/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsMsgProtocol_h__ #define nsMsgProtocol_h__ #include "nsIStreamListener.h" #include "nsIInputStream.h" #include "nsIOutputStream.h" #include "nsIChannel.h" #include "nsIURL.h" #include "nsILoadGroup.h" #include "nsCOMPtr.h" #include "nsIFileSpec.h" #include "nsIInterfaceRequestor.h" #include "nsIInterfaceRequestorUtils.h" #include "nsIProgressEventSink.h" #include "nsITransport.h" #include "nsIAsyncOutputStream.h" #include "nsIEventQueue.h" #include "nsIAuthModule.h" #define UNKNOWN_ERROR 101 #define UNKNOWN_HOST_ERROR 102 #define CONNECTION_REFUSED_ERROR 103 #define NET_TIMEOUT_ERROR 104 class nsIPrompt; class nsIMsgMailNewsUrl; class nsMsgFilePostHelper; class nsIProxyInfo; #undef IMETHOD_VISIBILITY #define IMETHOD_VISIBILITY NS_VISIBILITY_DEFAULT // This is a helper class used to encapsulate code shared between all of the // mailnews protocol objects (imap, news, pop, smtp, etc.) In particular, // it unifies the core networking code for the protocols. My hope is that // this will make unification with Necko easier as we'll only have to change // this class and not all of the mailnews protocols. class NS_MSG_BASE nsMsgProtocol : public nsIStreamListener , public nsIChannel , public nsITransportEventSink { public: nsMsgProtocol(nsIURI * aURL); virtual ~nsMsgProtocol(); NS_DECL_ISUPPORTS // nsIChannel support NS_DECL_NSICHANNEL NS_DECL_NSIREQUEST NS_DECL_NSISTREAMLISTENER NS_DECL_NSIREQUESTOBSERVER NS_DECL_NSITRANSPORTEVENTSINK // LoadUrl -- A protocol typically overrides this function, sets up any local state for the url and // then calls the base class which opens the socket if it needs opened. If the socket is // already opened then we just call ProcessProtocolState to start the churning process. // aConsumer is the consumer for the url. It can be null if this argument is not appropriate virtual nsresult LoadUrl(nsIURI * aURL, nsISupports * aConsumer = nsnull); virtual nsresult SetUrl(nsIURI * aURL); // sometimes we want to set the url before we load it // Flag manipulators virtual PRBool TestFlag (PRUint32 flag) {return flag & m_flags;} virtual void SetFlag (PRUint32 flag) { m_flags |= flag; } virtual void ClearFlag (PRUint32 flag) { m_flags &= ~flag; } protected: // methods for opening and closing a socket with core netlib.... // mscott -okay this is lame. I should break this up into a file protocol and a socket based // protocool class instead of cheating and putting both methods here... // open a connection on this url virtual nsresult OpenNetworkSocket(nsIURI * aURL, const char *connectionType, nsIInterfaceRequestor* callbacks); // open a connection with a specific host and port virtual nsresult OpenNetworkSocketWithInfo(const char * aHostName, PRInt32 aGetPort, const char *connectionType, nsIProxyInfo *aProxyInfo, nsIInterfaceRequestor* callbacks); // helper routine nsresult GetFileFromURL(nsIURI * aURL, nsIFile **aResult); virtual nsresult OpenFileSocket(nsIURI * aURL, PRUint32 aStartPosition, PRInt32 aReadCount); // used to open a file socket connection // a Protocol typically overrides this method. They free any of their own connection state and then // they call up into the base class to free the generic connection objects virtual nsresult CloseSocket(); virtual nsresult SetupTransportState(); // private method used by OpenNetworkSocket and OpenFileSocket // ProcessProtocolState - This is the function that gets churned by calls to OnDataAvailable. // As data arrives on the socket, OnDataAvailable calls ProcessProtocolState. virtual nsresult ProcessProtocolState(nsIURI * url, nsIInputStream * inputStream, PRUint32 sourceOffset, PRUint32 length) = 0; // SendData -- Writes the data contained in dataBuffer into the current output stream. // It also informs the transport layer that this data is now available for transmission. // Returns a positive number for success, 0 for failure (not all the bytes were written to the // stream, etc). // aSuppressLogging is a hint that sensitive data is being sent and should not be logged virtual PRInt32 SendData(nsIURI * aURL, const char * dataBuffer, PRBool aSuppressLogging = PR_FALSE); virtual nsresult PostMessage(nsIURI* url, nsIFileSpec * fileSpec); virtual nsresult InitFromURI(nsIURI *aUrl); nsresult DoNtlmStep1(const char *username, const char *password, nsCString &response); nsresult DoNtlmStep2(nsCString &commandResponse, nsCString &response); // Ouput stream for writing