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If multiple animations of the same element is an error (as asserted in `SMILCompositor::ComposeAttribute`), then this patch will catch that when the animation is added. Differential Revision: https://phabricator.services.mozilla.com/D227737
997 lines
34 KiB
C++
997 lines
34 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SMILAnimationFunction.h"
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#include <math.h>
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#include <algorithm>
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#include <utility>
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#include "mozilla/DebugOnly.h"
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#include "mozilla/SMILAttr.h"
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#include "mozilla/SMILCSSValueType.h"
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#include "mozilla/SMILNullType.h"
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#include "mozilla/SMILParserUtils.h"
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#include "mozilla/SMILTimedElement.h"
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#include "mozilla/dom/SVGAnimationElement.h"
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#include "nsAttrValueInlines.h"
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#include "nsCOMArray.h"
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#include "nsCOMPtr.h"
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#include "nsContentUtils.h"
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#include "nsGkAtoms.h"
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#include "nsIContent.h"
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#include "nsReadableUtils.h"
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#include "nsString.h"
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using namespace mozilla::dom;
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namespace mozilla {
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//----------------------------------------------------------------------
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// Static members
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nsAttrValue::EnumTable SMILAnimationFunction::sAccumulateTable[] = {
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{"none", false}, {"sum", true}, {nullptr, 0}};
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nsAttrValue::EnumTable SMILAnimationFunction::sAdditiveTable[] = {
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{"replace", false}, {"sum", true}, {nullptr, 0}};
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nsAttrValue::EnumTable SMILAnimationFunction::sCalcModeTable[] = {
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{"linear", CALC_LINEAR},
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{"discrete", CALC_DISCRETE},
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{"paced", CALC_PACED},
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{"spline", CALC_SPLINE},
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{nullptr, 0}};
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// Any negative number should be fine as a sentinel here,
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// because valid distances are non-negative.
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#define COMPUTE_DISTANCE_ERROR (-1)
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//----------------------------------------------------------------------
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// Constructors etc.
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SMILAnimationFunction::SMILAnimationFunction()
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: mSampleTime(-1),
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mRepeatIteration(0),
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mBeginTime(std::numeric_limits<SMILTime>::min()),
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mAnimationElement(nullptr),
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mErrorFlags(0),
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mIsActive(false),
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mIsFrozen(false),
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mLastValue(false),
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mHasChanged(true),
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mValueNeedsReparsingEverySample(false),
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mPrevSampleWasSingleValueAnimation(false),
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mWasSkippedInPrevSample(false) {}
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void SMILAnimationFunction::SetAnimationElement(
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SVGAnimationElement* aAnimationElement) {
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mAnimationElement = aAnimationElement;
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}
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bool SMILAnimationFunction::SetAttr(nsAtom* aAttribute, const nsAString& aValue,
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nsAttrValue& aResult,
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nsresult* aParseResult) {
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// Some elements such as set and discard don't support all possible attributes
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if (IsDisallowedAttribute(aAttribute)) {
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aResult.SetTo(aValue);
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if (aParseResult) {
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*aParseResult = NS_OK;
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}
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return true;
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}
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bool foundMatch = true;
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nsresult parseResult = NS_OK;
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// The attributes 'by', 'from', 'to', and 'values' may be parsed differently
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// depending on the element & attribute we're animating. So instead of
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// parsing them now we re-parse them at every sample.
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if (aAttribute == nsGkAtoms::by || aAttribute == nsGkAtoms::from ||
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aAttribute == nsGkAtoms::to || aAttribute == nsGkAtoms::values) {
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// We parse to, from, by, values at sample time.
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// XXX Need to flag which attribute has changed and then when we parse it at
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// sample time, report any errors and reset the flag
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mHasChanged = true;
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aResult.SetTo(aValue);
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} else if (aAttribute == nsGkAtoms::accumulate) {
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parseResult = SetAccumulate(aValue, aResult);
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} else if (aAttribute == nsGkAtoms::additive) {
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parseResult = SetAdditive(aValue, aResult);
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} else if (aAttribute == nsGkAtoms::calcMode) {
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parseResult = SetCalcMode(aValue, aResult);
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} else if (aAttribute == nsGkAtoms::keyTimes) {
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parseResult = SetKeyTimes(aValue, aResult);
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} else if (aAttribute == nsGkAtoms::keySplines) {
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parseResult = SetKeySplines(aValue, aResult);
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} else {
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foundMatch = false;
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}
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if (foundMatch && aParseResult) {
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*aParseResult = parseResult;
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}
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return foundMatch;
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}
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bool SMILAnimationFunction::UnsetAttr(nsAtom* aAttribute) {
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if (IsDisallowedAttribute(aAttribute)) {
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return true;
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}
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bool foundMatch = true;
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if (aAttribute == nsGkAtoms::by || aAttribute == nsGkAtoms::from ||
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aAttribute == nsGkAtoms::to || aAttribute == nsGkAtoms::values) {
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mHasChanged = true;
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} else if (aAttribute == nsGkAtoms::accumulate) {
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UnsetAccumulate();
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} else if (aAttribute == nsGkAtoms::additive) {
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UnsetAdditive();
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} else if (aAttribute == nsGkAtoms::calcMode) {
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UnsetCalcMode();
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} else if (aAttribute == nsGkAtoms::keyTimes) {
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UnsetKeyTimes();
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} else if (aAttribute == nsGkAtoms::keySplines) {
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UnsetKeySplines();
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} else {
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foundMatch = false;
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}
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return foundMatch;
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}
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void SMILAnimationFunction::SampleAt(SMILTime aSampleTime,
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const SMILTimeValue& aSimpleDuration,
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uint32_t aRepeatIteration) {
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// * Update mHasChanged ("Might this sample be different from prev one?")
