/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=2 sw=2 et tw=78: * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Novell code. * * The Initial Developer of the Original Code is Novell Corporation. * Portions created by Novell are Copyright (C) 2005 Novell. All Rights Reserved. * * Contributor(s): * robert@ocallahan.org * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* * structures that represent things to be painted (ordered in z-order), * used during painting and hit testing */ #ifndef NSDISPLAYLIST_H_ #define NSDISPLAYLIST_H_ #include "nsCOMPtr.h" #include "nsIFrame.h" #include "nsPoint.h" #include "nsRect.h" #include "nsISelection.h" #include "plarena.h" #include "nsLayoutUtils.h" #include "nsICaret.h" #include "nsTArray.h" #include class nsIPresShell; class nsIContent; class nsRegion; class nsIRenderingContext; class nsIDeviceContext; /* * An nsIFrame can have many different visual parts. For example an image frame * can have a background, border, and outline, the image itself, and a * translucent selection overlay. In general these parts can be drawn at * discontiguous z-levels; see CSS2.1 appendix E: * http://www.w3.org/TR/CSS21/zindex.html * * We construct a display list for a frame tree that contains one item * for each visual part. The display list is itself a tree since some items * are containers for other items; however, its structure does not match * the structure of its source frame tree. The display list items are sorted * by z-order. A display list can be used to paint the frames, to determine * which frame is the target of a mouse event, and to determine what areas * need to be repainted when scrolling. The display lists built for each task * may be different for efficiency; in particular some frames need special * display list items only for event handling, and do not create these items * when the display list will be used for painting (the common case). For * example, when painting we avoid creating nsDisplayBackground items for * frames that don't display a visible background, but for event handling * we need those backgrounds because they are not transparent to events. * * We could avoid constructing an explicit display list by traversing the * frame tree multiple times in clever ways. However, reifying the display list * reduces code complexity and reduces the number of times each frame must be * traversed to one, which seems to be good for performance. It also means * we can share code for painting, event handling and scroll analysis. * * Display lists are short-lived; content and frame trees cannot change * between a display list being created and destroyed. Display lists should * not be created during reflow because the frame tree may be in an * inconsistent state (e.g., a frame's stored overflow-area may not include * the bounds of all its children). However, it should be fine to create * a display list while a reflow is pending, before it starts. * * A display list covers the "extended" frame tree; the display list for a frame * tree containing FRAME/IFRAME elements can include frames from the subdocuments. */ #ifdef NS_DEBUG #define NS_DISPLAY_DECL_NAME(n) virtual const char* Name() { return n; } #else #define NS_DISPLAY_DECL_NAME(n) #endif /** * This manages a display list and is passed as a parameter to * nsIFrame::BuildDisplayList. * It contains the parameters that don't change from frame to frame and manages * the display list memory using a PLArena. It also establishes the reference * coordinate system for all display list items. Some of the parameters are * available from the prescontext/presshell, but we copy them into the builder * for faster/more convenient access. */ class nsDisplayListBuilder { public: /** * @param aReferenceFrame the frame at the root of the subtree; its origin * is the origin of the reference coordinate system for this display list * @param aIsForEvents PR_TRUE if we're creating this list in order to * determine which frame is under the mouse position * @param aBuildCaret whether or not we should include the caret in any * display lists that we make. * @param aMovingFrame a frame whose subtree should be regarded as * moving; moving frames are not allowed to clip or cover (during * OptimizeVisibility) non-moving frames. E.g. when we're constructing * a display list to see what should be repainted during a scroll * operation, we specify the scrolled frame as the moving frame. */ nsDisplayListBuilder(nsIFrame* aReferenceFrame, PRBool aIsForEvents, PRBool aBuildCaret, nsIFrame* aMovingFrame = nsnull); ~nsDisplayListBuilder(); /** * @return PR_TRUE if the display is being built in order to determine which * frame is under the mouse position. */ PRBool IsForEventDelivery() { return