mirror of
https://github.com/mozilla/gecko-dev.git
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1454 lines
51 KiB
C++
1454 lines
51 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef _MOZILLA_GFX_2D_H
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#define _MOZILLA_GFX_2D_H
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#include "Types.h"
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#include "Point.h"
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#include "Rect.h"
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#include "Matrix.h"
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#include "Quaternion.h"
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#include "UserData.h"
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// GenericRefCountedBase allows us to hold on to refcounted objects of any type
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// (contrary to RefCounted<T> which requires knowing the type T) and, in particular,
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// without having a dependency on that type. This is used for DrawTargetSkia
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// to be able to hold on to a GLContext.
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#include "mozilla/GenericRefCounted.h"
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// This RefPtr class isn't ideal for usage in Azure, as it doesn't allow T**
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// outparams using the &-operator. But it will have to do as there's no easy
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// solution.
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#include "mozilla/RefPtr.h"
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#include "mozilla/DebugOnly.h"
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#ifdef MOZ_ENABLE_FREETYPE
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#include <string>
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#endif
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struct _cairo_surface;
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typedef _cairo_surface cairo_surface_t;
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struct _cairo_scaled_font;
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typedef _cairo_scaled_font cairo_scaled_font_t;
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struct _FcPattern;
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typedef _FcPattern FcPattern;
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struct ID3D11Texture2D;
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struct ID3D11Device;
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struct ID2D1Device;
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struct IDWriteRenderingParams;
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struct IDWriteFont;
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struct IDWriteFontFamily;
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struct IDWriteFontFace;
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class GrContext;
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struct CGContext;
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typedef struct CGContext *CGContextRef;
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namespace mozilla {
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namespace gfx {
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class SourceSurface;
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class DataSourceSurface;
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class DrawTarget;
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class DrawEventRecorder;
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class FilterNode;
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class LogForwarder;
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struct NativeSurface {
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NativeSurfaceType mType;
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SurfaceFormat mFormat;
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gfx::IntSize mSize;
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void *mSurface;
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};
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struct NativeFont {
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NativeFontType mType;
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void *mFont;
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};
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/**
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* This structure is used to send draw options that are universal to all drawing
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* operations.
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*/
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struct DrawOptions {
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/// For constructor parameter description, see member data documentation.
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explicit DrawOptions(Float aAlpha = 1.0f,
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CompositionOp aCompositionOp = CompositionOp::OP_OVER,
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AntialiasMode aAntialiasMode = AntialiasMode::DEFAULT)
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: mAlpha(aAlpha)
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, mCompositionOp(aCompositionOp)
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, mAntialiasMode(aAntialiasMode)
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{}
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Float mAlpha; /**< Alpha value by which the mask generated by this
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operation is multiplied. */
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CompositionOp mCompositionOp; /**< The operator that indicates how the source and
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destination patterns are blended. */
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AntialiasMode mAntialiasMode; /**< The AntiAlias mode used for this drawing
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operation. */
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};
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/**
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* This structure is used to send stroke options that are used in stroking
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* operations.
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*/
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struct StrokeOptions {
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/// For constructor parameter description, see member data documentation.
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explicit StrokeOptions(Float aLineWidth = 1.0f,
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JoinStyle aLineJoin = JoinStyle::MITER_OR_BEVEL,
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CapStyle aLineCap = CapStyle::BUTT,
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Float aMiterLimit = 10.0f,
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size_t aDashLength = 0,
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const Float* aDashPattern = 0,
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Float aDashOffset = 0.f)
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: mLineWidth(aLineWidth)
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, mMiterLimit(aMiterLimit)
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, mDashPattern(aDashLength > 0 ? aDashPattern : 0)
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, mDashLength(aDashLength)
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, mDashOffset(aDashOffset)
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, mLineJoin(aLineJoin)
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, mLineCap(aLineCap)
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{
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MOZ_ASSERT(aDashLength == 0 || aDashPattern);
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}
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Float mLineWidth; //!< Width of the stroke in userspace.
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Float mMiterLimit; //!< Miter limit in units of linewidth
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const Float* mDashPattern; /**< Series of on/off userspace lengths defining dash.
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Owned by the caller; must live at least as long as
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this StrokeOptions.
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mDashPattern != null <=> mDashLength > 0. */
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size_t mDashLength; //!< Number of on/off lengths in mDashPattern.
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Float mDashOffset; /**< Userspace offset within mDashPattern at which
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stroking begins. */
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JoinStyle mLineJoin; //!< Join style used for joining lines.
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CapStyle mLineCap; //!< Cap style used for capping lines.
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};
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/**
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* This structure supplies additional options for calls to DrawSurface.
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*/
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struct DrawSurfaceOptions {
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/// For constructor parameter description, see member data documentation.
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explicit DrawSurfaceOptions(SamplingFilter aSamplingFilter = SamplingFilter::LINEAR,
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SamplingBounds aSamplingBounds = SamplingBounds::UNBOUNDED)
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: mSamplingFilter(aSamplingFilter)
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, mSamplingBounds(aSamplingBounds)
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{ }
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SamplingFilter mSamplingFilter; /**< SamplingFilter used when resampling source surface
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region to the destination region. */
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SamplingBounds mSamplingBounds; /**< This indicates whether the implementation is
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allowed to sample pixels outside the source
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rectangle as specified in DrawSurface on
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the surface. */
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};
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/**
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* This class is used to store gradient stops, it can only be used with a
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* matching DrawTarget. Not adhering to this condition will make a draw call
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* fail.
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*/
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class GradientStops : public RefCounted<GradientStops>
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GradientStops)
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virtual ~GradientStops() {}
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virtual BackendType GetBackendType() const = 0;
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virtual bool IsValid() const { return true; }
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protected:
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GradientStops() {}
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};
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/**
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* This is the base class for 'patterns'. Patterns describe the pixels used as
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* the source for a masked composition operation that is done by the different
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* drawing commands. These objects are not backend specific, however for
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* example the gradient stops on a gradient pattern can be backend specific.
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*/
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class Pattern
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{
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public:
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virtual ~Pattern() {}
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virtual PatternType GetType() const = 0;
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protected:
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Pattern() {}
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};
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class ColorPattern : public Pattern
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{
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public:
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// Explicit because consumers should generally use ToDeviceColor when
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// creating a ColorPattern.
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explicit ColorPattern(const Color &aColor)
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: mColor(aColor)
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{}
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virtual PatternType GetType() const override
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{
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return PatternType::COLOR;
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}
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Color mColor;
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};
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/**
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* This class is used for Linear Gradient Patterns, the gradient stops are
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* stored in a separate object and are backend dependent. This class itself
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* may be used on the stack.
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*/
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class LinearGradientPattern : public Pattern
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{
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public:
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/// For constructor parameter description, see member data documentation.
