/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "VRDisplayLocal.h" #include "gfxPrefs.h" #include "gfxVR.h" #include "ipc/VRLayerParent.h" #include "mozilla/layers/TextureHost.h" #include "mozilla/dom/GamepadBinding.h" // For GamepadMappingType #include "VRThread.h" #if defined(XP_WIN) # include # include "gfxWindowsPlatform.h" # include "../layers/d3d11/CompositorD3D11.h" # include "mozilla/gfx/DeviceManagerDx.h" # include "mozilla/layers/TextureD3D11.h" #elif defined(XP_MACOSX) # include "mozilla/gfx/MacIOSurface.h" #endif #if defined(MOZ_WIDGET_ANDROID) # include "mozilla/layers/CompositorThread.h" #endif // defined(MOZ_WIDGET_ANDROID) using namespace mozilla; using namespace mozilla::gfx; using namespace mozilla::layers; VRDisplayLocal::VRDisplayLocal(VRDeviceType aType) : VRDisplayHost(aType) { MOZ_COUNT_CTOR_INHERITED(VRDisplayLocal, VRDisplayHost); } VRDisplayLocal::~VRDisplayLocal() { MOZ_COUNT_DTOR_INHERITED(VRDisplayLocal, VRDisplayHost); } bool VRDisplayLocal::SubmitFrame(const layers::SurfaceDescriptor& aTexture, uint64_t aFrameId, const gfx::Rect& aLeftEyeRect, const gfx::Rect& aRightEyeRect) { #if !defined(MOZ_WIDGET_ANDROID) MOZ_ASSERT(mSubmitThread->GetThread() == NS_GetCurrentThread()); #endif // !defined(MOZ_WIDGET_ANDROID) switch (aTexture.type()) { #if defined(XP_WIN) case SurfaceDescriptor::TSurfaceDescriptorD3D10: { if (!CreateD3DObjects()) { return false; } const SurfaceDescriptorD3D10& surf = aTexture.get_SurfaceDescriptorD3D10(); RefPtr dxTexture; HRESULT hr = mDevice->OpenSharedResource( (HANDLE)surf.handle(), __uuidof(ID3D11Texture2D), (void**)(ID3D11Texture2D**)getter_AddRefs(dxTexture)); if (FAILED(hr) || !dxTexture) { NS_WARNING("Failed to open shared texture"); return false; } // Similar to LockD3DTexture in TextureD3D11.cpp RefPtr mutex; dxTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex)); if (mutex) { HRESULT hr = mutex->AcquireSync(0, 1000); if (hr == WAIT_TIMEOUT) { gfxDevCrash(LogReason::D3DLockTimeout) << "D3D lock mutex timeout"; } else if (hr == WAIT_ABANDONED) { gfxCriticalNote << "GFX: D3D11 lock mutex abandoned"; } if (FAILED(hr)) { NS_WARNING("Failed to lock the texture"); return false; } } bool success = SubmitFrame(dxTexture, surf.size(), aLeftEyeRect, aRightEyeRect); if (mutex) { HRESULT hr = mutex->ReleaseSync(0); if (FAILED(hr)) { NS_WARNING("Failed to unlock the texture"); } } return success; } #elif defined(XP_MACOSX) case SurfaceDescriptor::TSurfaceDescriptorMacIOSurface: { const auto& desc = aTexture.get_SurfaceDescriptorMacIOSurface(); RefPtr surf = MacIOSurface::LookupSurface( desc.surfaceId(), desc.scaleFactor(), !desc.isOpaque()); if (!surf) { NS_WARNING("VRDisplayHost::SubmitFrame failed to get a MacIOSurface"); return false; } IntSize texSize = gfx::IntSize(surf->GetDevicePixelWidth(), surf->GetDevicePixelHeight()); if (!SubmitFrame(surf, texSize, aLeftEyeRect, aRightEyeRect)) { return false; } return true; } #elif defined(MOZ_WIDGET_ANDROID) case SurfaceDescriptor::TSurfaceTextureDescriptor: { const SurfaceTextureDescriptor& desc = aTexture.get_SurfaceTextureDescriptor(); if (!SubmitFrame(desc, aLeftEyeRect, aRightEyeRect)) { return false; } return true; } #endif default: { NS_WARNING("Unsupported SurfaceDescriptor type for VR layer texture"); return false; } } }