gecko-dev/gfx/layers/ImageContainer.h
Jean-Yves Avenard 577b826128 Bug 1543359 - P13. Let the video decoder determines the default colorspace if unknown. r=mattwoodrow
When unknown, we rely on the picture height and assume that anything less than 720p is 601 and 709 otherwise. It's not perfect but it's the best we can do.

Differential Revision: https://phabricator.services.mozilla.com/D39275

--HG--
extra : moz-landing-system : lando
2019-07-26 08:45:39 +00:00

950 lines
31 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_IMAGECONTAINER_H
#define GFX_IMAGECONTAINER_H
#include <stdint.h> // for uint32_t, uint8_t, uint64_t
#include <sys/types.h> // for int32_t
#include "gfxTypes.h"
#include "ImageTypes.h" // for ImageFormat, etc
#include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2
#include "mozilla/Mutex.h" // for Mutex
#include "mozilla/RecursiveMutex.h" // for RecursiveMutex, etc
#include "mozilla/TimeStamp.h" // for TimeStamp
#include "mozilla/gfx/Point.h" // For IntSize
#include "mozilla/gfx/Types.h" // For ColorDepth
#include "mozilla/layers/LayersTypes.h" // for LayersBackend, etc
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/mozalloc.h" // for operator delete, etc
#include "nsAutoPtr.h" // for nsRefPtr, nsAutoArrayPtr, etc
#include "nsAutoRef.h" // for nsCountedRef
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_ASSERTION
#include "nsISupportsImpl.h" // for Image::Release, etc
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsTArray.h" // for nsTArray
#include "mozilla/Atomics.h"
#include "mozilla/WeakPtr.h"
#include "nsThreadUtils.h"
#include "mozilla/gfx/2D.h"
#include "nsDataHashtable.h"
#include "mozilla/EnumeratedArray.h"
#include "mozilla/UniquePtr.h"
#ifndef XPCOM_GLUE_AVOID_NSPR
/**
* We need to be able to hold a reference to a Moz2D SourceSurface from Image
* subclasses. This is potentially a problem since Images can be addrefed
* or released off the main thread. We can ensure that we never AddRef
* a SourceSurface off the main thread, but we might want to Release due
* to an Image being destroyed off the main thread.
*
* We use nsCountedRef<nsMainThreadSourceSurfaceRef> to reference the
* SourceSurface. When AddRefing, we assert that we're on the main thread.
* When Releasing, if we're not on the main thread, we post an event to
* the main thread to do the actual release.
*/
class nsMainThreadSourceSurfaceRef;
template <>
class nsAutoRefTraits<nsMainThreadSourceSurfaceRef> {
public:
typedef mozilla::gfx::SourceSurface* RawRef;
/**
* The XPCOM event that will do the actual release on the main thread.
*/
class SurfaceReleaser : public mozilla::Runnable {
public:
explicit SurfaceReleaser(RawRef aRef)
: mozilla::Runnable(
"nsAutoRefTraits<nsMainThreadSourceSurfaceRef>::SurfaceReleaser"),
mRef(aRef) {}
NS_IMETHOD Run() override {
mRef->Release();
return NS_OK;
}
RawRef mRef;
};
static RawRef Void() { return nullptr; }
static void Release(RawRef aRawRef) {
if (NS_IsMainThread()) {
aRawRef->Release();
return;
}
nsCOMPtr<nsIRunnable> runnable = new SurfaceReleaser(aRawRef);
NS_DispatchToMainThread(runnable);
}
static void AddRef(RawRef aRawRef) {
NS_ASSERTION(NS_IsMainThread(),
"Can only add a reference on the main thread");
aRawRef->AddRef();
}
};
class nsOwningThreadSourceSurfaceRef;
template <>
class nsAutoRefTraits<nsOwningThreadSourceSurfaceRef> {
public:
typedef mozilla::gfx::SourceSurface* RawRef;
/**
* The XPCOM event that will do the actual release on the creation thread.