mEventDelivery; } /** * @return PR_TRUE if "painting is suppressed" during page load and we * should paint only the background of the document. */ PRBool IsBackgroundOnly() { return mIsBackgroundOnly; } /** * @return PR_TRUE if the currently active BuildDisplayList call is being * applied to a frame at the root of a pseudo stacking context. A psuedo * stacking context is either a real stacking context or basically what * CSS2.1 appendix E refers to with "treat the element as if it created * a new stacking context */ PRBool IsAtRootOfPseudoStackingContext() { return mIsAtRootOfPseudoStackingContext; } /** * @return PR_TRUE if we are doing analysis of moving frames */ PRBool HasMovingFrames() { return mMovingFrame != nsnull; } /** * @return the frame that is being hypothetically moved */ nsIFrame* GetRootMovingFrame() { return mMovingFrame; } /** * @return PR_TRUE if aFrame is, or is a descendant of, the hypothetical * moving frame */ PRBool IsMovingFrame(nsIFrame* aFrame) { return aFrame == mMovingFrame || (mMovingFrame && nsLayoutUtils::IsProperAncestorFrameCrossDoc(mMovingFrame, aFrame, mReferenceFrame)); } /** * @return the selection that painting should be restricted to (or nsnull * in the normal unrestricted case) */ nsISelection* GetBoundingSelection() { return mBoundingSelection; } /** * @return the root of the display list's frame (sub)tree, whose origin * establishes the coordinate system for the display list */ nsIFrame* ReferenceFrame() { return mReferenceFrame; } /** * @return a point pt such that adding pt to a coordinate relative to aFrame * makes it relative to ReferenceFrame(), i.e., returns * aFrame->GetOffsetTo(ReferenceFrame()). It may be optimized to be faster * than aFrame->GetOffsetTo(ReferenceFrame()) (but currently isn't). */ nsPoint ToReferenceFrame(nsIFrame* aFrame) { return aFrame->GetOffsetTo(ReferenceFrame()); } /** * When building the display list, the scrollframe aFrame will be "ignored" * for the purposes of clipping, and its scrollbars will be hidden. We use * this to allow RenderOffscreen to render a whole document without beign * clipped by the viewport or drawing the viewport scrollbars. */ void SetIgnoreScrollFrame(nsIFrame* aFrame) { mIgnoreScrollFrame = aFrame; } /** * Get the scrollframe to ignore, if any. */ nsIFrame* GetIgnoreScrollFrame() { return mIgnoreScrollFrame; } /** * Display the caret if needed. */ nsresult DisplayCaret(nsIFrame* aFrame, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) { nsIFrame* frame = GetCaretFrame(); if (aFrame != frame) { return NS_OK; } return frame->DisplayCaret(this, aDirtyRect, aLists); } /** * Get the frame that the caret is supposed to draw in. * If the caret is currently invisible, this will be null. */ nsIFrame* GetCaretFrame() { if (mBuildCaret) { NS_ASSERTION(mCaretStates.Length() > 0, "Not enough presshells"); return mCaretStates[mCaretStates.Length() - 1]; } return nsnull; } /** * Get the caret associated with the current presshell. */ nsICaret* GetCaret(); /** * Notify the display list builder that we're entering a presshell. * aReferenceFrame should be a frame in the new presshell and aDirtyRect * should be the current dirty rect in aReferenceFrame's coordinate space. */ void EnterPresShell(nsIFrame* aReferenceFrame, const nsRect& aDirtyRect); /** * Notify the display list builder that we're leaving a presshell. */ void LeavePresShell(nsIFrame* aReferenceFrame, const nsRect& aDirtyRect); /** * Mark aFrames and its (next) siblings to be displayed if they * intersect aDirtyRect (which is relative to aDirtyFrame). If the * frame(s) have placeholders that might not be displayed, we mark the * placeholders and their ancestors to ensure that display list construction * descends into them anyway. nsDisplayListBuilder will take care of * unmarking them when it is destroyed. */ void MarkFramesForDisplayList(nsIFrame* aDirtyFrame, nsIFrame* aFrames, const nsRect& aDirtyRect); /** * Allocate memory in our arena. It will only be freed when this display list * builder is destroyed. This memory holds nsDisplayItems. nsDisplayItem * destructors are called as soon as the item is no longer used. */ void* Allocate(size_t aSize); /** * A helper class to temporarily set the value of * mIsAtRootOfPseudoStackingContext. */ class AutoIsRootSetter; friend class AutoIsRootSetter; class AutoIsRootSetter { public: AutoIsRootSetter(nsDisplayListBuilder* aBuilder, PRBool aIsRoot) : mBuilder(aBuilder), mOldValue(aBuilder->mIsAtRootOfPseudoStackingContext) { aBuilder->mIsAtRootOfPseudoStackingContext = aIsRoot; } ~AutoIsRootSetter() { mBuilder->mIsAtRootOfPseudoStackingContext = mOldValue; } private: nsDisplayListBuilder* mBuilder; PRPackedBool mOldValue; }; private: // This class is