commands to the socket nsCOMPtr m_outputStream; // this will be obtained from the transport interface nsCOMPtr m_inputStream; // Ouput stream for writing commands to the socket nsCOMPtr m_transport; nsCOMPtr m_request; PRBool m_socketIsOpen; // mscott: we should look into keeping this state in the nsSocketTransport... // I'm using it to make sure I open the socket the first time a URL is loaded into the connection PRUint32 m_flags; // used to store flag information //PRUint32 m_startPosition; PRInt32 m_readCount; nsFileSpec m_tempMsgFileSpec; // we currently have a hack where displaying a msg involves writing it to a temp file first // auth module for access to NTLM functions nsCOMPtr m_authModule; // the following is a catch all for nsIChannel related data nsCOMPtr m_originalUrl; // the original url nsCOMPtr m_url; // the running url nsCOMPtr m_channelListener; nsCOMPtr m_channelContext; nsCOMPtr m_loadGroup; nsLoadFlags mLoadFlags; nsCOMPtr mProgressEventSink; nsCOMPtr mCallbacks; nsCOMPtr mOwner; nsCString m_ContentType; // private helper routine used by subclasses to quickly get a reference to the correct prompt dialog // for a mailnews url. nsresult GetPromptDialogFromUrl(nsIMsgMailNewsUrl * aMsgUrl, nsIPrompt ** aPromptDialog); // if a url isn't going to result in any content then we want to suppress calls to // OnStartRequest, OnDataAvailable and OnStopRequest PRBool mSuppressListenerNotifications; }; // This is is a subclass of nsMsgProtocol extends the parent class with AsyncWrite support. Protocols like smtp // and news want to leverage aysnc write. We don't want everyone who inherits from nsMsgProtocol to have to // pick up the extra overhead. class NS_MSG_BASE nsMsgAsyncWriteProtocol : public nsMsgProtocol { public: NS_DECL_ISUPPORTS_INHERITED NS_IMETHOD Cancel(nsresult status); nsMsgAsyncWriteProtocol(nsIURI * aURL); virtual ~nsMsgAsyncWriteProtocol(); // temporary over ride... virtual nsresult PostMessage(nsIURI* url, nsIFileSpec *fileSpec); // over ride the following methods from the base class virtual nsresult SetupTransportState(); virtual PRInt32 SendData(nsIURI * aURL, const char * dataBuffer, PRBool aSuppressLogging = PR_FALSE); // if we suspended the asynch write while waiting for more data to write then this will be TRUE PRBool mSuspendedWrite; nsCOMPtr m_WriteRequest; nsCOMPtr mAsyncOutStream; nsCOMPtr mProvider; nsCOMPtr mProviderEventQ; // because we are reading the post data in asychronously, it's possible that we aren't sending it // out fast enough and the reading gets blocked. The following set of state variables are used to // track this. PRBool mSuspendedRead; PRBool mInsertPeriodRequired; // do we need to insert a '.' as part of the unblocking process nsresult ProcessIncomingPostData(nsIInputStream *inStr, PRUint32 count); nsresult UnblockPostReader(); nsresult UpdateSuspendedReadBytes(PRUint32 aNewBytes, PRBool aAddToPostPeriodByteCount); nsresult PostDataFinished(); // this is so we'll send out a closing '.' and release any state related to the post // these two routines are used to pause and resume our loading of the file containing the contents // we are trying to post. We call these routines when we aren't sending the bits out fast enough // to keep up with the file read. nsresult SuspendPostFileRead(); nsresult ResumePostFileRead(); nsresult UpdateSuspendedReadBytes(PRUint32 aNewBytes); void UpdateProgress(PRUint32 aNewBytes); nsMsgFilePostHelper * mFilePostHelper; // needs to be a weak reference protected: // the streams for the pipe used to queue up data for the async write calls to the server. // we actually re-use the same mOutStream variable in our parent class for the output // stream to the socket channel. So no need for a new variable here. nsCOMPtr mInStream; nsCOMPtr mPostDataStream; PRUint32 mSuspendedReadBytes; // remaining # of bytes we need to read before // the input stream becomes unblocked PRUint32 mSuspendedReadBytesPostPeriod; // # of bytes which need processed after we insert a '.' before // the input stream becomes unblocked. PRUint32 mFilePostSize; // used for determining progress on posting files. PRUint32 mNumBytesPosted; // used for deterimining progress on posting files PRBool mGenerateProgressNotifications; // set during a post operation after we've started sending the post data... virtual nsresult CloseSocket(); }; #undef IMETHOD_VISIBILITY #define IMETHOD_VISIBILITY NS_VISIBILITY_HIDDEN #endif /* nsMsgProtocol_h__ */