/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef CanvasRenderingContext2D_h #define CanvasRenderingContext2D_h #include #include "mozilla/dom/BasicRenderingContext2D.h" #include "mozilla/dom/CanvasRenderingContext2DBinding.h" #include "mozilla/dom/HTMLCanvasElement.h" #include "mozilla/intl/Bidi.h" #include "mozilla/gfx/Rect.h" #include "mozilla/gfx/2D.h" #include "mozilla/Atomics.h" #include "mozilla/Attributes.h" #include "mozilla/EnumeratedArray.h" #include "mozilla/Maybe.h" #include "mozilla/RefPtr.h" #include "mozilla/SurfaceFromElementResult.h" #include "mozilla/ThreadLocal.h" #include "mozilla/UniquePtr.h" #include "FilterDescription.h" #include "gfx2DGlue.h" #include "gfxFontConstants.h" #include "nsICanvasRenderingContextInternal.h" #include "nsColor.h" #include "nsIFrame.h" class gfxFontGroup; class nsGlobalWindowInner; class nsXULElement; namespace mozilla { class ErrorResult; class PresShell; namespace gl { class SourceSurface; } // namespace gl namespace layers { class PersistentBufferProvider; enum class LayersBackend : int8_t; } // namespace layers namespace dom { class HTMLImageElementOrSVGImageElementOrHTMLCanvasElementOrHTMLVideoElementOrOffscreenCanvasOrImageBitmap; using CanvasImageSource = HTMLImageElementOrSVGImageElementOrHTMLCanvasElementOrHTMLVideoElementOrOffscreenCanvasOrImageBitmap; class ImageBitmap; class ImageData; class UTF8StringOrCanvasGradientOrCanvasPattern; class OwningUTF8StringOrCanvasGradientOrCanvasPattern; class TextMetrics; class CanvasGradient; class CanvasPath; class CanvasPattern; extern const mozilla::gfx::Float SIGMA_MAX; template class Optional; struct CanvasBidiProcessor; class CanvasDrawObserver; class CanvasShutdownObserver; class DOMMatrix; class DOMMatrixReadOnly; struct DOMMatrix2DInit; /** ** CanvasRenderingContext2D **/ class CanvasRenderingContext2D : public nsICanvasRenderingContextInternal, public nsWrapperCache, public BasicRenderingContext2D { protected: virtual ~CanvasRenderingContext2D(); public: explicit CanvasRenderingContext2D(layers::LayersBackend aCompositorBackend); virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; HTMLCanvasElement* GetCanvas() const { if (!mCanvasElement || mCanvasElement->IsInNativeAnonymousSubtree()) { return nullptr; } // corresponds to changes to the old bindings made in bug 745025 return mCanvasElement->GetOriginalCanvas(); } void OnMemoryPressure() override; void OnBeforePaintTransaction() override; void OnDidPaintTransaction() override; layers::PersistentBufferProvider* GetBufferProvider() override; Maybe GetFrontBuffer( WebGLFramebufferJS*, const bool webvr = false) override; void Save() override; void Restore() override; void Scale(double aX, double aY, mozilla::ErrorResult& aError) override; void Rotate(double aAngle, mozilla::ErrorResult& aError) override; void Translate(double aX, double aY, mozilla::ErrorResult& aError) override; void Transform(double aM11, double aM12, double aM21, double aM22, double aDx, double aDy, mozilla::ErrorResult& aError) override; already_AddRefed GetTransform( mozilla::ErrorResult& aError) override; void SetTransform(double aM11, double aM12, double aM21, double aM22, double aDx, double aDy, mozilla::ErrorResult& aError) override; void SetTransform(const DOMMatrix2DInit& aInit, mozilla::ErrorResult& aError) override; void ResetTransform(mozilla::ErrorResult& aError) override; double GlobalAlpha() override { return CurrentState().globalAlpha; } // Useful for silencing cast warnings static mozilla::gfx::Float ToFloat(double aValue) { return mozilla::gfx::Float(aValue); } void SetGlobalAlpha(double aGlobalAlpha) override { if (aGlobalAlpha >= 0.0 && aGlobalAlpha <= 1.0) { CurrentState().globalAlpha = ToFloat(aGlobalAlpha); } } void GetGlobalCompositeOperation(nsAString& aOp, mozilla::ErrorResult& aError) override; void SetGlobalCompositeOperation(const nsAString& aOp, mozilla::ErrorResult& aError) override; void