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// Were we previously sampling a fill="freeze" final val? (We're not anymore.)
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mHasChanged |= mLastValue;
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// Are we sampling at a new point in simple duration? And does that matter?
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mHasChanged |=
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(mSampleTime != aSampleTime || mSimpleDuration != aSimpleDuration) &&
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!IsValueFixedForSimpleDuration();
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// Are we on a new repeat and accumulating across repeats?
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if (!mErrorFlags) { // (can't call GetAccumulate() if we've had parse errors)
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mHasChanged |= (mRepeatIteration != aRepeatIteration) && GetAccumulate();
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}
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mSampleTime = aSampleTime;
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mSimpleDuration = aSimpleDuration;
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mRepeatIteration = aRepeatIteration;
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mLastValue = false;
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}
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void SMILAnimationFunction::SampleLastValue(uint32_t aRepeatIteration) {
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if (!mLastValue || mRepeatIteration != aRepeatIteration) {
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mHasChanged = true;
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}
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mRepeatIteration = aRepeatIteration;
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mLastValue = true;
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}
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void SMILAnimationFunction::Activate(SMILTime aBeginTime) {
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mBeginTime = aBeginTime;
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mIsActive = true;
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mIsFrozen = false;
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mHasChanged = true;
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}
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void SMILAnimationFunction::Inactivate(bool aIsFrozen) {
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mIsActive = false;
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mIsFrozen = aIsFrozen;
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mHasChanged = true;
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}
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void SMILAnimationFunction::ComposeResult(const SMILAttr& aSMILAttr,
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SMILValue& aResult) {
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mHasChanged = false;
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mPrevSampleWasSingleValueAnimation = false;
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mWasSkippedInPrevSample = false;
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// Skip animations that are inactive or in error
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if (!IsActiveOrFrozen() || mErrorFlags != 0) return;
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// Get the animation values
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SMILValueArray values;
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nsresult rv = GetValues(aSMILAttr, values);
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if (NS_FAILED(rv)) return;
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// Check that we have the right number of keySplines and keyTimes
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CheckValueListDependentAttrs(values.Length());
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if (mErrorFlags != 0) return;
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// If this interval is active, we must have a non-negative mSampleTime
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MOZ_ASSERT(mSampleTime >= 0 || !mIsActive,
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"Negative sample time for active animation");
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MOZ_ASSERT(mSimpleDuration.IsResolved() || mLastValue,
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"Unresolved simple duration for active or frozen animation");
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// If we want to add but don't have a base value then just fail outright.
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// This can happen when we skipped getting the base value because there's an
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// animation function in the sandwich that should replace it but that function
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// failed unexpectedly.
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bool isAdditive = IsAdditive();
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if (isAdditive && aResult.IsNull()) return;
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SMILValue result;
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if (values.Length() == 1 && !IsToAnimation()) {
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// Single-valued animation
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result = values[0];
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mPrevSampleWasSingleValueAnimation = true;
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} else if (mLastValue) {
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// Sampling last value
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const SMILValue& last = values.LastElement();
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result = last;
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// See comment in AccumulateResult: to-animation does not accumulate
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if (!IsToAnimation() && GetAccumulate() && mRepeatIteration) {
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// If the target attribute type doesn't support addition Add will
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// fail leaving result = last
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result.Add(last, mRepeatIteration);
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}
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} else {
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// Interpolation
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if (NS_FAILED(InterpolateResult(values, result, aResult))) return;
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if (NS_FAILED(AccumulateResult(values, result))) return;
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}
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// If additive animation isn't required or isn't supported, set the value.
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if (!isAdditive || NS_FAILED(aResult.SandwichAdd(result))) {
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aResult = std::move(result);
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}
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}
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int8_t SMILAnimationFunction::CompareTo(
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const SMILAnimationFunction* aOther) const {
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NS_ENSURE_TRUE(aOther, 0);
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if (aOther == this) {
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// std::sort will sometimes compare an element to itself. It's fine.