*/
class SurfaceReleaser : public mozilla::Runnable {
public:
explicit SurfaceReleaser(RawRef aRef)
: mozilla::Runnable(
"nsAutoRefTraits<nsOwningThreadSourceSurfaceRef>::"
"SurfaceReleaser"),
mRef(aRef) {}
NS_IMETHOD Run() override {
mRef->Release();
return NS_OK;
}
RawRef mRef;
};
static RawRef Void() { return nullptr; }
void Release(RawRef aRawRef) {
MOZ_ASSERT(mOwningEventTarget);
if (mOwningEventTarget->IsOnCurrentThread()) {
aRawRef->Release();
return;
}
nsCOMPtr<nsIRunnable> runnable = new SurfaceReleaser(aRawRef);
mOwningEventTarget->Dispatch(runnable, nsIThread::DISPATCH_NORMAL);
}
void AddRef(RawRef aRawRef) {
MOZ_ASSERT(!mOwningEventTarget);
mOwningEventTarget = mozilla::GetCurrentThreadSerialEventTarget();
aRawRef->AddRef();
}
private:
nsCOMPtr<nsISerialEventTarget> mOwningEventTarget;
};
#endif
#ifdef XP_WIN
struct ID3D10Texture2D;
struct ID3D10Device;
struct ID3D10ShaderResourceView;
#endif
typedef void* HANDLE;
namespace mozilla {
namespace layers {
class ImageClient;
class ImageCompositeNotification;
class ImageContainer;
class ImageContainerChild;
class SharedPlanarYCbCrImage;
class SharedSurfacesAnimation;
class PlanarYCbCrImage;
class TextureClient;
class KnowsCompositor;
class NVImage;
#ifdef XP_WIN
class D3D11YCbCrRecycleAllocator;
#endif
class SurfaceDescriptorBuffer;
struct ImageBackendData {
virtual ~ImageBackendData() = default;
protected:
ImageBackendData() {}
};
/* Forward declarations for Image derivatives. */
class GLImage;
class SharedRGBImage;
#ifdef MOZ_WIDGET_ANDROID
class SurfaceTextureImage;
#elif defined(XP_MACOSX)
class MacIOSurfaceImage;
#endif
/**
* A class representing a buffer of pixel data. The data can be in one
* of various formats including YCbCr.
*
* Create an image using an ImageContainer. Fill the image with data, and
* then call ImageContainer::SetImage to display it. An image must not be
* modified after calling SetImage. Image implementations do not need to
* perform locking; when filling an Image, the Image client is responsible
* for ensuring only one thread accesses the Image at a time, and after
* SetImage the image is immutable.
*
* When resampling an Image, only pixels within the buffer should be
* sampled. For example, cairo images should be sampled in EXTEND_PAD mode.
*/
class Image {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Image)
public:
ImageFormat GetFormat() const { return mFormat; }
void* GetImplData() const { return mImplData; }
virtual gfx::IntSize GetSize() const = 0;
virtual gfx::IntPoint GetOrigin() const { return gfx::IntPoint(0, 0); }
virtual gfx::IntRect GetPictureRect() const {
return gfx::IntRect(GetOrigin().x, GetOrigin().y, GetSize().width,
GetSize().height);
}
ImageBackendData* GetBackendData(LayersBackend aBackend) {
return mBackendData[aBackend];
}
void SetBackendData(LayersBackend aBackend, ImageBackendData* aData) {
mBackendData[aBackend] = aData;
}
int32_t GetSerial() const { return mSerial; }
virtual already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() = 0;
virtual bool IsValid() const { return true; }
/**
* For use with the TextureForwarder only (so that the later can
* synchronize the TextureClient with the TextureHost).