GetStrokeStyle( OwningUTF8StringOrCanvasGradientOrCanvasPattern& aValue) override { GetStyleAsUnion(aValue, Style::STROKE); } void SetStrokeStyle( const UTF8StringOrCanvasGradientOrCanvasPattern& aValue) override { SetStyleFromUnion(aValue, Style::STROKE); } void GetFillStyle( OwningUTF8StringOrCanvasGradientOrCanvasPattern& aValue) override { GetStyleAsUnion(aValue, Style::FILL); } void SetFillStyle( const UTF8StringOrCanvasGradientOrCanvasPattern& aValue) override { SetStyleFromUnion(aValue, Style::FILL); } already_AddRefed CreateLinearGradient(double aX0, double aY0, double aX1, double aY1) override; already_AddRefed CreateRadialGradient( double aX0, double aY0, double aR0, double aX1, double aY1, double aR1, ErrorResult& aError) override; already_AddRefed CreateConicGradient(double aAngle, double aCx, double aCy) override; already_AddRefed CreatePattern( const CanvasImageSource& aElement, const nsAString& aRepeat, ErrorResult& aError) override; double ShadowOffsetX() override { return CurrentState().shadowOffset.x; } void SetShadowOffsetX(double aShadowOffsetX) override { CurrentState().shadowOffset.x = ToFloat(aShadowOffsetX); } double ShadowOffsetY() override { return CurrentState().shadowOffset.y; } void SetShadowOffsetY(double aShadowOffsetY) override { CurrentState().shadowOffset.y = ToFloat(aShadowOffsetY); } double ShadowBlur() override { return CurrentState().shadowBlur; } void SetShadowBlur(double aShadowBlur) override { if (aShadowBlur >= 0.0) { CurrentState().shadowBlur = ToFloat(aShadowBlur); } } void GetShadowColor(nsACString& aShadowColor) override { StyleColorToString(CurrentState().shadowColor, aShadowColor); } void GetFilter(nsACString& aFilter) { aFilter = CurrentState().filterString; } void SetShadowColor(const nsACString& aShadowColor) override; void SetFilter(const nsACString& aFilter, mozilla::ErrorResult& aError); void ClearRect(double aX, double aY, double aW, double aH) override; void FillRect(double aX, double aY, double aW, double aH) override; void StrokeRect(double aX, double aY, double aW, double aH) override; void BeginPath(); void Fill(const CanvasWindingRule& aWinding); void Fill(const CanvasPath& aPath, const CanvasWindingRule& aWinding); void Stroke(); void Stroke(const CanvasPath& aPath); void DrawFocusIfNeeded(mozilla::dom::Element& aElement, ErrorResult& aRv); bool DrawCustomFocusRing(mozilla::dom::Element& aElement); void Clip(const CanvasWindingRule& aWinding); void Clip(const CanvasPath& aPath, const CanvasWindingRule& aWinding); bool IsPointInPath(JSContext* aCx, double aX, double aY, const CanvasWindingRule& aWinding, nsIPrincipal& aSubjectPrincipal); bool IsPointInPath(JSContext* aCx, double aX, double aY, const CanvasWindingRule& aWinding, Maybe aSubjectPrincipal); bool IsPointInPath(JSContext* aCx, const CanvasPath& aPath, double aX, double aY, const CanvasWindingRule& aWinding, nsIPrincipal&); bool IsPointInPath(JSContext* aCx, const CanvasPath& aPath, double aX, double aY, const CanvasWindingRule& aWinding, Maybe); bool IsPointInStroke(JSContext* aCx, double aX, double aY, nsIPrincipal& aSubjectPrincipal); bool IsPointInStroke(JSContext* aCx, double aX, double aY, Maybe aSubjectPrincipal); bool IsPointInStroke(JSContext* aCx, const CanvasPath& aPath, double aX, double aY, nsIPrincipal&); bool IsPointInStroke(JSContext* aCx, const CanvasPath& aPath, double aX, double aY, Maybe); void FillText(const nsAString& aText, double aX, double aY, const Optional& aMaxWidth, mozilla::ErrorResult& aError); void StrokeText(const nsAString& aText, double aX, double aY, const Optional& aMaxWidth, mozilla::ErrorResult& aError); TextMetrics* MeasureText(const nsAString& aRawText, mozilla::ErrorResult& aError); void DrawImage(const CanvasImageSource& aImage, double aDx, double aDy, mozilla::ErrorResult& aError) override { DrawImage(aImage, 0.0, 0.0, 0.0, 0.0, aDx, aDy, 0.0, 0.0, 0, aError); } void DrawImage(const