only used on stack, so we don't have to worry about leaking // it. Don't let us be heap-allocated! void* operator new(size_t sz) CPP_THROW_NEW; nsIFrame* mReferenceFrame; nsIFrame* mMovingFrame; nsIFrame* mIgnoreScrollFrame; PLArenaPool mPool; nsCOMPtr mBoundingSelection; nsTArray mCaretStates; nsTArray mFramesMarkedForDisplay; PRPackedBool mBuildCaret; PRPackedBool mEventDelivery; PRPackedBool mIsBackgroundOnly; PRPackedBool mIsAtRootOfPseudoStackingContext; }; class nsDisplayItem; class nsDisplayList; /** * nsDisplayItems are put in singly-linked lists rooted in an nsDisplayList. * nsDisplayItemLink holds the link. The lists are linked from lowest to * highest in z-order. */ class nsDisplayItemLink { // This is never instantiated directly, so no need to count constructors and // destructors. protected: nsDisplayItemLink() : mAbove(nsnull) {} nsDisplayItem* mAbove; friend class nsDisplayList; }; /** * This is the unit of rendering and event testing. Each instance of this * class represents an entity that can be drawn on the screen, e.g., a * frame's CSS background, or a frame's text string. * * nsDisplayListItems can be containers --- i.e., they can perform hit testing * and painting by recursively traversing a list of child items. * * These are arena-allocated during display list construction. A typical * subclass would just have a frame pointer, so its object would be just three * pointers (vtable, next-item, frame). * * Display items belong to a list at all times (except temporarily as they * move from one list to another). */ class nsDisplayItem : public nsDisplayItemLink { public: // This is never instantiated directly (it has pure virtual methods), so no // need to count constructors and destructors. nsDisplayItem(nsIFrame* aFrame) : mFrame(aFrame) {} virtual ~nsDisplayItem() {} void* operator new(size_t aSize, nsDisplayListBuilder* aBuilder) CPP_THROW_NEW { return aBuilder->Allocate(aSize); } /** * It's useful to be able to dynamically check the type of certain items. * For items whose type never gets checked, TYPE_GENERIC will suffice. */ enum Type { TYPE_GENERIC, TYPE_OUTLINE, TYPE_CLIP, TYPE_OPACITY, TYPE_WRAPLIST }; /** * Some consecutive items should be rendered together as a unit, e.g., * outlines for the same element. For this, we need a way for items to * identify their type. */ virtual Type GetType() { return TYPE_GENERIC; } /** * This is called after we've constructed a display list for event handling. * When this is called, we've already ensured that aPt is in the item's bounds. * * @return the frame that the point is considered over, or nsnull if * this is not over any frame */ virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt) { return nsnull; } /** * @return the frame that this display item is based on. This is used to sort * items by z-index and content order and for some other uses. For some items * that wrap item lists, this could return nsnull because there is no single * underlying frame; for leaf items it will never return nsnull. */ inline nsIFrame* GetUnderlyingFrame() { return mFrame; } /** * The default bounds is the frame border rect. * @return a rectangle relative to aBuilder->ReferenceFrame() that * contains the area drawn by this display item */ virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder) { nsIFrame* f = GetUnderlyingFrame(); return nsRect(aBuilder->ToReferenceFrame(f), f->GetSize()); } /** * @return PR_TRUE if the item is definitely opaque --- i.e., paints * every pixel within its bounds opaquely */ virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder) { return PR_FALSE; } /** * @return PR_TRUE if the item is guaranteed to paint every pixel in its * bounds with the same (possibly translucent) color */ virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder) { return PR_FALSE; } /** * @return PR_FALSE if the painting performed by the item is invariant * when frame aFrame is moved relative to its parent (so it would be safe * to update the display by just copying pixels from their old to new location) */ virtual PRBool IsVaryingRelativeToFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { return PR_FALSE; } /** * Actually paint this item to some rendering context. * @param aDirtyRect relative to aBuilder->ReferenceFrame() */ virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx, const nsRect& aDirtyRect) {} /** * Only to be (re)implemented by items that contain child display lists. * Do not reimplement for leaf items. * The default implementation calls GetBounds() and IsOpaque(). * On entry, aVisibleRegion contains the region (relative to ReferenceFrame()) * which may be visible. If the display item opaquely covers an area, it * can remove that area from aVisibleRegion