*/
virtual TextureClient* GetTextureClient(KnowsCompositor* aKnowsCompositor) {
return nullptr;
}
/* Access to derived classes. */
virtual GLImage* AsGLImage() { return nullptr; }
#ifdef MOZ_WIDGET_ANDROID
virtual SurfaceTextureImage* AsSurfaceTextureImage() { return nullptr; }
#endif
#ifdef XP_MACOSX
virtual MacIOSurfaceImage* AsMacIOSurfaceImage() { return nullptr; }
#endif
virtual PlanarYCbCrImage* AsPlanarYCbCrImage() { return nullptr; }
virtual NVImage* AsNVImage() { return nullptr; }
protected:
Image(void* aImplData, ImageFormat aFormat)
: mImplData(aImplData), mSerial(++sSerialCounter), mFormat(aFormat) {}
// Protected destructor, to discourage deletion outside of Release():
virtual ~Image() = default;
mozilla::EnumeratedArray<mozilla::layers::LayersBackend,
mozilla::layers::LayersBackend::LAYERS_LAST,
nsAutoPtr<ImageBackendData>>
mBackendData;
void* mImplData;
int32_t mSerial;
ImageFormat mFormat;
static mozilla::Atomic<int32_t> sSerialCounter;
};
/**
* A RecycleBin is owned by an ImageContainer. We store buffers in it that we
* want to recycle from one image to the next.It's a separate object from
* ImageContainer because images need to store a strong ref to their RecycleBin
* and we must avoid creating a reference loop between an ImageContainer and
* its active image.
*/
class BufferRecycleBin final {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(BufferRecycleBin)
// typedef mozilla::gl::GLContext GLContext;
public:
BufferRecycleBin();
void RecycleBuffer(mozilla::UniquePtr<uint8_t[]> aBuffer, uint32_t aSize);
// Returns a recycled buffer of the right size, or allocates a new buffer.
mozilla::UniquePtr<uint8_t[]> GetBuffer(uint32_t aSize);
virtual void ClearRecycledBuffers();
private:
typedef mozilla::Mutex Mutex;
// Private destructor, to discourage deletion outside of Release():
~BufferRecycleBin() {}
// This protects mRecycledBuffers, mRecycledBufferSize, mRecycledTextures
// and mRecycledTextureSizes
Mutex mLock;
// We should probably do something to prune this list on a timer so we don't
// eat excess memory while video is paused...
nsTArray<mozilla::UniquePtr<uint8_t[]>> mRecycledBuffers;
// This is only valid if mRecycledBuffers is non-empty
uint32_t mRecycledBufferSize;
};
/**
* A class that manages Image creation for a LayerManager. The only reason
* we need a separate class here is that LayerManagers aren't threadsafe
* (because layers can only be used on the main thread) and we want to
* be able to create images from any thread, to facilitate video playback
* without involving the main thread, for example.
* Different layer managers can implement child classes of this making it
* possible to create layer manager specific images.
* This class is not meant to be used directly but rather can be set on an
* image container. This is usually done by the layer system internally and
* not explicitly by users. For PlanarYCbCr or Cairo images the default
* implementation will creates images whose data lives in system memory, for
* MacIOSurfaces the default implementation will be a simple MacIOSurface
* wrapper.
*/
class ImageFactory {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageFactory)
protected:
friend class ImageContainer;
ImageFactory() {}
virtual ~ImageFactory() = default;
virtual RefPtr<PlanarYCbCrImage> CreatePlanarYCbCrImage(
const gfx::IntSize& aScaleHint, BufferRecycleBin* aRecycleBin);
};
// Used to notify ImageContainer::NotifyComposite()
class ImageContainerListener final {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageContainerListener)
public:
explicit ImageContainerListener(ImageContainer* aImageContainer);
void NotifyComposite(const ImageCompositeNotification& aNotification);
void NotifyDropped(uint32_t aDropped);
void ClearImageContainer();
void DropImageClient();
private:
typedef mozilla::Mutex Mutex;
~ImageContainerListener();
Mutex mLock;
ImageContainer* mImageContainer;
};
/**
* A class that manages Images for an ImageLayer. The only reason
* we need a separate class here is that ImageLayers aren't threadsafe
* (because layers can only be used on the main thread) and we want to
* be able to set the current Image from any thread, to facilitate
* video playback without involving the main thread, for example.