CanvasImageSource& aImage, double aDx, double aDy, double aDw, double aDh, mozilla::ErrorResult& aError) override { DrawImage(aImage, 0.0, 0.0, 0.0, 0.0, aDx, aDy, aDw, aDh, 2, aError); } void DrawImage(const CanvasImageSource& aImage, double aSx, double aSy, double aSw, double aSh, double aDx, double aDy, double aDw, double aDh, mozilla::ErrorResult& aError) override { DrawImage(aImage, aSx, aSy, aSw, aSh, aDx, aDy, aDw, aDh, 6, aError); } already_AddRefed CreateImageData(JSContext*, int32_t aSw, int32_t aSh, ErrorResult&); already_AddRefed CreateImageData(JSContext*, ImageData&, ErrorResult&); already_AddRefed GetImageData(JSContext*, int32_t aSx, int32_t aSy, int32_t aSw, int32_t aSh, nsIPrincipal& aSubjectPrincipal, ErrorResult&); already_AddRefed GetImageData( JSContext*, int32_t aSx, int32_t aSy, int32_t aSw, int32_t aSh, Maybe aSubjectPrincipal, ErrorResult&); void PutImageData(ImageData&, int32_t aDx, int32_t aDy, ErrorResult&); void PutImageData(ImageData&, int32_t aDx, int32_t aDy, int32_t aDirtyX, int32_t aDirtyY, int32_t aDirtyWidth, int32_t aDirtyHeight, ErrorResult&); double LineWidth() override { return CurrentState().lineWidth; } void SetLineWidth(double aWidth) override { if (aWidth > 0.0) { CurrentState().lineWidth = ToFloat(aWidth); } } void GetLineCap(nsAString& aLinecapStyle) override; void SetLineCap(const nsAString& aLinecapStyle) override; void GetLineJoin(nsAString& aLinejoinStyle, mozilla::ErrorResult& aError) override; void SetLineJoin(const nsAString& aLinejoinStyle) override; double MiterLimit() override { return CurrentState().miterLimit; } void SetMiterLimit(double aMiter) override { if (aMiter > 0.0) { CurrentState().miterLimit = ToFloat(aMiter); } } void GetFont(nsACString& aFont) { aFont = GetFont(); } void SetFont(const nsACString& aFont, mozilla::ErrorResult& aError); void GetTextAlign(nsAString& aTextAlign); void SetTextAlign(const nsAString& aTextAlign); void GetTextBaseline(nsAString& aTextBaseline); void SetTextBaseline(const nsAString& aTextBaseline); void GetDirection(nsAString& aDirection); void SetDirection(const nsAString& aDirection); void GetFontKerning(nsAString& aFontKerning); void SetFontKerning(const nsAString& aFontKerning); void ClosePath() override { EnsureWritablePath(); if (mPathBuilder) { mPathBuilder->Close(); } else { mDSPathBuilder->Close(); } } void MoveTo(double aX, double aY) override { EnsureWritablePath(); if (mPathBuilder) { mPathBuilder->MoveTo(mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))); } else { mDSPathBuilder->MoveTo(mTarget->GetTransform().TransformPoint( mozilla::gfx::Point(ToFloat(aX), ToFloat(aY)))); } } void LineTo(double aX, double aY) override { EnsureWritablePath(); LineTo(mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))); } void QuadraticCurveTo(double aCpx, double aCpy, double aX, double aY) override { EnsureWritablePath(); if (mPathBuilder) { mPathBuilder->QuadraticBezierTo( mozilla::gfx::Point(ToFloat(aCpx), ToFloat(aCpy)), mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))); } else { mozilla::gfx::Matrix transform = mTarget->GetTransform(); mDSPathBuilder->QuadraticBezierTo( transform.TransformPoint( mozilla::gfx::Point(ToFloat(aCpx), ToFloat(aCpy))), transform.TransformPoint( mozilla::gfx::Point(ToFloat(aX), ToFloat(aY)))); } } void BezierCurveTo(double aCp1x, double aCp1y, double aCp2x, double aCp2y, double aX, double aY) override { EnsureWritablePath(); BezierTo(mozilla::gfx::Point(ToFloat(aCp1x), ToFloat(aCp1y)), mozilla::gfx::Point(ToFloat(aCp2x), ToFloat(aCp2y)), mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))); } void ArcTo(double aX1, double aY1, double aX2, double aY2, double aRadius, mozilla::ErrorResult& aError) override; void Rect(double aX, double aY, double aW, double aH) override; void Arc(double aX, double aY, double aRadius, double aStartAngle, double aEndAngle, bool aAnticlockwise, mozilla::ErrorResult& aError) override; void Ellipse(double