before returning. * @return PR_TRUE if the item is visible, PR_FALSE if no part of the item * is visible */ virtual PRBool OptimizeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion); /** * Try to merge with the other item (which is below us in the display * list). This gets used by nsDisplayClip to coalesce clipping operations * (optimization), by nsDisplayOpacity to merge rendering for the same * content element into a single opacity group (correctness), and will be * used by nsDisplayOutline to merge multiple outlines for the same element * (also for correctness). * @return PR_TRUE if the merge was successful and the other item should be deleted */ virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { return PR_FALSE; } /** * If this is a leaf item we return null, otherwise we return the wrapped * list. */ virtual nsDisplayList* GetList() { return nsnull; } #ifdef NS_DEBUG /** * For debugging and stuff */ virtual const char* Name() = 0; #endif nsDisplayItem* GetAbove() { return mAbove; } protected: friend class nsDisplayList; nsDisplayItem() { mAbove = nsnull; } static PRBool ComputeVisibilityFromBounds(nsIFrame* aFrame, const nsRect& aRect, nsRegion& aCovered, PRBool aIsOpaque); nsIFrame* mFrame; }; /** * Manages a singly-linked list of display list items. * * mSentinel is the sentinel list value, the first value in the null-terminated * linked list of items. mTop is the last item in the list (whose 'above' * pointer is null). This class has no virtual methods. So list objects are just * two pointers. * * Stepping upward through this list is very fast. Stepping downward is very * slow so we don't support it. The methods that need to step downward * (HitTest(), OptimizeVisibility()) internally build a temporary array of all * the items while they do the downward traversal, so overall they're still * linear time. We have optimized for efficient AppendToTop() of both * items and lists, with minimal codesize. AppendToBottom() is efficient too. */ class nsDisplayList { public: /** * Create an empty list. */ nsDisplayList() { mTop = &mSentinel; mSentinel.mAbove = nsnull; } ~nsDisplayList() { if (mSentinel.mAbove) { NS_WARNING("Nonempty list left over?"); } DeleteAll(); } /** * Append an item to the top of the list. The item must not currently * be in a list and cannot be null. */ void AppendToTop(nsDisplayItem* aItem) { NS_ASSERTION(aItem, "No item to append!"); NS_ASSERTION(!aItem->mAbove, "Already in a list!"); mTop->mAbove = aItem; mTop = aItem; } /** * Append a new item to the top of the list. If the item is null we return * NS_ERROR_OUT_OF_MEMORY. The intended usage is AppendNewToTop(new ...); */ nsresult AppendNewToTop(nsDisplayItem* aItem) { if (!aItem) return NS_ERROR_OUT_OF_MEMORY; AppendToTop(aItem); return NS_OK; } /** * Append a new item to the bottom of the list. If the item is null we return * NS_ERROR_OUT_OF_MEMORY. The intended usage is AppendNewToBottom(new ...); */ nsresult AppendNewToBottom(nsDisplayItem* aItem) { if (!aItem) return NS_ERROR_OUT_OF_MEMORY; AppendToBottom(aItem); return NS_OK; } /** * Append a new item to the bottom of the list. The item must be non-null * and not already in a list. */ void AppendToBottom(nsDisplayItem* aItem) { NS_ASSERTION(aItem, "No item to append!"); NS_ASSERTION(!aItem->mAbove, "Already in a list!"); aItem->mAbove = mSentinel.mAbove; mSentinel.mAbove = aItem; if (mTop == &mSentinel) { mTop = aItem; } } /** * Removes all items from aList and appends them to the top of this list */ void AppendToTop(nsDisplayList* aList) { if (aList->mSentinel.mAbove) { mTop->mAbove = aList->mSentinel.mAbove; mTop = aList->mTop; aList->mTop = &aList->mSentinel; aList->mSentinel.mAbove = nsnull; } } /** * Removes all items from aList and prepends them to the bottom of this list */ void AppendToBottom(nsDisplayList* aList) { if (aList->mSentinel.mAbove) { aList->mTop->mAbove = mSentinel.mAbove; mTop = aList->mTop; mSentinel.mAbove = aList->mSentinel.mAbove; aList->mTop = &aList->mSentinel; aList->mSentinel.mAbove = nsnull; } } /** * Remove an item from the bottom of the list and return it. */ nsDisplayItem* RemoveBottom(); /** * Remove an item from the bottom of the list and call its destructor. */ void DeleteBottom(); /** * Remove all items from the list and call their destructors. */ void DeleteAll(); /** * @return the item at the top of the list, or null if the list is empty */ nsDisplayItem* GetTop() const { return mTop != &mSentinel ? NS_STATIC_CAST(nsDisplayItem*, mTop) : nsnull; } /** * @return the item at the bottom of the list, or null if the list is empty */ nsDisplayItem* GetBottom() const { return mSentinel.mAbove; } PRBool IsEmpty() const { return mTop == &mSentinel; } /** * This is *linear time*! * @return the number of items in the list */ PRUint32 Count() const; /** * Stable sort the list by the z-order of GetUnderlyingFrame() on * each item. 