*
* An ImageContainer can operate in one of these modes:
* 1) Normal. Triggered by constructing the ImageContainer with
* DISABLE_ASYNC or when compositing is happening on the main thread.
* SetCurrentImages changes ImageContainer state but nothing is sent to the
* compositor until the next layer transaction.
* 2) Asynchronous. Initiated by constructing the ImageContainer with
* ENABLE_ASYNC when compositing is happening on the main thread.
* SetCurrentImages sends a message through the ImageBridge to the compositor
* thread to update the image, without going through the main thread or
* a layer transaction.
* The ImageContainer uses a shared memory block containing a cross-process
* mutex to communicate with the compositor thread. SetCurrentImage
* synchronously updates the shared state to point to the new image and the old
* image is immediately released (not true in Normal or Asynchronous modes).
*/
class ImageContainer final : public SupportsWeakPtr<ImageContainer> {
friend class ImageContainerChild;
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageContainer)
public:
MOZ_DECLARE_WEAKREFERENCE_TYPENAME(ImageContainer)
enum Mode { SYNCHRONOUS = 0x0, ASYNCHRONOUS = 0x01 };
static const uint64_t sInvalidAsyncContainerId = 0;
explicit ImageContainer(ImageContainer::Mode flag = SYNCHRONOUS);
/**
* Create ImageContainer just to hold another ASYNCHRONOUS ImageContainer's
* async container ID.
* @param aAsyncContainerID async container ID for which we are a proxy
*/
explicit ImageContainer(const CompositableHandle& aHandle);
typedef ContainerFrameID FrameID;
typedef ContainerProducerID ProducerID;
RefPtr<PlanarYCbCrImage> CreatePlanarYCbCrImage();
// Factory methods for shared image types.
RefPtr<SharedRGBImage> CreateSharedRGBImage();
struct NonOwningImage {
explicit NonOwningImage(Image* aImage = nullptr,
TimeStamp aTimeStamp = TimeStamp(),
FrameID aFrameID = 0, ProducerID aProducerID = 0)
: mImage(aImage),
mTimeStamp(aTimeStamp),
mFrameID(aFrameID),
mProducerID(aProducerID) {}
Image* mImage;
TimeStamp mTimeStamp;
FrameID mFrameID;
ProducerID mProducerID;
};
/**
* Set aImages as the list of timestamped to display. The Images must have
* been created by this ImageContainer.
* Can be called on any thread. This method takes mRecursiveMutex
* when accessing thread-shared state.
* aImages must be non-empty. The first timestamp in the list may be
* null but the others must not be, and the timestamps must increase.
* Every element of aImages must have non-null mImage.
* mFrameID can be zero, in which case you won't get meaningful
* painted/dropped frame counts. Otherwise you should use a unique and
* increasing ID for each decoded and submitted frame (but it's OK to
* pass the same frame to SetCurrentImages).
* mProducerID is a unique ID for the stream of images. A change in the
* mProducerID means changing to a new mFrameID namespace. All frames in
* aImages must have the same mProducerID.
*
* The Image data must not be modified after this method is called!
* Note that this must not be called if ENABLE_ASYNC has not been set.
*
* The implementation calls CurrentImageChanged() while holding
* mRecursiveMutex.
*
* If this ImageContainer has an ImageClient for async video:
* Schedule a task to send the image to the compositor using the
* PImageBridge protcol without using the main thread.
*/
void SetCurrentImages(const nsTArray<NonOwningImage>& aImages);
/**
* Clear all images. Let ImageClient release all TextureClients.
*/
void ClearAllImages();
/**
* Clear any resources that are not immediately necessary. This may be called
* in low-memory conditions.
*/
void ClearCachedResources();
/**
* Clear the current images.
* This function is expect to be called only from a CompositableClient
* that belongs to ImageBridgeChild. Created to prevent dead lock.
* See Bug 901224.
*/
void ClearImagesFromImageBridge();
/**
* Set an Image as the current image to display. The Image must have
* been created by this ImageContainer.
* Must be called on the main thread, within a layers transaction.
