gecko-dev/gfx/gl/AndroidSurfaceTexture.h
Jamie Nicol 82b8533096 Bug 1912211 - Handle SurfaceTexture transform in GLBlitHelper. r=gfx-reviewers,bradwerth
Android SurfaceTextures provide a transform that should be applied to
texture coordinates when rendering. Usually this is simply a y-flip,
but not always. While we handle the transform correctly in our regular
rendering path, GLBlitHelper (used for example when using a video as a
webgl texture) currently hard-codes a y-flip. This patch replaces the
hardcoded y-flip with the provided transform.

Differential Revision: https://phabricator.services.mozilla.com/D218834
2024-08-20 18:04:47 +00:00

35 lines
878 B
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
// vim:set ts=2 sts=2 sw=2 et cin:
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AndroidSurfaceTexture_h__
#define AndroidSurfaceTexture_h__
#include "mozilla/gfx/Matrix.h"
typedef uint64_t AndroidSurfaceTextureHandle;
#ifdef MOZ_WIDGET_ANDROID
# include "SurfaceTexture.h"
namespace mozilla {
namespace gl {
class AndroidSurfaceTexture {
public:
static void Init();
static void GetTransformMatrix(
const java::sdk::SurfaceTexture::Ref& surfaceTexture,
mozilla::gfx::Matrix4x4* outMatrix);
};
} // namespace gl
} // namespace mozilla
#endif // MOZ_WIDGET_ANDROID
#endif // AndroidSurfaceTexture_h__