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return 0;
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}
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// Inactive animations sort first
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if (!IsActiveOrFrozen() && aOther->IsActiveOrFrozen()) return -1;
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if (IsActiveOrFrozen() && !aOther->IsActiveOrFrozen()) return 1;
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// Sort based on begin time
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if (mBeginTime != aOther->GetBeginTime())
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return mBeginTime > aOther->GetBeginTime() ? 1 : -1;
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// Next sort based on syncbase dependencies: the dependent element sorts after
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// its syncbase
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const SMILTimedElement& thisTimedElement = mAnimationElement->TimedElement();
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const SMILTimedElement& otherTimedElement =
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aOther->mAnimationElement->TimedElement();
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if (thisTimedElement.IsTimeDependent(otherTimedElement)) return 1;
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if (otherTimedElement.IsTimeDependent(thisTimedElement)) return -1;
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// Animations that appear later in the document sort after those earlier in
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// the document
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MOZ_ASSERT(!HasSameAnimationElement(aOther),
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"Two animations cannot have the same animation content element!");
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return (nsContentUtils::PositionIsBefore(mAnimationElement,
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aOther->mAnimationElement))
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? -1
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: 1;
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}
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bool SMILAnimationFunction::WillReplace() const {
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/*
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* In IsAdditive() we don't consider to-animation to be additive as it is
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* a special case that is dealt with differently in the compositing method.
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* Here, however, we return FALSE for to-animation (i.e. it will NOT replace
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* the underlying value) as it builds on the underlying value.
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*/
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return !mErrorFlags && !(IsAdditive() || IsToAnimation());
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}
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bool SMILAnimationFunction::HasChanged() const {
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return mHasChanged || mValueNeedsReparsingEverySample;
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}
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bool SMILAnimationFunction::UpdateCachedTarget(
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const SMILTargetIdentifier& aNewTarget) {
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if (!mLastTarget.Equals(aNewTarget)) {
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mLastTarget = aNewTarget;
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return true;
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}
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return false;
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}
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//----------------------------------------------------------------------
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// Implementation helpers
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nsresult SMILAnimationFunction::InterpolateResult(const SMILValueArray& aValues,
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SMILValue& aResult,
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SMILValue& aBaseValue) {
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// Sanity check animation values
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if ((!IsToAnimation() && aValues.Length() < 2) ||
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(IsToAnimation() && aValues.Length() != 1)) {
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NS_ERROR("Unexpected number of values");
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return NS_ERROR_FAILURE;
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}
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if (IsToAnimation() && aBaseValue.IsNull()) {
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return NS_ERROR_FAILURE;
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}
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// Get the normalised progress through the simple duration.
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//
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// If we have an indefinite simple duration, just set the progress to be
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// 0 which will give us the expected behaviour of the animation being fixed at
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// its starting point.
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double simpleProgress = 0.0;
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if (mSimpleDuration.IsDefinite()) {
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SMILTime dur = mSimpleDuration.GetMillis();
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MOZ_ASSERT(dur >= 0, "Simple duration should not be negative");
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MOZ_ASSERT(mSampleTime >= 0, "Sample time should not be negative");
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if (mSampleTime >= dur || mSampleTime < 0) {
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NS_ERROR("Animation sampled outside interval");
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return NS_ERROR_FAILURE;
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}
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if (dur > 0) {
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simpleProgress = (double)mSampleTime / dur;
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} // else leave simpleProgress at 0.0 (e.g. if mSampleTime == dur == 0)
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}
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nsresult rv = NS_OK;
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SMILCalcMode calcMode = GetCalcMode();
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// Force discrete calcMode for visibility since StyleAnimationValue will
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// try to interpolate it using the special clamping behavior defined for
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// CSS.
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if (SMILCSSValueType::PropertyFromValue(aValues[0]) ==
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eCSSProperty_visibility) {
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calcMode = CALC_DISCRETE;
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}
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if (calcMode != CALC_DISCRETE) {
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// Get the normalised progress between adjacent values
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const SMILValue* from = nullptr;
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const SMILValue* to = nullptr;
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// Init to -1 to make sure that if we ever forget to set this, the
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// MOZ_ASSERT that tests that intervalProgress is in range will fail.
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double intervalProgress = -1.f;
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if (IsToAnimation()) {
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from = &aBaseValue;
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to = &aValues[0];
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if (calcMode == CALC_PACED) {
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// Note: key[Times/Splines/Points] are ignored for calcMode="paced"
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intervalProgress = simpleProgress;
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} else {
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double scaledSimpleProgress =
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ScaleSimpleProgress(simpleProgress, calcMode);
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intervalProgress = ScaleIntervalProgress(scaledSimpleProgress, 0);
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}
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} else if (calcMode == CALC_PACED) {
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rv = ComputePacedPosition(aValues, simpleProgress, intervalProgress, from,
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to);
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// Note: If the above call fails, we'll skip the "from->Interpolate"
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// call below, and we'll drop into the CALC_DISCRETE section
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// instead. (as the spec says we should, because our failure was
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// presumably due to the values being non-additive)
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} else { // calcMode == CALC_LINEAR or calcMode == CALC_SPLINE
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double scaledSimpleProgress =
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ScaleSimpleProgress(simpleProgress, calcMode);
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uint32_t index =
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(uint32_t)floor(scaledSimpleProgress * (aValues.Length() - 1));
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from = &aValues[index];
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to = &aValues[index + 1];
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intervalProgress = scaledSimpleProgress * (aValues.Length() - 1) - index;
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intervalProgress = ScaleIntervalProgress(intervalProgress, index);
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}
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if (NS_SUCCEEDED(rv)) {
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MOZ_ASSERT(from, "NULL from-value during interpolation");
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MOZ_ASSERT(to, "NULL to-value during interpolation");
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MOZ_ASSERT(0.0f <= intervalProgress && intervalProgress < 1.0f,
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"Interval progress should be in the range [0, 1)");
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rv = from->Interpolate(*to, intervalProgress, aResult);
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}
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}
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// Discrete-CalcMode case
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// Note: If interpolation failed (isn't supported for this type), the SVG
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// spec says to force discrete mode.