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LinearGradientPattern(const Point &aBegin,
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const Point &aEnd,
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GradientStops *aStops,
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const Matrix &aMatrix = Matrix())
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: mBegin(aBegin)
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, mEnd(aEnd)
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, mStops(aStops)
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, mMatrix(aMatrix)
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{
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}
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virtual PatternType GetType() const override
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{
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return PatternType::LINEAR_GRADIENT;
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}
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Point mBegin; //!< Start of the linear gradient
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Point mEnd; /**< End of the linear gradient - NOTE: In the case
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of a zero length gradient it will act as the
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color of the last stop. */
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RefPtr<GradientStops> mStops; /**< GradientStops object for this gradient, this
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should match the backend type of the draw
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target this pattern will be used with. */
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Matrix mMatrix; /**< A matrix that transforms the pattern into
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user space */
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};
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/**
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* This class is used for Radial Gradient Patterns, the gradient stops are
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* stored in a separate object and are backend dependent. This class itself
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* may be used on the stack.
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*/
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class RadialGradientPattern : public Pattern
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{
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public:
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/// For constructor parameter description, see member data documentation.
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RadialGradientPattern(const Point &aCenter1,
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const Point &aCenter2,
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Float aRadius1,
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Float aRadius2,
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GradientStops *aStops,
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const Matrix &aMatrix = Matrix())
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: mCenter1(aCenter1)
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, mCenter2(aCenter2)
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, mRadius1(aRadius1)
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, mRadius2(aRadius2)
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, mStops(aStops)
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, mMatrix(aMatrix)
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{
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}
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virtual PatternType GetType() const override
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{
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return PatternType::RADIAL_GRADIENT;
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}
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Point mCenter1; //!< Center of the inner (focal) circle.
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Point mCenter2; //!< Center of the outer circle.
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Float mRadius1; //!< Radius of the inner (focal) circle.
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Float mRadius2; //!< Radius of the outer circle.
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RefPtr<GradientStops> mStops; /**< GradientStops object for this gradient, this
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should match the backend type of the draw target
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this pattern will be used with. */
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Matrix mMatrix; //!< A matrix that transforms the pattern into user space
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};
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/**
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* This class is used for Surface Patterns, they wrap a surface and a
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* repetition mode for the surface. This may be used on the stack.
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*/
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class SurfacePattern : public Pattern
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{
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public:
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/// For constructor parameter description, see member data documentation.
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SurfacePattern(SourceSurface *aSourceSurface, ExtendMode aExtendMode,
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const Matrix &aMatrix = Matrix(),
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SamplingFilter aSamplingFilter = SamplingFilter::GOOD,
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const IntRect &aSamplingRect = IntRect())
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: mSurface(aSourceSurface)
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, mExtendMode(aExtendMode)
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, mSamplingFilter(aSamplingFilter)
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, mMatrix(aMatrix)
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, mSamplingRect(aSamplingRect)
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{}
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virtual PatternType GetType() const override
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{
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return PatternType::SURFACE;
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}
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RefPtr<SourceSurface> mSurface; //!< Surface to use for drawing
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ExtendMode mExtendMode; /**< This determines how the image is extended
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outside the bounds of the image */
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SamplingFilter mSamplingFilter; //!< Resampling filter for resampling the image.
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Matrix mMatrix; //!< Transforms the pattern into user space
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IntRect mSamplingRect; /**< Rect that must not be sampled outside of,
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or an empty rect if none has been specified. */
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};
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class StoredPattern;
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class DrawTargetCaptureImpl;
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/**
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* This is the base class for source surfaces. These objects are surfaces
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* which may be used as a source in a SurfacePattern or a DrawSurface call.
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* They cannot be drawn to directly.
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*
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* Although SourceSurface has thread-safe refcount, some SourceSurface cannot
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* be used on random threads at the same time. Only DataSourceSurface can be
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* used on random threads now. This will be fixed in the future. Eventually
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* all SourceSurface should be thread-safe.
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*/
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class SourceSurface : public external::AtomicRefCounted<SourceSurface>
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurface)
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virtual ~SourceSurface() {}
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virtual SurfaceType GetType() const = 0;
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virtual IntSize GetSize() const = 0;
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virtual SurfaceFormat GetFormat() const = 0;
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/** This returns false if some event has made this source surface invalid for
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* usage with current DrawTargets. For example in the case of Direct2D this
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* could return false if we have switched devices since this surface was
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* created.
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*/
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virtual bool IsValid() const { return true; }
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/**
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* This function will get a DataSourceSurface for this surface, a
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* DataSourceSurface's data can be accessed directly.
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*/
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virtual already_AddRefed<DataSourceSurface> GetDataSurface() = 0;
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/** Tries to get this SourceSurface's native surface. This will fail if aType
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* is not the type of this SourceSurface's native surface.
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*/
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virtual void *GetNativeSurface(NativeSurfaceType aType) {
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return nullptr;
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}
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void AddUserData(UserDataKey *key, void *userData, void (*destroy)(void*)) {
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mUserData.Add(key, userData, destroy);
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}
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void *GetUserData(UserDataKey *key) {
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return mUserData.Get(key);
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}
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protected:
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friend class DrawTargetCaptureImpl;
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friend class StoredPattern;
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// This is for internal use, it ensures the SourceSurface's data remains
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// valid during the lifetime of the SourceSurface.
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// @todo XXX - We need something better here :(. But we may be able to get rid
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// of CreateWrappingDataSourceSurface in the future.
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virtual void GuaranteePersistance() {}
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UserData mUserData;
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};
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class DataSourceSurface : public SourceSurface
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DataSourceSurface, override)
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DataSourceSurface()
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: mIsMapped(false)
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{
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}
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#ifdef DEBUG
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virtual ~DataSourceSurface()
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{
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MOZ_ASSERT(!mIsMapped, "Someone forgot to call Unmap()");
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}
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#endif
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struct MappedSurface {
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uint8_t *mData;
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int32_t mStride;
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};
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enum MapType {
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READ,
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WRITE,
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READ_WRITE
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};
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/**
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* This is a scoped version of Map(). Map() is called in the constructor and
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* Unmap() in the destructor. Use this for automatic unmapping of your data
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* surfaces.
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*
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* Use IsMapped() to verify whether Map() succeeded or not.
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*/
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class ScopedMap {
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public:
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explicit ScopedMap(DataSourceSurface* aSurface, MapType aType)
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: mSurface(aSurface)
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, mIsMapped(aSurface->Map(aType, &mMap)) {}
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virtual ~ScopedMap()
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{
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if (mIsMapped) {
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mSurface->Unmap();
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}
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}
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uint8_t* GetData() const
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{
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MOZ_ASSERT(mIsMapped);
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return mMap.mData;
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}
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int32_t GetStride() const
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{
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MOZ_ASSERT(mIsMapped);
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return mMap.mStride;
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}
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const MappedSurface* GetMappedSurface() const
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{
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MOZ_ASSERT(mIsMapped);
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return &mMap;
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}
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bool IsMapped() const { return mIsMapped; }
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private:
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RefPtr<DataSourceSurface> mSurface;
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MappedSurface mMap;
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bool mIsMapped;
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};
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virtual SurfaceType GetType() const override { return SurfaceType::DATA; }
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/** @deprecated
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* Get the raw bitmap data of the surface.
