Andrew Osmond 1e81e9b4d1 Bug 1718329 - Gracefully handle device reset when mapping tiles with SW-WR + D3D11 compositing. r=jrmuizel, a=jcristau
If we encounter a device reset in
RenderCompositorD3D11SWGL::TileD3D11::Map, we should fail the call, and
rely upon the device reset checks at the end of a render pass to
recreate our compositor sessions.

Differential Revision: https://phabricator.services.mozilla.com/D121251
2021-07-29 22:45:41 +00:00
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