlag) { mChildrenFlags = aFlag; } /** * Flags used to describe the state of this accessible. * @note keep these flags in sync with ChildrenFlags */ enum StateFlags { eIsDefunct = 1 << 0, // accessible is defunct eIsNotInDocument = 1 << 1, // accessible is not in document eSharedNode = 1 << 2, // accessible shares DOM node from another accessible eNotNodeMapEntry = 1 << 3, // accessible shouldn't be in document node map eHasNumericValue = 1 << 4, // accessible has a numeric value eGroupInfoDirty = 1 << 5, // accessible needs to update group info eSubtreeMutating = 1 << 6, // subtree is being mutated eIgnoreDOMUIEvent = 1 << 7, // don't process DOM UI events for a11y events eSurvivingInUpdate = 1 << 8, // parent drops children to recollect them eLastStateFlag = eSurvivingInUpdate }; /** * Flags used for contextual information about the accessible. */ enum ContextFlags { eHasNameDependentParent = 1 << 0, // Parent's name depends on this accessible. eARIAHidden = 1 << 1, eLastContextFlag = eARIAHidden }; protected: ////////////////////////////////////////////////////////////////////////////// // Miscellaneous helpers /** * Return ARIA role (helper method). */ mozilla::a11y::role ARIATransformRole(mozilla::a11y::role aRole); ////////////////////////////////////////////////////////////////////////////// // Name helpers /** * Returns the accessible name specified by ARIA. */ void ARIAName(nsString& aName); /** * Return the name for XUL element. */ static void XULElmName(DocAccessible* aDocument, nsIContent* aElm, nsString& aName); // helper method to verify frames static nsresult GetFullKeyName(const nsAString& aModifierName, const nsAString& aKeyName, nsAString& aStringOut); ////////////////////////////////////////////////////////////////////////////// // Action helpers /** * Prepares click action that will be invoked in timeout. * * @note DoCommand() prepares an action in timeout because when action * command opens a modal dialog/window, it won't return until the * dialog/window is closed. If executing action command directly in * nsIAccessible::DoAction() method, it will block AT tools (e.g. GOK) that * invoke action of mozilla accessibles direclty (see bug 277888 for details). * * @param aContent [in, optional] element to click * @param aActionIndex [in, optional] index of accessible action */ void DoCommand(nsIContent *aContent = nullptr, uint32_t aActionIndex = 0); /** * Dispatch click event. */ virtual void DispatchClickEvent(nsIContent *aContent, uint32_t aActionIndex); ////////////////////////////////////////////////////////////////////////////// // Helpers /** * Get the container node for an atomic region, defined by aria-atomic="true" * @return the container node */ nsIContent* GetAtomicRegion() const; /** * Return numeric value of the given ARIA attribute, NaN if not applicable. * * @param aARIAProperty [in] the ARIA property we're using * @return a numeric value */ double AttrNumericValue(nsIAtom* aARIAAttr) const; /** * Return the action rule based on ARIA enum constants EActionRule * (see ARIAMap.h). Used by ActionCount() and ActionNameAt(). */ uint32_t GetActionRule() const; /** * Return group info. */ AccGroupInfo* GetGroupInfo(); /** * Set dirty state of the accessible's group info. */ inline void SetDirtyGroupInfo(bool aIsDirty) { if (aIsDirty) mStateFlags |= eGroupInfoDirty; else mStateFlags &= ~eGroupInfoDirty; } /** * Flag all children group info as needing to be updated. */ void InvalidateChildrenGroupInfo(); // Data Members nsCOMPtr mContent; DocAccessible* mDoc; nsRefPtr mParent; nsTArray > mChildren; int32_t mIndexInParent; static const uint8_t kChildrenFlagsBits = 2; static const uint8_t kStateFlagsBits = 9; static const uint8_t kContextFlagsBits = 2; static const uint8_t kTypeBits = 6; static const uint8_t kGenericTypesBits = 13; /** * Keep in sync with ChildrenFlags, StateFlags, ContextFlags, and AccTypes. */ uint32_t mChildrenFlags : kChildrenFlagsBits; uint32_t mStateFlags : kStateFlagsBits; uint32_t mContextFlags : kContextFlagsBits; uint32_t mType : kTypeBits; uint32_t mGenericTypes : kGenericTypesBits; void StaticAsserts() const; void AssertInMutatingSubtree() const; friend class DocAccessible; friend class xpcAccessible; friend class AutoTreeMutation; nsAutoPtr mEmbeddedObjCollector; int32_t mIndexOfEmbeddedChild; friend class EmbeddedObjCollector; union { AccGroupInfo* groupInfo; ProxyAccessible* proxy; } mBits; friend class AccGroupInfo; /** * Non-null indicates author-supplied role; possibly state & value as well */ nsRoleMapEntry* mRoleMapEntry; private: Accessible() = delete; Accessible(const Accessible&) = delete; Accessible& operator =(const Accessible&) = delete; }; NS_DEFINE_STATIC_IID_ACCESSOR(Accessible, NS_ACCESSIBLE_IMPL_IID) /** * Represent key binding associated with accessible (such as access key and * global keyboard shortcuts). */ class KeyBinding { public: /** * Modifier mask values. */ static const uint32_t kShift = 1; static const uint32_t kControl = 2; static const uint32_t kAlt = 4; static const uint32_t kMeta = 8; static const uint32_t kOS = 16; static uint32_t AccelModifier(); KeyBinding() : mKey(0), mModifierMask(0) {} KeyBinding(uint32_t aKey, uint32_t aModifierMask) : mKey(aKey), mModifierMask(aModifierMask) {} inline bool IsEmpty() const { return !mKey; } inline uint32_t Key() const { return mKey; } inline uint32_t ModifierMask() const { return mModifierMask; } enum Format { ePlatformFormat, eAtkFormat }; /** * Return formatted string for this key binding depending on the given format. */ inline void ToString(nsAString& aValue, Format aFormat = ePlatformFormat) const { aValue.Truncate(); AppendToString(aValue, aFormat); } inline void AppendToString(nsAString& aValue, Format aFormat = ePlatformFormat) const { if (mKey) { if (aFormat == ePlatformFormat) ToPlatformFormat(aValue); else ToAtkFormat(aValue); } } private: void ToPlatformFormat(nsAString& aValue) const; void ToAtkFormat(nsAString& aValue) const; uint32_t mKey; uint32_t mModifierMask; }; /** * This class makes sure required tasks are done before and after tree * mutations. Currently this only includes group info invalidation. You must * have an object of this class on the stack when calling methods that mutate * the accessible tree. */ class AutoTreeMutation { public: explicit AutoTreeMutation(Accessible* aRoot, bool aInvalidationRequired = true) : mInvalidationRequired(aInvalidationRequired), mRoot(aRoot) { MOZ_ASSERT(!(mRoot->mStateFlags & Accessible::eSubtreeMutating)); mRoot->mStateFlags |= Accessible::eSubtreeMutating; } ~AutoTreeMutation() { if (mInvalidationRequired) mRoot->InvalidateChildrenGroupInfo(); MOZ_ASSERT(mRoot->mStateFlags & Accessible::eSubtreeMutating); mRoot->mStateFlags &= ~Accessible::eSubtreeMutating; } bool mInvalidationRequired; private: Accessible* mRoot; }; } // namespace a11y } // namespace mozilla #endif