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* Can return null if there was OOM allocating surface data.
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*/
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virtual uint8_t *GetData() = 0;
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/** @deprecated
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* Stride of the surface, distance in bytes between the start of the image
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* data belonging to row y and row y+1. This may be negative.
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* Can return 0 if there was OOM allocating surface data.
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*/
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virtual int32_t Stride() = 0;
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/**
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* The caller is responsible for ensuring aMappedSurface is not null.
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*/
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virtual bool Map(MapType, MappedSurface *aMappedSurface)
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{
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aMappedSurface->mData = GetData();
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aMappedSurface->mStride = Stride();
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mIsMapped = !!aMappedSurface->mData;
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return mIsMapped;
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}
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virtual void Unmap()
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{
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MOZ_ASSERT(mIsMapped);
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mIsMapped = false;
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}
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/**
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* Returns a DataSourceSurface with the same data as this one, but
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* guaranteed to have surface->GetType() == SurfaceType::DATA.
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*/
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virtual already_AddRefed<DataSourceSurface> GetDataSurface() override;
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protected:
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bool mIsMapped;
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};
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/** This is an abstract object that accepts path segments. */
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class PathSink : public RefCounted<PathSink>
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathSink)
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virtual ~PathSink() {}
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/** Move the current point in the path, any figure currently being drawn will
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* be considered closed during fill operations, however when stroking the
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* closing line segment will not be drawn.
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*/
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virtual void MoveTo(const Point &aPoint) = 0;
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/** Add a linesegment to the current figure */
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virtual void LineTo(const Point &aPoint) = 0;
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/** Add a cubic bezier curve to the current figure */
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virtual void BezierTo(const Point &aCP1,
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const Point &aCP2,
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const Point &aCP3) = 0;
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/** Add a quadratic bezier curve to the current figure */
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virtual void QuadraticBezierTo(const Point &aCP1,
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const Point &aCP2) = 0;
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/** Close the current figure, this will essentially generate a line segment
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* from the current point to the starting point for the current figure
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*/
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virtual void Close() = 0;
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/** Add an arc to the current figure */
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virtual void Arc(const Point &aOrigin, float aRadius, float aStartAngle,
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float aEndAngle, bool aAntiClockwise = false) = 0;
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/** Point the current subpath is at - or where the next subpath will start
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* if there is no active subpath.
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*/
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virtual Point CurrentPoint() const = 0;
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};
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class PathBuilder;
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class FlattenedPath;
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|
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/** The path class is used to create (sets of) figures of any shape that can be
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* filled or stroked to a DrawTarget
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*/
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class Path : public RefCounted<Path>
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{
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public:
|
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(Path)
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virtual ~Path();
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|
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virtual BackendType GetBackendType() const = 0;
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/** This returns a PathBuilder object that contains a copy of the contents of
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* this path and is still writable.
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*/
|
|
inline already_AddRefed<PathBuilder> CopyToBuilder() const {
|
|
return CopyToBuilder(GetFillRule());
|
|
}
|
|
inline already_AddRefed<PathBuilder> TransformedCopyToBuilder(const Matrix &aTransform) const {
|
|
return TransformedCopyToBuilder(aTransform, GetFillRule());
|
|
}
|
|
/** This returns a PathBuilder object that contains a copy of the contents of
|
|
* this path, converted to use the specified FillRule, and still writable.
|
|
*/
|
|
virtual already_AddRefed<PathBuilder> CopyToBuilder(FillRule aFillRule) const = 0;
|
|
virtual already_AddRefed<PathBuilder> TransformedCopyToBuilder(const Matrix &aTransform,
|
|
FillRule aFillRule) const = 0;
|
|
|
|
/** This function checks if a point lies within a path. It allows passing a
|
|
* transform that will transform the path to the coordinate space in which
|
|
* aPoint is given.
|
|
*/
|
|
virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const = 0;
|
|
|
|
|
|
/** This function checks if a point lies within the stroke of a path using the
|
|
* specified strokeoptions. It allows passing a transform that will transform
|
|
* the path to the coordinate space in which aPoint is given.
|
|
*/
|
|
virtual bool StrokeContainsPoint(const StrokeOptions &aStrokeOptions,
|
|
const Point &aPoint,
|
|
const Matrix &aTransform) const = 0;
|
|
|
|
/** This functions gets the bounds of this path. These bounds are not
|
|
* guaranteed to be tight. A transform may be specified that gives the bounds
|
|
* after application of the transform.
|
|
*/
|
|
virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const = 0;
|
|
|
|
/** This function gets the bounds of the stroke of this path using the
|
|
* specified strokeoptions. These bounds are not guaranteed to be tight.
|
|
* A transform may be specified that gives the bounds after application of
|
|
* the transform.
|
|
*/
|
|
virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions,
|
|
const Matrix &aTransform = Matrix()) const = 0;
|
|
|
|
/** Take the contents of this path and stream it to another sink, this works
|
|
* regardless of the backend that might be used for the destination sink.
|
|
*/
|
|
virtual void StreamToSink(PathSink *aSink) const = 0;
|
|
|
|
/** This gets the fillrule this path's builder was created with. This is not
|
|
* mutable.
|
|
*/
|
|
virtual FillRule GetFillRule() const = 0;
|
|
|
|
virtual Float ComputeLength();
|
|
|
|
virtual Point ComputePointAtLength(Float aLength,
|
|
Point* aTangent = nullptr);
|
|
|
|
protected:
|
|
Path();
|
|
void EnsureFlattenedPath();
|
|
|
|
RefPtr<FlattenedPath> mFlattenedPath;
|
|
};
|
|
|
|
/** The PathBuilder class allows path creation. Once finish is called on the
|
|
* pathbuilder it may no longer be written to.
|
|
*/
|
|
class PathBuilder : public PathSink
|
|
{
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathBuilder)
|
|
/** Finish writing to the path and return a Path object that can be used for
|
|
* drawing. Future use of the builder results in a crash!
|
|
*/
|
|
virtual already_AddRefed<Path> Finish() = 0;
|
|
|
|
virtual BackendType GetBackendType() const = 0;
|
|
};
|
|
|
|
struct Glyph
|
|
{
|
|
uint32_t mIndex;
|
|
Point mPosition;
|
|
};
|
|
|
|
/** This class functions as a glyph buffer that can be drawn to a DrawTarget.
|
|
* @todo XXX - This should probably contain the guts of gfxTextRun in the future as
|
|
* roc suggested. But for now it's a simple container for a glyph vector.
|
|
*/
|
|
struct GlyphBuffer
|
|
{
|
|
const Glyph *mGlyphs; //!< A pointer to a buffer of glyphs. Managed by the caller.
|
|
uint32_t mNumGlyphs; //!< Number of glyphs mGlyphs points to.