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if (calcMode == CALC_DISCRETE || NS_FAILED(rv)) {
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double scaledSimpleProgress =
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ScaleSimpleProgress(simpleProgress, CALC_DISCRETE);
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// Floating-point errors can mean that, for example, a sample time of 29s in
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// a 100s duration animation gives us a simple progress of 0.28999999999
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// instead of the 0.29 we'd expect. Normally this isn't a noticeable
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// problem, but when we have sudden jumps in animation values (such as is
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// the case here with discrete animation) we can get unexpected results.
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//
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// To counteract this, before we perform a floor() on the animation
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// progress, we add a tiny fudge factor to push us into the correct interval
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// in cases where floating-point errors might cause us to fall short.
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static const double kFloatingPointFudgeFactor = 1.0e-16;
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if (scaledSimpleProgress + kFloatingPointFudgeFactor <= 1.0) {
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scaledSimpleProgress += kFloatingPointFudgeFactor;
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}
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if (IsToAnimation()) {
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// We don't follow SMIL 3, 12.6.4, where discrete to animations
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// are the same as <set> animations. Instead, we treat it as a
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// discrete animation with two values (the underlying value and
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// the to="" value), and honor keyTimes="" as well.
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uint32_t index = (uint32_t)floor(scaledSimpleProgress * 2);
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aResult = index == 0 ? aBaseValue : aValues[0];
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} else {
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uint32_t index = (uint32_t)floor(scaledSimpleProgress * aValues.Length());
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aResult = aValues[index];
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// For animation of CSS properties, normally when interpolating we perform
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// a zero-value fixup which means that empty values (values with type
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// SMILCSSValueType but a null pointer value) are converted into
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// a suitable zero value based on whatever they're being interpolated
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// with. For discrete animation, however, since we don't interpolate,
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// that never happens. In some rare cases, such as discrete non-additive
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// by-animation, we can arrive here with |aResult| being such an empty
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// value so we need to manually perform the fixup.
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//
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// We could define a generic method for this on SMILValue but its faster
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// and simpler to just special case SMILCSSValueType.
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if (aResult.mType == &SMILCSSValueType::sSingleton) {
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// We have currently only ever encountered this case for the first
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// value of a by-animation (which has two values) and since we have no
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// way of testing other cases we just skip them (but assert if we
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// ever do encounter them so that we can add code to handle them).
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if (index + 1 >= aValues.Length()) {
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MOZ_ASSERT(aResult.mU.mPtr, "The last value should not be empty");
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} else {
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// Base the type of the zero value on the next element in the series.
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SMILCSSValueType::FinalizeValue(aResult, aValues[index + 1]);
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}
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}
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}
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rv = NS_OK;
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}
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return rv;
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}
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nsresult SMILAnimationFunction::AccumulateResult(const SMILValueArray& aValues,
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SMILValue& aResult) {
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if (!IsToAnimation() && GetAccumulate() && mRepeatIteration) {
|
|
// If the target attribute type doesn't support addition, Add will
|
|
// fail and we leave aResult untouched.
|
|
aResult.Add(aValues.LastElement(), mRepeatIteration);
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
/*
|
|
* Given the simple progress for a paced animation, this method:
|
|
* - determines which two elements of the values array we're in between
|
|
* (returned as aFrom and aTo)
|
|
* - determines where we are between them
|
|
* (returned as aIntervalProgress)
|
|
*
|
|
* Returns NS_OK, or NS_ERROR_FAILURE if our values don't support distance
|
|
* computation.
|
|
*/
|
|
nsresult SMILAnimationFunction::ComputePacedPosition(
|
|
const SMILValueArray& aValues, double aSimpleProgress,
|
|
double& aIntervalProgress, const SMILValue*& aFrom, const SMILValue*& aTo) {
|
|
NS_ASSERTION(0.0f <= aSimpleProgress && aSimpleProgress < 1.0f,
|
|
"aSimpleProgress is out of bounds");
|
|
NS_ASSERTION(GetCalcMode() == CALC_PACED,
|
|
"Calling paced-specific function, but not in paced mode");
|
|
MOZ_ASSERT(aValues.Length() >= 2, "Unexpected number of values");
|
|
|
|
// Trivial case: If we have just 2 values, then there's only one interval
|
|
// for us to traverse, and our progress across that interval is the exact
|
|
// same as our overall progress.
|
|
if (aValues.Length() == 2) {
|
|
aIntervalProgress = aSimpleProgress;
|
|
aFrom = &aValues[0];
|
|
aTo = &aValues[1];
|
|
return NS_OK;
|
|
}
|
|
|
|
double totalDistance = ComputePacedTotalDistance(aValues);
|
|
if (totalDistance == COMPUTE_DISTANCE_ERROR) return NS_ERROR_FAILURE;
|
|
|
|
// If we have 0 total distance, then it's unclear where our "paced" position
|
|
// should be. We can just fail, which drops us into discrete animation mode.