*
* This method takes mRecursiveMutex
* when accessing thread-shared state.
* aImage can be null. While it's null, nothing will be painted.
*
* The Image data must not be modified after this method is called!
* Note that this must not be called if ENABLE_ASYNC been set.
*
* You won't get meaningful painted/dropped counts when using this method.
*/
void SetCurrentImageInTransaction(Image* aImage);
void SetCurrentImagesInTransaction(const nsTArray<NonOwningImage>& aImages);
/**
* Returns true if this ImageContainer uses the ImageBridge IPDL protocol.
*
* Can be called from any thread.
*/
bool IsAsync() const;
/**
* If this ImageContainer uses ImageBridge, returns the ID associated to
* this container, for use in the ImageBridge protocol.
* Returns 0 if this ImageContainer does not use ImageBridge. Note that
* 0 is always an invalid ID for asynchronous image containers.
*
* Can be called from any thread.
*/
CompositableHandle GetAsyncContainerHandle();
/**
* Returns if the container currently has an image.
* Can be called on any thread. This method takes mRecursiveMutex
* when accessing thread-shared state.
*/
bool HasCurrentImage();
struct OwningImage {
OwningImage() : mFrameID(0), mProducerID(0), mComposited(false) {}
RefPtr<Image> mImage;
TimeStamp mTimeStamp;
FrameID mFrameID;
ProducerID mProducerID;
bool mComposited;
};
/**
* Copy the current Image list to aImages.
* This has to add references since otherwise there are race conditions
* where the current image is destroyed before the caller can add
* a reference.
* Can be called on any thread.
* May return an empty list to indicate there is no current image.
* If aGenerationCounter is non-null, sets *aGenerationCounter to a value
* that's unique for this ImageContainer state.
*/
void GetCurrentImages(nsTArray<OwningImage>* aImages,
uint32_t* aGenerationCounter = nullptr);
/**
* Returns the size of the image in pixels.
* Can be called on any thread. This method takes mRecursiveMutex when
* accessing thread-shared state.
*/
gfx::IntSize GetCurrentSize();
/**
* Sets a size that the image is expected to be rendered at.
* This is a hint for image backends to optimize scaling.
* Default implementation in this class is to ignore the hint.
* Can be called on any thread. This method takes mRecursiveMutex
* when accessing thread-shared state.
*/
void SetScaleHint(const gfx::IntSize& aScaleHint) { mScaleHint = aScaleHint; }
const gfx::IntSize& GetScaleHint() const { return mScaleHint; }
void SetTransformHint(const gfx::Matrix& aTransformHint) {
mTransformHint = aTransformHint;
}
const gfx::Matrix& GetTransformHint() const { return mTransformHint; }
void SetImageFactory(ImageFactory* aFactory) {
RecursiveMutexAutoLock lock(mRecursiveMutex);
mImageFactory = aFactory ? aFactory : new ImageFactory();
}
ImageFactory* GetImageFactory() const { return mImageFactory; }
#ifdef XP_WIN
D3D11YCbCrRecycleAllocator* GetD3D11YCbCrRecycleAllocator(
KnowsCompositor* aAllocator);
#endif
/**
* Returns the delay between the last composited image's presentation
* timestamp and when it was first composited. It's possible for the delay
* to be negative if the first image in the list passed to SetCurrentImages
* has a presentation timestamp greater than "now".
* Returns 0 if the composited image had a null timestamp, or if no
* image has been composited yet.
*/
TimeDuration GetPaintDelay() {
RecursiveMutexAutoLock lock(mRecursiveMutex);
return mPaintDelay;
}
/**
* Returns the number of images which have been contained in this container
* and painted at least once. Can be called from any thread.
*/
uint32_t GetPaintCount() {
RecursiveMutexAutoLock lock(mRecursiveMutex);
return mPaintCount;
}
/**
* An entry in the current image list "expires" when the entry has an
* non-null timestamp, and in a SetCurrentImages call the new image list is
* non-empty, the timestamp of the first new image is non-null and greater
* than the timestamp associated with the image, and the first new image's
* frameID is not the same as the entry's.