|
|
};
|
|
|
|
/** This class is an abstraction of a backend/platform specific font object
|
|
* at a particular size. It is passed into text drawing calls to describe
|
|
* the font used for the drawing call.
|
|
*/
|
|
class ScaledFont : public RefCounted<ScaledFont>
|
|
{
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(ScaledFont)
|
|
virtual ~ScaledFont() {}
|
|
|
|
typedef void (*FontFileDataOutput)(const uint8_t *aData, uint32_t aLength, uint32_t aIndex, Float aGlyphSize, void *aBaton);
|
|
typedef void (*FontDescriptorOutput)(const uint8_t *aData, uint32_t aLength, Float aFontSize, void *aBaton);
|
|
|
|
virtual FontType GetType() const = 0;
|
|
|
|
/** This allows getting a path that describes the outline of a set of glyphs.
|
|
* A target is passed in so that the guarantee is made the returned path
|
|
* can be used with any DrawTarget that has the same backend as the one
|
|
* passed in.
|
|
*/
|
|
virtual already_AddRefed<Path> GetPathForGlyphs(const GlyphBuffer &aBuffer, const DrawTarget *aTarget) = 0;
|
|
|
|
/** This copies the path describing the glyphs into a PathBuilder. We use this
|
|
* API rather than a generic API to append paths because it allows easier
|
|
* implementation in some backends, and more efficient implementation in
|
|
* others.
|
|
*/
|
|
virtual void CopyGlyphsToBuilder(const GlyphBuffer &aBuffer, PathBuilder *aBuilder, BackendType aBackendType, const Matrix *aTransformHint = nullptr) = 0;
|
|
|
|
virtual bool GetFontFileData(FontFileDataOutput, void *) { return false; }
|
|
|
|
virtual bool GetFontDescriptor(FontDescriptorOutput, void *) { return false; }
|
|
|
|
void AddUserData(UserDataKey *key, void *userData, void (*destroy)(void*)) {
|
|
mUserData.Add(key, userData, destroy);
|
|
}
|
|
void *GetUserData(UserDataKey *key) {
|
|
return mUserData.Get(key);
|
|
}
|
|
|
|
protected:
|
|
ScaledFont() {}
|
|
|
|
UserData mUserData;
|
|
};
|
|
|
|
/**
|
|
* Derived classes hold a native font resource from which to create
|
|
* ScaledFonts.
|
|
*/
|
|
class NativeFontResource : public RefCounted<NativeFontResource>
|
|
{
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(NativeFontResource)
|
|
|
|
/**
|
|
* Creates a ScaledFont using the font corresponding to the index and
|
|
* the given glyph size.
|
|
*
|
|
* @param aIndex index for the font within the resource.
|
|
* @param aGlyphSize the size of ScaledFont required.
|
|
* @return an already_addrefed ScaledFont, containing nullptr if failed.
|
|
*/
|
|
virtual already_AddRefed<ScaledFont>
|
|
CreateScaledFont(uint32_t aIndex, uint32_t aGlyphSize) = 0;
|
|
|
|
virtual ~NativeFontResource() {};
|
|
};
|
|
|
|
/** This class is designed to allow passing additional glyph rendering
|
|
* parameters to the glyph drawing functions. This is an empty wrapper class
|
|
* merely used to allow holding on to and passing around platform specific
|
|
* parameters. This is because different platforms have unique rendering
|
|
* parameters.
|
|
*/
|
|
class GlyphRenderingOptions : public RefCounted<GlyphRenderingOptions>
|
|
{
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GlyphRenderingOptions)
|
|
virtual ~GlyphRenderingOptions() {}
|
|
|
|
virtual FontType GetType() const = 0;
|
|
|
|
protected:
|
|
GlyphRenderingOptions() {}
|
|
};
|
|
|
|
class DrawTargetCapture;
|
|
|
|
/** This is the main class used for all the drawing. It is created through the
|
|
* factory and accepts drawing commands. The results of drawing to a target
|
|
* may be used either through a Snapshot or by flushing the target and directly
|
|
* accessing the backing store a DrawTarget was created with.
|
|
*/
|
|
class DrawTarget : public RefCounted<DrawTarget>
|
|
{
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTarget)
|
|
DrawTarget() : mTransformDirty(false), mPermitSubpixelAA(false) {}
|
|
virtual ~DrawTarget() {}
|
|
|
|
virtual bool IsValid() const { return true; };
|
|
virtual DrawTargetType GetType() const = 0;
|
|
|
|
virtual BackendType GetBackendType() const = 0;
|
|
|
|
virtual bool IsRecording() const { return false; }
|
|
|
|
/**
|
|
* Returns a SourceSurface which is a snapshot of the current contents of the DrawTarget.
|
|
* Multiple calls to Snapshot() without any drawing operations in between will
|
|
* normally return the same SourceSurface object.
|
|
*/
|
|
virtual already_AddRefed<SourceSurface> Snapshot() = 0;
|
|
virtual IntSize GetSize() = 0;
|
|
|
|
/**
|
|
* If possible returns the bits to this DrawTarget for direct manipulation. While
|
|
* the bits is locked any modifications to this DrawTarget is forbidden.
|
|
* Release takes the original data pointer for safety.
|
|
*/
|
|
virtual bool LockBits(uint8_t** aData, IntSize* aSize,
|
|
int32_t* aStride, SurfaceFormat* aFormat,
|
|
IntPoint* aOrigin = nullptr) { return false; }
|
|
virtual void ReleaseBits(uint8_t* aData) {}
|
|
|
|
/** Ensure that the DrawTarget backend has flushed all drawing operations to
|
|
* this draw target. This must be called before using the backing surface of
|
|
* this draw target outside of GFX 2D code.
|
|
*/
|
|
virtual void Flush() = 0;
|
|
|
|
/**
|
|
* Realize a DrawTargetCapture onto the draw target.
|
|
*
|
|
* @param aSource Capture DrawTarget to draw
|
|
* @param aTransform Transform to apply when replaying commands
|
|
*/
|
|
virtual void DrawCapturedDT(DrawTargetCapture *aCaptureDT,
|
|
const Matrix& aTransform);
|
|
|
|
/**
|
|
* Draw a surface to the draw target. Possibly doing partial drawing or
|
|
* applying scaling. No sampling happens outside the source.
|
|
*
|
|
* @param aSurface Source surface to draw
|
|
* @param aDest Destination rectangle that this drawing operation should draw to
|
|
* @param aSource Source rectangle in aSurface coordinates, this area of aSurface
|
|
* will be stretched to the size of aDest.
|
|
* @param aOptions General draw options that are applied to the operation
|
|
* @param aSurfOptions DrawSurface options that are applied
|
|
*/
|
|
virtual void DrawSurface(SourceSurface *aSurface,
|
|
const Rect &aDest,
|
|
const Rect &aSource,
|
|
const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(),
|
|
const DrawOptions &aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Draw the output of a FilterNode to the DrawTarget.