|
|
// (That's fine, since our values are apparently indistinguishable anyway.)
|
|
if (totalDistance == 0.0) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
// total distance we should have moved at this point in time.
|
|
// (called 'remainingDist' due to how it's used in loop below)
|
|
double remainingDist = aSimpleProgress * totalDistance;
|
|
|
|
// Must be satisfied, because totalDistance is a sum of (non-negative)
|
|
// distances, and aSimpleProgress is non-negative
|
|
NS_ASSERTION(remainingDist >= 0, "distance values must be non-negative");
|
|
|
|
// Find where remainingDist puts us in the list of values
|
|
// Note: We could optimize this next loop by caching the
|
|
// interval-distances in an array, but maybe that's excessive.
|
|
for (uint32_t i = 0; i < aValues.Length() - 1; i++) {
|
|
// Note: The following assertion is valid because remainingDist should
|
|
// start out non-negative, and this loop never shaves off more than its
|
|
// current value.
|
|
NS_ASSERTION(remainingDist >= 0, "distance values must be non-negative");
|
|
|
|
double curIntervalDist;
|
|
|
|
DebugOnly<nsresult> rv =
|
|
aValues[i].ComputeDistance(aValues[i + 1], curIntervalDist);
|
|
MOZ_ASSERT(NS_SUCCEEDED(rv),
|
|
"If we got through ComputePacedTotalDistance, we should "
|
|
"be able to recompute each sub-distance without errors");
|
|
|
|
NS_ASSERTION(curIntervalDist >= 0, "distance values must be non-negative");
|
|
// Clamp distance value at 0, just in case ComputeDistance is evil.
|
|
curIntervalDist = std::max(curIntervalDist, 0.0);
|
|
|
|
if (remainingDist >= curIntervalDist) {
|
|
remainingDist -= curIntervalDist;
|
|
} else {
|
|
// NOTE: If we get here, then curIntervalDist necessarily is not 0. Why?
|
|
// Because this clause is only hit when remainingDist < curIntervalDist,
|
|
// and if curIntervalDist were 0, that would mean remainingDist would
|
|
// have to be < 0. But that can't happen, because remainingDist (as
|
|
// a distance) is non-negative by definition.
|
|
NS_ASSERTION(curIntervalDist != 0,
|
|
"We should never get here with this set to 0...");
|
|
|
|
// We found the right spot -- an interpolated position between
|
|
// values i and i+1.
|
|
aFrom = &aValues[i];
|
|
aTo = &aValues[i + 1];
|
|
aIntervalProgress = remainingDist / curIntervalDist;
|
|
return NS_OK;
|
|
}
|
|
}
|
|
|
|
MOZ_ASSERT_UNREACHABLE(
|
|
"shouldn't complete loop & get here -- if we do, "
|
|
"then aSimpleProgress was probably out of bounds");
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
/*
|
|
* Computes the total distance to be travelled by a paced animation.
|
|
*
|
|
* Returns the total distance, or returns COMPUTE_DISTANCE_ERROR if
|
|
* our values don't support distance computation.
|
|
*/
|
|
double SMILAnimationFunction::ComputePacedTotalDistance(
|
|
const SMILValueArray& aValues) const {
|
|
NS_ASSERTION(GetCalcMode() == CALC_PACED,
|
|
"Calling paced-specific function, but not in paced mode");
|
|
|
|
double totalDistance = 0.0;
|
|
for (uint32_t i = 0; i < aValues.Length() - 1; i++) {
|
|
double tmpDist;
|
|
nsresult rv = aValues[i].ComputeDistance(aValues[i + 1], tmpDist);
|
|
if (NS_FAILED(rv)) {
|
|
return COMPUTE_DISTANCE_ERROR;
|
|
}
|
|
|
|
// Clamp distance value to 0, just in case we have an evil ComputeDistance
|
|
// implementation somewhere
|
|
MOZ_ASSERT(tmpDist >= 0.0f, "distance values must be non-negative");
|
|
tmpDist = std::max(tmpDist, 0.0);
|
|
|
|
totalDistance += tmpDist;
|
|
}
|
|
|
|
return totalDistance;
|
|
}
|
|
|
|
double SMILAnimationFunction::ScaleSimpleProgress(double aProgress,
|
|
SMILCalcMode aCalcMode) {
|
|
if (!HasAttr(nsGkAtoms::keyTimes)) return aProgress;
|
|
|
|
uint32_t numTimes = mKeyTimes.Length();
|
|
|
|
if (numTimes < 2) return aProgress;
|
|
|
|
uint32_t i = 0;
|
|
for (; i < numTimes - 2 && aProgress >= mKeyTimes[i + 1]; ++i) {
|
|
}
|
|
|
|
if (aCalcMode == CALC_DISCRETE) {
|
|
// discrete calcMode behaviour differs in that each keyTime defines the time
|
|
// from when the corresponding value is set, and therefore the last value
|
|
// needn't be 1. So check if we're in the last 'interval', that is, the
|
|
// space between the final value and 1.0.