* Every expired image that is never composited is counted as dropped.
*/
uint32_t GetDroppedImageCount() { return mDroppedImageCount; }
void NotifyComposite(const ImageCompositeNotification& aNotification);
void NotifyDropped(uint32_t aDropped);
ImageContainerListener* GetImageContainerListener() {
return mNotifyCompositeListener;
}
/**
* Get the ImageClient associated with this container. Returns only after
* validating, and it will recreate the image client if that fails.
* Returns nullptr if not applicable.
*/
already_AddRefed<ImageClient> GetImageClient();
/**
* Main thread only.
*/
static ProducerID AllocateProducerID();
void DropImageClient();
SharedSurfacesAnimation* GetSharedSurfacesAnimation() const {
return mSharedAnimation;
}
SharedSurfacesAnimation* EnsureSharedSurfacesAnimation();
private:
typedef mozilla::RecursiveMutex RecursiveMutex;
// Private destructor, to discourage deletion outside of Release():
~ImageContainer();
void SetCurrentImageInternal(const nsTArray<NonOwningImage>& aImages);
// This is called to ensure we have an active image, this may not be true
// when we're storing image information in a RemoteImageData structure.
// NOTE: If we have remote data mRemoteDataMutex should be locked when
// calling this function!
void EnsureActiveImage();
void EnsureImageClient();
// RecursiveMutex to protect thread safe access to the "current
// image", and any other state which is shared between threads.
RecursiveMutex mRecursiveMutex;
#ifdef XP_WIN
RefPtr<D3D11YCbCrRecycleAllocator> mD3D11YCbCrRecycleAllocator;
#endif
nsTArray<OwningImage> mCurrentImages;
// Updates every time mActiveImage changes
uint32_t mGenerationCounter;
// Number of contained images that have been painted at least once. It's up
// to the ImageContainer implementation to ensure accesses to this are
// threadsafe.
uint32_t mPaintCount;
// See GetPaintDelay. Accessed only with mRecursiveMutex held.
TimeDuration mPaintDelay;
// See GetDroppedImageCount.
mozilla::Atomic<uint32_t> mDroppedImageCount;
// This is the image factory used by this container, layer managers using
// this container can set an alternative image factory that will be used to
// create images for this container.
RefPtr<ImageFactory> mImageFactory;
gfx::IntSize mScaleHint;
gfx::Matrix mTransformHint;
RefPtr<BufferRecycleBin> mRecycleBin;
// This member points to an ImageClient if this ImageContainer was
// sucessfully created with ENABLE_ASYNC, or points to null otherwise.
// 'unsuccessful' in this case only means that the ImageClient could not
// be created, most likely because off-main-thread compositing is not enabled.
// In this case the ImageContainer is perfectly usable, but it will forward
// frames to the compositor through transactions in the main thread rather
// than asynchronusly using the ImageBridge IPDL protocol.