|
|
*
|
|
* @param aNode FilterNode to draw
|
|
* @param aSourceRect Source rectangle in FilterNode space to draw
|
|
* @param aDestPoint Destination point on the DrawTarget to draw the
|
|
* SourceRectangle of the filter output to
|
|
*/
|
|
virtual void DrawFilter(FilterNode *aNode,
|
|
const Rect &aSourceRect,
|
|
const Point &aDestPoint,
|
|
const DrawOptions &aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Blend a surface to the draw target with a shadow. The shadow is drawn as a
|
|
* gaussian blur using a specified sigma. The shadow is clipped to the size
|
|
* of the input surface, so the input surface should contain a transparent
|
|
* border the size of the approximate coverage of the blur (3 * aSigma).
|
|
* NOTE: This function works in device space!
|
|
*
|
|
* @param aSurface Source surface to draw.
|
|
* @param aDest Destination point that this drawing operation should draw to.
|
|
* @param aColor Color of the drawn shadow
|
|
* @param aOffset Offset of the shadow
|
|
* @param aSigma Sigma used for the guassian filter kernel
|
|
* @param aOperator Composition operator used
|
|
*/
|
|
virtual void DrawSurfaceWithShadow(SourceSurface *aSurface,
|
|
const Point &aDest,
|
|
const Color &aColor,
|
|
const Point &aOffset,
|
|
Float aSigma,
|
|
CompositionOp aOperator) = 0;
|
|
|
|
/**
|
|
* Clear a rectangle on the draw target to transparent black. This will
|
|
* respect the clipping region and transform.
|
|
*
|
|
* @param aRect Rectangle to clear
|
|
*/
|
|
virtual void ClearRect(const Rect &aRect) = 0;
|
|
|
|
/**
|
|
* This is essentially a 'memcpy' between two surfaces. It moves a pixel
|
|
* aligned area from the source surface unscaled directly onto the
|
|
* drawtarget. This ignores both transform and clip.
|
|
*
|
|
* @param aSurface Surface to copy from
|
|
* @param aSourceRect Source rectangle to be copied
|
|
* @param aDest Destination point to copy the surface to
|
|
*/
|
|
virtual void CopySurface(SourceSurface *aSurface,
|
|
const IntRect &aSourceRect,
|
|
const IntPoint &aDestination) = 0;
|
|
|
|
/** @see CopySurface
|
|
* Same as CopySurface, except uses itself as the source.
|
|
*
|
|
* Some backends may be able to optimize this better
|
|
* than just taking a snapshot and using CopySurface.
|
|
*/
|
|
virtual void CopyRect(const IntRect &aSourceRect,
|
|
const IntPoint &aDestination)
|
|
{
|
|
RefPtr<SourceSurface> source = Snapshot();
|
|
CopySurface(source, aSourceRect, aDestination);
|
|
}
|
|
|
|
/**
|
|
* Fill a rectangle on the DrawTarget with a certain source pattern.
|
|
*
|
|
* @param aRect Rectangle that forms the mask of this filling operation
|
|
* @param aPattern Pattern that forms the source of this filling operation
|
|
* @param aOptions Options that are applied to this operation
|
|
*/
|
|
virtual void FillRect(const Rect &aRect,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Stroke a rectangle on the DrawTarget with a certain source pattern.
|
|
*
|
|
* @param aRect Rectangle that forms the mask of this stroking operation
|
|
* @param aPattern Pattern that forms the source of this stroking operation
|
|
* @param aOptions Options that are applied to this operation
|
|
*/
|
|
virtual void StrokeRect(const Rect &aRect,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions &aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Stroke a line on the DrawTarget with a certain source pattern.
|
|
*
|
|
* @param aStart Starting point of the line
|
|
* @param aEnd End point of the line
|
|
* @param aPattern Pattern that forms the source of this stroking operation
|
|
* @param aOptions Options that are applied to this operation
|
|
*/
|
|
virtual void StrokeLine(const Point &aStart,
|
|
const Point &aEnd,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions &aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Stroke a path on the draw target with a certain source pattern.
|
|
*
|
|
* @param aPath Path that is to be stroked
|
|
* @param aPattern Pattern that should be used for the stroke
|
|
* @param aStrokeOptions Stroke options used for this operation
|
|
* @param aOptions Draw options used for this operation
|
|
*/
|
|
virtual void Stroke(const Path *aPath,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions &aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Fill a path on the draw target with a certain source pattern.
|
|
*
|
|
* @param aPath Path that is to be filled
|
|
* @param aPattern Pattern that should be used for the fill
|
|
* @param aOptions Draw options used for this operation
|
|
*/
|
|
virtual void Fill(const Path *aPath,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Fill a series of clyphs on the draw target with a certain source pattern.
|
|
*/
|
|
virtual void FillGlyphs(ScaledFont *aFont,
|
|
const GlyphBuffer &aBuffer,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions = DrawOptions(),
|
|
const GlyphRenderingOptions *aRenderingOptions = nullptr) = 0;
|
|
|
|
/**
|
|
* This takes a source pattern and a mask, and composites the source pattern
|
|
* onto the destination surface using the alpha channel of the mask pattern
|
|
* as a mask for the operation.
|
|
*
|
|
* @param aSource Source pattern
|
|
* @param aMask Mask pattern
|
|
* @param aOptions Drawing options
|
|
*/
|
|
virtual void Mask(const Pattern &aSource,
|
|
const Pattern &aMask,
|
|
const DrawOptions &aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* This takes a source pattern and a mask, and composites the source pattern
|
|
* onto the destination surface using the alpha channel of the mask source.
|
|
* The operation is bound by the extents of the mask.
|
|
*
|
|
* @param aSource Source pattern
|
|
* @param aMask Mask surface
|
|
* @param aOffset a transformed offset that the surface is masked at
|
|
* @param aOptions Drawing options
|
|
*/
|
|
virtual void MaskSurface(const Pattern &aSource,
|
|
SourceSurface *aMask,
|
|
Point aOffset,
|
|
const DrawOptions &aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Draw aSurface using the 3D transform aMatrix. The DrawTarget's transform
|
|
* and clip are applied after the 3D transform.
|
|
*
|
|
* If the transform fails (i.e. because aMatrix is singular), false is returned and nothing is drawn.
|
|
*/
|
|
virtual bool Draw3DTransformedSurface(SourceSurface* aSurface,
|
|
const Matrix4x4& aMatrix);
|
|
|
|
/**
|
|
* Push a clip to the DrawTarget.
|
|
*
|
|
* @param aPath The path to clip to
|
|
*/
|
|
virtual void PushClip(const Path *aPath) = 0;
|
|
|
|
/**
|
|
* Push an axis-aligned rectangular clip to the DrawTarget. This rectangle
|
|
* is specified in user space.