aX, double aY, double aRadiusX, double aRadiusY, double aRotation, double aStartAngle, double aEndAngle, bool aAnticlockwise, ErrorResult& aError) override; void GetFillRule(nsAString& aFillRule); void SetFillRule(const nsAString& aFillRule); void SetLineDash(const Sequence& aSegments, mozilla::ErrorResult& aRv) override; void GetLineDash(nsTArray& aSegments) const override; void SetLineDashOffset(double aOffset) override; double LineDashOffset() const override; void GetMozTextStyle(nsACString& aMozTextStyle) { GetFont(aMozTextStyle); } void SetMozTextStyle(const nsACString& aMozTextStyle, mozilla::ErrorResult& aError) { SetFont(aMozTextStyle, aError); } bool ImageSmoothingEnabled() override { return CurrentState().imageSmoothingEnabled; } void SetImageSmoothingEnabled(bool aImageSmoothingEnabled) override { if (aImageSmoothingEnabled != CurrentState().imageSmoothingEnabled) { CurrentState().imageSmoothingEnabled = aImageSmoothingEnabled; } } void DrawWindow(nsGlobalWindowInner& aWindow, double aX, double aY, double aW, double aH, const nsACString& aBgColor, uint32_t aFlags, nsIPrincipal& aSubjectPrincipal, mozilla::ErrorResult& aError); // Eventually this should be deprecated. Keeping for now to keep the binding // functional. void Demote(); nsresult Redraw(); gfx::IntSize GetSize() const { return gfx::IntSize(mWidth, mHeight); } virtual int32_t GetWidth() override { return GetSize().width; } virtual int32_t GetHeight() override { return GetSize().height; } // nsICanvasRenderingContextInternal /** * Gets the pres shell from either the canvas element or the doc shell */ PresShell* GetPresShell() final; void Initialize() override; NS_IMETHOD SetDimensions(int32_t aWidth, int32_t aHeight) override; NS_IMETHOD InitializeWithDrawTarget( nsIDocShell* aShell, NotNull aTarget) override; NS_IMETHOD GetInputStream(const char* aMimeType, const nsAString& aEncoderOptions, nsIInputStream** aStream) override; already_AddRefed GetSurfaceSnapshot( gfxAlphaType* aOutAlphaType = nullptr) override; virtual void SetOpaqueValueFromOpaqueAttr(bool aOpaqueAttrValue) override; bool GetIsOpaque() override { return mOpaque; } void ResetBitmap(bool aFreeBuffer); void ResetBitmap() override { ResetBitmap(true); } bool UpdateWebRenderCanvasData(nsDisplayListBuilder* aBuilder, WebRenderCanvasData* aCanvasData) override; bool InitializeCanvasRenderer(nsDisplayListBuilder* aBuilder, CanvasRenderer* aRenderer) override; void MarkContextClean() override; void MarkContextCleanForFrameCapture() override { mFrameCaptureState = FrameCaptureState::CLEAN; } Watchable* GetFrameCaptureState() override { return &mFrameCaptureState; } // this rect is in canvas device space void Redraw(const mozilla::gfx::Rect& aR); NS_IMETHOD Redraw(const gfxRect& aR) override { Redraw(ToRect(aR)); return NS_OK; } NS_IMETHOD SetContextOptions(JSContext* aCx, JS::Handle aOptions, ErrorResult& aRvForDictionaryInit) override; /** * An abstract base class to be implemented by callers wanting to be notified * that a refresh has occurred. Callers must ensure an observer is removed * before it is destroyed. */ virtual void DidRefresh() override; // this rect is in mTarget's current user space void RedrawUser(const gfxRect& aR); // nsISupports interface + CC NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_SKIPPABLE_WRAPPERCACHE_CLASS( CanvasRenderingContext2D) enum class CanvasMultiGetterType : uint8_t { STRING = 0, PATTERN = 1, GRADIENT = 2 }; enum class Style : uint8_t { STROKE = 0, FILL, MAX }; void LineTo(const mozilla::gfx::Point& aPoint) { if (mPathBuilder) { mPathBuilder->LineTo(aPoint); } else { mDSPathBuilder->LineTo(mTarget->GetTransform().TransformPoint(aPoint)); } } void BezierTo(const mozilla::gfx::Point& aCP1, const mozilla::gfx::Point& aCP2, const mozilla::gfx::Point& aCP3) { if (mPathBuilder) { mPathBuilder->BezierTo(aCP1, aCP2, aCP3); } else { mozilla::gfx::Matrix transform = mTarget->GetTransform(); mDSPathBuilder->BezierTo(transform.TransformPoint(aCP1), transform.TransformPoint(aCP2), transform.TransformPoint(aCP3)); } } virtual UniquePtr GetImageBuffer(int32_t* aFormat) override; virtual void OnShutdown(); /** * Update CurrentState().filter with the filter description for * CurrentState().filterChain. * Flushes the PresShell, so the world can change if you call this function. */ MOZ_CAN_RUN_SCRIPT_BOUNDARY void UpdateFilter(); protected: nsresult GetImageDataArray(JSContext* aCx, int32_t aX, int32_t aY, uint32_t aWidth, uint32_t aHeight, Maybe aSubjectPrincipal, JSObject** aRetval); void PutImageData_explicit(int32_t aX, int32_t aY, ImageData&, bool aHasDirtyRect, int32_t aDirtyX, int32_t aDirtyY, int32_t aDirtyWidth, int32_t aDirtyHeight, ErrorResult&); bool CopyBufferProvider(layers::PersistentBufferProvider& aOld, gfx::DrawTarget& aTarget, gfx::IntRect aCopyRect); /** * Internal method to complete initialisation, expects mTarget to have been * set */ nsresult Initialize(int32_t aWidth, int32_t aHeight); nsresult InitializeWithTarget(mozilla::gfx::DrawTarget* aSurface, int32_t aWidth, int32_t aHeight); /** * The number of living nsCanvasRenderingContexts. When this goes down to * 0, we free the premultiply and unpremultiply tables, if they exist. */ static MOZ_THREAD_LOCAL(uintptr_t) sNumLivingContexts; static MOZ_THREAD_LOCAL(mozilla::gfx::DrawTarget*) sErrorTarget; void SetTransformInternal(const mozilla::gfx::Matrix& aTransform); // Some helpers. Doesn't modify a color on failure. void SetStyleFromUnion( const UTF8StringOrCanvasGradientOrCanvasPattern& aValue, Style aWhichStyle); void SetStyleFromString(const nsACString& aStr, Style aWhichStyle); void SetStyleFromGradient(CanvasGradient& aGradient, Style aWhichStyle) { CurrentState().SetGradientStyle(aWhichStyle, &aGradient); } void SetStyleFromPattern(CanvasPattern& aPattern, Style aWhichStyle) { CurrentState().SetPatternStyle(aWhichStyle, &aPattern); } void GetStyleAsUnion(OwningUTF8StringOrCanvasGradientOrCanvasPattern& aValue, Style aWhichStyle); // Returns whether a color was successfully parsed. bool ParseColor(const nsACString& aString, nscolor* aColor); static void StyleColorToString(const nscolor& aColor, nsACString& aStr); // Returns whether a filter was successfully parsed. bool ParseFilter(const nsACString& aString, StyleOwnedSlice& aFilterChain, ErrorResult& aError); // Returns whether the font was successfully updated. bool SetFontInternal(const nsACString& aFont, mozilla::ErrorResult& aError); // Helper for SetFontInternal in the case where we have no PresShell. bool SetFontInternalDisconnected(const nsACString& aFont, mozilla::ErrorResult& aError); // Clears the target and updates mOpaque based on mOpaqueAttrValue and // mContextAttributesHasAlpha. void UpdateIsOpaque(); /** * Creates the error target, if it doesn't exist */ static void EnsureErrorTarget(); /* This function ensures there is a writable pathbuilder available, this * pathbuilder may be working in user space or in device space or * device space. * After calling this function mPathTransformWillUpdate will be false */ void EnsureWritablePath(); // Ensures a path in UserSpace is available. void EnsureUserSpacePath( const CanvasWindingRule& aWinding = CanvasWindingRule::Nonzero); /** * Needs to be called before updating the transform. This makes a call to * EnsureTarget() so you don't have to. */ void TransformWillUpdate(); // Report the fillRule has changed. void FillRuleChanged(); /** * Create the backing surfacing, if it doesn't exist. If there is an error * in creating the target then it will put sErrorTarget in place. If there * is in turn an error in creating the sErrorTarget then they would both * be null so IsTargetValid() would still return null. * * Returns true on success. */ bool EnsureTarget(const gfx::Rect* aCoveredRect = nullptr, bool aWillClear = false); void RestoreClipsAndTransformToTarget(); bool