RefPtr<ImageClient> mImageClient;
RefPtr<SharedSurfacesAnimation> mSharedAnimation;
bool mIsAsync;
CompositableHandle mAsyncContainerHandle;
// ProducerID for last current image(s)
ProducerID mCurrentProducerID;
RefPtr<ImageContainerListener> mNotifyCompositeListener;
static mozilla::Atomic<uint32_t> sGenerationCounter;
};
class AutoLockImage {
public:
explicit AutoLockImage(ImageContainer* aContainer) {
aContainer->GetCurrentImages(&mImages);
}
bool HasImage() const { return !mImages.IsEmpty(); }
Image* GetImage() const {
return mImages.IsEmpty() ? nullptr : mImages[0].mImage.get();
}
Image* GetImage(TimeStamp aTimeStamp) const {
if (mImages.IsEmpty()) {
return nullptr;
}
MOZ_ASSERT(!aTimeStamp.IsNull());
uint32_t chosenIndex = 0;
while (chosenIndex + 1 < mImages.Length() &&
mImages[chosenIndex + 1].mTimeStamp <= aTimeStamp) {
++chosenIndex;
}
return mImages[chosenIndex].mImage.get();
}
private:
AutoTArray<ImageContainer::OwningImage, 4> mImages;
};
struct PlanarYCbCrData {
// Luminance buffer
uint8_t* mYChannel = nullptr;
int32_t mYStride = 0;
gfx::IntSize mYSize = gfx::IntSize(0, 0);
int32_t mYSkip = 0;
// Chroma buffers
uint8_t* mCbChannel = nullptr;
uint8_t* mCrChannel = nullptr;
int32_t mCbCrStride = 0;
gfx::IntSize mCbCrSize = gfx::IntSize(0, 0);
int32_t mCbSkip = 0;
int32_t mCrSkip = 0;
// Picture region
uint32_t mPicX = 0;
uint32_t mPicY = 0;
gfx::IntSize mPicSize = gfx::IntSize(0, 0);
StereoMode mStereoMode = StereoMode::MONO;
gfx::ColorDepth mColorDepth = gfx::ColorDepth::COLOR_8;
gfx::YUVColorSpace mYUVColorSpace = gfx::YUVColorSpace::UNKNOWN;
gfx::ColorRange mColorRange = gfx::ColorRange::LIMITED;
gfx::IntRect GetPictureRect() const {
return gfx::IntRect(mPicX, mPicY, mPicSize.width, mPicSize.height);
}
};
/****** Image subtypes for the different formats ******/
/**
* We assume that the image data is in the REC 470M color space (see
* Theora specification, section 4.3.1).
*
* The YCbCr format can be:
*
* 4:4:4 - CbCr width/height are the same as Y.
* 4:2:2 - CbCr width is half that of Y. Height is the same.
* 4:2:0 - CbCr width and height is half that of Y.
*
* The color format is detected based on the height/width ratios
* defined above.
*
* The Image that is rendered is the picture region defined by
* mPicX, mPicY and mPicSize. The size of the rendered image is
* mPicSize, not mYSize or mCbCrSize.
*
* mYSkip, mCbSkip, mCrSkip are added to support various output
* formats from hardware decoder. They are per-pixel skips in the
* source image.
*
* For example when image width is 640, mYStride is 670, mYSkip is 3,
* the mYChannel buffer looks like:
*
* |<----------------------- mYStride ----------------------------->|
* |<----------------- mYSize.width --------------->|
* 0 3 6 9 12 15 18 21 659 669
* |----------------------------------------------------------------|
* |Y___Y___Y___Y___Y___Y___Y___Y... |%%%%%%%%%|
* |Y___Y___Y___Y___Y___Y___Y___Y... |%%%%%%%%%|
* |Y___Y___Y___Y___Y___Y___Y___Y... |%%%%%%%%%|
* | |<->|
* mYSkip
*/
class PlanarYCbCrImage : public Image {
public:
typedef PlanarYCbCrData Data;
enum { MAX_DIMENSION = 16384 };
virtual ~PlanarYCbCrImage() = default;
/**
* This makes a copy of the data buffers, in order to support functioning
* in all different layer managers.
*/
virtual bool CopyData(const Data& aData) = 0;
/**
* This doesn't make a copy of the data buffers.
*/
virtual bool AdoptData(const Data& aData);
/**
* Ask this Image to not convert YUV to RGB during SetData, and make
* the original data available through GetData. This is optional,
* and not all PlanarYCbCrImages will support it.
*/
virtual void SetDelayedConversion(bool aDelayed) {}
/**
* Grab the original YUV data. This is optional.
*/
virtual const Data* GetData() const { return &mData; }
/**
* Return the number of bytes of heap memory used to store this image.
*/
uint32_t GetDataSize() const { return mBufferSize; }
bool IsValid() const override { return !!mBufferSize; }
gfx::IntSize GetSize() const override { return mSize; }
gfx::IntPoint GetOrigin() const override { return mOrigin; }
PlanarYCbCrImage();
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const {
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const = 0;
PlanarYCbCrImage* AsPlanarYCbCrImage() override { return this; }
/**
* Build a SurfaceDescriptorBuffer with this image. The provided
* SurfaceDescriptorBuffer must already have a valid MemoryOrShmem set
* with a capacity large enough to hold |GetDataSize|.