|
|
*
|
|
* @param aRect The rect to clip to
|
|
*/
|
|
virtual void PushClipRect(const Rect &aRect) = 0;
|
|
|
|
/** Pop a clip from the DrawTarget. A pop without a corresponding push will
|
|
* be ignored.
|
|
*/
|
|
virtual void PopClip() = 0;
|
|
|
|
/**
|
|
* Push a 'layer' to the DrawTarget, a layer is a temporary surface that all
|
|
* drawing will be redirected to, this is used for example to support group
|
|
* opacity or the masking of groups. Clips must be balanced within a layer,
|
|
* i.e. between a matching PushLayer/PopLayer pair there must be as many
|
|
* PushClip(Rect) calls as there are PopClip calls.
|
|
*
|
|
* @param aOpaque Whether the layer will be opaque
|
|
* @param aOpacity Opacity of the layer
|
|
* @param aMask Mask applied to the layer
|
|
* @param aMaskTransform Transform applied to the layer mask
|
|
* @param aBounds Optional bounds in device space to which the layer is
|
|
* limited in size.
|
|
* @param aCopyBackground Whether to copy the background into the layer, this
|
|
* is only supported when aOpaque is true.
|
|
*/
|
|
virtual void PushLayer(bool aOpaque, Float aOpacity,
|
|
SourceSurface* aMask,
|
|
const Matrix& aMaskTransform,
|
|
const IntRect& aBounds = IntRect(),
|
|
bool aCopyBackground = false) { MOZ_CRASH("GFX: PushLayer"); }
|
|
|
|
/**
|
|
* This balances a call to PushLayer and proceeds to blend the layer back
|
|
* onto the background. This blend will blend the temporary surface back
|
|
* onto the target in device space using POINT sampling and operator over.
|
|
*/
|
|
virtual void PopLayer() { MOZ_CRASH("GFX: PopLayer"); }
|
|
|
|
/**
|
|
* Create a SourceSurface optimized for use with this DrawTarget from
|
|
* existing bitmap data in memory.
|
|
*
|
|
* The SourceSurface does not take ownership of aData, and may be freed at any time.
|
|
*/
|
|
virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(unsigned char *aData,
|
|
const IntSize &aSize,
|
|
int32_t aStride,
|
|
SurfaceFormat aFormat) const = 0;
|
|
|
|
/**
|
|
* Create a SourceSurface optimized for use with this DrawTarget from an
|
|
* arbitrary SourceSurface type supported by this backend. This may return
|
|
* aSourceSurface or some other existing surface.
|
|
*/
|
|
virtual already_AddRefed<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const = 0;
|
|
|
|
/**
|
|
* Create a SourceSurface for a type of NativeSurface. This may fail if the
|
|
* draw target does not know how to deal with the type of NativeSurface passed
|
|
* in. If this succeeds, the SourceSurface takes the ownersip of the NativeSurface.
|
|
*/
|
|
virtual already_AddRefed<SourceSurface>
|
|
CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const = 0;
|
|
|
|
/**
|
|
* Create a DrawTarget whose snapshot is optimized for use with this DrawTarget.
|
|
*/
|
|
virtual already_AddRefed<DrawTarget>
|
|
CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const = 0;
|
|
|
|
/**
|
|
* Create a DrawTarget that captures the drawing commands and can be replayed
|
|
* onto a compatible DrawTarget afterwards.
|
|
*
|
|
* @param aSize Size of the area this DT will capture.
|
|
*/
|
|
virtual already_AddRefed<DrawTargetCapture> CreateCaptureDT(const IntSize& aSize);
|
|
|
|
/**
|
|
* Create a draw target optimized for drawing a shadow.
|
|
*
|
|
* Note that aSigma is the blur radius that must be used when we draw the
|
|
* shadow. Also note that this doesn't affect the size of the allocated
|
|
* surface, the caller is still responsible for including the shadow area in
|
|
* its size.
|
|
*/
|
|
virtual already_AddRefed<DrawTarget>
|
|
CreateShadowDrawTarget(const IntSize &aSize, SurfaceFormat aFormat,
|
|
float aSigma) const
|
|
{
|
|
return CreateSimilarDrawTarget(aSize, aFormat);
|
|
}
|
|
|
|
/**
|
|
* Create a path builder with the specified fillmode.
|
|
*
|
|
* We need the fill mode up front because of Direct2D.
|
|
* ID2D1SimplifiedGeometrySink requires the fill mode
|
|
* to be set before calling BeginFigure().
|
|
*/
|
|
virtual already_AddRefed<PathBuilder> CreatePathBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const = 0;
|
|
|
|
/**
|
|
* Create a GradientStops object that holds information about a set of
|
|
* gradient stops, this object is required for linear or radial gradient
|
|
* patterns to represent the color stops in the gradient.
|
|
*
|
|
* @param aStops An array of gradient stops
|
|
* @param aNumStops Number of stops in the array aStops
|
|
* @param aExtendNone This describes how to extend the stop color outside of the
|
|
* gradient area.
|
|
*/
|
|
virtual already_AddRefed<GradientStops>
|
|
CreateGradientStops(GradientStop *aStops,
|
|
uint32_t aNumStops,
|
|
ExtendMode aExtendMode = ExtendMode::CLAMP) const = 0;
|
|
|
|
/**
|
|
* Create a FilterNode object that can be used to apply a filter to various
|
|
* inputs.
|
|
*
|
|
* @param aType Type of filter node to be created.
|
|
*/
|
|
virtual already_AddRefed<FilterNode> CreateFilter(FilterType aType) = 0;
|
|
|
|
Matrix GetTransform() const { return mTransform; }
|
|
|
|
/**
|
|
* Set a transform on the surface, this transform is applied at drawing time
|
|
* to both the mask and source of the operation.
|
|
*
|
|
* Performance note: For some backends it is expensive to change the current
|
|
* transform (because transforms affect a lot of the parts of the pipeline,
|
|
* so new transform change can result in a pipeline flush). To get around
|
|
* this, DrawTarget implementations buffer transform changes and try to only
|
|
* set the current transform on the backend when required. That tracking has
|
|
* its own performance impact though, and ideally callers would be smart
|
|
* enough not to require it. At a future date this method may stop this
|
|
* doing transform buffering so, if you're a consumer, please try to be smart
|
|
* about calling this method as little as possible. For example, instead of
|
|
* concatenating a translation onto the current transform then calling
|
|
* FillRect, try to integrate the translation into FillRect's aRect
|
|
* argument's x/y offset.
|
|
*/
|
|
virtual void SetTransform(const Matrix &aTransform)
|
|
{ mTransform = aTransform; mTransformDirty = true; }
|
|
|
|
inline void ConcatTransform(const Matrix &aTransform)
|
|
{ SetTransform(aTransform * Matrix(GetTransform())); }
|
|
|
|
SurfaceFormat GetFormat() const { return mFormat; }
|
|
|
|
/** Tries to get a native surface for a DrawTarget, this may fail if the
|
|
* draw target cannot convert to this surface type.