TryAcceleratedTarget( RefPtr& aOutDT, RefPtr& aOutProvider); bool TrySharedTarget(RefPtr& aOutDT, RefPtr& aOutProvider); bool TryBasicTarget(RefPtr& aOutDT, RefPtr& aOutProvider); void RegisterAllocation(); void SetInitialState(); void SetErrorState(); /** * This method is run at the end of the event-loop spin where * ScheduleStableStateCallback was called. * * We use it to unlock resources that need to be locked while drawing. */ void OnStableState(); /** * Cf. OnStableState. */ void ScheduleStableStateCallback(); /** * Disposes an old target and prepares to lazily create a new target. * * Parameters are the new dimensions to be used, or if either is negative, * existing dimensions will be left unchanged. */ void ClearTarget(int32_t aWidth = -1, int32_t aHeight = -1); /* * Returns the target to the buffer provider. i.e. this will queue a frame for * rendering. */ void ReturnTarget(bool aForceReset = false); /** * Check if the target is valid after calling EnsureTarget. */ bool IsTargetValid() const { return !!mTarget && mTarget != sErrorTarget.get(); } /** * Returns the surface format this canvas should be allocated using. Takes * into account mOpaque, platform requirements, etc. */ mozilla::gfx::SurfaceFormat GetSurfaceFormat() const; /** * Returns true if we know for sure that the pattern for a given style is * opaque. Usefull to know if we can discard the content below in certain * situations. Optionally checks if the pattern is a color pattern. */ bool PatternIsOpaque(Style aStyle, bool* aIsColor = nullptr) const; SurfaceFromElementResult CachedSurfaceFromElement(Element* aElement); void DrawImage(const CanvasImageSource& aImgElt, double aSx, double aSy, double aSw, double aSh, double aDx, double aDy, double aDw, double aDh, uint8_t aOptional_argc, mozilla::ErrorResult& aError); void DrawDirectlyToCanvas(const DirectDrawInfo& aImage, mozilla::gfx::Rect* aBounds, mozilla::gfx::Rect aDest, mozilla::gfx::Rect aSrc, gfx::IntSize aImgSize); nsCString& GetFont() { /* will initilize the value if not set, else does nothing */ GetCurrentFontStyle(); return CurrentState().font; } // Member vars int32_t mWidth, mHeight; // This is true when the canvas is valid, but of zero size, this requires // specific behavior on some operations. bool mZero; // The two ways to set the opaqueness of the canvas. // mOpaqueAttrValue: Whether the element has the moz-opaque attribute // set. Can change during the lifetime of the context. Non-standard, should // hopefully go away soon. // mContextAttributesHasAlpha: The standard way of setting canvas opaqueness. // Set at context initialization time and never changes. bool mOpaqueAttrValue; bool mContextAttributesHasAlpha; // Determines the context's opaqueness. Is computed from mOpaqueAttrValue and // mContextAttributesHasAlpha in UpdateIsOpaque(). bool mOpaque; // This is true when the next time our layer is retrieved we need to // recreate it (i.e. our backing surface changed) bool mResetLayer; // This is needed for drawing in drawAsyncXULElement bool mIPC; bool mHasPendingStableStateCallback; // If mCanvasElement is not provided, then a docshell is nsCOMPtr mDocShell; // This is created lazily so it is necessary to call EnsureTarget before // accessing it. In the event of an error it will be equal to // sErrorTarget. RefPtr mTarget; RefPtr mBufferProvider; bool mBufferNeedsClear = false; // Whether we should try to create an accelerated buffer provider. bool mAllowAcceleration = true; RefPtr mShutdownObserver; virtual void AddShutdownObserver(); virtual void RemoveShutdownObserver(); virtual bool AlreadyShutDown() const { return !mShutdownObserver; } /** * Flag to avoid duplicate calls to InvalidateFrame. Set to true whenever * Redraw is called, reset to false when Render is called. */ bool mIsEntireFrameInvalid; /** * When this is set, the first call to Redraw(gfxRect) should set * mIsEntireFrameInvalid since we expect it will be