|
|
if (aProgress >= mKeyTimes[i + 1]) {
|
|
MOZ_ASSERT(i == numTimes - 2,
|
|
"aProgress is not in range of the current interval, yet the "
|
|
"current interval is not the last bounded interval either.");
|
|
++i;
|
|
}
|
|
return (double)i / numTimes;
|
|
}
|
|
|
|
double& intervalStart = mKeyTimes[i];
|
|
double& intervalEnd = mKeyTimes[i + 1];
|
|
|
|
double intervalLength = intervalEnd - intervalStart;
|
|
if (intervalLength <= 0.0) return intervalStart;
|
|
|
|
return (i + (aProgress - intervalStart) / intervalLength) /
|
|
double(numTimes - 1);
|
|
}
|
|
|
|
double SMILAnimationFunction::ScaleIntervalProgress(double aProgress,
|
|
uint32_t aIntervalIndex) {
|
|
if (GetCalcMode() != CALC_SPLINE) return aProgress;
|
|
|
|
if (!HasAttr(nsGkAtoms::keySplines)) return aProgress;
|
|
|
|
MOZ_ASSERT(aIntervalIndex < mKeySplines.Length(), "Invalid interval index");
|
|
|
|
SMILKeySpline const& spline = mKeySplines[aIntervalIndex];
|
|
return spline.GetSplineValue(aProgress);
|
|
}
|
|
|
|
bool SMILAnimationFunction::HasAttr(nsAtom* aAttName) const {
|
|
if (IsDisallowedAttribute(aAttName)) {
|
|
return false;
|
|
}
|
|
return mAnimationElement->HasAttr(aAttName);
|
|
}
|
|
|
|
const nsAttrValue* SMILAnimationFunction::GetAttr(nsAtom* aAttName) const {
|
|
if (IsDisallowedAttribute(aAttName)) {
|
|
return nullptr;
|
|
}
|
|
return mAnimationElement->GetParsedAttr(aAttName);
|
|
}
|
|
|
|
bool SMILAnimationFunction::GetAttr(nsAtom* aAttName,
|
|
nsAString& aResult) const {
|
|
if (IsDisallowedAttribute(aAttName)) {
|
|
return false;
|
|
}
|
|
return mAnimationElement->GetAttr(aAttName, aResult);
|
|
}
|
|
|
|
/*
|
|
* A utility function to make querying an attribute that corresponds to an
|
|
* SMILValue a little neater.
|
|
*
|
|
* @param aAttName The attribute name (in the global namespace).
|
|
* @param aSMILAttr The SMIL attribute to perform the parsing.
|
|
* @param[out] aResult The resulting SMILValue.
|
|
* @param[out] aPreventCachingOfSandwich
|
|
* If |aResult| contains dependencies on its context that
|
|
* should prevent the result of the animation sandwich from
|
|
* being cached and reused in future samples (as reported
|
|
* by SMILAttr::ValueFromString), then this outparam
|
|
* will be set to true. Otherwise it is left unmodified.
|
|
*
|
|
* Returns false if a parse error occurred, otherwise returns true.
|
|
*/
|
|
bool SMILAnimationFunction::ParseAttr(nsAtom* aAttName,
|
|
const SMILAttr& aSMILAttr,
|
|
SMILValue& aResult,
|
|
bool& aPreventCachingOfSandwich) const {
|
|
nsAutoString attValue;
|
|
if (GetAttr(aAttName, attValue)) {
|
|
nsresult rv = aSMILAttr.ValueFromString(attValue, mAnimationElement,
|
|
aResult, aPreventCachingOfSandwich);
|
|
if (NS_FAILED(rv)) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
* SMILANIM specifies the following rules for animation function values:
|
|
*
|
|
* (1) if values is set, it overrides everything
|
|
* (2) for from/to/by animation at least to or by must be specified, from on its
|
|
* own (or nothing) is an error--which we will ignore
|
|
* (3) if both by and to are specified only to will be used, by will be ignored
|
|
* (4) if by is specified without from (by animation), forces additive behaviour
|
|
* (5) if to is specified without from (to animation), special care needs to be
|
|
* taken when compositing animation as such animations are composited last.
|
|
*
|
|
* This helper method applies these rules to fill in the values list and to set
|
|
* some internal state.