|
|
*/
|
|
virtual void *GetNativeSurface(NativeSurfaceType aType) { return nullptr; }
|
|
|
|
virtual bool IsDualDrawTarget() const { return false; }
|
|
virtual bool IsTiledDrawTarget() const { return false; }
|
|
virtual bool SupportsRegionClipping() const { return true; }
|
|
|
|
void AddUserData(UserDataKey *key, void *userData, void (*destroy)(void*)) {
|
|
mUserData.Add(key, userData, destroy);
|
|
}
|
|
void *GetUserData(UserDataKey *key) const {
|
|
return mUserData.Get(key);
|
|
}
|
|
void *RemoveUserData(UserDataKey *key) {
|
|
return mUserData.Remove(key);
|
|
}
|
|
|
|
/** Within this rectangle all pixels will be opaque by the time the result of
|
|
* this DrawTarget is first used for drawing. Either by the underlying surface
|
|
* being used as an input to external drawing, or Snapshot() being called.
|
|
* This rectangle is specified in device space.
|
|
*/
|
|
void SetOpaqueRect(const IntRect &aRect) {
|
|
mOpaqueRect = aRect;
|
|
}
|
|
|
|
const IntRect &GetOpaqueRect() const {
|
|
return mOpaqueRect;
|
|
}
|
|
|
|
virtual bool IsCurrentGroupOpaque() {
|
|
return GetFormat() == SurfaceFormat::B8G8R8X8;
|
|
}
|
|
|
|
virtual void SetPermitSubpixelAA(bool aPermitSubpixelAA) {
|
|
mPermitSubpixelAA = aPermitSubpixelAA;
|
|
}
|
|
|
|
bool GetPermitSubpixelAA() {
|
|
return mPermitSubpixelAA;
|
|
}
|
|
|
|
/**
|
|
* Ensures that no snapshot is still pointing to this DrawTarget's surface data.
|
|
*
|
|
* This can be useful if the DrawTarget is wrapped around data that it does not
|
|
* own, and for some reason the owner of the data has to make it temporarily
|
|
* unavailable without the DrawTarget knowing about it.
|
|
* This can cause costly surface copies, so it should not be used without a
|
|
* a good reason.
|
|
*/
|
|
virtual void DetachAllSnapshots() = 0;
|
|
|
|
#ifdef USE_SKIA_GPU
|
|
virtual bool InitWithGrContext(GrContext* aGrContext,
|
|
const IntSize &aSize,
|
|
SurfaceFormat aFormat)
|
|
{
|
|
MOZ_CRASH("GFX: InitWithGrContext");
|
|
}
|
|
#endif
|
|
|
|
protected:
|
|
UserData mUserData;
|
|
Matrix mTransform;
|
|
IntRect mOpaqueRect;
|
|
bool mTransformDirty : 1;
|
|
bool mPermitSubpixelAA : 1;
|
|
|
|
SurfaceFormat mFormat;
|
|
};
|
|
|
|
class DrawTargetCapture : public DrawTarget
|
|
{
|
|
};
|
|
|
|
class DrawEventRecorder : public RefCounted<DrawEventRecorder>
|
|
{
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawEventRecorder)
|
|
virtual ~DrawEventRecorder() { }
|
|
};
|
|
|
|
struct Tile
|
|
{
|
|
RefPtr<DrawTarget> mDrawTarget;
|
|
IntPoint mTileOrigin;
|
|
};
|
|
|
|
struct TileSet
|
|
{
|
|
Tile* mTiles;
|
|
size_t mTileCount;
|
|
};
|
|
|
|
struct Config {
|
|
LogForwarder* mLogForwarder;
|
|
int32_t mMaxTextureSize;
|
|
int32_t mMaxAllocSize;
|
|
|
|
Config()
|
|
: mLogForwarder(nullptr)
|
|
, mMaxTextureSize(8192)
|
|
, mMaxAllocSize(52000000)
|
|
{}
|
|
};
|
|
|
|
class GFX2D_API Factory
|
|
{
|
|
public:
|
|
static void Init(const Config& aConfig);
|
|
static void ShutDown();
|
|
|
|
static bool HasSSE2();
|
|
|
|
/**
|
|
* Returns false if any of the following are true:
|
|
*
|
|
* - the width/height of |sz| are less than or equal to zero
|
|
* - the width/height of |sz| are greater than |limit|
|
|
* - the number of bytes that need to be allocated for the surface is too
|
|
* big to fit in an int32_t, or bigger than |allocLimit|, if specifed
|
|
*
|
|
* To calculate the number of bytes that need to be allocated for the surface
|
|
* this function makes the conservative assumption that there need to be
|
|
* 4 bytes-per-pixel, and the stride alignment is 16 bytes.
|
|
*
|
|
* The reason for using int32_t rather than uint32_t is again to be
|
|
* conservative; some code has in the past and may in the future use signed
|
|
* integers to store buffer lengths etc.
|
|
*/
|
|
static bool CheckSurfaceSize(const IntSize &sz,
|
|
int32_t limit = 0,
|
|
int32_t allocLimit = 0);
|
|
|
|
/**
|
|
* Make sure that the given buffer size doesn't exceed the allocation limit.
|
|
*/
|
|
static bool CheckBufferSize(int32_t bufSize);
|
|
|
|
/** Make sure the given dimension satisfies the CheckSurfaceSize and is
|
|
* within 8k limit. The 8k value is chosen a bit randomly.
|
|
*/
|
|
static bool ReasonableSurfaceSize(const IntSize &aSize);
|
|
|
|
static bool AllowedSurfaceSize(const IntSize &aSize);
|
|
|
|
static already_AddRefed<DrawTarget> CreateDrawTargetForCairoSurface(cairo_surface_t* aSurface, const IntSize& aSize, SurfaceFormat* aFormat = nullptr);
|
|
|
|
static already_AddRefed<SourceSurface> CreateSourceSurfaceForCairoSurface(cairo_surface_t* aSurface, const IntSize& aSize, SurfaceFormat aFormat);
|
|
|
|
static already_AddRefed<DrawTarget>
|
|
CreateDrawTarget(BackendType aBackend, const IntSize &aSize, SurfaceFormat aFormat);
|
|
|
|
static already_AddRefed<DrawTarget>
|
|
CreateRecordingDrawTarget(DrawEventRecorder *aRecorder, DrawTarget *aDT);
|
|
|
|
static already_AddRefed<DrawTarget>
|
|
CreateDrawTargetForData(BackendType aBackend, unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat, bool aUninitialized = false);
|
|
|
|
static already_AddRefed<ScaledFont>
|
|
CreateScaledFontForNativeFont(const NativeFont &aNativeFont, Float aSize);
|
|
|
|
#ifdef MOZ_WIDGET_GTK
|
|
static already_AddRefed<ScaledFont>
|
|
CreateScaledFontForFontconfigFont(cairo_scaled_font_t* aScaledFont, FcPattern* aPattern, Float aSize);
|
|
#endif
|
|
|
|
/**
|
|
* This creates a NativeFontResource from TrueType data.