followed by * many more Redraw calls. */ bool mPredictManyRedrawCalls; /** * Flag to avoid unnecessary surface copies to FrameCaptureListeners in the * case when the canvas is not currently being drawn into and not rendered * but canvas capturing is still ongoing. */ Watchable mFrameCaptureState; /** * We also have a device space pathbuilder. The reason for this is as * follows, when a path is being built, but the transform changes, we * can no longer keep a single path in userspace, considering there's * several 'user spaces' now. We therefore transform the current path * into device space, and add all operations to this path in device * space. * * When then finally executing a render, the Azure drawing API expects * the path to be in userspace. We could then set an identity transform * on the DrawTarget and do all drawing in device space. This is * undesirable because it requires transforming patterns, gradients, * clips, etc. into device space and it would not work for stroking. * What we do instead is convert the path back to user space when it is * drawn, and draw it with the current transform. This makes all drawing * occur correctly. * * There's never both a device space path builder and a user space path * builder present at the same time. There is also never a path and a * path builder present at the same time. When writing proceeds on an * existing path the Path is cleared and a new builder is created. * * mPath is always in user-space. */ RefPtr mPath; RefPtr mDSPathBuilder; RefPtr mPathBuilder; bool mPathTransformWillUpdate; mozilla::gfx::Matrix mPathToDS; /** * Number of times we've invalidated before calling redraw */ uint32_t mInvalidateCount; static const uint32_t kCanvasMaxInvalidateCount = 100; mozilla::intl::Bidi mBidiEngine; /** * Returns true if a shadow should be drawn along with a * drawing operation. */ bool NeedToDrawShadow() { const ContextState& state = CurrentState(); // The spec says we should not draw shadows if the operator is OVER. // If it's over and the alpha value is zero, nothing needs to be drawn. return NS_GET_A(state.shadowColor) != 0 && (state.shadowBlur != 0.f || state.shadowOffset.x != 0.f || state.shadowOffset.y != 0.f); } /** * Returns true if the result of a drawing operation should be * drawn with a filter. */ bool NeedToApplyFilter() { return EnsureUpdatedFilter().mPrimitives.Length() > 0; } /** * Calls UpdateFilter if the canvas's WriteOnly state has changed between the * last call to UpdateFilter and now. */ const gfx::FilterDescription& EnsureUpdatedFilter() { bool isWriteOnly = mCanvasElement && mCanvasElement->IsWriteOnly(); if (CurrentState().filterSourceGraphicTainted != isWriteOnly) { UpdateFilter(); EnsureTarget(); } MOZ_ASSERT(CurrentState().filterSourceGraphicTainted == isWriteOnly); return CurrentState().filter; } bool NeedToCalculateBounds() { return NeedToDrawShadow() || NeedToApplyFilter(); } // text protected: enum class TextAlign : uint8_t { START, END, LEFT, RIGHT, CENTER }; enum class TextBaseline : uint8_t { TOP, HANGING, MIDDLE, ALPHABETIC, IDEOGRAPHIC, BOTTOM }; enum class TextDrawOperation : uint8_t { FILL, STROKE, MEASURE }; enum class TextDirection : uint8_t { LTR, RTL, INHERIT }; // Match values from the style system, so we don't have to bother mapping // between them when setting up an nsFont. enum class FontKerning : uint8_t { AUTO = NS_FONT_KERNING_AUTO, NORMAL = NS_FONT_KERNING_NORMAL, NONE = NS_FONT_KERNING_NONE }; protected: gfxFontGroup* GetCurrentFontStyle(); /** * Implementation of the fillText, strokeText, and measure functions with * the operation abstracted to a flag. * Returns a TextMetrics object _only_ if the operation is measure; * drawing operations (fill or stroke) always return nullptr. */ TextMetrics* DrawOrMeasureText(const nsAString& aText, float aX, float aY, const Optional& aMaxWidth, TextDrawOperation aOp, ErrorResult& aError); // A clip or a transform, recorded