'auto' is counted as zero. Content order is used as the * secondary order. * @param aCommonAncestor a common ancestor of all the content elements * associated with the display items, for speeding up tree order * checks, or nsnull if not known; it's only a hint, if it is not an * ancestor of some elements, then we lose performance but not correctness */ void SortByZOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor); /** * Stable sort the list by the tree order of the content of * GetUnderlyingFrame() on each item. z-index is ignored. * @param aCommonAncestor a common ancestor of all the content elements * associated with the display items, for speeding up tree order * checks, or nsnull if not known; it's only a hint, if it is not an * ancestor of some elements, then we lose performance but not correctness */ void SortByContentOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor); /** * Generic stable sort. Take care, because some of the items might be nsDisplayLists * themselves. * aCmp(item1, item2) should return true if item1 <= item2. We sort the items * into increasing order. */ typedef PRBool (* SortLEQ)(nsDisplayItem* aItem1, nsDisplayItem* aItem2, void* aClosure); void Sort(nsDisplayListBuilder* aBuilder, SortLEQ aCmp, void* aClosure); /** * Optimize the display list for visibility, removing any elements that * are not visible. We put this logic here so it can be shared by top-level * painting and also display items that maintain child lists. * * @param aVisibleRegion the area that is visible, relative to the * reference frame; on return, this contains the area visible under the list */ void OptimizeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion); /** * Paint the list to the rendering context. We assume that (0,0) in aCtx * corresponds to the origin of the reference frame. The rectangle in * aDirtyRect is painted, which *must* be contained in the dirty rect * used to construct the display list. */ void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx, const nsRect& aDirtyRect) const; /** * Find the topmost display item that returns a non-null frame, and return * the frame. */ nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt) const; private: // This class is only used on stack, so we don't have to worry about leaking // it. Don't let us be heap-allocated! void* operator new(size_t sz) CPP_THROW_NEW; // Utility function used to massage the list during OptimizeVisibility. void FlattenTo(nsVoidArray* aElements); // Utility function used to massage the list during sorting, to rewrite // any wrapper items with null GetUnderlyingFrame void ExplodeAnonymousChildLists(nsDisplayListBuilder* aBuilder); nsDisplayItemLink mSentinel; nsDisplayItemLink* mTop; }; /** * This is passed as a parameter to nsIFrame::BuildDisplayList. That method * will put any generated items onto the appropriate list given here. It's * basically just a collection with one list for each separate stacking layer. * The lists themselves are external to this object and thus can be shared * with others. Some of the list pointers may even refer to the same list. */ class nsDisplayListSet { public: /** * @return a list where one should place the border and/or background for * this frame (everything from steps 1 and 2 of CSS 2.1 appendix E) */ nsDisplayList* BorderBackground() const { return mBorderBackground; } /** * @return a list where one should place the borders and/or backgrounds for * block-level in-flow descendants (step 4 of CSS 2.1 appendix E) */ nsDisplayList* BlockBorderBackgrounds() const { return mBlockBorderBackgrounds; } /** * @return a list where one should place descendant floats (step 5 of * CSS 2.1 appendix E) */ nsDisplayList* Floats() const { return mFloats; } /** * @return a list where one should place the (pseudo) stacking contexts * for descendants of this frame (everything from steps 3, 7 and 8 * of CSS 2.1 appendix E) */ nsDisplayList* PositionedDescendants() const { return mPositioned; } /** * @return a list where one should place the outlines * for this frame and its descendants (step 9 of CSS 2.1 appendix E) */ nsDisplayList* Outlines() const { return mOutlines; } /** * @return a list where one should place all other content */ nsDisplayList* Content() const { return mContent; } nsDisplayListSet(nsDisplayList* aBorderBackground, nsDisplayList* aBlockBorderBackgrounds, nsDisplayList* aFloats, nsDisplayList* aContent, nsDisplayList* aPositionedDescendants, nsDisplayList* aOutlines) : mBorderBackground(aBorderBackground), mBlockBorderBackgrounds(aBlockBorderBackgrounds), mFloats(aFloats), mContent(aContent), mPositioned(aPositionedDescendants), mOutlines(aOutlines) { } /** * A