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27e5308381
This is another WebGPU API update, it picks up a lot of changes that were made recently: - new bind group layout - new render pipeline descriptor - new vertex formats - limits - compressed texture formats - index format - query sets - and more small ones! It also brings in the updated `gfx/wgpu` to support these API changes. Differential Revision: https://phabricator.services.mozilla.com/D107013
32 lines
873 B
C++
32 lines
873 B
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_CompilationInfo_H_
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#define GPU_CompilationInfo_H_
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#include "nsWrapperCache.h"
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#include "ObjectModel.h"
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namespace mozilla {
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namespace webgpu {
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class ShaderModule;
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class CompilationInfo final : public nsWrapperCache,
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public ChildOf<ShaderModule> {
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public:
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GPU_DECL_CYCLE_COLLECTION(CompilationInfo)
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GPU_DECL_JS_WRAP(CompilationInfo)
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private:
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explicit CompilationInfo(ShaderModule* const aParent);
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~CompilationInfo() = default;
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void Cleanup() {}
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};
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} // namespace webgpu
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} // namespace mozilla
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#endif // GPU_CompilationInfo_H_
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