and restored in order. struct ClipState { explicit ClipState(mozilla::gfx::Path* aClip) : clip(aClip) {} explicit ClipState(const mozilla::gfx::Matrix& aTransform) : transform(aTransform) {} bool IsClip() const { return !!clip; } RefPtr clip; mozilla::gfx::Matrix transform; }; // state stack handling class ContextState { public: ContextState(); ContextState(const ContextState& aOther); ~ContextState(); void SetColorStyle(Style aWhichStyle, nscolor aColor); void SetPatternStyle(Style aWhichStyle, CanvasPattern* aPat); void SetGradientStyle(Style aWhichStyle, CanvasGradient* aGrad); /** * returns true iff the given style is a solid color. */ bool StyleIsColor(Style aWhichStyle) const { return !(patternStyles[aWhichStyle] || gradientStyles[aWhichStyle]); } int32_t ShadowBlurRadius() const { static const gfxFloat GAUSSIAN_SCALE_FACTOR = (3 * sqrt(2 * M_PI) / 4) * 1.5; return (int32_t)floor(ShadowBlurSigma() * GAUSSIAN_SCALE_FACTOR + 0.5); } mozilla::gfx::Float ShadowBlurSigma() const { return std::min(SIGMA_MAX, shadowBlur / 2.0f); } nsTArray clipsAndTransforms; RefPtr fontGroup; RefPtr fontLanguage; nsFont fontFont; EnumeratedArray> gradientStyles; EnumeratedArray> patternStyles; EnumeratedArray colorStyles; nsCString font; TextAlign textAlign = TextAlign::START; TextBaseline textBaseline = TextBaseline::ALPHABETIC; TextDirection textDirection = TextDirection::INHERIT; FontKerning fontKerning = FontKerning::AUTO; nscolor shadowColor = 0; mozilla::gfx::Matrix transform; mozilla::gfx::Point shadowOffset; mozilla::gfx::Float lineWidth = 1.0f; mozilla::gfx::Float miterLimit = 10.0f; mozilla::gfx::Float globalAlpha = 1.0f; mozilla::gfx::Float shadowBlur = 0.0f; nsTArray dash; mozilla::gfx::Float dashOffset = 0.0f; mozilla::gfx::CompositionOp op = mozilla::gfx::CompositionOp::OP_OVER; mozilla::gfx::FillRule fillRule = mozilla::gfx::FillRule::FILL_WINDING; mozilla::gfx::CapStyle lineCap = mozilla::gfx::CapStyle::BUTT; mozilla::gfx::JoinStyle lineJoin = mozilla::gfx::JoinStyle::MITER_OR_BEVEL; nsCString filterString{"none"}; StyleOwnedSlice filterChain; // RAII object that we obtain when we start to observer SVG filter elements // for rendering changes. When released we stop observing the SVG elements. nsCOMPtr autoSVGFiltersObserver; mozilla::gfx::FilterDescription filter; nsTArray> filterAdditionalImages; // This keeps track of whether the canvas was "tainted" or not when // we last used a filter. This is a security measure, whereby the // canvas is flipped to write-only if a cross-origin image is drawn to it. // This is to stop bad actors from reading back data they shouldn't have // access to. // // This also limits what filters we can apply to the context; in particular // feDisplacementMap is restricted. // // We keep track of this to ensure that if this gets out of sync with the // tainted state of the canvas itself, we update our filters accordingly. bool filterSourceGraphicTainted = false; bool imageSmoothingEnabled = true; bool fontExplicitLanguage = false; }; AutoTArray mStyleStack; inline ContextState& CurrentState() { return mStyleStack[mStyleStack.Length() - 1]; } inline const ContextState& CurrentState() const { return mStyleStack[mStyleStack.Length() - 1]; } friend class CanvasGeneralPattern; friend class AdjustedTarget; friend class AdjustedTargetForShadow; friend class AdjustedTargetForFilter; // other helpers void GetAppUnitsValues(int32_t* aPerDevPixel, int32_t* aPerCSSPixel); friend struct CanvasBidiProcessor; friend class CanvasDrawObserver; friend class ImageBitmap; void SetWriteOnly(); bool IsWriteOnly() const { return mWriteOnly; } bool mWriteOnly; bool mClipsNeedConverting = false; virtual void AddZoneWaitingForGC(); virtual void AddAssociatedMemory(); virtual void RemoveAssociatedMemory(); }; size_t BindingJSObjectMallocBytes(CanvasRenderingContext2D* aContext); } // namespace dom } // namespace mozilla #endif /* CanvasRenderingContext2D_h */