copy constructor that lets the caller override the BorderBackground * list. */ nsDisplayListSet(const nsDisplayListSet& aLists, nsDisplayList* aBorderBackground) : mBorderBackground(aBorderBackground), mBlockBorderBackgrounds(aLists.BlockBorderBackgrounds()), mFloats(aLists.Floats()), mContent(aLists.Content()), mPositioned(aLists.PositionedDescendants()), mOutlines(aLists.Outlines()) { } /** * Move all display items in our lists to top of the corresponding lists in the * destination. */ void MoveTo(const nsDisplayListSet& aDestination) const; private: // This class is only used on stack, so we don't have to worry about leaking // it. Don't let us be heap-allocated! void* operator new(size_t sz) CPP_THROW_NEW; protected: nsDisplayList* mBorderBackground; nsDisplayList* mBlockBorderBackgrounds; nsDisplayList* mFloats; nsDisplayList* mContent; nsDisplayList* mPositioned; nsDisplayList* mOutlines; }; /** * A specialization of nsDisplayListSet where the lists are actually internal * to the object, and all distinct. */ struct nsDisplayListCollection : public nsDisplayListSet { nsDisplayListCollection() : nsDisplayListSet(&mLists[0], &mLists[1], &mLists[2], &mLists[3], &mLists[4], &mLists[5]) {} nsDisplayListCollection(nsDisplayList* aBorderBackground) : nsDisplayListSet(aBorderBackground, &mLists[1], &mLists[2], &mLists[3], &mLists[4], &mLists[5]) {} /** * Sort all lists by content order. */ void SortAllByContentOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor) { for (PRInt32 i = 0; i < 6; ++i) { mLists[i].SortByContentOrder(aBuilder, aCommonAncestor); } } private: // This class is only used on stack, so we don't have to worry about leaking // it. Don't let us be heap-allocated! void* operator new(size_t sz) CPP_THROW_NEW; nsDisplayList mLists[6]; }; /** * Use this class to implement not-very-frequently-used display items * that are not opaque, do not receive events, and are bounded by a frame's * border-rect. * * This should not be used for display items which are created frequently, * because each item is one or two pointers bigger than an item from a * custom display item class could be, and fractionally slower. However it does * save code size. We use this for infrequently-used item types. */ class nsDisplayGeneric : public nsDisplayItem { public: typedef void (* PaintCallback)(nsIFrame* aFrame, nsIRenderingContext* aCtx, const nsRect& aDirtyRect, nsPoint aFramePt); nsDisplayGeneric(nsIFrame* aFrame, PaintCallback aPaint, const char* aName) : nsDisplayItem(aFrame), mPaint(aPaint) #ifdef DEBUG , mName(aName) #endif { MOZ_COUNT_CTOR(nsDisplayGeneric); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayGeneric() { MOZ_COUNT_DTOR(nsDisplayGeneric); } #endif virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx, const nsRect& aDirtyRect) { mPaint(mFrame, aCtx, aDirtyRect, aBuilder->ToReferenceFrame(mFrame)); } NS_DISPLAY_DECL_NAME(mName) protected: PaintCallback mPaint; #ifdef DEBUG const char* mName; #endif }; #if defined(MOZ_REFLOW_PERF_DSP) && defined(MOZ_REFLOW_PERF) /** * This class implements painting of reflow counts. Ideally, we would simply * make all the frame names be those returned by nsIFrameDebug::GetFrameName * (except that tosses in the content tag name!) and support only one color * and eliminate this class altogether in favor of nsDisplayGeneric, but for * the time being we can't pass args to a PaintCallback, so just have a * separate class to do the right thing. Sadly, this alsmo means we need to * hack all leaf frame classes to handle this. * * XXXbz the color thing is a bit of a mess, but 0 basically means "not set" * here... I could switch it all to nscolor, but why bother? */ class nsDisplayReflowCount : public nsDisplayItem { public: nsDisplayReflowCount(nsIFrame* aFrame, const char* aFrameName, PRUint32 aColor = 0) : nsDisplayItem(aFrame), mFrameName(aFrameName), mColor(aColor) { MOZ_COUNT_CTOR(nsDisplayReflowCount); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayReflowCount() { MOZ_COUNT_DTOR(nsDisplayReflowCount); } #endif virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx, const nsRect& aDirtyRect) { nsPoint pt = aBuilder->ToReferenceFrame(mFrame); nsIRenderingContext::AutoPushTranslation translate(aCtx, pt.x, pt.y); mFrame->GetPresContext()->PresShell()->PaintCount(mFrameName, aCtx, mFrame->GetPresContext(), mFrame, mColor); } NS_DISPLAY_DECL_NAME("nsDisplayReflowCount") protected: const char* mFrameName; nscolor mColor; }; #define DO_GLOBAL_REFLOW_COUNT_DSP(_name) \ PR_BEGIN_MACRO \ if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery()) { \ nsresult _rv = \ aLists.Outlines()->AppendNewToTop(new (aBuilder) \ nsDisplayReflowCount(this, _name)); \ NS_ENSURE_SUCCESS(_rv, _rv); \ } \ PR_END_MACRO #define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color) \ PR_BEGIN_MACRO \ if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery()) { \ nsresult _rv = \ aLists.Outlines()->AppendNewToTop(new (aBuilder) \ nsDisplayReflowCount(this, _name, \ _color)); \ NS_ENSURE_SUCCESS(_rv, _rv); \ } \ PR_END_MACRO /* Macro to be used for classes that don't actually implement BuildDisplayList */ #define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super) \ NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder, \ const nsRect& aDirtyRect, \ const nsDisplayListSet& aLists) { \ DO_GLOBAL_REFLOW_COUNT_DSP(#_class); \ return _super::BuildDisplayList(aBuilder, aDirtyRect, aLists); \ } #else // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF #define DO_GLOBAL_REFLOW_COUNT_DSP(_name) #define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color) #define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super) #endif // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF MOZ_DECL_CTOR_COUNTER(nsDisplayCaret) class nsDisplayCaret : public nsDisplayItem { public: nsDisplayCaret(nsIFrame* aCaretFrame, nsICaret *aCaret) : nsDisplayItem(aCaretFrame), mCaret(aCaret) { MOZ_COUNT_CTOR(nsDisplayCaret); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayCaret() { MOZ_COUNT_DTOR(nsDisplayCaret); } #endif virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder) { // The caret returns a rect in the coordinates of mFrame. return mCaret->GetCaretRect() + aBuilder->ToReferenceFrame(mFrame); } virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx, const nsRect& aDirtyRect); NS_DISPLAY_DECL_NAME("Caret") protected: nsCOMPtr mCaret; }; /** * The standard display item to paint the CSS borders of a frame. */ class nsDisplayBorder : public nsDisplayItem { public: nsDisplayBorder(nsIFrame* aFrame) : nsDisplayItem(aFrame) { MOZ_COUNT_CTOR(nsDisplayBorder); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayBorder() { MOZ_COUNT_DTOR(nsDisplayBorder); } #endif virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx, const nsRect& aDirtyRect); virtual PRBool OptimizeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion); NS_DISPLAY_DECL_NAME("Border") }; /** * The standard display item to paint the CSS background of a frame. */ class nsDisplayBackground : public nsDisplayItem { public: nsDisplayBackground(nsIFrame* aFrame) : nsDisplayItem(aFrame) { MOZ_COUNT_CTOR(nsDisplayBackground); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayBackground() { MOZ_COUNT_DTOR(nsDisplayBackground); } #endif virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt) { return mFrame; } virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder); virtual PRBool IsVaryingRelativeToFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aAncestorFrame); virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder); virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx, const nsRect& aDirtyRect); NS_DISPLAY_DECL_NAME("Background") }; /** * The standard display item to paint the CSS outline of a frame. */ class nsDisplayOutline : public nsDisplayItem { public: nsDisplayOutline(nsIFrame* aFrame) : nsDisplayItem(aFrame) { MOZ_COUNT_CTOR(nsDisplayOutline); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayOutline() { MOZ_COUNT_DTOR(nsDisplayOutline); } #endif virtual Type GetType() { return TYPE_OUTLINE; } virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder); virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx, const nsRect& aDirtyRect); virtual PRBool OptimizeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion); NS_DISPLAY_DECL_NAME("Outline") }; /** * A class that lets you receive events within the frame bounds but never paints. */ class nsDisplayEventReceiver : public nsDisplayItem { public: nsDisplayEventReceiver(nsIFrame* aFrame) : nsDisplayItem(aFrame) { MOZ_COUNT_CTOR(nsDisplayEventReceiver); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayEventReceiver() { MOZ_COUNT_DTOR(nsDisplayEventReceiver); } #endif virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt) { return mFrame; } NS_DISPLAY_DECL_NAME("EventReceiver") }; /** * A class that lets you wrap a display list as a display item. * * GetUnderlyingFrame() is troublesome for wrapped lists because if the wrapped * list has many items, it's not clear which one has the 'underlying frame'. * Thus we force the creator to specify what the underlying frame is. The * underlying frame should be the root of a stacking context, because sorting * a list containing this item will not get at the children. * * In some cases (e.g., clipping) we want to wrap a list but we don't