*/
virtual nsresult BuildSurfaceDescriptorBuffer(
SurfaceDescriptorBuffer& aSdBuffer);
protected:
already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override;
void SetOffscreenFormat(gfxImageFormat aFormat) {
mOffscreenFormat = aFormat;
}
gfxImageFormat GetOffscreenFormat() const;
Data mData;
gfx::IntPoint mOrigin;
gfx::IntSize mSize;
gfxImageFormat mOffscreenFormat;
nsCountedRef<nsMainThreadSourceSurfaceRef> mSourceSurface;
uint32_t mBufferSize;
};
class RecyclingPlanarYCbCrImage : public PlanarYCbCrImage {
public:
explicit RecyclingPlanarYCbCrImage(BufferRecycleBin* aRecycleBin)
: mRecycleBin(aRecycleBin) {}
virtual ~RecyclingPlanarYCbCrImage();
bool CopyData(const Data& aData) override;
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override;
protected:
/**
* Return a buffer to store image data in.
*/
mozilla::UniquePtr<uint8_t[]> AllocateBuffer(uint32_t aSize);
RefPtr<BufferRecycleBin> mRecycleBin;
mozilla::UniquePtr<uint8_t[]> mBuffer;
};
/**
* NVImage is used to store YUV420SP_NV12 and YUV420SP_NV21 data natively, which
* are not supported by PlanarYCbCrImage. (PlanarYCbCrImage only stores YUV444P,
* YUV422P and YUV420P, it converts YUV420SP_NV12 and YUV420SP_NV21 data into
* YUV420P in its PlanarYCbCrImage::SetData() method.)
*
* PlanarYCbCrData is able to express all the YUV family and so we keep use it
* in NVImage.
*/
class NVImage final : public Image {
typedef PlanarYCbCrData Data;
public:
NVImage();
virtual ~NVImage();
// Methods inherited from layers::Image.
gfx::IntSize GetSize() const override;
gfx::IntRect GetPictureRect() const override;
already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override;
bool IsValid() const override;
NVImage* AsNVImage() override;
// Methods mimic layers::PlanarYCbCrImage.
bool SetData(const Data& aData);
const Data* GetData() const;
uint32_t GetBufferSize() const;
protected:
/**
* Return a buffer to store image data in.
*/
mozilla::UniquePtr<uint8_t> AllocateBuffer(uint32_t aSize);
mozilla::UniquePtr<uint8_t> mBuffer;
uint32_t mBufferSize;
gfx::IntSize mSize;
Data mData;
nsCountedRef<nsMainThreadSourceSurfaceRef> mSourceSurface;
};
/**
* Currently, the data in a SourceSurfaceImage surface is treated as being in
* the device output color space. This class is very simple as all backends have
* to know about how to deal with drawing a cairo image.
*/
class SourceSurfaceImage final : public Image {
public:
already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override {
RefPtr<gfx::SourceSurface> surface(mSourceSurface);
return surface.forget();
}
void SetTextureFlags(TextureFlags aTextureFlags) {
mTextureFlags = aTextureFlags;
}
TextureClient* GetTextureClient(KnowsCompositor* aKnowsCompositor) override;
gfx::IntSize GetSize() const override { return mSize; }
SourceSurfaceImage(const gfx::IntSize& aSize,
gfx::SourceSurface* aSourceSurface);
explicit SourceSurfaceImage(gfx::SourceSurface* aSourceSurface);
virtual ~SourceSurfaceImage();
private:
gfx::IntSize mSize;
nsCountedRef<nsOwningThreadSourceSurfaceRef> mSourceSurface;
nsDataHashtable<nsUint32HashKey, RefPtr<TextureClient>> mTextureClients;
TextureFlags mTextureFlags;
};
} // namespace layers
} // namespace mozilla
#endif