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https://github.com/mozilla/gecko-dev.git
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d55f5ec846
Modify AHardwareBuffer implementation as to support gl::SharedSurface of out-of-process WebGL. And remove unused AHardwareBuffer implementation. By limiting AHardwareBuffer only in GPU process, AHardwareBuffer implementation becomes simpler. We do not need to handle cross process AHardwareBuffer delivery and cross process android Fence delivery. Differential Revision: https://phabricator.services.mozilla.com/D167911
169 lines
5.2 KiB
C++
169 lines
5.2 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfaceAndroidHardwareBuffer.h"
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#include "GLBlitHelper.h"
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#include "GLContextEGL.h"
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#include "GLContextProvider.h"
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#include "GLLibraryEGL.h"
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#include "GLReadTexImageHelper.h"
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#include "MozFramebuffer.h"
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
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#include "mozilla/layers/AndroidHardwareBuffer.h"
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#include "ScopedGLHelpers.h"
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#include "SharedSurface.h"
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namespace mozilla {
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namespace gl {
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/*static*/
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UniquePtr<SharedSurface_AndroidHardwareBuffer>
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SharedSurface_AndroidHardwareBuffer::Create(const SharedSurfaceDesc& desc) {
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const auto& gle = GLContextEGL::Cast(desc.gl);
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const auto& egl = gle->mEgl;
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RefPtr<layers::AndroidHardwareBuffer> buffer =
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layers::AndroidHardwareBuffer::Create(desc.size,
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gfx::SurfaceFormat::R8G8B8A8);
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if (!buffer) {
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return nullptr;
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}
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const EGLint attrs[] = {
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LOCAL_EGL_IMAGE_PRESERVED,
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LOCAL_EGL_TRUE,
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LOCAL_EGL_NONE,
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LOCAL_EGL_NONE,
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};
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EGLClientBuffer clientBuffer =
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egl->mLib->fGetNativeClientBufferANDROID(buffer->GetNativeBuffer());
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const auto image = egl->fCreateImage(
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EGL_NO_CONTEXT, LOCAL_EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs);
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if (!image) {
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return nullptr;
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}
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auto tex = MakeUnique<Texture>(*desc.gl);
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{
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ScopedBindTexture texture(gle, tex->name, LOCAL_GL_TEXTURE_2D);
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gle->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER,
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LOCAL_GL_LINEAR);
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gle->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER,
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LOCAL_GL_LINEAR);
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gle->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S,
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LOCAL_GL_CLAMP_TO_EDGE);
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gle->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T,
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LOCAL_GL_CLAMP_TO_EDGE);
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gle->fEGLImageTargetTexture2D(LOCAL_GL_TEXTURE_2D, image);
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egl->fDestroyImage(image);
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}
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const GLenum target = LOCAL_GL_TEXTURE_2D;
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auto fb = MozFramebuffer::CreateForBacking(desc.gl, desc.size, 0, false,
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target, tex->name);
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if (!fb) {
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return nullptr;
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}
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return AsUnique(new SharedSurface_AndroidHardwareBuffer(
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desc, std::move(fb), std::move(tex), buffer));
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}
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SharedSurface_AndroidHardwareBuffer::SharedSurface_AndroidHardwareBuffer(
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const SharedSurfaceDesc& desc, UniquePtr<MozFramebuffer> fb,
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UniquePtr<Texture> tex, RefPtr<layers::AndroidHardwareBuffer> buffer)
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: SharedSurface(desc, std::move(fb)),
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mTex(std::move(tex)),
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mAndroidHardwareBuffer(buffer) {}
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SharedSurface_AndroidHardwareBuffer::~SharedSurface_AndroidHardwareBuffer() {
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const auto& gl = mDesc.gl;
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if (!gl || !gl->MakeCurrent()) {
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return;
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}
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const auto& gle = GLContextEGL::Cast(gl);
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const auto& egl = gle->mEgl;
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if (mSync) {
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egl->fDestroySync(mSync);
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mSync = 0;
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}
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}
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void SharedSurface_AndroidHardwareBuffer::ProducerReleaseImpl() {
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const auto& gl = mDesc.gl;
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if (!gl || !gl->MakeCurrent()) {
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return;
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}
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const auto& gle = GLContextEGL::Cast(gl);
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const auto& egl = gle->mEgl;
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if (mSync) {
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MOZ_ALWAYS_TRUE(egl->fDestroySync(mSync));
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mSync = 0;
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}
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mSync = egl->fCreateSync(LOCAL_EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
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MOZ_ASSERT(mSync);
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int rawFd = egl->fDupNativeFenceFDANDROID(mSync);
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if (rawFd >= 0) {
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auto fenceFd = ipc::FileDescriptor(UniqueFileHandle(rawFd));
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mAndroidHardwareBuffer->SetAcquireFence(std::move(fenceFd));
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}
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gl->fFlush();
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}
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Maybe<layers::SurfaceDescriptor>
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SharedSurface_AndroidHardwareBuffer::ToSurfaceDescriptor() {
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return Some(layers::SurfaceDescriptorAndroidHardwareBuffer(
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mAndroidHardwareBuffer->mId, mAndroidHardwareBuffer->mSize,
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mAndroidHardwareBuffer->mFormat));
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}
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void SharedSurface_AndroidHardwareBuffer::WaitForBufferOwnership() {
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ipc::FileDescriptor fenceFd =
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mAndroidHardwareBuffer->GetAndResetReleaseFence();
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if (!fenceFd.IsValid()) {
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return;
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}
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const auto& gle = GLContextEGL::Cast(mDesc.gl);
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const auto& egl = gle->mEgl;
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auto rawFD = fenceFd.TakePlatformHandle();
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const EGLint attribs[] = {LOCAL_EGL_SYNC_NATIVE_FENCE_FD_ANDROID, rawFD.get(),
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LOCAL_EGL_NONE};
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EGLSync sync = egl->fCreateSync(LOCAL_EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
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if (!sync) {
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gfxCriticalNote << "Failed to create EGLSync from fd";
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return;
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}
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// Release fd here, since it is owned by EGLSync
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Unused << rawFD.release();
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egl->fClientWaitSync(sync, 0, LOCAL_EGL_FOREVER);
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egl->fDestroySync(sync);
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}
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/*static*/
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UniquePtr<SurfaceFactory_AndroidHardwareBuffer>
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SurfaceFactory_AndroidHardwareBuffer::Create(GLContext& gl) {
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const auto partialDesc = PartialSharedSurfaceDesc{
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&gl,
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SharedSurfaceType::AndroidHardwareBuffer,
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layers::TextureType::AndroidHardwareBuffer,
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true,
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};
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return AsUnique(new SurfaceFactory_AndroidHardwareBuffer(partialDesc));
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}
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} // namespace gl
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} /* namespace mozilla */
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