have a * particular underlying frame that is a stacking context root. In that case * we allow the frame to be nsnull. Callers to GetUnderlyingFrame must * detect and handle this case. */ class nsDisplayWrapList : public nsDisplayItem { // This is never instantiated directly, so no need to count constructors and // destructors. public: /** * Takes all the items from aList and puts them in our list. */ nsDisplayWrapList(nsIFrame* aFrame, nsDisplayList* aList); nsDisplayWrapList(nsIFrame* aFrame, nsDisplayItem* aItem); virtual ~nsDisplayWrapList(); virtual Type GetType() { return TYPE_WRAPLIST; } virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt); virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder); virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder); virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder); virtual PRBool IsVaryingRelativeToFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame); virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx, const nsRect& aDirtyRect); virtual PRBool OptimizeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion); virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { NS_WARNING("This list should already have been flattened!!!"); return PR_FALSE; } NS_DISPLAY_DECL_NAME("WrapList") virtual nsDisplayList* GetList() { return &mList; } /** * This creates a copy of this item, but wrapping aItem instead of * our existing list. Only gets called if this item returned nsnull * for GetUnderlyingFrame(). aItem is guaranteed to return non-null from * GetUnderlyingFrame(). */ virtual nsDisplayWrapList* WrapWithClone(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { NS_NOTREACHED("We never returned nsnull for GetUnderlyingFrame!"); return nsnull; } protected: nsDisplayWrapList() {} nsDisplayList mList; }; /** * We call WrapDisplayList on the in-flow lists: BorderBackground(), * BlockBorderBackgrounds() and Content(). * We call WrapDisplayItem on each item of Outlines(), PositionedDescendants(), * and Floats(). This is done to support special wrapping processing for frames * that may not be in-flow descendants of the current frame. */ class nsDisplayWrapper { public: // This is never instantiated directly (it has pure virtual methods), so no // need to count constructors and destructors. virtual PRBool WrapBorderBackground() { return PR_TRUE; } virtual nsDisplayItem* WrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) = 0; virtual nsDisplayItem* WrapItem(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) = 0; nsresult WrapLists(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsDisplayListSet& aIn, const nsDisplayListSet& aOut); nsresult WrapListsInPlace(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsDisplayListSet& aLists); protected: nsDisplayWrapper() {} }; /** * The standard display item to paint a stacking context with translucency * set by the stacking context root frame's 'opacity' style. */ class nsDisplayOpacity : public nsDisplayWrapList { public: nsDisplayOpacity(nsIFrame* aFrame, nsDisplayList* aList); #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayOpacity(); #endif virtual Type GetType() { return TYPE_OPACITY; } virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder); virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx, const nsRect& aDirtyRect); virtual PRBool OptimizeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion); virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem); NS_DISPLAY_DECL_NAME("Opacity") private: /** * We set this to PR_FALSE if we can prove that our children cover our bounds * completely and opaquely, therefore no alpha channel is required in the * intermediate surface. */ PRPackedBool mNeedAlpha; }; /** * nsDisplayClip can clip a list of items, but we take a single item * initially and then later merge other items into it when we merge * adjacent matching nsDisplayClips */ class nsDisplayClip : public nsDisplayWrapList { public: nsDisplayClip(nsIFrame* aFrame, nsDisplayItem* aItem, const nsRect& aRect); nsDisplayClip(nsIFrame* aFrame, nsDisplayList* aList, const nsRect& aRect); #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayClip(); #endif virtual Type GetType() { return TYPE_CLIP; } virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder); virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx, const nsRect& aDirtyRect); virtual PRBool OptimizeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion); virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem); NS_DISPLAY_DECL_NAME("Clip") nsRect GetClipRect() { return mClip; } virtual nsDisplayWrapList* WrapWithClone(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem); private: nsRect mClip; }; #endif /*NSDISPLAYLIST_H_*/