mirror of
https://github.com/mozilla/gecko-dev.git
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20abd56cbd
This corresponds to ANGLE commit 9a2e6ac98a10907b1241bd5709597912e08f63fb It vastly improves D3D11 performance on Intel GPUs by avoiding write to multiple render targets when unneeded.
234 lines
5.2 KiB
Plaintext
234 lines
5.2 KiB
Plaintext
# Copyright 2014 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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if (is_win) {
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# Only needed on Windows.
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gles_gypi = exec_script(
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"//build/gypi_to_gn.py",
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[ rebase_path("src/libGLESv2.gypi") ],
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"scope",
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[ "src/libGLESv2.gypi" ])
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egl_gypi = exec_script(
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"//build/gypi_to_gn.py",
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[ rebase_path("src/libEGL.gypi") ],
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"scope",
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[ "src/libEGL.gypi" ])
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}
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compiler_gypi = exec_script(
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"//build/gypi_to_gn.py",
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[ rebase_path("src/compiler.gypi") ],
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"scope",
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[ "src/compiler.gypi" ])
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# This config is exported to dependent targets (and also applied to internal
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# ones).
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config("external_config") {
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include_dirs = [
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"include",
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]
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}
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# This config is applied to internal Angle targets (not pushed to dependents).
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config("internal_config") {
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include_dirs = [
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"include",
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"src",
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]
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}
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component("translator") {
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sources = [
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"src/compiler/translator/ShaderLang.cpp",
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"src/compiler/translator/ShaderVars.cpp",
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]
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defines = [ "ANGLE_TRANSLATOR_IMPLEMENTATION" ]
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configs -= [ "//build/config/compiler:chromium_code" ]
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configs += [
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":internal_config",
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"//build/config/compiler:no_chromium_code",
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]
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public_deps = [
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":translator_lib",
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]
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}
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# Holds the shared includes so we only need to list them once.
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source_set("includes") {
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sources = [
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"include/EGL/egl.h",
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"include/EGL/eglext.h",
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"include/EGL/eglplatform.h",
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"include/GLES2/gl2.h",
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"include/GLES2/gl2ext.h",
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"include/GLES2/gl2platform.h",
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"include/GLES3/gl3.h",
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"include/GLES3/gl3ext.h",
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"include/GLES3/gl3platform.h",
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"include/GLSLANG/ShaderLang.h",
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"include/KHR/khrplatform.h",
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]
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}
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static_library("preprocessor") {
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sources = rebase_path(compiler_gypi.angle_preprocessor_sources, ".", "src")
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configs -= [ "//build/config/compiler:chromium_code" ]
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configs += [
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":internal_config",
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"//build/config/compiler:no_chromium_code",
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]
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}
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config("translator_static_config") {
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defines = [ "ANGLE_TRANSLATOR_STATIC" ]
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}
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static_library("translator_lib") {
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sources = rebase_path(compiler_gypi.angle_translator_lib_sources, ".", "src")
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configs -= [ "//build/config/compiler:chromium_code" ]
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configs += [
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":internal_config",
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":translator_static_config",
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"//build/config/compiler:no_chromium_code",
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]
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public_configs = [ ":external_config" ]
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deps = [
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":includes",
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":preprocessor",
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]
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}
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static_library("translator_static") {
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sources = [
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"src/compiler/translator/ShaderLang.cpp",
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"src/compiler/translator/ShaderVars.cpp",
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]
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configs -= [ "//build/config/compiler:chromium_code" ]
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configs += [
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":internal_config",
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"//build/config/compiler:no_chromium_code",
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]
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public_configs = [ ":translator_static_config" ]
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public_deps = [
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":translator_lib",
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]
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}
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config("commit_id_config") {
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include_dirs = [ "$root_gen_dir/angle" ]
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}
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action("commit_id") {
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script = "src/commit_id.py"
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output_file = "$root_gen_dir/angle/id/commit.h"
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outputs = [ output_file ]
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args = [
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"gen",
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rebase_path(".", root_build_dir),
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rebase_path(output_file, root_build_dir),
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]
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public_configs = [ ":commit_id_config" ]
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}
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if (is_win) {
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angle_enable_d3d9 = true
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angle_enable_d3d11 = true
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shared_library("libGLESv2") {
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sources = rebase_path(gles_gypi.angle_libangle_sources, ".", "src")
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sources += [
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"src/libGLESv2/libGLESv2.cpp",
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"src/libGLESv2/libGLESv2.def",
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"src/libGLESv2/libGLESv2.rc",
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]
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defines = [
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"ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ " +
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"\"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }",
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"GL_APICALL=",
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"GL_GLEXT_PROTOTYPES=",
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"EGLAPI=",
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]
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libs = []
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# Shared D3dD sources.
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if (angle_enable_d3d9 || angle_enable_d3d11) {
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sources += rebase_path(gles_gypi.angle_d3d_shared_sources, ".", "src")
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}
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if (angle_enable_d3d9) {
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sources += rebase_path(gles_gypi.angle_d3d9_sources, ".", "src")
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defines += [ "ANGLE_ENABLE_D3D9" ]
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libs += [ "d3d9.lib" ]
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}
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if (angle_enable_d3d11) {
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sources += rebase_path(gles_gypi.angle_d3d11_sources, ".", "src")
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defines += [ "ANGLE_ENABLE_D3D11" ]
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libs += [ "dxguid.lib" ]
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}
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if (is_debug) {
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defines += [ "ANGLE_ENABLE_PERF" ]
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libs += [ "d3d9.lib" ]
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}
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configs -= [ "//build/config/compiler:chromium_code" ]
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configs += [
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":internal_config",
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"//build/config/compiler:no_chromium_code",
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]
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include_dirs = [ "src/libGLESv2" ]
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deps = [
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":commit_id",
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":includes",
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":translator",
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#":copy_compiler_dll", TODO(GYP)
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]
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}
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shared_library("libEGL") {
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sources = rebase_path(egl_gypi.angle_libegl_sources, ".", "src")
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defines = [
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"GL_APICALL=",
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"GL_GLEXT_PROTOTYPES=",
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"EGLAPI=",
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]
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configs -= [ "//build/config/compiler:chromium_code" ]
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configs += [
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":internal_config",
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"//build/config/compiler:no_chromium_code",
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]
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if (is_debug) {
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defines += [ "ANGLE_ENABLE_PERF" ]
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}
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include_dirs = [ "src/libGLESv2" ]
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libs = [ "d3d9.lib" ]
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deps = [
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":commit_id",
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":includes",
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":libGLESv2",
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]
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}
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} # is_win
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