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124 lines
3.4 KiB
Plaintext
124 lines
3.4 KiB
Plaintext
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#
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# The contents of this file are subject to the Mozilla Public
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# License Version 1.1 (the "License"); you may not use this file
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# except in compliance with the License. You may obtain a copy of
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# the License at http://www.mozilla.org/MPL/
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#
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# Software distributed under the License is distributed on an "AS
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# IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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# implied. See the License for the specific language governing
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# rights and limitations under the License.
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#
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# The Original Code is the Netscape Portable Runtime (NSPR).
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#
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# The Initial Developer of the Original Code is Netscape
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# Communications Corporation. Portions created by Netscape are
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# Copyright (C) 1998-2000 Netscape Communications Corporation. All
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# Rights Reserved.
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#
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# Contributor(s):
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#
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# Alternatively, the contents of this file may be used under the
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# terms of the GNU General Public License Version 2 or later (the
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# "GPL"), in which case the provisions of the GPL are applicable
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# instead of those above. If you wish to allow use of your
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# version of this file only under the terms of the GPL and not to
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# allow others to use your version of this file under the MPL,
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# indicate your decision by deleting the provisions above and
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# replace them with the notice and other provisions required by
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# the GPL. If you do not delete the provisions above, a recipient
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# may use your version of this file under either the MPL or the
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# GPL.
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#
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#
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# An NMAKE file to set up and adjust NSPR20's build system for
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# Client build. Client build should invoke NMAKE on this file
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# instead of invoking gmake directly.
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#
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DEPTH = ..
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include <$(DEPTH)\config\config.mak>
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#
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# Backslashes are escape characters to gmake, so flip all backslashes
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# in $(MOZ_TOOLS) to forward slashes and pass that to gmake.
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#
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GMAKE = $(MOZ_TOOLS)\bin\gmake.exe
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GMAKE_FLAGS = MOZ_TOOLS_FLIPPED=$(MOZ_TOOLS:\=/) PR_CLIENT_BUILD=1 PR_CLIENT_BUILD_WINDOWS=1
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#
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# The Client's debug build uses MSVC's debug runtime library (/MDd).
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#
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!ifdef MOZ_DEBUG
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!else
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GMAKE_FLAGS = $(GMAKE_FLAGS) BUILD_OPT=1
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!endif
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!if "$(MOZ_BITS)" == "16"
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GMAKE_FLAGS = $(GMAKE_FLAGS) OS_TARGET=WIN16
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!else
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GMAKE_FLAGS = $(GMAKE_FLAGS) OS_TARGET=WIN95
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!ifdef MOZ_DEBUG
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!ifdef MOZ_NO_DEBUG_RTL
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!IF "$(CPU)" == "ALPHA"
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PR_OBJDIR = WIN954.0ALPHA_DBG.OBJ
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!else
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PR_OBJDIR = WIN954.0_DBG.OBJ
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!endif
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!else
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GMAKE_FLAGS = $(GMAKE_FLAGS) USE_DEBUG_RTL=1
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!IF "$(CPU)" == "ALPHA"
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PR_OBJDIR = WIN954.0ALPHA_DBG.OBJD
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!else
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PR_OBJDIR = WIN954.0_DBG.OBJD
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!endif
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!endif
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!else
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!IF "$(CPU)" == "ALPHA"
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PR_OBJDIR = WIN954.0ALPHA_OPT.OBJ
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!else
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PR_OBJDIR = WIN954.0_OPT.OBJ
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!endif
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!endif
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!endif
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#
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# The rules. Simply invoke gmake with the same target.
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# The default target is 'all'. For Win16, set up the
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# environment to use the Watcom compiler, Watcom headers,
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# and Watcom libs.
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#
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all:: export libs install
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export libs install clobber clobber_all clean depend::
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!if "$(MOZ_BITS)" == "16"
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set PATH=%WATCPATH%
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set INCLUDE=%WATC_INC%
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set LIB=%WATC_LIB%
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!endif
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$(GMAKE) $(GMAKE_FLAGS) $@
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!if "$(MOZ_BITS)" == "16"
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set PATH=%MSVCPATH%
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set INCLUDE=%MSVC_INC%
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set LIB=%MSVC_LIB%
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!endif
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!if "$(MOZ_BITS)" != "16"
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export::
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$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\include\*.h $(DIST)\include
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$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\include\obsolete\*.h $(DIST)\include\obsolete
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$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\include\private\*.h $(DIST)\include\private
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$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\lib\*.lib $(DIST)\lib
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$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\lib\*.dll $(DIST)\bin
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!endif
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