mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-26 22:32:46 +00:00
59b33b03ad
Differential Revision: https://phabricator.services.mozilla.com/D201086
32 lines
1.4 KiB
Plaintext
32 lines
1.4 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
|
* You can obtain one at http://mozilla.org/MPL/2.0/.
|
|
*
|
|
* The origin of this IDL file is
|
|
* https://w3c.github.io/gamepad/extensions.html#gamepadpose-interface
|
|
*/
|
|
|
|
[Pref="dom.gamepad.extensions.enabled",
|
|
Exposed=Window]
|
|
interface GamepadPose
|
|
{
|
|
readonly attribute boolean hasOrientation;
|
|
readonly attribute boolean hasPosition;
|
|
|
|
/**
|
|
* position, linearVelocity, and linearAcceleration are 3-component vectors.
|
|
* position is relative to a sitting space. Transforming this point with
|
|
* VRStageParameters.sittingToStandingTransform converts this to standing space.
|
|
*/
|
|
[Constant, Throws] readonly attribute Float32Array? position;
|
|
[Constant, Throws] readonly attribute Float32Array? linearVelocity;
|
|
[Constant, Throws] readonly attribute Float32Array? linearAcceleration;
|
|
|
|
/* orientation is a 4-entry array representing the components of a quaternion. */
|
|
[Constant, Throws] readonly attribute Float32Array? orientation;
|
|
/* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */
|
|
[Constant, Throws] readonly attribute Float32Array? angularVelocity;
|
|
[Constant, Throws] readonly attribute Float32Array? angularAcceleration;
|
|
};
|