|
|
*/
|
|
nsresult SMILAnimationFunction::GetValues(const SMILAttr& aSMILAttr,
|
|
SMILValueArray& aResult) {
|
|
if (!mAnimationElement) return NS_ERROR_FAILURE;
|
|
|
|
mValueNeedsReparsingEverySample = false;
|
|
SMILValueArray result;
|
|
|
|
// If "values" is set, use it
|
|
if (HasAttr(nsGkAtoms::values)) {
|
|
nsAutoString attValue;
|
|
GetAttr(nsGkAtoms::values, attValue);
|
|
bool preventCachingOfSandwich = false;
|
|
if (!SMILParserUtils::ParseValues(attValue, mAnimationElement, aSMILAttr,
|
|
result, preventCachingOfSandwich)) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
if (preventCachingOfSandwich) {
|
|
mValueNeedsReparsingEverySample = true;
|
|
}
|
|
// Else try to/from/by
|
|
} else {
|
|
bool preventCachingOfSandwich = false;
|
|
bool parseOk = true;
|
|
SMILValue to, from, by;
|
|
parseOk &=
|
|
ParseAttr(nsGkAtoms::to, aSMILAttr, to, preventCachingOfSandwich);
|
|
parseOk &=
|
|
ParseAttr(nsGkAtoms::from, aSMILAttr, from, preventCachingOfSandwich);
|
|
parseOk &=
|
|
ParseAttr(nsGkAtoms::by, aSMILAttr, by, preventCachingOfSandwich);
|
|
|
|
if (preventCachingOfSandwich) {
|
|
mValueNeedsReparsingEverySample = true;
|
|
}
|
|
|
|
if (!parseOk || !result.SetCapacity(2, fallible)) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
// AppendElement() below must succeed, because SetCapacity() succeeded.
|
|
if (!to.IsNull()) {
|
|
if (!from.IsNull()) {
|
|
MOZ_ALWAYS_TRUE(result.AppendElement(from, fallible));
|
|
MOZ_ALWAYS_TRUE(result.AppendElement(to, fallible));
|
|
} else {
|
|
MOZ_ALWAYS_TRUE(result.AppendElement(to, fallible));
|
|
}
|
|
} else if (!by.IsNull()) {
|
|
SMILValue effectiveFrom(by.mType);
|
|
if (!from.IsNull()) effectiveFrom = from;
|
|
// Set values to 'from; from + by'
|
|
MOZ_ALWAYS_TRUE(result.AppendElement(effectiveFrom, fallible));
|
|
SMILValue effectiveTo(effectiveFrom);
|
|
if (!effectiveTo.IsNull() && NS_SUCCEEDED(effectiveTo.Add(by))) {
|
|
MOZ_ALWAYS_TRUE(result.AppendElement(effectiveTo, fallible));
|
|
} else {
|
|
// Using by-animation with non-additive type or bad base-value
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
} else {
|
|
// No values, no to, no by -- call it a day
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
}
|
|
|
|
aResult = std::move(result);
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void SMILAnimationFunction::CheckValueListDependentAttrs(uint32_t aNumValues) {
|
|
CheckKeyTimes(aNumValues);
|
|
CheckKeySplines(aNumValues);
|
|
}
|
|
|
|
/**
|
|
* Performs checks for the keyTimes attribute required by the SMIL spec but
|
|
* which depend on other attributes and therefore needs to be updated as
|
|
* dependent attributes are set.
|
|
*/
|
|
void SMILAnimationFunction::CheckKeyTimes(uint32_t aNumValues) {
|
|
if (!HasAttr(nsGkAtoms::keyTimes)) return;
|
|
|
|
SMILCalcMode calcMode = GetCalcMode();
|
|
|
|
// attribute is ignored for calcMode = paced
|
|
if (calcMode == CALC_PACED) {
|
|
SetKeyTimesErrorFlag(false);
|
|
return;
|
|
}
|
|
|
|
uint32_t numKeyTimes = mKeyTimes.Length();
|
|
if (numKeyTimes < 1) {
|
|
// keyTimes isn't set or failed preliminary checks
|
|
SetKeyTimesErrorFlag(true);
|
|
return;
|
|
}
|
|
|
|
// no. keyTimes == no. values
|
|
// For to-animation the number of values is considered to be 2.
|
|
bool matchingNumOfValues = numKeyTimes == (IsToAnimation() ? 2 : aNumValues);
|
|
if (!matchingNumOfValues) {
|
|
SetKeyTimesErrorFlag(true);
|
|
return;
|
|
}
|
|
|
|
// first value must be 0
|
|
if (mKeyTimes[0] != 0.0) {
|
|
SetKeyTimesErrorFlag(true);
|
|
return;
|
|
}
|
|
|
|
// last value must be 1 for linear or spline calcModes
|
|
if (calcMode != CALC_DISCRETE && numKeyTimes > 1 &&
|
|
mKeyTimes.LastElement() != 1.0) {
|
|
SetKeyTimesErrorFlag(true);
|
|
return;
|
|
}
|
|
|
|
SetKeyTimesErrorFlag(false);
|
|
}
|
|
|
|
void SMILAnimationFunction::CheckKeySplines(uint32_t aNumValues) {
|
|
// attribute is ignored if calc mode is not spline
|
|
if (GetCalcMode() != CALC_SPLINE) {
|
|
SetKeySplinesErrorFlag(false);
|
|
return;
|
|
}
|