|
|
*
|
|
* @param aData Pointer to the data
|
|
* @param aSize Size of the TrueType data
|
|
* @param aType Type of NativeFontResource that should be created.
|
|
* @return a NativeFontResource of nullptr if failed.
|
|
*/
|
|
static already_AddRefed<NativeFontResource>
|
|
CreateNativeFontResource(uint8_t *aData, uint32_t aSize, FontType aType);
|
|
|
|
/**
|
|
* This creates a scaled font with an associated cairo_scaled_font_t, and
|
|
* must be used when using the Cairo backend. The NativeFont and
|
|
* cairo_scaled_font_t* parameters must correspond to the same font.
|
|
*/
|
|
static already_AddRefed<ScaledFont>
|
|
CreateScaledFontWithCairo(const NativeFont &aNativeFont, Float aSize, cairo_scaled_font_t* aScaledFont);
|
|
|
|
/**
|
|
* This creates a simple data source surface for a certain size. It allocates
|
|
* new memory for the surface. This memory is freed when the surface is
|
|
* destroyed. The caller is responsible for handing the case where nullptr
|
|
* is returned. The surface is not zeroed unless requested.
|
|
*/
|
|
static already_AddRefed<DataSourceSurface>
|
|
CreateDataSourceSurface(const IntSize &aSize, SurfaceFormat aFormat, bool aZero = false);
|
|
|
|
/**
|
|
* This creates a simple data source surface for a certain size with a
|
|
* specific stride, which must be large enough to fit all pixels.
|
|
* It allocates new memory for the surface. This memory is freed when
|
|
* the surface is destroyed. The caller is responsible for handling the case
|
|
* where nullptr is returned. The surface is not zeroed unless requested.
|
|
*/
|
|
static already_AddRefed<DataSourceSurface>
|
|
CreateDataSourceSurfaceWithStride(const IntSize &aSize, SurfaceFormat aFormat, int32_t aStride, bool aZero = false);
|
|
|
|
typedef void (*SourceSurfaceDeallocator)(void* aClosure);
|
|
|
|
/**
|
|
* This creates a simple data source surface for some existing data. It will
|
|
* wrap this data and the data for this source surface.
|
|
*
|
|
* We can provide a custom destroying function for |aData|. This will be
|
|
* called in the surface dtor using |aDeallocator| and the |aClosure|. If
|
|
* there are errors during construction(return a nullptr surface), the caller
|
|
* is responsible for the deallocation.
|
|
*
|
|
* If there is no destroying function, the caller is responsible for
|
|
* deallocating the aData memory only after destruction of this
|
|
* DataSourceSurface.
|
|
*/
|
|
static already_AddRefed<DataSourceSurface>
|
|
CreateWrappingDataSourceSurface(uint8_t *aData,
|
|
int32_t aStride,
|
|
const IntSize &aSize,
|
|
SurfaceFormat aFormat,
|
|
SourceSurfaceDeallocator aDeallocator = nullptr,
|
|
void* aClosure = nullptr);
|
|
|
|
static void
|
|
CopyDataSourceSurface(DataSourceSurface* aSource,
|
|
DataSourceSurface* aDest);
|
|
|
|
|
|
static already_AddRefed<DrawEventRecorder>
|
|
CreateEventRecorderForFile(const char *aFilename);
|
|
|
|
static void SetGlobalEventRecorder(DrawEventRecorder *aRecorder);
|
|
|
|
// This is a little hacky at the moment, but we want to have this data. Bug 1068613.
|
|
static void SetLogForwarder(LogForwarder* aLogFwd);
|
|
|
|
static uint32_t GetMaxSurfaceSize(BackendType aType);
|
|
|
|
static LogForwarder* GetLogForwarder() { return sConfig ? sConfig->mLogForwarder : nullptr; }
|
|
|
|
private:
|
|
static Config* sConfig;
|
|
public:
|
|
|
|
#ifdef USE_SKIA_GPU
|
|
static already_AddRefed<DrawTarget>
|
|
CreateDrawTargetSkiaWithGrContext(GrContext* aGrContext,
|
|
const IntSize &aSize,
|
|
SurfaceFormat aFormat);
|
|
#endif
|
|
|
|
static void PurgeAllCaches();
|
|
|
|
static already_AddRefed<DrawTarget>
|
|
CreateDualDrawTarget(DrawTarget *targetA, DrawTarget *targetB);
|
|
|
|
/*
|
|
* This creates a new tiled DrawTarget. When a tiled drawtarget is used the
|
|
* drawing is distributed over number of tiles which may each hold an
|
|
* individual offset. The tiles in the set must each have the same backend
|
|
* and format.
|
|
*/
|
|
static already_AddRefed<DrawTarget> CreateTiledDrawTarget(const TileSet& aTileSet);
|
|
|
|
static bool DoesBackendSupportDataDrawtarget(BackendType aType);
|
|
|
|
#ifdef XP_DARWIN
|
|
static already_AddRefed<DrawTarget> CreateDrawTargetForCairoCGContext(CGContextRef cg, const IntSize& aSize);
|
|
static already_AddRefed<GlyphRenderingOptions>
|
|
CreateCGGlyphRenderingOptions(const Color &aFontSmoothingBackgroundColor);
|
|
#endif
|
|
|
|
#ifdef WIN32
|
|
static already_AddRefed<DrawTarget> CreateDrawTargetForD3D11Texture(ID3D11Texture2D *aTexture, SurfaceFormat aFormat);
|
|
|
|
/*
|
|
* Attempts to create and install a D2D1 device from the supplied Direct3D11 device.
|
|
* Returns true on success, or false on failure and leaves the D2D1/Direct3D11 devices unset.
|
|
*/
|
|
static bool SetDirect3D11Device(ID3D11Device *aDevice);
|
|
static ID3D11Device *GetDirect3D11Device();
|
|
static ID2D1Device *GetD2D1Device();
|
|
static bool SupportsD2D1();
|
|
|
|
static already_AddRefed<GlyphRenderingOptions>
|
|
CreateDWriteGlyphRenderingOptions(IDWriteRenderingParams *aParams);
|
|
|
|
static uint64_t GetD2DVRAMUsageDrawTarget();
|
|
static uint64_t GetD2DVRAMUsageSourceSurface();
|
|
static void D2DCleanup();
|
|
|
|
static already_AddRefed<ScaledFont>
|
|
CreateScaledFontForDWriteFont(IDWriteFont* aFont,
|
|
IDWriteFontFamily* aFontFamily,
|
|
IDWriteFontFace* aFontFace,
|
|
Float aSize);
|
|
|
|
private:
|
|
static ID2D1Device *mD2D1Device;
|
|
static ID3D11Device *mD3D11Device;
|
|
#endif
|
|
|
|
static DrawEventRecorder *mRecorder;
|
|
};
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|
|
|
|
#endif // _MOZILLA_GFX_2D_H
|