gecko-dev/gfx/angle
2015-12-01 14:49:06 -05:00
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include Bug 1225280. Update ANGLE to chromium/2572. 2015-12-01 14:49:06 -05:00
src Bug 1225280. Update ANGLE to chromium/2572. 2015-12-01 14:49:06 -05:00
AUTHORS Bug 1225280. Update ANGLE to chromium/2572. 2015-12-01 14:49:06 -05:00
BUILD.gn Bug 1225280. Update ANGLE to chromium/2572. 2015-12-01 14:49:06 -05:00
CONTRIBUTORS Bug 1211774. Update to ANGLE 2522. 2015-10-05 13:48:44 -04:00
DEPS Bug 1214917. Update ANGLE to 2535 2015-10-15 00:07:30 -04:00
LICENSE Bug 861039 - Update ANGLE to r2042. - r=bjacob 2013-05-13 05:12:37 -07:00
Makefile.in Bug 1083931. Remove pedantic filtering that snuck back in. 2014-10-16 13:54:35 -04:00
moz.build Bug 1225280. Update ANGLE to chromium/2572. 2015-12-01 14:49:06 -05:00
README.chromium Bug 883478 - Update ANGLE to pull from 13-08-02. r=upstream,bjacob,bas 2013-09-06 17:24:36 -07:00
README.md Bug 1225280. Update ANGLE to chromium/2572. 2015-12-01 14:49:06 -05:00
README.mozilla Bug 1036068 - Update ANGLE to chromium/2151. r=jrmuizel 2014-09-19 16:35:54 -07:00

#ANGLE The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 to desktop OpenGL, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES 3.0 to all of these APIs is nearing completion, and future plans include enabling validated ES-to-ES support.

Direct3D 9 Direct3D 11 Desktop GL GL ES
OpenGL ES 2.0 complete complete complete planned
OpenGL ES 3.0 nearing completion nearing completion planned
[Level of OpenGL ES support via backing renderers]
Direct3D 9 Direct3D 11 Desktop GL
Windows * * *
Linux *
Mac OS X in progress
[Platform support via backing renderers]

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

##Building View the Dev setup instructions.

##Contributing