|
|
|
// calc mode is spline but the attribute is not set
|
|
if (!HasAttr(nsGkAtoms::keySplines)) {
|
|
SetKeySplinesErrorFlag(false);
|
|
return;
|
|
}
|
|
|
|
if (mKeySplines.Length() < 1) {
|
|
// keyTimes isn't set or failed preliminary checks
|
|
SetKeySplinesErrorFlag(true);
|
|
return;
|
|
}
|
|
|
|
// ignore splines if there's only one value
|
|
if (aNumValues == 1 && !IsToAnimation()) {
|
|
SetKeySplinesErrorFlag(false);
|
|
return;
|
|
}
|
|
|
|
// no. keySpline specs == no. values - 1
|
|
uint32_t splineSpecs = mKeySplines.Length();
|
|
if ((splineSpecs != aNumValues - 1 && !IsToAnimation()) ||
|
|
(IsToAnimation() && splineSpecs != 1)) {
|
|
SetKeySplinesErrorFlag(true);
|
|
return;
|
|
}
|
|
|
|
SetKeySplinesErrorFlag(false);
|
|
}
|
|
|
|
bool SMILAnimationFunction::IsValueFixedForSimpleDuration() const {
|
|
return mSimpleDuration.IsIndefinite() ||
|
|
(!mHasChanged && mPrevSampleWasSingleValueAnimation);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// Property getters
|
|
|
|
bool SMILAnimationFunction::GetAccumulate() const {
|
|
const nsAttrValue* value = GetAttr(nsGkAtoms::accumulate);
|
|
if (!value) return false;
|
|
|
|
return value->GetEnumValue();
|
|
}
|
|
|
|
bool SMILAnimationFunction::GetAdditive() const {
|
|
const nsAttrValue* value = GetAttr(nsGkAtoms::additive);
|
|
if (!value) return false;
|
|
|
|
return value->GetEnumValue();
|
|
}
|
|
|
|
SMILAnimationFunction::SMILCalcMode SMILAnimationFunction::GetCalcMode() const {
|
|
const nsAttrValue* value = GetAttr(nsGkAtoms::calcMode);
|
|
if (!value) return CALC_LINEAR;
|
|
|
|
return SMILCalcMode(value->GetEnumValue());
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// Property setters / un-setters:
|
|
|
|
nsresult SMILAnimationFunction::SetAccumulate(const nsAString& aAccumulate,
|
|
nsAttrValue& aResult) {
|
|
mHasChanged = true;
|
|
bool parseResult =
|
|
aResult.ParseEnumValue(aAccumulate, sAccumulateTable, true);
|
|
SetAccumulateErrorFlag(!parseResult);
|
|
return parseResult ? NS_OK : NS_ERROR_FAILURE;
|
|
}
|
|
|
|
void SMILAnimationFunction::UnsetAccumulate() {
|
|
SetAccumulateErrorFlag(false);
|
|
mHasChanged = true;
|
|
}
|
|
|
|
nsresult SMILAnimationFunction::SetAdditive(const nsAString& aAdditive,
|
|
nsAttrValue& aResult) {
|
|
mHasChanged = true;
|
|
bool parseResult = aResult.ParseEnumValue(aAdditive, sAdditiveTable, true);
|
|
SetAdditiveErrorFlag(!parseResult);
|
|
return parseResult ? NS_OK : NS_ERROR_FAILURE;
|
|
}
|
|
|
|
void SMILAnimationFunction::UnsetAdditive() {
|
|
SetAdditiveErrorFlag(false);
|
|
mHasChanged = true;
|
|
}
|
|
|
|
nsresult SMILAnimationFunction::SetCalcMode(const nsAString& aCalcMode,
|
|
nsAttrValue& aResult) {
|
|
mHasChanged = true;
|
|
bool parseResult = aResult.ParseEnumValue(aCalcMode, sCalcModeTable, true);
|
|
SetCalcModeErrorFlag(!parseResult);
|
|
return parseResult ? NS_OK : NS_ERROR_FAILURE;
|
|
}
|
|
|
|
void SMILAnimationFunction::UnsetCalcMode() {
|
|
SetCalcModeErrorFlag(false);
|
|
mHasChanged = true;
|
|
}
|
|
|
|
nsresult SMILAnimationFunction::SetKeySplines(const nsAString& aKeySplines,
|
|
nsAttrValue& aResult) {
|
|
mKeySplines.Clear();
|
|
aResult.SetTo(aKeySplines);
|
|
|
|
mHasChanged = true;
|
|
|
|
if (!SMILParserUtils::ParseKeySplines(aKeySplines, mKeySplines)) {
|
|
mKeySplines.Clear();
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void SMILAnimationFunction::UnsetKeySplines() {
|
|
mKeySplines.Clear();
|
|
SetKeySplinesErrorFlag(false);
|
|
mHasChanged = true;
|
|
}
|
|
|
|
nsresult SMILAnimationFunction::SetKeyTimes(const nsAString& aKeyTimes,
|
|
nsAttrValue& aResult) {
|
|
mKeyTimes.Clear();
|
|
aResult.SetTo(aKeyTimes);
|
|
|
|
mHasChanged = true;
|
|
|
|
if (!SMILParserUtils::ParseSemicolonDelimitedProgressList(aKeyTimes, true,
|
|
mKeyTimes)) {
|
|
mKeyTimes.Clear();
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void SMILAnimationFunction::UnsetKeyTimes() {
|
|
mKeyTimes.Clear();
|
|
SetKeyTimesErrorFlag(false);
|
|
mHasChanged = true;
|
|
}
|
|
|
|
} // namespace mozilla
|